Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Natch Potes! (sneak peek for next week)

  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    I like the changes mostly for the movement speed bug. I am hyped for next week full patch notes. Hope you have more surprises for weapon ultimates reworking and adding a new ultimate for Undaunted skill (and make it level to 10 now).
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    WOHOO! (mostly for Tri-Focus)
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Actually this makes me happy to see. Communication from the devs, finaly!
    :]
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love our devs. <3
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • AntonTakk
    AntonTakk
    ✭✭
    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.

    Quick! I need two forks of horripilation, a loin cloth, and a brightly colored head dress!
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Lol you're awesome Rich :lol: and awesome changes btw, especially the lightning staff and movement speed fix.

    Hmm could we have these natch potes sneak peeks as a permanent feature? :tongue:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    TY for the Lightning staff revert. Each staff should have a distinct role and the splash feature was an excellent way to ensure that.

    I know "troll repairing" is a bug and can be annoying, but I would not be opposed to leaving it in. It has become something of a strategy and does add an interesting dynamic to siege.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    See ZoS ? How people love you when you communicate with them ? :)
    We are like dogs, who appreciate every liddle thing their master is doing. Show your dogs love <3

    And thank you so so much for reverting the changes to lightning staff. I didn't expect this to happen, but many people will be very very grateful for this.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    God F**king Bless @ZOS_RichLambert . Thank you so much for listening to all our rage about the Lightning Staff and leaving it as a strong contender and viable, but situational pick.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • iam117
    iam117
    ✭✭✭
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    I love you

    This.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Patch notes posted early *AND* with a dev commentary about the intent behind the changes?

    /faints

    Seriously, keep it up! :)
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    Great news - it will be weird to not have to sheathe your weapons but it's comfy, I like it
    Edited by Sotha_Sil on September 16, 2016 6:46PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    That's cute. Can you fix Mag DK while you're at it?
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Rykmaar
    Rykmaar
    ✭✭✭
    TY for reverting the changes to lightning staves @ZOS_RichLambert

    I hope that the development team also reads some of the ideas for changes to destruction staves and light armor in general that have been mentioned in the PTS forum.
  • TiberX
    TiberX
    ✭✭✭✭
    Very nice! Also great ideea with the sneak peak. U should do it more often :p
  • Tyrion87
    Tyrion87
    ✭✭✭✭✭
    ✭✭
    What a nice surprise for the beginning of the weekend! <3

    Thank you.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    TY for the Lightning staff revert. Each staff should have a distinct role and the splash feature was an excellent way to ensure that.

    I know "troll repairing" is a bug and can be annoying, but I would not be opposed to leaving it in. It has become something of a strategy and does add an interesting dynamic to siege.

    I'd say they should keep the troll repair but add a tooldip verbiage that explains that you can repair walls between 95-100 % while am enemy is attacking it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vyle_Byte wrote: »
    Love most of this, ty! However...
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
    To be honest, I've never understood why it's considered a problem by people either, but I don't do nearly enough PVP to actually have an informed opinion on it. I'll let others discuss the pros and cons of it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • the_Beard
    the_Beard
    ✭✭✭
    Thank you @ZOS_RichLambert, this is great news.
    Edited by the_Beard on September 16, 2016 7:31PM
    theBeard - PC NA cp1200+
    • Scores: vCR 127,735 | vHoF 213,293 | vAS 113,203 | vMoL 160,447 | vSO 177,706 (WR) | vHRC 154,658 | vAA 147,466 | vDSA 46k
    • Gryphon Heart / Immortal Redeemer / Tick-Tock Tormentor / Dro-m'Athra Destroyer
    • Flawless Conqueror x11 - All Classes Mag & Stam
    • 32k+ Achievement Points (global)
    • Former Emperor / Grand Master Crafter / Master Angler
    • AR Palatine Rank 35
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Now if only they could fix the medium trinimac female armor that horrendously clips into your own legs no matter how fat or thin.. only been fugly since wrothgar launched
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    I'm drinking tonight in honor of no more troll repairing
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    That's how I'd like the notes posted, always a fan of the "why's".
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    Vyle_Byte wrote: »
    Love most of this, ty! However...
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
    To be honest, I've never understood why it's considered a problem by people either, but I don't do nearly enough PVP to actually have an informed opinion on it. I'll let others discuss the pros and cons of it.

    It allowed a small team to delay a keep seige long enough for defenders to join the fight.

    It also allowed a larger defense force to never let a keep wall fall unless a large number of seige hit the wall at the same time (needed at least 6 stone trebs).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    RICH! This is pretty much the best thing ever. This kind of feedback/interaction with the community, reasonings... YES! Like, a thousand times yes. This makes me a happy Khajiit.

  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    Hallelujah and thanks!

    giphy.gif


  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Vyle_Byte wrote: »
    Love most of this, ty! However...
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?

    +1 guess so whinny ass asked for this
  • dagonbeer
    dagonbeer
    ✭✭✭
    Glorious. Thank you @ZOS_RichLambert, good changes all around.

    As for troll repair, I agree that I've seen good uses of it that contributed to game play, but needs some sort of cap.
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
    :joy::heart::relieved: I can use my sharpened maelstrom lightning staff after all!
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Lightning Staff... Thank you thank you thank you thank you love you love you love you love you <3<3
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    Please tell me there is something in the works to improve dragon blood for dks.... please?
This discussion has been closed.