IzakiBrotheSs wrote: »andreasranasen wrote: »Lightspeedflashb14_ESO wrote: »
The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.UrBaN_RaNgErZz wrote: »
I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?
On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.
Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.
Don't discount Moondancer.
Moondancer > Aether cuz it looks cooler
andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
threefarms wrote: »IzakiBrotheSs wrote: »andreasranasen wrote: »Lightspeedflashb14_ESO wrote: »
The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.UrBaN_RaNgErZz wrote: »
I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?
On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.
Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.
Don't discount Moondancer.
Moondancer > Aether cuz it looks cooler
I think Aether looks cooler.
andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
LEGENDARYYY wrote: »andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
this looks like you've stacked your skill bars with abilities that have passives + bound armor.
means you don't really have a rotation and can't do proper dps.
Or you photoshoped it
Or you exploited something
If not, then I want the build
LEGENDARYYY wrote: »andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
this looks like you've stacked your skill bars with abilities that have passives + bound armor.
means you don't really have a rotation and can't do proper dps.
Or you photoshoped it
Or you exploited something
If not, then I want the build
DRXHarbinger wrote: »
Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.
What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.
For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.
For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.
For your body 5 piece, you have several options:
- Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
- Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
- Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
- Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.
For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.
You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).
Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:
Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)
Another full DPS option is:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload
Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.
In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload
I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.
SublimeSparo wrote: »DRXHarbinger wrote: »
Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.
What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.
For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.
For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.
For your body 5 piece, you have several options:
- Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
- Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
- Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
- Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.
For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.
You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).
Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:
Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)
Another full DPS option is:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload
Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.
In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload
I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.
99% sure that power overload only increases the range and damage of your heavy attack... ie is completely useless and you might as well pick energy overload. Unless it is bugged.
The rest yea i agree with on the most part.
Outside of trials i drop mages wrath for power surge and just use trash pots, there's just no need to spam expensive pots.
and innerlight from backbar for empowering ward, and sometimes curse for ele drain if noone else is running it/ i know sustain is going to be an issue.
SublimeSparo wrote: »DRXHarbinger wrote: »
Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.
What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.
For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.
For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.
For your body 5 piece, you have several options:
- Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
- Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
- Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
- Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.
For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.
You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).
Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:
Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)
Another full DPS option is:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload
Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.
In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:
Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload
I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.
99% sure that power overload only increases the range and damage of your heavy attack... ie is completely useless and you might as well pick energy overload. Unless it is bugged.
The rest yea i agree with on the most part.
Outside of trials i drop mages wrath for power surge and just use trash pots, there's just no need to spam expensive pots.
and innerlight from backbar for empowering ward, and sometimes curse for ele drain if noone else is running it/ i know sustain is going to be an issue.
andreasranasen wrote: »LEGENDARYYY wrote: »andreasranasen wrote: »Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!
For myself
PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).#SorcererSociety
this looks like you've stacked your skill bars with abilities that have passives + bound armor.
means you don't really have a rotation and can't do proper dps.
Or you photoshoped it
Or you exploited something
If not, then I want the build
Lol. You can easily up your Max Mag to 52k+ with Necropotence and Master Destruction set. Bound Aegis + Inner Light + Meteor. It's not brain surgery.
I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
FriedEggSandwich wrote: »I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.
FriedEggSandwich wrote: »I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.
It won't be enough to take down anyone with half a brain. You need sustained damage output in 1v1 PVP or you're not getting anywhere. Burst is meaningless if you can't get past the shields to make your burst function.
If you still don't believe me, we could have a duel later on today so I can show you what I mean, seeing as you're on PC EU. If you don't care enough, well that's fine too.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.
It won't be enough to take down anyone with half a brain. You need sustained damage output in 1v1 PVP or you're not getting anywhere. Burst is meaningless if you can't get past the shields to make your burst function.
If you still don't believe me, we could have a duel later on today so I can show you what I mean, seeing as you're on PC EU. If you don't care enough, well that's fine too.
I'm not the best dueller but I did fight a grand overlord sorc a few weeks ago and win 2/5. I am happy to duel thoughI have tomorrow and friday off so will be on a bunch then.
I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
2. Spell dmg. At least 2.3k unbuffed.
3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down
Gear I use:
2 x Infernal Guardian
5 x Amber plasm
4 x Necropotence
Food - new one from witches festival max hp/max mag/mag regen.
I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
Max hp - 19-20k
Max magica - 38k
Max stam - 11k
Mag regen - 2050
Stam regen - 1050
Spell dmg - 2,3k
Spell crit arround 35%
Skills:
Destro reach (lightning staff)
Crystal frags
Velicious curse
Endless fury
Dampen magica
Eye of the storm
Power surge
Elussive mist
Ball of lightning
Healing ward
Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
Soul assault
Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).
This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
Presure presure presure... This 3-4k additional dmg to 20k shields wont change much, but when you force your enemy to break free every 5s its disturbing his rotation and whats the most important, it gives almost guaranteed frags hit (which is even more iportant against any stam toon) - when they roll or block, it doesnt matter which skill you spam, their hp wont go down, but it requires just one reach to go through their defences and they eat unmitigated frags. Also thanks to better stam regen im able to roll from time to time which is awesome to combine on opening. Cast reach and cancel it with roll, so initial charge or whatever misses and your oponent eats stun, fast curse or frags and suddenly he realizes he cant push on you without consequences. Im not talking about theory, but about practice. Ive tested this through months of playing and can assure you 1 cc placed in right time is far more better than slightly more dmg as cc needs to be placed just once to take effect, while this needs few casts to see real difference. So generaly yeah. Shock can be better against shield stackers as they usualy dont block or roll, but its situational to, while reach is far more universal and is very important part of building burst and presure. Im just sharing my experiences from cyrodiil. Dueling is much different and shock can have its place there as you can prepare to fight, its more like sport when you can maximize your setup before each fight while in Cyrodiil there is just one rule - there is no rules (though you can still be a *** e.g. if you wait with your buddies to gank a guy that soloes boss in Imperial City, but still you can do that).
You can use whatever suits you best but nothing stops you from tests. I tested this a lot and just feel that reach is much better for me
LEGENDARYYY wrote: »Or you photoshoped it
Or you exploited something
If not, then I want the build
Takes-No-Prisoner wrote: »LEGENDARYYY wrote: »Or you photoshoped it
Or you exploited something
If not, then I want the build
I've seen @andreasranasen in PvP on PS4 NA. I highly doubt a screen shot taken directly from the PS4 itself can be photoshoped.
IzakiBrotheSs wrote: »andreasranasen wrote: »Lightspeedflashb14_ESO wrote: »
The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.UrBaN_RaNgErZz wrote: »
I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?
On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.
Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.
Don't discount Moondancer.
Moondancer > Aether cuz it looks cooler
(PvP focused)Hey everyone
So I am 400CP magicka sorcerer
My stats are:
27k magicka
2500 magicka recovery
1400 spell damage
35% crit
I am running 5 seducers + 3 willpower + 2 molag kena
I have no problem in sustaining myself, but when it comes to damage I struggle to deal enough burst or sustained damage
First I would really appreciate if someone could give some advice on how to changes things up so to have good damage, while not lacking the sustain
Right now I am mostly doing PVE, but my end goal is to equip my sorcerer & do lots of PVP
What stats should I prioritise in PVP & PVE?
I have also heard somewhere that Max Magicka somehow increases your spell damage or damage dealt & increases the strength of your shields
If it is true than could someone please explain how?
Thx!
The-Baconator wrote: »(PvP focused)Hey everyone
So I am 400CP magicka sorcerer
My stats are:
27k magicka
2500 magicka recovery
1400 spell damage
35% crit
I am running 5 seducers + 3 willpower + 2 molag kena
I have no problem in sustaining myself, but when it comes to damage I struggle to deal enough burst or sustained damage
First I would really appreciate if someone could give some advice on how to changes things up so to have good damage, while not lacking the sustain
Right now I am mostly doing PVE, but my end goal is to equip my sorcerer & do lots of PVP
What stats should I prioritise in PVP & PVE?
I have also heard somewhere that Max Magicka somehow increases your spell damage or damage dealt & increases the strength of your shields
If it is true than could someone please explain how?
Thx!
Something that nobody appears to have mentioned thus far is lich, which in my opinion is a must have set if you plan to play in open world cyro as a solo\small group player without zergsurfing. The set allows you to play as aggressively as you possibly can on a magicka sorc while leaving you to devote 7 other slots and a mundus to pure damage\max magicka (back bar the resto always to save a spot) in the form of an additional 5 piece along with a 2pc undaunted\2 one piece undaunted bonuses. From personal experience the damage on sub 1800 recov builds look nice until your put in a situations where kitting is necessary to even have a change or you're fighting outnumbered against decent stam players. There is when recov becomes an absolute must.
As for skills that kind of comes down to personal preference and what you want your play style to ultimately be. Medium\large group, small group, solo, and duels all have different demands that you would need to address with skill changes but the gear should stay effective across all play styles.