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Natch Potes! (sneak peek for next week)

  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    So mindless zerg was buffed, again.

    Any chance to see the same post but with content like that:
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    AoE Caps has been disabled in Cyrodiil.
    We runned multiply of performance issues over all campaigns since we implemented cap system and decided to revert it back to make stacking less effective than any battle tactics which requires brain usage.

    ?

    @Sugaroverdose

    While Khajiit agrees with the idea of removing AoE caps, this one simply asks why every time we move a paw forward in the level of communications we receive via the Green Speakers, someone has to come out and go "THIS IS NOT GOOD ENOUGH"

    Troll repair should never have been able to happen, and has been stopped. This is a good thing.

    Lightning staff fix has been reverted based on feedback. This is a good thing.

    Stop being all negative all the time. You make a Khajiit sad :tongue:
    Edited by OneKhajiitCrimeWave on September 17, 2016 2:07AM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Vaoh
    Vaoh
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    THESE PATCH NOTES ARE ALL AWESOME! :smiley:
  • Abeille
    Abeille
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    TiberX wrote: »
    Very nice! Also great ideea with the sneak peak. U should do it more often :p

    So much of this.
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    So mindless zerg was buffed, again.

    Any chance to see the same post but with content like that:
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    AoE Caps has been disabled in Cyrodiil.
    We runned multiply of performance issues over all campaigns since we implemented cap system and decided to revert it back to make stacking less effective than any battle tactics which requires brain usage.

    ?

    Or maybe:

    Overcharged Stats (Soft Caps) were re-introduced.
    We realized that having soft caps in place allowed for more build diversity, and after making some adjustments due to the Champion System we had re-introduced them into the game.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Sugaroverdose
    Sugaroverdose
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    So mindless zerg was buffed, again.

    Any chance to see the same post but with content like that:
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    AoE Caps has been disabled in Cyrodiil.
    We runned multiply of performance issues over all campaigns since we implemented cap system and decided to revert it back to make stacking less effective than any battle tactics which requires brain usage.

    ?

    @Sugaroverdose

    While Khajiit agrees with the idea of removing AoE caps, this one simply asks why every time we move a paw forward in the level of communications we receive via the Green Speakers, someone has to come out and go "THIS IS NOT GOOD ENOUGH"

    Troll repair should never have been able to happen, and has been stopped. This is a good thing.

    Lightning staff fix has been reverted based on feedback. This is a good thing.

    Stop being all negative all the time. You make a Khajiit sad :tongue:
    There's no "troll repair", there is repair in time when mindless zerg lost most of their siege operators for '_some reason_' while they all was very busy killing a guy who taunted them with tbag animation.

    It's direct nerf for people who does use brain on sieges.

    PS: Actually i'm really glad that dev's at least started to be more vocal about their roadmap and i really hope that they will start to discuss things like "troll repair" before starting to change them. But if i don't agree with changes, i won't be silent, sorry.
    Edited by Sugaroverdose on September 17, 2016 2:22AM
  • Lucius_Aelius
    Lucius_Aelius
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    About time troll repairing got fixed, awesome changes all around, nice to see that the devs do indeed listen to the players. And please ignore everyone naysaying the fix to troll repairing, it was stupid that it ever worked in the first place and this was very much needed. While you're at it how about increasing the time it takes after hitting a wall before it can be repaired, I honestly don't know what the timer is exactly but it's not nearly long enough, should be 2 minutes bare minimum and it certainly seens to be a hell of a lot less than that.
    Edited by Lucius_Aelius on September 17, 2016 2:46AM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • code65536
    code65536
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    Drummerx04 wrote: »
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
    @ZOS_RichLambert
    tears_of_joy.jpg

    I don't even have words of praise that can state how much I am thrilled by this. Lightning will remain a beautiful pve weapon and you will remain a beautiful person.

    This has gotten me thinking about ice staves. Fire and lightning fill the roles of single target and aoe staves, but ice is still left sort of hanging. What if ice becomes a resistance debuff staff?

    Tri Focus: Fully charged heavy attacks with ice staves will reduce the targets physical and spell resists by ~2000 for 15 seconds.

    Wall of Elements: enemies within the (ice) effect take 2/3/4/5% additional damage from all sources (in addition to being chilled/snared)


    From what I can see, this would give ice staves a nice utility that would make them worth considering for end game pve. The other two staves remain as viable as ever, but ice would suddenly become a valuable group tool, like running Night Mother's Gaze or Alkosh.



    @Drummerx04 that's a fantastic idea, and it would give magicka users more debuff options in PvE and add more interesting build diversity. (Also, of the 3 sharpened vMA destro staves that RNGesus gave me, 2 of them are ice.)

    The fly in the soup though, is that ice staves do quite well in PvP, and I'm rather fond of my ice staff for dueling. I would very much like to see ice staves be more useful in PvE, but I wouldn't be surprised if ZOS is content with leaving ice along because of its niche in PvP.
    Nightfighters ― PC/NA and PC/EU

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  • Master_Kas
    Master_Kas
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    I like!

    Nooow just clouding swarm :blush:
    EU | PC
  • Destyran
    Destyran
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    Can we fix the issue where your toon just blocks in vmsa and then everything goes hyperspeed then you die??
  • LinearParadox
    LinearParadox
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    No more troll repairing: Interesting. We'll have to see how that affects the meta, but either way I think that's a shift in the right direction.

    No more move speed reduction with weapon drawn/in combat: Awesome! Not quite the fix we're hoping for, for the general move speed reduction bug that popped up a while back, but hopefully this should lessen it's impact.

    Poison Injection bug: There was a bug? Hmmm, I never noticed this, but I'm glad it was caught. The Poisoned status effect isn't much to worry about, but those poison procs could hit hard enough that having it multiplied is a little worrying. Nice work.

    Tri Focus reversion: WWOOOOOOOOOHHHOOOOOOOOOOOOOO!!!!!!!! Thank you for listening!!!!!!! Wonderful news! Hopefully this can be the start of something great for staves, moving toward making them more interesting and giving each element more of an identity while adding to the viability of Ice and Lightning staves.

    Great work! (And thanks for the sneak peak, the communication sooner rather than later is greatly appreciated and goes a long way toward dispelling the beliefs that you "don't listen".) :)
    Edited by LinearParadox on September 17, 2016 3:13AM
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 TankCro, AD
    Abra Kedaver - lvl 50 MagCro, AD
    And many more...
    CP 1700+
  • Airyus
    Airyus
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    Thank you so much!!!

    Now, About that two handed ultimate .....
  • Jaronking
    Jaronking
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    So mindless zerg was buffed, again.

    Any chance to see the same post but with content like that:
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    AoE Caps has been disabled in Cyrodiil.
    We runned multiply of performance issues over all campaigns since we implemented cap system and decided to revert it back to make stacking less effective than any battle tactics which requires brain usage.

    ?
    @ZOS_RichLambert please make this happen.
  • Xsorus
    Xsorus
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    I like the 10% speed change, before I would pop hurricane and just get the same speed bonus as running while weapons were out away
  • Mustard
    Mustard
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    NBrookus wrote: »
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Love the other fixes, and thanks for listening.

    But this one is not great, IMO. Troll repairing often allowed a single player scouting keeps or small group to delay a siege long enough for reinforcements to arrive, reducing the amount of near-PvDooring. It's also easily counterable: about 4 timed siege will break troll repair; so a small group on the outside isn't at an unreasonable disadvantage provided they have some basic organization and communication.

    Granted it's annoying when there's a dozen zerglings inside repairing; but I suspect the fix is worse.

    I disagree. This prevents long keep fights that cause lag on the servers and allows them to be flipped faster

  • NBrookus
    NBrookus
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    Mustard wrote: »
    NBrookus wrote: »
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Love the other fixes, and thanks for listening.

    But this one is not great, IMO. Troll repairing often allowed a single player scouting keeps or small group to delay a siege long enough for reinforcements to arrive, reducing the amount of near-PvDooring. It's also easily counterable: about 4 timed siege will break troll repair; so a small group on the outside isn't at an unreasonable disadvantage provided they have some basic organization and communication.

    Granted it's annoying when there's a dozen zerglings inside repairing; but I suspect the fix is worse.

    I disagree. This prevents long keep fights that cause lag on the servers and allows them to be flipped faster

    Why is flipping a keep faster good play? Quick, flip the keep so we can PvDoor another? *yawn* I feel like long, difficult keep battles are some of the best play in the game for large groups. On Azura's Star, for example, this change will make it even harder for the non-DC players to stave off the huge Oceanic zerg.

    The fact ZOS can't get a handle on the lag is a different issue altogether, and I doubt this will be some sort of panacea. If that is even the intent behind this change; we don't know that.

    In the end I don't really feel that strongly about this exact change. What I mostly object to is the fact it that this is another buff to disorganized groups, instead of encouraging smart, coordinated play. It's supposed to be an alliance war of armies, not a bunch of rabble with pitchforks.
  • SorataArisugawa
    SorataArisugawa
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    [...]

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.


    GREAT :love:

    Poor @Wrobel wasn't allowed to post this I guess. That would be the time for positive publicity for him. It is very needed.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • SorataArisugawa
    SorataArisugawa
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    Sharee wrote: »
    Patch notes posted early *AND* with a dev commentary about the intent behind the changes?

    /faints

    Seriously, keep it up! :)

    @Wrobel and @ZOS_RichLambert

    Excatly this! Keep this up and a lot of the critics will become quiet!
    Edited by SorataArisugawa on September 17, 2016 8:42AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Ivan04
    Ivan04
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    Drummerx04 wrote: »

    This has gotten me thinking about ice staves. Fire and lightning fill the roles of single target and aoe staves, but ice is still left sort of hanging. What if ice becomes a resistance debuff staff?

    Tri Focus: Fully charged heavy attacks with ice staves will reduce the targets physical and spell resists by ~2000 for 15 seconds.

    Wall of Elements: enemies within the (ice) effect take 2/3/4/5% additional damage from all sources (in addition to being chilled/snared)


    From what I can see, this would give ice staves a nice utility that would make them worth considering for end game pve. The other two staves remain as viable as ever, but ice would suddenly become a valuable group tool, like running Night Mother's Gaze or Alkosh.



    That would really be overpowered. IMO the Ice Staff should be tweaked a bit to be a better defensive weapon. It's already succesfully used by some magic builds for constant immobilization and extra damage shields. I think it'd make more real-life sense to add Minor Maim to the ice staff, because freezing hinders offensive abilities of someone better than shocking. Although that does depend on the shock strength.

    Also I'm really surprised by the amount of troll repairmen in this thread. Guys, do you have any dignity?
    Edited by Ivan04 on September 17, 2016 8:46AM
  • Asmael
    Asmael
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    I have a bug to report on the forums.

    When I press Awesome multiple times in a row, it keeps doing +1, -1, +1, -1...

    Fix this just for this thread.

    Please <3
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Tyvarra
    Tyvarra
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Oh nooo, this was so much fun :D
    Please fix the game!
  • silvereyes
    silvereyes
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    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
    The extra communication is amazing and very welcome! Thank you!
  • Alucardo
    Alucardo
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    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    THANK YOU
  • Lord_Hev
    Lord_Hev
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    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Solariken
    Solariken
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    @ZOS_RichLambert, I fall more in love with you every day.
  • Cronopoly
    Cronopoly
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    Moglijuana wrote: »
    That's cute. Can you fix Mag DK while you're at it?

    I thought they did fix MagDK's. On PTS, Chains has been swapped with Flame Lash in the Order that you unlock them....
    So noob DK's can get the proc heal early on.

    For the rest of us..."That's it?!?!?"
    table_flip__lazy_doodle__by_dippydanidoseyrosie-d5ed4gr.png


    This seems our Mag DK reality in game (PVP)
    ESO%200ff.png


  • Yuke
    Yuke
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.


    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.

    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.


    Wow this explains so much....i was thinking that only damage poisons are being influenced by that bug...so it also "works" with heal debuffs and cost increase poisons?
    Edited by Yuke on September 17, 2016 2:10PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Lucius_Aelius
    Lucius_Aelius
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    Lord_Hev wrote: »
    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg

    What, and stam DK doesn't deserve a decent dragon blood? Just fix the power and Magicka DK's will be able to use it more because they have more magicka, problem solved for everyone.
    Edited by Lucius_Aelius on September 17, 2016 2:20PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
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    Trader - Elite Dungeoneers
  • DRXHarbinger
    DRXHarbinger
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    But troll repairing gave me so much ap :'(
    PC Master Race

    1001CP
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  • IxskullzxI
    IxskullzxI
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    Lord_Hev wrote: »
    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg

    Aren't we all :(
    #HowDoYouLikeYourDK?
  • Valen_Byte
    Valen_Byte
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    Trool rep on walls.

    Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Cronopoly
    Cronopoly
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    Yuke wrote: »
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.


    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.

    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.


    Wow this explains so much....i was thinking that only damage poisons are being influenced by that bug...so it also "works" with heal debuffs and cost increase poisons?

    Now I know why that Widowmaker damage wrecked our entire group in Seige. It seemed like we got hit with a old Proxy Det. But it was really strong burst poison damage. We were highly confused as to what occured. Know we know.


This discussion has been closed.