LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Judgedread101071 wrote: »LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!
FriedEggSandwich wrote: »Judgedread101071 wrote: »FriedEggSandwich wrote: »As a sorc I could use either a sharpened fire staff or a sharpened lightening staff, I don't mind which really. So of course this morning I got my second sharpened ice staff and my second defending inferno staff. I now have 4 inferno staves with bad traits, 3 lightening staves with bad traits but 2 ice staves with perfect traits
GratzBut i think lighting makes more sense for sorcs with their kind of passives.How many runs did it take mate to get those weapons?
I've lost count, but probably approaching 80. I have a sharpened bow, a sharpened 2h sword, a sharpened resto staff and 2 sharpened ice staves, but no sharpened inferno or lightening
Yeah I want a lightening staff to try out a netch's touch build, but you're forced to light weave with a shock staff whereas inferno will do all the medium weaves which is why I prefer it in general. Ice staff feels just as easy to weave but does slightly less damage than the other 2 I think. The ice version of the destro ult (static morph) is the most op though; if you get caught in the centre it takes 2 dodge rolls to get out. Basically I want all 3 vma staves in sharpened
jakeedmundson wrote: »Judgedread101071 wrote: »LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!
Then maybe they should just put master/maelstrom weapons in the crown store.... come on zos... think about all that money. You might even get me to buy something.
strikeback1247 wrote: »Judgedread101071 wrote: »Smasherx74 wrote: »I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.
And does this surprise you?
we all suffer this terrible "RNG" but they dont give a [SNIIP].
We don't all suffer bad rng. There are enough people with good rng, but they aren't complaining here on the forums, therefore you don't hear about them. RNG is RNG which means that some will be lucky and some will be unlucky.
Working as intended.
Judgedread101071 wrote: »jakeedmundson wrote: »Judgedread101071 wrote: »LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Thx for inv mate.But the thing is that I still have one thing unfinished here (HM vr MoL} .After that if they continue to treat us the way they do (most probable thing imo) I ll just quit on line gaming overall since i was never that much into it it.
The sad thing is that I still enjoy some aspects of the game and although there is potential here the devs always manage to shoot their own foot by not giving solution to many problems in the game and always focusing on the fraking crown store!
Then maybe they should just put master/maelstrom weapons in the crown store.... come on zos... think about all that money. You might even get me to buy something.
The day i see such weapons in crown store is the day i quit the game.
Not trying to be an ars but this would be plain and simple "pay to win" situation wich in my book is unacceptable.
Anyone who wants a master or maelstrom weapon should work for it and not just pay for it.
RinaldoGandolphi wrote: »strikeback1247 wrote: »Judgedread101071 wrote: »Smasherx74 wrote: »I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.
And does this surprise you?
we all suffer this terrible "RNG" but they dont give a [SNIIP].
We don't all suffer bad rng. There are enough people with good rng, but they aren't complaining here on the forums, therefore you don't hear about them. RNG is RNG which means that some will be lucky and some will be unlucky.
Working as intended.
Yup because BIS end game gear should be decided by RNG....(not)...What makes one person more deserving of such a weapon then another? Luck? If so that's a loot system I want no part of.
This game needs a token system in the worst way...
Judgedread101071 wrote: »Your "RNG" is killing the game and it has the opposite effect than the one intented.
Judgedread101071 wrote: »How can i not be angry when a friend got his sharpened inferno on his 2nd attempt and a sharpened dagger on his 4th!!
My self on the other hand spent countless hours and in-game gold and still got jack ***!!
Any devs wanna comment??? I dont even know how to tug them ffs!
Shader_Shibes wrote: »Judgedread101071 wrote: »Your "RNG" is killing the game and it has the opposite effect than the one intented.
I really wished the devs realised this. RNG in this game is probably one of the most complained about portions of ESO, yet they seem to turn a blind eye.
Shader_Shibes wrote: »Judgedread101071 wrote: »Your "RNG" is killing the game and it has the opposite effect than the one intented.
I really wished the devs realised this. RNG in this game is probably one of the most complained about portions of ESO, yet they seem to turn a blind eye.
jakeedmundson wrote: »Judgedread101071 wrote: »How can i not be angry when a friend got his sharpened inferno on his 2nd attempt and a sharpened dagger on his 4th!!
My self on the other hand spent countless hours and in-game gold and still got jack ***!!
Any devs wanna comment??? I dont even know how to tug them ffs!
same here... i know someone who payed for a few runs... his first run got him a precise lightning staff (the exact weapon i want) and here i am with multiple bows and 2 handed weapons i don't need.
AEAltadoonPadhome wrote: »The problem is also the face that when you have had 100 runs without any drops, you are still at the same spot as before the first run. It feels so bad to have spent 45 min-1h farming to get absolutely nothing. Once you get the deathless achievement and you get into the leaderboards regularly there is no reason to run vma other than getting a one in 96 (12 weapons, 8 traits) chance to get the one you want. I wouldn't even mind having to run it 50 more times if that guaranteed me a drop. But running it another time to get your sixth powered bow is just making me feel so bad.
CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
Silver_Strider wrote: »Remove training and prosperous from the loot table, or even just limit them to the normal mode of Dungeons as those are made for players getting into the game and learning it. Vet modes should absolutely not drop Training or Prosperous.
Make the game drop actual "smart" loot. Remove 2h and Bow as possible drop for magic set and staves from Stamina sets.
I just eliminated 20% of bad RNG drops in an instant.
Judgedread101071 wrote: »CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
FriedEggSandwich wrote: »Judgedread101071 wrote: »CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.
Judgedread101071 wrote: »
Judgedread101071 wrote: »After 300+ runs in maelstrom and having kept all of my weapons, I am certain now that your "RNG" favours bows and restos by at least 2x.
I wont even bother to post another video since none of these threads ever gets an answer.
I guess the devs are too busy closing threads they dont like.
Your "RNG" is killing the game and it has the opposite effect than the one intented.
People at some point will stop the mind-numbing grinding and either move to another game or stop playing this one.
We put the effort and all we get in return is stupid loot with stupid traits not worth even to decon them.
I know that this thread will end up in oblivion prety soon but after my second resto drop in maelstrom today i had to vent some steam.
And as for the devs I really hope that your paychecks suffer the "RNG" you are putting us through.After all "RNG" is fun as one of you potatoheads said.
Lord_Dexter wrote: »Judgedread101071 wrote: »After 300+ runs in maelstrom and having kept all of my weapons, I am certain now that your "RNG" favours bows and restos by at least 2x.
I wont even bother to post another video since none of these threads ever gets an answer.
I guess the devs are too busy closing threads they dont like.
Your "RNG" is killing the game and it has the opposite effect than the one intented.
People at some point will stop the mind-numbing grinding and either move to another game or stop playing this one.
We put the effort and all we get in return is stupid loot with stupid traits not worth even to decon them.
I know that this thread will end up in oblivion prety soon but after my second resto drop in maelstrom today i had to vent some steam.
And as for the devs I really hope that your paychecks suffer the "RNG" you are putting us through.After all "RNG" is fun as one of you potatoheads said.
Please share screenshot showing 300 weapons in your inventory ;-)
https://www.youtube.com/watch?v=ZulDvY6PNwY FriedEggSandwich wrote: »Judgedread101071 wrote: »CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.
LegendaryArcher wrote: »But then again, BiS items are BoE there.