silvereyes wrote: »Suggestions
- I think there should be a way to get gold jewelry from running overworld and dungeon content.
- Maybe as a reward for a new vet hard-mode for world bosses?
- Maybe as an extra reward for perfect vet hard-mode dungeon runs with no wipes? (or maybe no-deaths at all o.O?)
I don't think I'd like gold jewelry to be a normal treasure chest or treasure map drop, for several reasons:Gold jewelries should be given by chest with the treasure hunter's passive, and/or treasures maps
The problem with the boe jewelry on The Golden is availability and flipping.
Take any new player, p.e. me:
I won't initially be able to acquire X set jewelry that I want for my set because I'm not yet at this point (money/gear/etc wise)
But if all sets have their golden jewellery only available through that, that means that a full rotation may take more than a year.
So, when I eventually reach that point in the game, My only access to the jewellery would be to buy them from a flipper for absurd amounts of money, or wait a full year till they return, IF they return, to the rotation.
So, an accessible, non random, way to acquire those (farming, boss drops, etc) NEEDS to exist.
The alternative is people with enough cash to buy Y sets and then flip them over for double+ profits because they will be sure that they are the only source of X item for at least a year...
The problem with the boe jewelry on The Golden is availability and flipping.
Take any new player, p.e. me:
I won't initially be able to acquire X set jewelry that I want for my set because I'm not yet at this point (money/gear/etc wise)
But if all sets have their golden jewellery only available through that, that means that a full rotation may take more than a year.
So, when I eventually reach that point in the game, My only access to the jewellery would be to buy them from a flipper for absurd amounts of money, or wait a full year till they return, IF they return, to the rotation.
So, an accessible, non random, way to acquire those (farming, boss drops, etc) NEEDS to exist.
The alternative is people with enough cash to buy Y sets and then flip them over for double+ profits because they will be sure that they are the only source of X item for at least a year...
Explain to me why a new player should have instant access to Legendary gear?
I mean, the difference from epic to legendary is 3,7%.
3,7%!
Instant gratification was never and will never be a winning combination for gameplay.
Idea for @Wrobel : a new monster set.
>Gladiators mask<
1 set: 400 critical resistance.
2 set: Whenever you are hit by a monster mask set (like velidreth, selene or valkyn) you take no dmg from it and you gain 10 ultimate.
I was very dissapointed that most of the heavy armor sets only have Healthy jewelry, even for ones that previously had Arcane or Robust. For example the set that made me most excited to have back was Soulshine. I had full arcane Jewelry back when it was the highest level gear available. Now, the rings and necklace are Healthy only ( or my hours of farming it on the test server were VERy unlucky). I didn't test farm other sets, but I fear the result is the same.
Please consider having jewelry that is healthy also drop with Arcane/Robust as would best match the sets' primary association.
I was very dissapointed that most of the heavy armor sets only have Healthy jewelry, even for ones that previously had Arcane or Robust. For example the set that made me most excited to have back was Soulshine. I had full arcane Jewelry back when it was the highest level gear available. Now, the rings and necklace are Healthy only ( or my hours of farming it on the test server were VERy unlucky). I didn't test farm other sets, but I fear the result is the same.
Please consider having jewelry that is healthy also drop with Arcane/Robust as would best match the sets' primary association.
arkansas_ESO wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the itemization changes in One Tamriel. Specific feedback that the team is looking for includes the following:[*] The 2pc set that pulls people to you lo
- Did you receive an item that changes or impacts your current build/abilities?
[*] Are you happier with the new quest objective rewards?
[*] Which of the new sets are you most looking forward to, and why?
[*] Are there any new sets you would like to see changed?
[*] Do you have any other general feedback?
[/list]wolfninja101b14_ESO wrote: »@ZOS_GinaBruno Please change the horrible 5-piece bonus for the Light Singer set to extra spell damage to magic damage abilites:
Restoration staff abilities DO NO DAMAGE WHATSOEVER. That set is possible the mos usless I've seen in the game so far. Changing the bonus to magic damage will also combat the overpowered Automaton set:
For stamina builds, the Automaton jack is amazing, as a 4 weapon skill lines and several class skills deal a lot of physical damage. However, with magicka builds, you'd have to use special kind of damage to be half decent. The new sets are more so for stamina builds, which are already the meta. Please, just change the bonus to be more useful. PLEASE.
FYI spell damage increases how much damage OR healing your spells do, that means that Light Singer set increases your resto staff heals. That being said, I'd be all for making it a generic "Add 386 spell damage to your Magic damage abilities", as that would make it very useful for magic Templar and magic NB.
Uhh
If you change it to only add in for abilities that do magic damage you lose the healing bonus.
- Key Fragments (previously known as Bone Shards)
- Monsters in Imperial City will now drop Key Fragments by default, and have had their drop rates adjusted.
ZOS_GinaBruno wrote: »This is the official feedback thread for the itemization changes in One Tamriel. Specific feedback that the team is looking for includes the following:
- Are there any new sets you would like to see changed?
- Do you have any other general feedback?
Vet hard mode trials drop legendary jewelry. You can't upgrade jewelry.If I can get a blue from normal, and upgrade it to gold myself, what incentive do I have to do vet hardmode? Honestly, none.
silvereyes wrote: »
ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?