ZOS_RichLambert wrote: »Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
hedna123b14_ESO wrote: »ZOS_RichLambert wrote: »Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.
Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
I love you
Joy_Division wrote: »TY for the Lightning staff revert. Each staff should have a distinct role and the splash feature was an excellent way to ensure that.
I know "troll repairing" is a bug and can be annoying, but I would not be opposed to leaving it in. It has become something of a strategy and does add an interesting dynamic to siege.
To be honest, I've never understood why it's considered a problem by people either, but I don't do nearly enough PVP to actually have an informed opinion on it. I'll let others discuss the pros and cons of it.Love most of this, ty! However...ZOS_RichLambert wrote: »Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To be honest, I've never understood why it's considered a problem by people either, but I don't do nearly enough PVP to actually have an informed opinion on it. I'll let others discuss the pros and cons of it.Love most of this, ty! However...ZOS_RichLambert wrote: »Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
ZOS_RichLambert wrote: »
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
Love most of this, ty! However...ZOS_RichLambert wrote: »Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
ZOS_RichLambert wrote: »Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.
Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.