Definitely tanks need a self heal available for most boss fights. In fact they should be able to fully sustain on all 4 resources, regenerate magicka, stamina, self heal and generate ultimate quickly for group utility, and in the case of DK, the other 3 resource recovery as well. On my build I have so much regeneration that with adequate support I can even dump some of the stamina as group heal. I've only run normal trials, which I've found pretty easy, but in tight groups ingenous shields and vigor can make a difference.
If You just spam BoL You're considered as healer if You stand on block and use taunt on enemie You're considerer as tank. But if You standing and spamming 1 damaging ability You get kicked out of group. There is difference betwen people who see themselfs as DD's and those who really are DD's. Mastering DD role is the hardest IMO. Animation canceling, bar swapping, keeping proper rotation while You still need look what's going on around You.
TotallyNotVos wrote: »While in general I think it's harder to heal. Being a GOOD dps is probably the hardest thing to do. Not many people in the game can pull the numbers you see in YouTube videos even with appropriate buffs
subtlezeroub17_ESO wrote: »subtlezeroub17_ESO wrote: »Imo, the difference between a good dps and a great dps is one that can take care of himself and not be 100% reliant on the healer. That is why I cringe when people say "oh you don't need hardened ward on your bar, let the healer save you". I think thats bs.
Yes and no. As a healer I'll tell you, as long as you have good positioning and aren't standing directly in high damage areas, you don't need hardened ward for most group content.
I prefer to take care of myself in group content save for the most dire of situations like unavoidable damage or the occasional mistake or lack of stamina to break out of a cc.
If You just spam BoL You're considered as healer if You stand on block and use taunt on enemie You're considerer as tank. But if You standing and spamming 1 damaging ability You get kicked out of group. There is difference betwen people who see themselfs as DD's and those who really are DD's. Mastering DD role is the hardest IMO. Animation canceling, bar swapping, keeping proper rotation while You still need look what's going on around You.
DDs get kicked for this simply because it takes 5 seconds to replace them. Replacing healers and tanks can be more troublesome. So even if the tank is a derp you rather stick with his crap as long as he at least throws a taunt.
If you're running in first person, melee dps by far. Your situational awareness is low, so standing in the red is an occupational hazard, but you lack a pocket healer or much in the way of dedicated self preservation compared to a tank.
Next hardest is a toss up between healer and tank probably, simply because of situational awareness issues on top of their traditional roles.
The easiest in first person is ranged dps.
3rd person... no idea, I don't play 3rd person.
Btw I tend to tank if I can.