OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
Unless you know something we don't, there's a chance - impossibly slim, but it exists - that he'd get 100% Training items. Or 100% Divines. It's theoretically possible if every attempt draws from the full trait pool.OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Unless you know something we don't, there's a chance - impossibly slim, but it exists - that he'd get 100% Training items. Or 100% Divines. It's theoretically possible if every attempt draws from the full trait pool.OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Don't get me wrong, I'm not saying he's telling the truth for sure - I'd love to see the exact trait distribution too. But y'know, maths and RNG hell. Sometimes someone is just extremely unlucky...Unless you know something we don't, there's a chance - impossibly slim, but it exists - that he'd get 100% Training items. Or 100% Divines. It's theoretically possible if every attempt draws from the full trait pool.OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
I stand correct, the chances are just astronomically low. thanks for the correction.
OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
ZOS is all of this intended, in regards to loot distribution of traits?OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.
ZOS is all of this intended, in regards to loot distribution of traits?OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.
false again, no one with 800 ma runs have never seen dropped an inferno staff.
ZOS is all of this intended, in regards to loot distribution of traits?OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.
false again, no one with 800 ma runs have never seen dropped an inferno staff.
Lmao. Do you truly believe that? Do you really? Do you know how many people have quit ESO due to running VMA hundreds of times and not even seeing certain types of weapons...? Go do some digging around here on the forums, or just ask around.
Here's a tip, bruh. They ONLY made having a guaranteed drop on the final chest come around with the SotH DLC, while VMA has been out since the Wrothgar DLC. Even when they supposedly buffed the weapon drop rates in the chest to 50%, it actually felt quite more like 10%. As the amount of rings people got in the last chest was ridiculous. Robust Succession rings anybody?
ZOS is all of this intended, in regards to loot distribution of traits?OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.
He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.
Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.
false again, no one with 800 ma runs have never seen dropped an inferno staff.
Lmao. Do you truly believe that? Do you really? Do you know how many people have quit ESO due to running VMA hundreds of times and not even seeing certain types of weapons...? Go do some digging around here on the forums, or just ask around.
Here's a tip, bruh. They ONLY made having a guaranteed drop on the final chest come around with the SotH DLC, while VMA has been out since the Wrothgar DLC. Even when they supposedly buffed the weapon drop rates in the chest to 50%, it actually felt quite more like 10%. As the amount of rings people got in the last chest was ridiculous. Robust Succession rings anybody?
DIgging around the forums will show me nothing but baseless claims from frustrated players like you. I've experience Rng myself, I got code trait distribution, and there is nothing that would make me incline to think that Zos is purposely tempering the trait drop chances. So come here with proof or GTFO
OtarTheMad wrote: »@SanTii.92
Before you slam the OP and tell us to stop whining take a look at this video. Luckily for me, in my experience, I only had 10 keys but a lot of them were training and prosperous for me... sad but at least I didn't do what I had planned which was farm pledges.
https://youtu.be/kQUJVik9z5g
raidentenshu_ESO wrote: »OtarTheMad wrote: »@SanTii.92
Before you slam the OP and tell us to stop whining take a look at this video. Luckily for me, in my experience, I only had 10 keys but a lot of them were training and prosperous for me... sad but at least I didn't do what I had planned which was farm pledges.
https://youtu.be/kQUJVik9z5g
oh my god all of those keys and most of them were the two crappy traits.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Yolokin_Swagonborn wrote: »As ZOS is turning this game into a gambling simulator they should do what all ethical gambling establishments do:
Post the actual odds, post the RNG source code so it can be reviewed by an independent party. Every casino in vegas is required to post the odds of winning and the underlying game mechanics. This game should be no different. Talking about loot drops and loot crates here.
We call schenanigans. It's time for ZOS to openly tell us how their RNG works and if they're are any "weights" that favor certain traits.
ZOS you have great content. PvP has amazing replayability and with One Tamriel, the grouping/dueling/exploring opportunities are everywhere.
Don't make RNG your endgame, don't make Prosperous and Training Raid bosses. You and your game are better than that.
Yolokin_Swagonborn wrote: »As ZOS is turning this game into a gambling simulator they should do what all ethical gambling establishments do:
Post the actual odds, post the RNG source code so it can be reviewed by an independent party. Every casino in vegas is required to post the odds of winning and the underlying game mechanics. This game should be no different. Talking about loot drops and loot crates here.
We call schenanigans. It's time for ZOS to openly tell us how their RNG works and if they're are any "weights" that favor certain traits.
ZOS you have great content. PvP has amazing replayability and with One Tamriel, the grouping/dueling/exploring opportunities are everywhere.
Don't make RNG your endgame, don't make Prosperous and Training Raid bosses. You and your game are better than that.
They did mention this somewhere I believe. Prosperous and intricate have a 40% drop rate. If you haven't received a prosperous or intricate trait item in your last 2 drops, that percentage increases to 49% until you do receive one.
The system is weighted for those two traits.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Can't tell if serious... You know these numbers were made up, right?Yolokin_Swagonborn wrote: »As ZOS is turning this game into a gambling simulator they should do what all ethical gambling establishments do:
Post the actual odds, post the RNG source code so it can be reviewed by an independent party. Every casino in vegas is required to post the odds of winning and the underlying game mechanics. This game should be no different. Talking about loot drops and loot crates here.
We call schenanigans. It's time for ZOS to openly tell us how their RNG works and if they're are any "weights" that favor certain traits.
ZOS you have great content. PvP has amazing replayability and with One Tamriel, the grouping/dueling/exploring opportunities are everywhere.
Don't make RNG your endgame, don't make Prosperous and Training Raid bosses. You and your game are better than that.
They did mention this somewhere I believe. Prosperous and intricate have a 40% drop rate. If you haven't received a prosperous or intricate trait item in your last 2 drops, that percentage increases to 49% until you do receive one.
The system is weighted for those two traits.