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Magicka Sorcerer optimal stats & priorities

  • SlinkySlack
    SlinkySlack
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    Hi all, let me tell you that skills, cp allocation and gear is so specific that it is really hard to find that sweet spot. Thinking of the time I almost quit ESO completely, (beginning of this year) I remember how frustrated I got, having cp 200+ but every boss and every tough enemy can one shot kill me. I remember how it felt to do no damage at all or so it seemed fighting in groups in dungeons. I was sick to the bone, thinking: GIVE UP NOW AND DRAG MY BAG OF BROKEN DREAMS OUT OF ESO FOR GOOD or TRY ONE LAST BUILD.
    I started reading, make notes, and listen to all I can find and sadly it boils down to the fact that having sustained high power sorc, the build becomes so specific its sickening.
    The thing is being at rock bottom and to see what I needed, I lost faith completely. The skill set I require I just don't have (I still don't but its ok, working on it), its meteor (mages guild lv10) I'm almost to lv 9, then my comes that nightmare they proxy det. Its an alliance skill that turns you into a bomb with more power the more you hit. (I'm now at lv4 alliance skill) and so on and so on, they say. Thought to myself uck this, I'm done... BUT THEN BY CHANCE, just as I was about to close the browser, I caught something in google search results about ESO and julianos so I opened up and the site is called DELTIAS gaming (www.deltiasgaming.com) and he is my ESO hero and boy o boy did that change my life and I just cant wait to play now!!

    What I like about this site and Deltia, is that he gives you alternatives, explanations as to way things work as they do, and as to way that skill is on that bar and not that bar. After much much reading, writing and testing all on an argonian templar to become a healer, I've noticed that I'm better at doing dam than healing. This got me thinking maybe I sould try a sorc toon based on the healer and came up with Tesla ThunderStrike, a Brenton SORC.

    Tesla is currently sitting on these stats: (great in dungeons, good trials, very good in solo PVE)

    CP462 (PVE build) Boon: The Thief. Magica 30000 Health 18000 Stamina 11000 unbuffed (buffed with food it jumps to magica 34000 healt 22000 stam 15000)

    Bar1 73.2%crit with base dam at 2650 jumping to 3180 buff and on frist hit to 3500 (lightning staff) all regen at +-720
    Bar2 73.2%crit with base dam at 2850 jumping 3420 buff and on first hit to 3740 (duel wield) all regen at +- 720

    Mages wrath explosion hits 13k dam. Crystals same. Her ultimate hits 22k 73% of the time.
    Though she is still squishy but that's where cp helps a lot.

    This build I got from using the mechanics from Detlia builds. Substituting skills and gear BUT CP I'm USING THE WINNING FORMULA FOR MAGICA BUILDS. You will find it on his website looking at the different builds, its almost the same on each one with specific tweaks here and there.
    With Tesla's build the best gear setup I came up with is:
    Bar1 5/5 4/5 2/2 Bar2 5/5 5/5 2/2.
    There is still much growth left as I'm still on blue rings as the other colors is to expensive. Head and shoulders still purple.

    Well I'm done with my biography ;) Hope it helps.
    Look me up in game if you are on EU PS4 server : PSN: SlinkySlack ESO: SlinkySlack
    Enjoy!!

  • Biro123
    Biro123
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    That's the downside of magsorc imho.. with shield strength being so dependent on max magicka, its MUCH more worthwhile (almost necessary) to level mages guild for the passive boosts - and undaunted for that passive... (when compared to stam) .

    That's a lot of pve grind for a PVPer, unfortunately. It still works without obviously - but just not as well as it *could*
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Biro123 wrote: »
    That's the downside of magsorc imho.. with shield strength being so dependent on max magicka, its MUCH more worthwhile (almost necessary) to level mages guild for the passive boosts - and undaunted for that passive... (when compared to stam) .

    That's a lot of pve grind for a PVPer, unfortunately. It still works without obviously - but just not as well as it *could*

    Yea. Grinding Mages Guild skills is usually what shys me away from playing Magic to begin with. Granted, Stamina get their own grind with opening Dawnbreaker, but Mages Guild has really important passives and abilities that are too good to ignore for PVP.
  • Izaki
    Izaki
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    Vaoh wrote: »

    The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.

    I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?

    On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.

    Untitled-4_zpstcclw5wv.jpg

    Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.

    Don't discount Moondancer.

    Moondancer > Aether cuz it looks cooler :)

    When its on jewelry it don't make a difference :tongue: I have grinded for I don't know how long to get my bloody gold Aether jewelry and the weekly drops haven't netted me a single gold Moondancer. IMHO the crit chance is better than the max magicka. I like the way Aether sticks look though.

    Sure Moondancer is great as a 5 piece bonus! But not on sorcerers. Because on sorcerers, Velocious Curse is higher damage per cast than Force Pulse. If you're running Dual Wield, you aren't running Blockade on the back bar which means that you can't use Curse, which means you're losing DPS for the sake of 1 item set that may or may not increase your damage or your sustain.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • M4YON
    M4YON
    Vaoh wrote: »

    The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.

    I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?

    On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.

    Untitled-4_zpstcclw5wv.jpg

    Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.

    Don't discount Moondancer.

    Moondancer > Aether cuz it looks cooler :)

    When its on jewelry it don't make a difference :tongue: I have grinded for I don't know how long to get my bloody gold Aether jewelry and the weekly drops haven't netted me a single gold Moondancer. IMHO the crit chance is better than the max magicka. I like the way Aether sticks look though.

    Sure Moondancer is great as a 5 piece bonus! But not on sorcerers. Because on sorcerers, Velocious Curse is higher damage per cast than Force Pulse. If you're running Dual Wield, you aren't running Blockade on the back bar which means that you can't use Curse, which means you're losing DPS for the sake of 1 item set that may or may not increase your damage or your sustain.

    I think this is why MMO games frustrate me they last a little longer than other types of games but the grind takes so long to get to the place you want to be and then bam a change in the balance from an update and you have to start again.

    All that time ends up being pointless because your end game build never gets to get used for long before you have to start grinding to adapt with the changes and this roundabout continues until a new game comes out and the cycle begins again.

    Sorry for the post going on i guess im just realising how long its going to take to get back to the top after not playing since veteran ranks were still in the game.

    Set of IIambris with the right traits
    Maelstrom Staffs with the right traits

    Praying to RNGjesus is my only hope.
  • Mayrael
    Mayrael
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    Dymence wrote: »
    Mayrael wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    Presure presure presure... This 3-4k additional dmg to 20k shields wont change much, but when you force your enemy to break free every 5s its disturbing his rotation and whats the most important, it gives almost guaranteed frags hit (which is even more iportant against any stam toon) - when they roll or block, it doesnt matter which skill you spam, their hp wont go down, but it requires just one reach to go through their defences and they eat unmitigated frags. Also thanks to better stam regen im able to roll from time to time which is awesome to combine on opening. Cast reach and cancel it with roll, so initial charge or whatever misses and your oponent eats stun, fast curse or frags and suddenly he realizes he cant push on you without consequences. Im not talking about theory, but about practice. Ive tested this through months of playing and can assure you 1 cc placed in right time is far more better than slightly more dmg as cc needs to be placed just once to take effect, while this needs few casts to see real difference. So generaly yeah. Shock can be better against shield stackers as they usualy dont block or roll, but its situational to, while reach is far more universal and is very important part of building burst and presure. Im just sharing my experiences from cyrodiil. Dueling is much different and shock can have its place there as you can prepare to fight, its more like sport when you can maximize your setup before each fight while in Cyrodiil there is just one rule - there is no rules (though you can still be a *** e.g. if you wait with your buddies to gank a guy that soloes boss in Imperial City, but still you can do that).
    You can use whatever suits you best but nothing stops you from tests. I tested this a lot and just feel that reach is much better for me :)

    The way I see this situation panning out:

    You hit the guy with reach for the stun, curse explodes and you give him a frag. You recast curse. His HP barely took a dent and he probably sits at 100-80% HP as you just bursted down his shields. Now what? He has CC immunity running from your earlier stun, and you don't have a filler to continue pushing him. What are you going to do, stare him to death? Shield stack him to death? Spam execute on a full hp guy to proc frags? :D

    Yeah and what would change 3k additional dmg (no crits vs shields and reach deals like half of the dmg of shock + nice dot so its not that you dont deal any dmg with it)? Also you keep talking about shields so I conclude you talk about dueling constantly. What is the use of shock against any stam toon? To break snipe? Lol.The way it looks vs any stam toon is that they will roll your first frag proc 90% of a time as its clearly telegraphed. You just keep throwing your theory against shield users without having wider picture. If PvP would be just about dps you would have stam dks with maelstrom axes spaming flurry everywhere... Read again my posts A-Z and answer then.
    1. I admited that in some certain situations shock can be better, so I dont see why you still repeat youre self about shields. Maybe you will consider other scenarios?
    2. I told you to test it as I did. Its not a quantum phisics. You put skill on a bar and go to Cyro killing some folks. Whatever makes you kill/survive more is better. No theory, just practice. For me its reach in almost every scenario. For you it can be shock, but be honest with your self, its not about whos right or not, its about your strength. Dont do that for me. I dont care what you use, you can run there with a *** if you want. Do it for your self. If shock does better or you cant decide use whatever you like. But when you see running target that has 50% of hp and tries to flee while healing up what is better? Drop down 5% more of his hp or stun him? While someones keeps rolling and cloaking, when you finaly can hit him once with this skill (while cursing him and ofc and so on) is it better to do slightly more dmg or to stun him? Answer this or even better, test in in Cyro.
    3. Dueling is not a Cyrodiil. See my last post. Dueling is a sport like boxing, where you prepare for fighting exact enemy. You can switch not only your skills but also your gear! And in that scenario there are no BiS gear or skills as it needs to be adjusted before each fight (except of current proctato meta). While in Cyro you need to take in consideration that you will have to fight any type of enemy and you cant prepare against all of them so you set youre self up using most universal abilities and gear. Yeah you wont be as effective in 1v1 against certain oponent, but your enemy wont be neither.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Dymence
    Dymence
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    Mayrael wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    Presure presure presure... This 3-4k additional dmg to 20k shields wont change much, but when you force your enemy to break free every 5s its disturbing his rotation and whats the most important, it gives almost guaranteed frags hit (which is even more iportant against any stam toon) - when they roll or block, it doesnt matter which skill you spam, their hp wont go down, but it requires just one reach to go through their defences and they eat unmitigated frags. Also thanks to better stam regen im able to roll from time to time which is awesome to combine on opening. Cast reach and cancel it with roll, so initial charge or whatever misses and your oponent eats stun, fast curse or frags and suddenly he realizes he cant push on you without consequences. Im not talking about theory, but about practice. Ive tested this through months of playing and can assure you 1 cc placed in right time is far more better than slightly more dmg as cc needs to be placed just once to take effect, while this needs few casts to see real difference. So generaly yeah. Shock can be better against shield stackers as they usualy dont block or roll, but its situational to, while reach is far more universal and is very important part of building burst and presure. Im just sharing my experiences from cyrodiil. Dueling is much different and shock can have its place there as you can prepare to fight, its more like sport when you can maximize your setup before each fight while in Cyrodiil there is just one rule - there is no rules (though you can still be a *** e.g. if you wait with your buddies to gank a guy that soloes boss in Imperial City, but still you can do that).
    You can use whatever suits you best but nothing stops you from tests. I tested this a lot and just feel that reach is much better for me :)

    The way I see this situation panning out:

    You hit the guy with reach for the stun, curse explodes and you give him a frag. You recast curse. His HP barely took a dent and he probably sits at 100-80% HP as you just bursted down his shields. Now what? He has CC immunity running from your earlier stun, and you don't have a filler to continue pushing him. What are you going to do, stare him to death? Shield stack him to death? Spam execute on a full hp guy to proc frags? :D

    Yeah and what would change 3k additional dmg (no crits vs shields and reach deals like half of the dmg of shock + nice dot so its not that you dont deal any dmg with it)? Also you keep talking about shields so I conclude you talk about dueling constantly. What is the use of shock against any stam toon? To break snipe? Lol.The way it looks vs any stam toon is that they will roll your first frag proc 90% of a time as its clearly telegraphed. You just keep throwing your theory against shield users without having wider picture. If PvP would be just about dps you would have stam dks with maelstrom axes spaming flurry everywhere... Read again my posts A-Z and answer then.
    1. I admited that in some certain situations shock can be better, so I dont see why you still repeat youre self about shields. Maybe you will consider other scenarios?
    2. I told you to test it as I did. Its not a quantum phisics. You put skill on a bar and go to Cyro killing some folks. Whatever makes you kill/survive more is better. No theory, just practice. For me its reach in almost every scenario. For you it can be shock, but be honest with your self, its not about whos right or not, its about your strength. Dont do that for me. I dont care what you use, you can run there with a *** if you want. Do it for your self. If shock does better or you cant decide use whatever you like. But when you see running target that has 50% of hp and tries to flee while healing up what is better? Drop down 5% more of his hp or stun him? While someones keeps rolling and cloaking, when you finaly can hit him once with this skill (while cursing him and ofc and so on) is it better to do slightly more dmg or to stun him? Answer this or even better, test in in Cyro.
    3. Dueling is not a Cyrodiil. See my last post. Dueling is a sport like boxing, where you prepare for fighting exact enemy. You can switch not only your skills but also your gear! And in that scenario there are no BiS gear or skills as it needs to be adjusted before each fight (except of current proctato meta). While in Cyro you need to take in consideration that you will have to fight any type of enemy and you cant prepare against all of them so you set youre self up using most universal abilities and gear. Yeah you wont be as effective in 1v1 against certain oponent, but your enemy wont be neither.

    I'm just trying to understand and envision the playstyle you describe, and to me the only purpose of it which I can see is running around in a big zerg and throwing your curse-execute-reach-frag combo at random people in the hope that they pop and if they don't you pick the next target.

    Just seems to me like a noob-buster build and when you run into someone who knows what he's doing you're gonna have a bad time.
  • Massive_Stain
    Massive_Stain
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    5 infallible mage, 5 tbs, all gold, all jewelry enchant spell power. Thief and shadow stones.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
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