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Natch Potes! (sneak peek for next week)

ZOS_RichLambert
ZOS_RichLambert
Creative Director
Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



Rich Lambert
Creative Director - The Elder Scrolls Online
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Staff Post
  • BohnT
    BohnT
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    Thank you sounds amazing
  • AfkNinja
    AfkNinja
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    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    Awww, you guys! Sometimes you DO listen! /blushes

    ;)<3

    Edit: I wanted to be first /cry.
    Edited by AfkNinja on September 16, 2016 5:22PM
  • Dagoth_Rac
    Dagoth_Rac
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    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.

    My guild mate who ran VMSA 45,678,453,456 times to get his Sharpened Lightning Staff will be pleased. :-)

  • WhiteMage
    WhiteMage
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    All good news, very nice! Thanks for the sneak peak!
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • GilGalad
    GilGalad
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    Thank you for taking the feedback serious. All changes are more than welcome! :smiley:
    Animals Unchained | PC EU
    Homestead Theorycrafting
    Math of RNG
  • Taleof2Cities
    Taleof2Cities
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    Wow, this is great info ahead of time, thanks!

    To anyone who starts a natch potes thread early Monday ... shame on you!!
  • Minno
    Minno
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    @ZOS_RichLambert good post and news!

    Might as well post the full notes now ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • phreatophile
    phreatophile
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    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.

    That is good news!
  • Abeille
    Abeille
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    Thank you Rich! You are awesome!
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • QuebraRegra
    QuebraRegra
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    Just well done. You sir, just got +4 respect points.
  • Rohamad_Ali
    Rohamad_Ali
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    What a great guy he is .
  • MissBizz
    MissBizz
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    Oooooh run speed is BACK! Happy to see this!
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • ManDraKE
    ManDraKE
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    @ZOS_RichLambert are you guys working in a fix for the stuck in combat bug? Is not only really annoying when trying to mount or swap gear/skills, but for a NB a big problem because you can't sneak, the "eye" remains open even if you haven't hit anyone for the last 2 minutes, is almost imposible to escape with cloak nowadays. How hard the fix for this would be? something like "if i haven't hit (or got hit) by anything in the past X seconds, i should be out of combat" won't work?
  • olsborg
    olsborg
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    Holy mackerel, this is good!

    PC EU
    PvP only
  • Vyle_Byte
    Vyle_Byte
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    Love most of this, ty! However...
    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Noooooooo!!! Why?!! Its a legitimate strategy! Sometimes that makes all the difference, you are at a keep by yourself.. enemy starts hitting the wall, you troll repair your little heart out while waiting for reinforcements. I mean its not like a troll repair cant be broken. Why this change now?
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • hedna123b14_ESO
    hedna123b14_ESO
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    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    I love you
  • Wollust
    Wollust
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    Great!
    Susano'o

    Zerg Squad
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    @ZOS_RichLambert could you guys implement a locked thread in the developer's section that covers all known issues, and separate then into known, developing fix, testing fix (should disclose fix at this time), pts fix, closed.

    You can see we love more information than not, and thus would clear redundant and oft repeated threads related to issues

    This + quarterly developer vision (eso live, article, etc. ) would honestly quell our concerns
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Woeler
    Woeler
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    This is great!
  • hrothbern
    hrothbern
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    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.

    Great :)
    and thanks for sharing so early !

    Now some creativity to give the Ice staff a desirable and unique character that is practical viable ;)

    Edited by hrothbern on September 16, 2016 5:54PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Forztr
    Forztr
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    Speaking of troll repairing. How about fixing the ability to repair outpost doors whilst siege shots are flying through the space where a door used to be. Since there is no door to hit until it's repaired and whilst it's not being damaged you can repair it. I'm seeing more instances of many missiles flying through an open door and then whoosh as if by magic a door appears.
  • redspecter23
    redspecter23
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    Posts like this are truly amazing. I love when we get communication about issues that are hot topics among the community. It revives my love for the game when you can see the development team take just a little bit of time to share what's going on.
  • Silver_Strider
    Silver_Strider
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    YEAH FOR LIGHTNING STAFF REVERT.
    Argonian forever
  • RinaldoGandolphi
    RinaldoGandolphi
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    Minno wrote: »
    @ZOS_RichLambert good post and news!

    Might as well post the full notes now ;)

    Indeed! Thank you for sharing Mr. Lambert, and also for reverting the lighting staff changes. Very good moves all around. Thanks again!

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Sigtric
    Sigtric
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    This is impossible. I was assured that the devs don't listen to the players.

    I WAS ASSURED OF THIS.

    :)



    (Keep being awesome @ZOS_RichLambert and the rest of the team!)

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Rohamad_Ali
    Rohamad_Ali
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    YEAH FOR LIGHTNING STAFF REVERT.

    I know this is so fun when the last pulse explodes . I will reroll another Sorc now after I cp cap again .
  • NBrookus
    NBrookus
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    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Love the other fixes, and thanks for listening.

    But this one is not great, IMO. Troll repairing often allowed a single player scouting keeps or small group to delay a siege long enough for reinforcements to arrive, reducing the amount of near-PvDooring. It's also easily counterable: about 4 timed siege will break troll repair; so a small group on the outside isn't at an unreasonable disadvantage provided they have some basic organization and communication.

    Granted it's annoying when there's a dozen zerglings inside repairing; but I suspect the fix is worse.
  • Waffennacht
    Waffennacht
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    I know I'm a nobody, so this won't mean much...

    But thank you for posting and listening
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Talyena
    Talyena
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    Gonna miss troll repairing. It's amusing to see how long a few people can hold off an uncoordinated attack.
  • Celas_Dranacea
    Celas_Dranacea
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    It's very easy to see that you guys work very hard and make a huge effort to throw the community love. I hope the haters on these forums aren't slowly chipping away at your passion for the game - I hope you are getting the positive energy you need to keep working hard. Thanks!
    A Bosmer Nightblade Werewolf
This discussion has been closed.