sparafucilsarwb17_ESO wrote: »Hmm so what are the odds of pulling the exact same item in the exact same trait in the exact same weight from a chest 4 times in a row? (velidreth with training in heavy) Doesn't seem very random to me.
4 helmets (from Urgalarg's Chest) in 3 weights with 8 traits > 96 combinations, ~1% chance per item.
0.01^4 = 0.00000001, i.e. 0.000001%
No guarantee.
Nice luck you have there.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Contraptions wrote: »[...snip...]
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Contraptions wrote: »[...snip...]
Uh, Rich never provided the size of the sample. You are misreading decimal percentages as integer counts. Without the sample size, you can't do this sort of analysis.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Contraptions wrote: »Contraptions wrote: »[...snip...]
Uh, Rich never provided the size of the sample. You are misreading decimal percentages as integer counts. Without the sample size, you can't do this sort of analysis.
Which is why I used a nice number like one million, which allows the percentages to be converted directly to integer counts. The sample size was the number of keys used in the three days since OT went live, I of course don't know the exact number, but it should be sufficiently large for a normal distribution to be assumed. Based on the few chest opening vids here and my own numbers the total sample size should be at least 200, which is more than enough.
It's working as intended.
You are not supposed to get all the best gear within 2 weeks (3 keys per day = 21 per week = 42 per fortnight)
With a fair and balanced RNG and 42 keys you'll probably manage to get all the gear you need within two weeks after which there would be no point in doing Pledges, so it is only logic the traits that are less desired are the ones that come up more often.
Out of 100 Chests you should be able to get around 25% useful items, which is the current rate by reading many posts in this thread.
You should not have a guaranteed (or almost) useful item for each chest, there is no game or MMO that does that.
So in my opinion there is nothing to fix.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
Contraptions wrote: »I ran a quick statistical test (Pearson's chi-squared test) based on Rich's data, and well... the results aren't very good.
WARNING MATH BELOW
Following values are displayed in order of Divines, Impen, Infused, Prosperous, Reinforced, Sturdy, Training, Well-Fitted. I'm going to assume the total sample size is a nice big number like 1 million for ease of calculation and that all the traits have the same chances of dropping.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
I love these conversations. Did you guys forget that ZOS has ONE and ONLY ONE goal - make money. PERIOD. END OF STORY. STOP CONVERSATION.
The longer they can make you play, the more chance there is that you will spend more money - either through subscription or in game purchases. This is nothing new. Every game with subscriptions or in-app purchases works on this premise.
So, the longer they make you play, in order to get specific weapons, armor, etc., the more money they make - at least, theoretically. Everything they do - from the random percentages of drops to the random percentages of traits and their weights (ie. 5% for divines, 15% for training, etc) - is all set to push their goal - MAKE MONEY.
There is a reason ALL online games are grinds. Because if you got everything in the first month or two, they know most of you would get bored and quit.
So, they are going to game the system however they want to get you to spend more time in the game, so they can make more money.
This isn't rocket science. They are going to do what is best for them.
We benefit because they longer they make a profit, the longer the game will be around, get new content, etc. But never mistake the relationship - they are the farmer, we are the cows. And they will milk us as long as they can before we become ground beef.
Plintkabouter wrote: »ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
@ZOS_RichLambert man I super appreciate you debunking these unfounded accusations or statements with statistical analysis. Given the data you so carelessly handed over though, we can estimate the amount of keys used for the graphs.
The variance of the distribution of traits comes out to var=4.91087*10^-7. Of course these drops are correlated (if divines drops than all of the others didn't), but for large numbers we can safely assume this variation is small compared to the total number of draws (square root law), and so let me assume a nice series of Bernoulli experiments for which we know that var=p(1-p)/N. With 1/8th of a chance to get a certain trait this results in a rough estimate of the number of keys used for this data; N=222720.
@ZOS_RichLambert Lemme know how close I am