DocFrost72 wrote: »DocFrost72 wrote: »Why not adjust tactics around NOT consuming pots?
You can for things like vet dungeons. But for vet trials, the content is tuned such that the amount of DPS and sustain that is required doesn't really leave you much room for adjustment.
I guess that is the thing I can't quite wrap my head around. I don't raid Vet, I raid normal so I'm missing a key component, but I can definately say if I had to run crafed potions that cost an arm and a leg to compete, to me it would seem gold, not skill, buys leaderboards (assuming two identicle groups one with potions one with trash pots).
Just my view.
OMG! What if devs are behind pots cost increase to promote the upcoming rng crates full of consumables to make your raids cheaper in terms of gold and more expensive in terms of real money? This way you gain advantage through crowns, this is game slowly moving to p2w through consumables?!!!111
Semi-crazy conspiracy theories aside, this is how it goes in my guild: noone cares what you bring to normal trial farms, but if a player shows up to a vet trial progression, he/she is expected to perform at the best of their abilities. It's also pretty obvious who's slacking for whatever reason - fights like vHel-Ra upstairs boss make it crystal clear as each player gets their own add to deal with.
Pots used to be one of the easiest and cheapest ways to increase dps - it allows you to take pure buff skills out of rotation, eases sustain and helps you suck a little less. Showing up to a vet trial with mediocre dps and drop pots is just plain rude - just like not having enough soul gems or repair kits.
Good crafted pots are a nessessity of a vet trial, not a luxury. Whatever reward for vet trial is, tradeable value should be not less than of 50-100 pots.
Idk about ways to adjust reward value to ever increasing pots market value, but 10k once every 5 days is not goimg to cut it
So how will this work? Im not very interested in doing the trials since i just dont enjoy them that much but i like pvp and i like mag dk.
Will these changes mean i need to run Hell Ra hard mode myself to get golden jewelry because i dont expect the gold jewelry to drop in Stonefalls with the rest of the sun set? I dont mind paying for it from people who like to run trials and make most of their eso gold with selling the stuff as long as the means i dont have to farm a trial 294848223838 times to get the drop i want. In also really unlucky with drops so if i cant buy the sun set i will never get it.
Really? I didnt know it was mostly dropping in greenShadesofkin wrote: »So how will this work? Im not very interested in doing the trials since i just dont enjoy them that much but i like pvp and i like mag dk.
Will these changes mean i need to run Hell Ra hard mode myself to get golden jewelry because i dont expect the gold jewelry to drop in Stonefalls with the rest of the sun set? I dont mind paying for it from people who like to run trials and make most of their eso gold with selling the stuff as long as the means i dont have to farm a trial 294848223838 times to get the drop i want. In also really unlucky with drops so if i cant buy the sun set i will never get it.
You might have a chance of it being available from the golden vendor.
As for drops in overland, it'll be mostly greens with very rare chances at blue and purple.
So how will this work? Im not very interested in doing the trials since i just dont enjoy them that much but i like pvp and i like mag dk.
Will these changes mean i need to run Hell Ra hard mode myself to get golden jewelry because i dont expect the gold jewelry to drop in Stonefalls with the rest of the sun set? I dont mind paying for it from people who like to run trials and make most of their eso gold with selling the stuff as long as the means i dont have to farm a trial 294848223838 times to get the drop i want. In also really unlucky with drops so if i cant buy the sun set i will never get it.
Really? I didnt know it was mostly dropping in greenShadesofkin wrote: »So how will this work? Im not very interested in doing the trials since i just dont enjoy them that much but i like pvp and i like mag dk.
Will these changes mean i need to run Hell Ra hard mode myself to get golden jewelry because i dont expect the gold jewelry to drop in Stonefalls with the rest of the sun set? I dont mind paying for it from people who like to run trials and make most of their eso gold with selling the stuff as long as the means i dont have to farm a trial 294848223838 times to get the drop i want. In also really unlucky with drops so if i cant buy the sun set i will never get it.
You might have a chance of it being available from the golden vendor.
As for drops in overland, it'll be mostly greens with very rare chances at blue and purple.
200 tripots for 44k? roflmao
Better start looking at other guild traders or better get your own seller or better, farm your own flowers.
You get stacks of 100 for 15k and there are also several other traders selling them for amounts around that. Not enough of a reason to justify or prove wrong the changes being made, this thread is bias.
kasa-obake wrote: »200 tripots for 44k? roflmao
Better start looking at other guild traders or better get your own seller or better, farm your own flowers.
You get stacks of 100 for 15k and there are also several other traders selling them for amounts around that. Not enough of a reason to justify or prove wrong the changes being made, this thread is bias.
I don't know which server you have been playing on, but on PC EU, these are actually the correct prices for tripots and flowers, since they were subjected to intense market manipulation these past months.
Tristat pots' ingredients being Columbine, costing 520g/piece, Bugloss with 220g/piece and Mountain Flower 120g/piece as of today, you can see why running trials can get very expensive. Not to mention that Coldharbour, the Goat Oasis and Shada's Tear are overfarmed to hell, even at 4am nowadays.
Or here, let's look at spell power potions, which are a requirement for any magicka DD to get the best out of its build.
Lady Smock going for 280g, Corn Flower 240g, Water Hyacinth 80g as of today.
Considering that trials require you to spam these potions if you want to live up to your build's full potential (though arguably Hel Ra doesn't require that many potions), you can see why people are indignant that their main gold source of compensating for these costs will be destroyed.
Again, I'm talking about the PC EU prices as of the current day, but from what I've head, the PS4 EU server isn't doing much better. Don't know about the NA ones, but 44k/200 tristats doesn't seem that much of a joke.
And finally, all the people saying "go farm these flowers yourself, it'll cost less", while some people, myself included, have enough time to spare to go to Coldharbour, the Goat Oasis, or Shada's Tear to farm mats in hopes to make profit, many people do have lives and loved ones and w/e else, and do not have time to spare to mindlessly run around the Hollow City and bump heads with the 5 or 6 other farmers that are there at any given time of the day. And it'll only be worse with One Tamriel going live.
Edit: and again, I can get stacks of tripots for around 15k per 100. Nowhere near 44k for 200
Good decisions should be made for the greater good and this patch offers that, something better for the greater good of that amount of players left that are not interested whatsoever on spending the amount of money and dedication in order to farm things on a trial and could fo it ona 4 man dungeon.
I get you dont want to pick up flowers though I really do, because I dont want to either but I have to in order to do something I want in the game and if you dont want to do something in the game according to what the "meta recquired to be on a leaderboard" asks you for, then adapt and change your build.
People that want to compete will find a way to compete and people that just want to have fun will have fun, saying no to a patch because leaderboard players will have to work harder for their place is extremelly ridiculous since those players are probably the 1% of the whole player base.
At this point almost all of the endgame community i am talking to/referring to has their gear, this new trading really helps a lot with gearKingYogi415 wrote: »@Nifty2g
I'm disappointed in your stance that just 5k or 10k a boss will motivate people to keep running.
RNG is more way addicting and fun then easy gold.
All we need 1 sellable set, or a special mount with a 1-3% drop rate.
Litterly one small RNG item could keep end-game players interested for a LONG time.
Drummerx04 wrote: »So how will this work? Im not very interested in doing the trials since i just dont enjoy them that much but i like pvp and i like mag dk.
Will these changes mean i need to run Hell Ra hard mode myself to get golden jewelry because i dont expect the gold jewelry to drop in Stonefalls with the rest of the sun set? I dont mind paying for it from people who like to run trials and make most of their eso gold with selling the stuff as long as the means i dont have to farm a trial 294848223838 times to get the drop i want. In also really unlucky with drops so if i cant buy the sun set i will never get it.
This guy gets it. Finally, someone outside the veteran trial community recognizes that this sucks for them too. Enjoy your green sun jewelry I guess.
AmberLaTerra wrote: »For all those saying we should pick our own flowers to make our potions and not get gear we can sell to buy them I ran a little test today.
I farmed flowers for 1 hour, picking up around 220 or so in total with the times my CP got me 2 from a node. Out of those 220 picked flowers I got enough useful ones to make 36 tri pots for my tank, and 32 essence of weapon power for my DPS. So if we extend this out that would be SIX hours spent picking flowers to get a full stack of 200 of each of those potions.
Also take into account I did this farming on the live server where I do not currently have to compete with players in other alliances trying to farm the same flowers which would make me get far less of them, and compete with other end game PVPers forced to pick their own flowers as well due to end game PVE giving no reward of value to cover cost. When this BoP for everything goes live it could easily take 12-18 hours to farm enough flowers for 1 full stack of a type of potion we need.
How is that fair that we would be forced into doing something we do not want to do for 12-18 hours a week to run what we do want to do 4 maybe 5 trials before we have to spend another 12-18 hours farming flowers?
In the mean time PVPer's get to spend most of their time enjoying PVP, Quester's get to spend all their time questing, RPer's get to spend all of their time RPing. Farmers get to continue to spend their time farming but have to compete with us making their results lower but they still are getting to do what they want in game.
They only players being regulated to doing what they enjoy to 25% or less of their play time are those who run end game content in less they choose to hemorrhage their hard earned money away, which will only last so long before it is gone and they can't do what they want.
While many other ways of playing the game do or in some cases do no make money not one says you have to lose money or spend 75% of your playtime grinding something else to break even doing this. Only end game content does that and I see absolutely no reason why when we have put all the time and effort in to getting to the point where we can do end game content we end up being the only group punished for playing that content.
Edit: And what about the players who enjoy end game content but are what would be considered more casual due to time they can play? Is if fair to tell a player who due to their job, health, or other RL issues they can only do trials 2 nights a month and all their other game time had to be spent getting supplies for that?
How would PVP'ers like it if they were told they can only play PVP 2 days a month? Or Quester's be only allowed to do 2 quests a month?
Yes end game content players may be a minority but there are just as many end game players with play time limitations as there are not.
AmberLaTerra wrote: »For all those saying we should pick our own flowers to make our potions and not get gear we can sell to buy them I ran a little test today.
I farmed flowers for 1 hour, picking up around 220 or so in total with the times my CP got me 2 from a node. Out of those 220 picked flowers I got enough useful ones to make 36 tri pots for my tank, and 32 essence of weapon power for my DPS. So if we extend this out that would be SIX hours spent picking flowers to get a full stack of 200 of each of those potions.
Also take into account I did this farming on the live server where I do not currently have to compete with players in other alliances trying to farm the same flowers which would make me get far less of them, and compete with other end game PVPers forced to pick their own flowers as well due to end game PVE giving no reward of value to cover cost. When this BoP for everything goes live it could easily take 12-18 hours to farm enough flowers for 1 full stack of a type of potion we need.
How is that fair that we would be forced into doing something we do not want to do for 12-18 hours a week to run what we do want to do 4 maybe 5 trials before we have to spend another 12-18 hours farming flowers?
In the mean time PVPer's get to spend most of their time enjoying PVP, Quester's get to spend all their time questing, RPer's get to spend all of their time RPing. Farmers get to continue to spend their time farming but have to compete with us making their results lower but they still are getting to do what they want in game.
They only players being regulated to doing what they enjoy to 25% or less of their play time are those who run end game content in less they choose to hemorrhage their hard earned money away, which will only last so long before it is gone and they can't do what they want.
While many other ways of playing the game do or in some cases do no make money not one says you have to lose money or spend 75% of your playtime grinding something else to break even doing this. Only end game content does that and I see absolutely no reason why when we have put all the time and effort in to getting to the point where we can do end game content we end up being the only group punished for playing that content.
Edit: And what about the players who enjoy end game content but are what would be considered more casual due to time they can play? Is if fair to tell a player who due to their job, health, or other RL issues they can only do trials 2 nights a month and all their other game time had to be spent getting supplies for that?
How would PVP'ers like it if they were told they can only play PVP 2 days a month? Or Quester's be only allowed to do 2 quests a month?
Yes end game content players may be a minority but there are just as many end game players with play time limitations as there are not.
Item Set Drop Locations
Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
AmberLaTerra wrote: »For all those saying we should pick our own flowers to make our potions and not get gear we can sell to buy them I ran a little test today.
I farmed flowers for 1 hour, picking up around 220 or so in total with the times my CP got me 2 from a node. Out of those 220 picked flowers I got enough useful ones to make 36 tri pots for my tank, and 32 essence of weapon power for my DPS. So if we extend this out that would be SIX hours spent picking flowers to get a full stack of 200 of each of those potions.
Also take into account I did this farming on the live server where I do not currently have to compete with players in other alliances trying to farm the same flowers which would make me get far less of them, and compete with other end game PVPers forced to pick their own flowers as well due to end game PVE giving no reward of value to cover cost. When this BoP for everything goes live it could easily take 12-18 hours to farm enough flowers for 1 full stack of a type of potion we need.
How is that fair that we would be forced into doing something we do not want to do for 12-18 hours a week to run what we do want to do 4 maybe 5 trials before we have to spend another 12-18 hours farming flowers?
In the mean time PVPer's get to spend most of their time enjoying PVP, Quester's get to spend all their time questing, RPer's get to spend all of their time RPing. Farmers get to continue to spend their time farming but have to compete with us making their results lower but they still are getting to do what they want in game.
They only players being regulated to doing what they enjoy to 25% or less of their play time are those who run end game content in less they choose to hemorrhage their hard earned money away, which will only last so long before it is gone and they can't do what they want.
While many other ways of playing the game do or in some cases do no make money not one says you have to lose money or spend 75% of your playtime grinding something else to break even doing this. Only end game content does that and I see absolutely no reason why when we have put all the time and effort in to getting to the point where we can do end game content we end up being the only group punished for playing that content.
Edit: And what about the players who enjoy end game content but are what would be considered more casual due to time they can play? Is if fair to tell a player who due to their job, health, or other RL issues they can only do trials 2 nights a month and all their other game time had to be spent getting supplies for that?
How would PVP'ers like it if they were told they can only play PVP 2 days a month? Or Quester's be only allowed to do 2 quests a month?
Yes end game content players may be a minority but there are just as many end game players with play time limitations as there are not.
No, in the OP I am asking them to explore ways to cover the cost of trials, removing BoE is a huge problem for this, and I believe they need other ways for the end game to cover the cost of trials that isn't too dauntingTransairion wrote: »I feel like I'm the only one who actually read the Patch Notes, since I haven't seen this addressed yet:Item Set Drop Locations
Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
Asking for BoE Trial drops with Update 12 is literally asking for stuff like Infallible Aether to be freely sold on guild traders.
All the current BOE Trial gear (Necropotence, Silks of the Sun) have all be moved to Overland/Zone drops. They won't drop from Trials anymore, period. Only the above will drop, supply of Necropotence for example will skyrocket.
The only cause for concern about "being unable to get certain gear" is where Gold (Legendary) jewelry for stuff like Necropotence will be sourced from now, since it's 99% likely they're not going to drop out in the world in gold quality. Now I can't comment on the income loss for Trial-runners (since now instead of getting stuff to sell once they have a "full set", they'll still only be getting Aether and so on to vendor), but it seems like there's been a lot of misinformation floating around.
TLDR: Only currently BoP gear will drop from Trials in Update 12 anyway, so ZOS isn't going to change BoP gear to BoE for sale. All the BoE gear you CURRENTLY sell is being moved to the Overland/Zones loot table instead.
No, in the OP I am asking them to explore ways to cover the cost of trials, removing BoE is a huge problem for this, and I believe they need other ways for the end game to cover the cost of trials that isn't too daunting
Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
Transairion wrote: »No, in the OP I am asking them to explore ways to cover the cost of trials, removing BoE is a huge problem for this, and I believe they need other ways for the end game to cover the cost of trials that isn't too daunting
Methinks this is awfully simple to fix, no?Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
These sets will be the only ones to drop, and will all be BoP. So why not just give them all a big vendor price?
If they vendored for something like 1k each, every drop you get that you aren't going to use is just gold in your pocket. Or the gold dropped by trash NPC's could go way up from the 1-2 gold they give now (I assume they'll still drop trash items worth 20ish gold too). In any result the BoP gear stays the same, just rewards you more for getting stuff you don't want.
That is what I would like, legendary loot to sell for increased prices, this would make a lot of impact and would be so nice to sell our gear for some profits when new gear comes out instead of starting fresh every major updateTransairion wrote: »No, in the OP I am asking them to explore ways to cover the cost of trials, removing BoE is a huge problem for this, and I believe they need other ways for the end game to cover the cost of trials that isn't too daunting
Methinks this is awfully simple to fix, no?Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
These sets will be the only ones to drop, and will all be BoP. So why not just give them all a big vendor price?
If they vendored for something like 1k each, every drop you get that you aren't going to use is just gold in your pocket. Or the gold dropped by trash NPC's could go way up from the 1-2 gold they give now (I assume they'll still drop trash items worth 20ish gold too). In any result the BoP gear stays the same, just rewards you more for getting stuff you don't want.
Transairion wrote: »I feel like I'm the only one who actually read the Patch Notes, since I haven't seen this addressed yet:Item Set Drop Locations
Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
Trials
•Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
•Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
•Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
•Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
•Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
Asking for BoE Trial drops with Update 12 is literally asking for stuff like Infallible Aether to be freely sold on guild traders.
All the current BOE Trial gear (Necropotence, Silks of the Sun) have all be moved to Overland/Zone drops. They won't drop from Trials anymore, period. Only the above will drop, supply of Necropotence for example will skyrocket.
The only cause for concern about "being unable to get certain gear" is where Gold (Legendary) jewelry for stuff like Necropotence will be sourced from now, since it's 99% likely they're not going to drop out in the world in gold quality. Now I can't comment on the income loss for Trial-runners (since now instead of getting stuff to sell once they have a "full set", they'll still only be getting Aether and so on to vendor), but it seems like there's been a lot of misinformation floating around.
TLDR: Only currently BoP gear will drop from Trials in Update 12 anyway, so ZOS isn't going to change BoP gear to BoE for sale. All the BoE gear you CURRENTLY sell is being moved to the Overland/Zones loot table instead.
I haven't seen anyone specifically arguing for that. From what I've seen, there have been two main complaints:Transairion wrote: »Asking for BoE Trial drops with Update 12 is literally asking for stuff like Infallible Aether to be freely sold on guild traders.
That still doesn't help with the fact that now the *only* way to get gold BoE jewelry is from the PvP vendor. In fact, the only gold jewelry drops in the whole game are from veteran hard mode trials, and they are all BoP.Transairion wrote: »These sets will be the only ones to drop, and will all be BoP. So why not just give them all a big vendor price?
silvereyes wrote: »But what about making Willpower, Agility and Endurance BoE again?