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"RNG".Yeah right!!!

  • Judgedread101071
    Judgedread101071
    ✭✭✭
    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.

    You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.

    Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
    The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.

    You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.

    Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
    The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!

    Then maybe they should just put master/maelstrom weapons in the crown store.... come on zos... think about all that money. You might even get me to buy something.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    As a sorc I could use either a sharpened fire staff or a sharpened lightening staff, I don't mind which really. So of course this morning I got my second sharpened ice staff and my second defending inferno staff. I now have 4 inferno staves with bad traits, 3 lightening staves with bad traits but 2 ice staves with perfect traits :/

    GratzBut i think lighting makes more sense for sorcs with their kind of passives.How many runs did it take mate to get those weapons?

    I've lost count, but probably approaching 80. I have a sharpened bow, a sharpened 2h sword, a sharpened resto staff and 2 sharpened ice staves, but no sharpened inferno or lightening :(

    Yeah I want a lightening staff to try out a netch's touch build, but you're forced to light weave with a shock staff whereas inferno will do all the medium weaves which is why I prefer it in general. Ice staff feels just as easy to weave but does slightly less damage than the other 2 I think. The ice version of the destro ult (static morph) is the most op though; if you get caught in the centre it takes 2 dodge rolls to get out. Basically I want all 3 vma staves in sharpened ;)

    I wish you the best of luck my friend
  • Judgedread101071
    Judgedread101071
    ✭✭✭

    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.

    You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.

    Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
    The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!

    Then maybe they should just put master/maelstrom weapons in the crown store.... come on zos... think about all that money. You might even get me to buy something.

    The day i see such weapons in crown store is the day i quit the game.
    Not trying to be an ars but this would be plain and simple "pay to win" situation wich in my book is unacceptable.
    Anyone who wants a master or maelstrom weapon should work for it and not just pay for it.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Smasherx74 wrote: »
    I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.

    And does this surprise you? :)
    we all suffer this terrible "RNG" but they dont give a [SNIIP].

    We don't all suffer bad rng. There are enough people with good rng, but they aren't complaining here on the forums, therefore you don't hear about them. RNG is RNG which means that some will be lucky and some will be unlucky.

    Working as intended.

    Yup because BIS end game gear should be decided by RNG....(not)...What makes one person more deserving of such a weapon then another? Luck? If so that's a loot system I want no part of.


    This game needs a token system in the worst way...
    Edited by RinaldoGandolphi on October 28, 2016 2:22PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.

    You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.

    Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
    The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!

    Then maybe they should just put master/maelstrom weapons in the crown store.... come on zos... think about all that money. You might even get me to buy something.

    The day i see such weapons in crown store is the day i quit the game.
    Not trying to be an ars but this would be plain and simple "pay to win" situation wich in my book is unacceptable.
    Anyone who wants a master or maelstrom weapon should work for it and not just pay for it.

    ha well therein lies the problem....you nailed it. I don't want to BUY my maelstrom weapons... i want to EARN them. But i might never see the item i'm looking for in this arena because of the drop system.

    "Work" implies progress. If I run vAA 5 times... odds are that me and a few others will get the gold pieces of jewelry we need. That is actual progression from work. The same goes for monster helm farming and even undaunted chests are better now with update 12. 6 keys a day and you can CHOOSE one of three chests with predetermined shoulder pieces in each one.

    There is no sense of progression in vMA. Every completion could theoretically get you the same item 100 times in a row. There are too many items with too many available traits. No amount of "work" will change that. My last three runs in vMA got me a bow... two with the same trait. IF it was truly random, the odds of that would be in the fraction of a percent range. We're talking like.. 0.3% chance. But since this happens to so many others... we can only assume it isn't random at all.

    They need to make this like the undaunted chests... a vet clear of vMA gets you a token or two or however many that you can use to open a chest for a shot at a more specified weapon. UN dilute this pool of junk.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Smasherx74 wrote: »
    I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.

    And does this surprise you? :)
    we all suffer this terrible "RNG" but they dont give a [SNIIP].

    We don't all suffer bad rng. There are enough people with good rng, but they aren't complaining here on the forums, therefore you don't hear about them. RNG is RNG which means that some will be lucky and some will be unlucky.

    Working as intended.

    Yup because BIS end game gear should be decided by RNG....(not)...What makes one person more deserving of such a weapon then another? Luck? If so that's a loot system I want no part of.


    This game needs a token system in the worst way...

    Couldn't agree more my friend.The trick is to make those elusive devs to do something about it!
    Countless threads about the "RNG" and zero answers.How is that remotly acceptable!!!
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    How can i not be angry when a friend got his sharpened inferno on his 2nd attempt and a sharpened dagger on his 4th!!
    My self on the other hand spent countless hours and in-game gold and still got jack ***!!
    Any devs wanna comment??? I dont even know how to tug them ffs! :)
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    Your "RNG" is killing the game and it has the opposite effect than the one intented.


    I really wished the devs realised this. RNG in this game is probably one of the most complained about portions of ESO, yet they seem to turn a blind eye.
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    How can i not be angry when a friend got his sharpened inferno on his 2nd attempt and a sharpened dagger on his 4th!!
    My self on the other hand spent countless hours and in-game gold and still got jack ***!!
    Any devs wanna comment??? I dont even know how to tug them ffs! :)

    same here... i know someone who payed for a few runs... his first run got him a precise lightning staff (the exact weapon i want) and here i am with multiple bows and 2 handed weapons i don't need.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • AEAltadoonPadhome
    AEAltadoonPadhome
    ✭✭✭
    The problem is also the face that when you have had 100 runs without any drops, you are still at the same spot as before the first run. It feels so bad to have spent 45 min-1h farming to get absolutely nothing. Once you get the deathless achievement and you get into the leaderboards regularly there is no reason to run vma other than getting a one in 96 (12 weapons, 8 traits) chance to get the one you want. I wouldn't even mind having to run it 50 more times if that guaranteed me a drop. But running it another time to get your sixth powered bow is just making me feel so bad.
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Your "RNG" is killing the game and it has the opposite effect than the one intented.


    I really wished the devs realised this. RNG in this game is probably one of the most complained about portions of ESO, yet they seem to turn a blind eye.

    Also if the community stoped bitching about frivolous things and started complaining about the serious ones more intensly ( we all remember what happened when the whole community was outraged with cheat engine} maybe then something will be done.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Your "RNG" is killing the game and it has the opposite effect than the one intented.


    I really wished the devs realised this. RNG in this game is probably one of the most complained about portions of ESO, yet they seem to turn a blind eye.

    Perhaps they dont know how to fix it or are too scared to play around with it.
    I assume they never wrote the algorithms.
    I really cant believe anyone could be this bloody minded for this length of time without reason.
    If you have a mechanic thats dumping your playerbase by the bucketload you fix it...and you fix it quick.
    Edited by Rune_Relic on October 28, 2016 2:45PM
    Anything that can be exploited will be exploited
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    How can i not be angry when a friend got his sharpened inferno on his 2nd attempt and a sharpened dagger on his 4th!!
    My self on the other hand spent countless hours and in-game gold and still got jack ***!!
    Any devs wanna comment??? I dont even know how to tug them ffs! :)

    same here... i know someone who payed for a few runs... his first run got him a precise lightning staff (the exact weapon i want) and here i am with multiple bows and 2 handed weapons i don't need.

    LOL i just saw the "pay" thing!!!!
    Well i hope anyone who gives their account to someone else just to complete MSA they deserve to have their banks and inventory hacked and looted hehehe.

  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    The problem is also the face that when you have had 100 runs without any drops, you are still at the same spot as before the first run. It feels so bad to have spent 45 min-1h farming to get absolutely nothing. Once you get the deathless achievement and you get into the leaderboards regularly there is no reason to run vma other than getting a one in 96 (12 weapons, 8 traits) chance to get the one you want. I wouldn't even mind having to run it 50 more times if that guaranteed me a drop. But running it another time to get your sixth powered bow is just making me feel so bad.

    I agree with that, and I think you should be guaranteed all the weapons in all the traits within a certain number of runs, even if that number is 200 or so. The worst part of absolute rng is knowing you're just as likely to never get what you want as you are to get it tomorrow.
    PC | EU
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.
    Edited by CapuchinSeven on October 28, 2016 2:48PM
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    It doesn't have to be broken to be a horrible idea. The rng in vMA is 10 times worse than any other aspect of this game.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    Thx for that mate.It was very insightful.
    But as i said before and if you take a look at the video you will come to realize that although "rundom generator number" means what you said you can not overshight the fact that some traits and weapons are more favoured by "RNG".
    Have you EVER read about anyone saying that they are getting too many sharpened weapons?
    And why there is never a streak of sharpened weapons for anyone but plenty of the other traits?
    And if your answer is gonna be "RNG" then you dont get the point.
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Remove training and prosperous from the loot table, or even just limit them to the normal mode of Dungeons as those are made for players getting into the game and learning it. Vet modes should absolutely not drop Training or Prosperous.

    Make the game drop actual "smart" loot. Remove 2h and Bow as possible drop for magic set and staves from Stamina sets.

    I just eliminated 20% of bad RNG drops in an instant.
    Edited by Silver_Strider on October 28, 2016 3:35PM
    Argonian forever
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Remove training and prosperous from the loot table, or even just limit them to the normal mode of Dungeons as those are made for players getting into the game and learning it. Vet modes should absolutely not drop Training or Prosperous.

    Make the game drop actual "smart" loot. Remove 2h and Bow as possible drop for magic set and staves from Stamina sets.

    I just eliminated 20% of bad RNG drops in an instant.

    They could also remove powered and decisive from destros but i guess one can only dream!
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    And yet another worthless piece of junk since my last post


    https://imgur.com/a/Y9DSM


    thx ZOS
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.

    There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.
    PC | EU
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.

    There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.

    Not again with "the human mind sees patterns"guys.
    Its quite simple if you take a look at the players loot.Out of the 200+ weapons i have (and i believe that applies for all the players)only a small fraction are sharpened.And by your logic if it IS really RNG you should be able to find players with most of their weapons sharpened right? And i don't mean out ofa pool of 5 weapons cause for sure there .you could have more sharpned.
    But if you find a player with 100+ weapons and he has more sharpened than the other traits (which again by your explanation of RNG could happen)I ll make you the same deal ,I ll give you my gold and i ll quit the game.
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    And yet another worthless piece of junk since my last post


    https://imgur.com/a/Y9DSM


    thx ZOS

    charged is literally the biggest waste on a mal weapon... it literally does nothing, right? why is it a trait that drops?
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    After 300+ runs in maelstrom and having kept all of my weapons, I am certain now that your "RNG" favours bows and restos by at least 2x.
    I wont even bother to post another video since none of these threads ever gets an answer.
    I guess the devs are too busy closing threads they dont like.
    Your "RNG" is killing the game and it has the opposite effect than the one intented.
    People at some point will stop the mind-numbing grinding and either move to another game or stop playing this one.
    We put the effort and all we get in return is stupid loot with stupid traits not worth even to decon them.
    I know that this thread will end up in oblivion prety soon but after my second resto drop in maelstrom today i had to vent some steam.
    And as for the devs I really hope that your paychecks suffer the "RNG" you are putting us through.After all "RNG" is fun as one of you potatoheads said.

    Please share screenshot showing 300 weapons in your inventory ;-)
  • Judgedread101071
    Judgedread101071
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    After 300+ runs in maelstrom and having kept all of my weapons, I am certain now that your "RNG" favours bows and restos by at least 2x.
    I wont even bother to post another video since none of these threads ever gets an answer.
    I guess the devs are too busy closing threads they dont like.
    Your "RNG" is killing the game and it has the opposite effect than the one intented.
    People at some point will stop the mind-numbing grinding and either move to another game or stop playing this one.
    We put the effort and all we get in return is stupid loot with stupid traits not worth even to decon them.
    I know that this thread will end up in oblivion prety soon but after my second resto drop in maelstrom today i had to vent some steam.
    And as for the devs I really hope that your paychecks suffer the "RNG" you are putting us through.After all "RNG" is fun as one of you potatoheads said.

    Please share screenshot showing 300 weapons in your inventory ;-)

    First of all inventory is 200 slots so .... nice try.
    Second I said 300 runs which includes runs be4 Thieves guild patch which you'd get jewllery and armor pieces which went for decon
    And 3rd the closest i have to show u of what is in my inventory is this which is 2 weeks old and more crap have been added since then:


    https://www.youtube.com/watch?v=ZulDvY6PNwY
  • ku5h
    ku5h
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    Everything described here is the very DEFINITION of the RNG.
    It's not broken. Your last roll does not have any bearing on your next roll.

    It's as simple as that.

    1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.

    OR someone could get it on their very first try.

    And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.

    There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.

    By now it should really be obvious to everyone that some traits (bad ones) have much higher chance of droping. Just look at Undaunted dungeons, i can finish all pledges of the day, look in my inventory for drops and see everysingle item in there is either prosperous or training.
  • Dreyloch
    Dreyloch
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    ZoS just needs to get rid of all weapon traits except Sharpened, Powered, Precise(that's even questionable) and maybe Defending. Anything else is not optimal in the slightest on any build I've ever seen. Leaving us with just 3-4 traits on weapons makes for much smaller RNG pool. Thus, getting us what we want sooner. That's it, problem solved. I think everyone can agree a 1 in 4 chance beats what we have now.
    "The fear of Death, is often worse than death itself"
  • Artis
    Artis
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    But then again, BiS items are BoE there.

    AHahah what a joke of an MMO.


    But seriously everyone. Stop complaining, because way more players complain that system is "not rewarding" and that there's not reason to go to trials because they don't need the loot from there. Well guess what? You're making marketologists think that most players play for loot and there you have it. Yes, 10 people will quit because they don't get their perfect weapons in VMA. But losing 10 cry babies is nothing. On the contrary, it looks like if there was any guarantee of getting a perfect weapon, then way more players would quit because they already have all the loot they need.

    I don't understand this approach, for me the game starts only after I get all the loot I want, but apparently a lot of players "need rewards" for their "effort"(ahahha go tusk yourself, what effort, it's a game). Well, there you have it. Enjoy what the majority asked for.

    The irony is that all of you sound like you oh so need that gear -> play for gear -> get bored and leave if you don't have any gear to work for. So all the threads like that are counter productive.
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