ZOS_RichLambert wrote: »Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.
Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
ZOS_RichLambert wrote: »Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.
Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
ZOS_RichLambert wrote: »
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
Silver_Strider wrote: »YEAH FOR LIGHTNING STAFF REVERT.
ZOS_RichLambert wrote: »Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.