I found dungeon healing to be pretty easy after all the dungeon nerfs. Last time I did vCoA I was the group tank and the group healer. I haven't healed trials though. For some classes DPS rotations are ridiculous so I had to vote for that. I tank and it's pretty relaxed and non intensive. I can use trash pots and I don't have to stare at an array of dot timers and reapply ground dots every time a boss gets frisky.
Most complex rotations and least room for error.
AzraelKrieg wrote: »Healed Blessed Crucible last night. The round with the Incineration Beetles, Giant Scorpion and Troll King got a bit heavy, especially on the beetles when the two DPS and the tank all stood in stupid around the damn beetles, dying before they could be healed, leaving me to deal with 5 of the 6 six beetles solo. Trust me, going split DPS and heals on a templar is helpful in those situations especially with the number of AoE effects you can lay down to do damage over time.
In your opinion, which is the hardest role to fill in group content, including both 4 man dungeons and arenas and 12 man trials, in terms of resource management, group utility, individual skill rotation for optimum effect and most importantly knowing the mechanics and acting accordingly?
As a personal note this is my first multiplayer game and I've run as tank on my main since I started doing dungeons, so I had to learn all from scratch. Only recently, when I had enough skill points did I begin to run as DD. I've never run as healer until now since my Templar alt is not mature enough to bring her in dungeons yet.