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The Removal of Bind on Equip from an Endgame Perspective

  • Cinbri
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    One for sure - pricetracking addons will become useless.
  • Darlon
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    Cinbri wrote: »
    One for sure - pricetracking addons will become useless.

    Lol, how so?

    Still plenty of stuff to sell and track, just not from trials....

  • anitajoneb17_ESO
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    Darlon wrote: »
    Cinbri wrote: »
    One for sure - pricetracking addons will become useless.

    Lol, how so?

    Still plenty of stuff to sell and track, just not from trials....

    I'm actually not so sure about that.
    BoE equipment will be easy to farm.
    BoP equipment will not be tradable
    VR16 crafting mats will be much more widely available
    Lower crafting mats will be easily available via crafting writs but will not be required much any more (that's already the case)
    IC "trophies" (soon to be "key fragments") will be more generic and FAR easier to farm
    Hakeijo have a roof price due to them being accessible via NPC. Same applies to potency runes.
    What else do we trade for good money in this game ?
    - Motifs
    - Some style stones (Lion's fangs, tainted blood, etc.)
    - Gold tempers
    - Alchemy ingredients.


    That's the 4 remaining items I see as valuable in One Tamriel. With alchemy ingredients being the only "true consumable" - the two other you need far less often. I hope they won't take one of those away from "everyone" to give them as exclusive rewards for the high end raiders. I understand their concerns, but we have our concerns too.

    Edited by anitajoneb17_ESO on September 15, 2016 2:14PM
  • potirondb16_ESO
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    Moltyr wrote: »
    Do any of these folks at ZOS even run vet trials? Highly doubtful.

    Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.

    Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.


    Now you know why most people don't like the "1% best PvE/PvPers" and don't care about their problems in the grand scheme of things. The only groups I've ever seen complete Veteran Trials are guilds, with only MINOR bottom-of-the-barrel PUG members added if they can't field enough players.

    Calling them extremely easy just because you have them on farm-mode and are bored to tears just makes you look like an elitist. But go on, we'll be extremely eager to support funding your boring snoozefest Veteran Trials... LOL.

    Kind of Highly innapropriate, but it's also sure that if you haven't
    Ashtaris wrote: »
    Moltyr wrote: »
    Do any of these folks at ZOS even run vet trials? Highly doubtful.

    Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.

    Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.

    Good job. You just destroyed any sympathy I had for end-game trial groups and their issues with BoP.

    Same situation here

    We are a raiding oriented french guild on N/A server, probably one of the few. Yesterday we completed as a guild our first vet trial. It cost me over 100 potions, one full repair, and 3 hour of time. I didn't got much to sell, but as a team we got acces to our first jewellery round ! That was amazing and I don't mind how much it cost me :smile:. Completing a first vet trial with your guild you've been raiding with for over a year feels amazing and that's what I cared about at that moment.

    But on the long run, when most of the people will have complete the content... I Wonder how much this will bring replayability into the game. The money making perspective from trial is really nice. While some people like to do their dailies, we do trial and got even. People stipulating that trial loot should be enough to keep player interested are stating the Truth, that's usually how it works but from what I saw yesterday, I think we could easily equip our team of 12 within a short time frame if we work altogether toward that end pretty quickly.

    After that we can bring new people and equip them too. But on the long run, might not take more then two month to do. So I understand how already experience team who've been at it for over two month feel.

    I do perhaps Wonder if purple jewellery come BoP Inside dungeon, can't we keep the gold one, BoE from Trial ?

    EDIT: Would love to see gold SPC jewellery drop from trial !

    Something like veteran completion 10% chance to drop a dungeon gold jewellery (BoE);
    Hard mode 100% to get a gold jewellery coming from dungeon (BoE) as second jewellery drop, from chest;

    Only way to get Gold Scathing Jewel, or Gold SPC, or Gold Sunderflame or... etc :) but those can be sell so anyone who want them can have them. Still pretty rare to get so no market flood, since there are a LOT of dungeon jewellery. ... Might be good !
    Edited by potirondb16_ESO on September 15, 2016 3:03PM
  • idk
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    We don't expect or want it to be easy, but we would like to have some incentive to continue pouring gold into our efforts. If there is no incentive other than the end financial award and the achievement, the guild members who can run with elite guilds will simply leave to do that instead of sticking it out to help those non-elites.

    Not sure I understand. The issue here is potions. If your good members are here to help, they don't have to run min/maxed and don't need to run on expensive pots...

    The issue is vet trials, trials in general, are becoming a net loss activity. PvP, overworld questing and pretty much everything else is a net gain in gold.

    The increased cost of alchemy, while related to the costs, is a separate issue. Additionally, the "good members" that @Medieval_Miss81 speaks of are probably already geared well as they are running with some strong guilds.
  • anitajoneb17_ESO
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    The issue is vet trials, trials in general, are becoming a net loss activity. PvP, overworld questing and pretty much everything else is a net gain in gold.

    Dungeons, trials and maelstroem arena have never been a net gain activity, not for gold and not for XP, in fact.
    Yet you don't ask that monster masks or maelstroem weapons are made BoE.

    (To make this clear : I don't really care either way (I am a raider too, completed vHRC HM). What I'm concerned about is that some non-raid related stuff like motifs is being made raider-exclusive. And what also bugs me is that, when people ask for tradable maelstroem weapons, (some) high-end raiders brutally answer : no effort/no reward.).

  • potirondb16_ESO
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    The issue is vet trials, trials in general, are becoming a net loss activity. PvP, overworld questing and pretty much everything else is a net gain in gold.

    Dungeons, trials and maelstroem arena have never been a net gain activity, not for gold and not for XP, in fact.
    Yet you don't ask that monster masks or maelstroem weapons are made BoE.

    (To make this clear : I don't really care either way (I am a raider too, completed vHRC HM). What I'm concerned about is that some non-raid related stuff like motifs is being made raider-exclusive. And what also bugs me is that, when people ask for tradable maelstroem weapons, (some) high-end raiders brutally answer : no effort/no reward.).

    Dungeon never been a net gain, that's true, trial always use to have gear that was bind on equip but at some point the fact that those were scale to v12 made it uninteresting but there were still some gain to do.

    The phenomenom about no effort/no reward apply to a lot of situation and is actually healthy Inside a game. Most older MMO use to have a really hard Learning curve and furthermore were bound by an evergrinding system that totally define what kind of player you could excect to be even with further time Investment, since catching up was a pain.

    This MMO don't have that much of evergrinding system. Yes, CP are one but since they are account bound and also since they have a progression curve to make them easier to achieve, they are still creating a relativly easy progression curve. Itemization Wise this game is also really interesting since a player can achieve fully trial gear without even going Inside a dungeon or running a lower difficulty trial, Tbs or Julianos being crafted makes this easier for everyone in the community to get to the point where trial are going to increase their dps but not create a new form of higher DPS status.

    The only real thing which are bind behind completion are actually Maestrom, Monster Mask, and trial gear. Which is healthy since anyone who's looking for those can achieve them without obligation of prior content run which lead the game into a skill-base progression curve and not a grind base one at least not that much, but what about skill-base progression.

    In order to do that you need incentive, that's why those weapon are BoP, because they are an incentive to work on that progression... creating a fully tradeable environnement don't create that as much. Now, trial are an other issue all by itself.

    Yes some player could by off their gold jewellery, but the fact that those are limited in term of drops rate also make it harder. Personnally I do really like my suggestion to bring all the dungeon jewellery Inside trial as a last reward for veteran and veteran HM completion with a BoE system applying to those. There's so many jewel Inside this new DLC that this would really create an hype for everyone and it will also create money expectation for player and bring build diversity even in pvp.

    Would not lower, mats farmer benefits, and would not obscure dungeon running reward system... And since those jewel could be split Inside trial not to get all the jewel you want each trial (which would create an awfull loot table), it also create replayability for many trial and encourage runner to farm those a little longer in order to get what they want while they create new one.

    Only issue I see, is people actually buying everything off trial farmer... but there always have been people who were going to buy everything, and people who were going to farm everything so...

    Also, I don't think that giving gold is a fair incentive neither since it will only create an inflation Inside the game which isn't healthy at all. The reward should be able to be moneitize but not money itself.
    Edited by potirondb16_ESO on September 15, 2016 4:33PM
  • Peekachu99
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    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    I don't get what all the whingeing and fuss is about. This is one of the easiest changes to adapt to.
  • Nifty2g
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    Peekachu99 wrote: »
    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    I don't get what all the whingeing and fuss is about. This is one of the easiest changes to adapt to.
    As a high end raid leader, I for one am highly against paid clears for trials.
    If you think that this is healthy for the game, I really hope you don't come a raid leader and charge people for clears when they should be learning themselves.

    I don't care if other MMO's do it but I do know that among the top tier groups in ESO is that it's not very common
    Edited by Nifty2g on September 15, 2016 5:07PM
    #MOREORBS
  • Destruent
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    Peekachu99 wrote: »
    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.

    Noobplar
  • Lilly_Elessa
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    So, from a point of a long history of raiding in other games, and coming to this one to do whatever I meanderingly like rather than raiding like a job;

    I am strongly in favor of removing BoE drops from the trials. Yes, it has been fun selling my trials drops, and I have enjoyed the ludicrous amount of money that's been changing hands around desirable trial dropped items. But I do not think it is healthy for the game, certainly not long term. The itemization changes are very good for anyone that wants to play more of the game than endless dungeons and raids, and, importantly, anyone new coming into the game.

    That does not mean that I think trials should not be profitable - they should be as profitable as anything else. I mean, right now they don't even pay for their own repairs costs (barring getting sellable loot). Maybe if we could repair our own gear the heavy sacks all over might be more helpful, but as is they're just a really teeny tiny chance at getting a gold upgrade material when I refine them (assuming it wasn't food/flowers in the bag), and significantly less materials than I would get were I running around the world doing quests and delves and whatnot. So, that's a long way of saying we ought to be getting more normal gold drops from the trash mobs. Maybe a little lower, but not as low as the 1g we currently get.

    As to the alchemy problem, ignoring the fact that the trash mobs do occasionally drop (trash) potions. I think the simplest suggestion would be for each trial boss to drop a bag of flowers to each person, similar to the alchemy writs bag (without the surveys). I mean, that is what you really want the most if you're running trials for the fun of the trials themselves - more flowers so you can smash the "craft potion" button again a few more times and then keep having fun. Self sustaining content, you don't need to spend, you don't need to sell, you just want to kill the huge monsters.

    To the gold gear itself (jewelry only, since you can upgrade the rest) ... I think jewelry crafting/upgrading would be the best solution. I mean, sure, make it a complete and total PITA if you want, add the mats for it in weekly vet trials boxes (to make it easier when running trials), but possible is better than not. And slow (snail pace even) but sure, is about a million times better than RNG. (Because if you have my luck with RNG, you're never going to see gold anything that's BoP. Not even an arcane ring of a stamina set.)
  • Yolokin_Swagonborn
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    Has twelve pages of this gotten us anywhere or is ZOS just going to dig their heels in and ignore us again?

    Here is what should be BOP:
    Top Tier PvE trials sets
    Masters weapons
    Malestrom weapons
    Monster helms.


    Here is what should be BOE:

    Everything else.

    Also trials/dungeons/Malestrom/DSA should drop non-top tier sets so people can sell and have incentive to run. Full PvE guilds dried up when IC dropped because everything was underleveled for months. When everyone in your guild gets everything they need, people wont run trials anymore. ZOS if you want people to constantly run your content, you need to include a sales incentive.


    End of story. Make is so ZOS or PTS is dog and pony show. Listen to feedback and actually change.
    Edited by Yolokin_Swagonborn on September 15, 2016 9:27PM
  • Silver_Strider
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    I still don't see a problem with BoP gear.
    Maybe it's because I came from FF14, where the larger majority of loot was BoP and once you had whatever gear X raid had for you, there wasn't a point for you doing that content anymore other than helping guildies or such. There wasn't an incentive to rerun the content, unless they added a RNG mount or some crafting material to that content in a subsequent patch, which is no different than the motif pages ZOS added to trials, so again really no incentive.

    You still had to use pots, food, etc. as well as repair your gear on that game too, just like ESO but I find making money in ESO a triviality compared to FF14 where the only real way to make money was crafting/gathering. Even after OT drops, there will be people too lazy/casual to bother farming the overworld sets so there might still be a market for those and motifs are still fairly valuable to collectors/crafters.

    I can't really understand the frustration.
    Argonian forever
  • disintegr8
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    My only problem with BoP are the useless traits they can still be picked up with. I know they want you to come back again and again and again, but getting countless BoP prosperous and training items in 'end game content' is a joke.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Destyran
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    Introduce a 1mil gold cap.
  • silvereyes
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    I know it's been said here, but jewelry quality is no longer an RNG thing for trials in update 12. If you complete vet hardmode trials, you *will* get a gold jewelry piece from the last boss. Vet non-hardmode trials get purple gear (not specifically jewelry). Normal mode trials get blue gear (not specifically jewelry).

    Regarding the removal of BoE items for trials, I wouldn't have as big of a problem with BoP if there were jewelry crafting. Zos has stated in the past that crafted sets should be as powerful, or more so, than dropped gear; but without jewelry crafting, there's no way for a person to have a 100% crafted set.

    That said, in ESO, gold jewels and skins are kind of the ultimate rewards for the hardest content, so undermining that reward system with jewelry crafting would take some thought.

    It's neither here nor there for the moment, though. I doubt we'll get jewelry crafting until update 14 or 15, if ever.
  • Tannus15
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    "Hard Modes all contain an item worth 10,000 gold which can only be acquired once every 5 days."

    just make this drop every time and call it a day in my opinion.
  • vyndral13preub18_ESO
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    I still don't see a problem with BoP gear.
    Maybe it's because I came from FF14, where the larger majority of loot was BoP and once you had whatever gear X raid had for you, there wasn't a point for you doing that content anymore other than helping guildies or such. There wasn't an incentive to rerun the content, unless they added a RNG mount or some crafting material to that content in a subsequent patch, which is no different than the motif pages ZOS added to trials, so again really no incentive.

    You still had to use pots, food, etc. as well as repair your gear on that game too, just like ESO but I find making money in ESO a triviality compared to FF14 where the only real way to make money was crafting/gathering. Even after OT drops, there will be people too lazy/casual to bother farming the overworld sets so there might still be a market for those and motifs are still fairly valuable to collectors/crafters.

    I can't really understand the frustration.

    So no incentive to rerun content, isnt a problem? Seems like it would be to me.
  • Peekachu99
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    Destruent wrote: »
    Peekachu99 wrote: »
    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.

    Yeah, because, and likewise, emperors in this game come from the most dedicated, skilled players climbing to the top of the skill ladder right? Get a grip, 99% of all emps come from guild-oriented Zerg squads and backdoor deals. I'm not complaining, but the very concept about which you and others are complaining is already rampant in the game.
  • Destruent
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    Peekachu99 wrote: »
    Destruent wrote: »
    Peekachu99 wrote: »
    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.

    Yeah, because, and likewise, emperors in this game come from the most dedicated, skilled players climbing to the top of the skill ladder right? Get a grip, 99% of all emps come from guild-oriented Zerg squads and backdoor deals. I'm not complaining, but the very concept about which you and others are complaining is already rampant in the game.

    ehm, lol?

    this purely about PvE. Pls teach me how to get Emp in PvE. :)
    Noobplar
  • Autolycus
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    Peekachu99 wrote: »
    Destruent wrote: »
    Peekachu99 wrote: »
    Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.

    If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.

    Yeah, because, and likewise, emperors in this game come from the most dedicated, skilled players climbing to the top of the skill ladder right? Get a grip, 99% of all emps come from guild-oriented Zerg squads and backdoor deals. I'm not complaining, but the very concept about which you and others are complaining is already rampant in the game.

    This isn't speaking to your credibility at all.

    I'm an endgame pve guild and raid leader, and the last thing I want to do is hire myself out to people who want to buy their way through trials. I don't do trials to make money; I do trials because I enjoy the progression and the occasional golden nugget (gear, not money). But I do care when participating costs me a ton of gold, and I have no way to make it back through preferred content.
  • stevepdodson_ESO888
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    unless i missed something through the walls of text, you can make money by selling the new Celestial Motif and mats you get exclusively from doing trial...you can fix the market that way and make you millions
  • Nifty2g
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    unless i missed something through the walls of text, you can make money by selling the new Celestial Motif and mats you get exclusively from doing trial...you can fix the market that way and make you millions
    drops from normal
    #MOREORBS
  • Silver_Strider
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    I still don't see a problem with BoP gear.
    Maybe it's because I came from FF14, where the larger majority of loot was BoP and once you had whatever gear X raid had for you, there wasn't a point for you doing that content anymore other than helping guildies or such. There wasn't an incentive to rerun the content, unless they added a RNG mount or some crafting material to that content in a subsequent patch, which is no different than the motif pages ZOS added to trials, so again really no incentive.

    You still had to use pots, food, etc. as well as repair your gear on that game too, just like ESO but I find making money in ESO a triviality compared to FF14 where the only real way to make money was crafting/gathering. Even after OT drops, there will be people too lazy/casual to bother farming the overworld sets so there might still be a market for those and motifs are still fairly valuable to collectors/crafters.

    I can't really understand the frustration.

    So no incentive to rerun content, isnt a problem? Seems like it would be to me.

    The thing with FF14 was that there was several different varients of end game worthy gear, some you can buy with special currency, some only obtainable by raids and most of it had a limit on how many pieces you could get a week with those that don't having a limit instead having a ridiculously long (and often costly) grind attached to them. It could take weeks to be totally geared out on just 1 class and considering that there were roughly 10+ classes (not counting crafters and gatherers) and 1 character could play all classes, it would take a good bit of time to actually get everyone up to snuff and by then, new content would get added. Granted, similar roles (Healers, tanks, etc.) could share gear, but each role had different BiS gear and what was BiS for one class wasn't for another class of the same role.

    For example, A White Mage Healer wants more Determination and Spell Speed on their gear. Determination buffs their healing potency and spell speed is self explanatory. A Scholar healer though, would want more crit as their main form of healing, shield heals, were twice as effective when they crit. A 5k crit heal from a Scholar would make the shielding effect of the heal 10k.

    I suppose since ESO doesn't have the same limitation on gear as FF14, the problem becomes that you gear out much quicker, with only RNGesus to stem the tides mildly. Still, I feel that mindlessly grinding the same content to sell gear would eventually burn you out on that content eventually and really, how much money could you possibly need if all your gear is gold already. You get gold gear from weekly Leaderboards, which aren't even account bound so you can have 12 characters on the LB and get 12 different gold items from that alone, to say nothing of the PvP and Maelstrom LB as well and if they don't suit you, you can always destroy the majority for some gold tempers, further lowering the incentive for running those trials anyways.
    Argonian forever
  • Essiaga
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    I see BOP creating a gap between the 'Hardcore' raider and the Casual or new raider.

    Hardcore raiders want runs to go smooth so they don't waste time and burn money.

    Casual players will have longer gaps between when they can afford to raid once they've depleted the funds they have saved up. They will also take longer to gear up and potentially have less knowledge and synergy with groups they hope to run with.

    New raiders will be drags on a team. They'll need to learn the trial and with inferior gear to that which players have now (blue jewelry), which will cost the team time and money.

    Player gaps create divide. They are terrible for the community.

    Raiding will be more exclusive then it is now. Casual guilds will not be able to take on the expense, nor retain players who wish to raid more.
  • JwhyBee
    JwhyBee
    I for one have no idea how you can sell a raid clear. They are not easy to do and 1 or 2 people can not carry the rest.

    I can see both arguments here for and against. How every I have a question.....

    I personally have never completed a VET trial but have been trying to get a vHRC clear over the past few weeks with not much success. I have been running with a few people that have cleared before but find its difficult because most of the people I have been running with are inexperienced (Myself included).

    My question is this...... If they remove incentives to run VET trials how will people like me ever see that type of content? No experienced raider would ever take us in there. Sure i could pay them but whats the guarantee we will clear it?

    This is just my opinion.... please tell me if I am missing something.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    JwhyBee wrote: »
    My question is this...... If they remove incentives to run VET trials how will people like me ever see that type of content?

    By being in a guild where people enjoy playing with each other, for the fun of working together towards a goal and for the sake of achieving said goal.
    Most fun will be if the people in that guild have approximately the same level as you.

  • Silver_Strider
    Silver_Strider
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    Essiaga wrote: »
    I see BOP creating a gap between the 'Hardcore' raider and the Casual or new raider.

    Hardcore raiders want runs to go smooth so they don't waste time and burn money.

    Casual players will have longer gaps between when they can afford to raid once they've depleted the funds they have saved up. They will also take longer to gear up and potentially have less knowledge and synergy with groups they hope to run with.

    New raiders will be drags on a team. They'll need to learn the trial and with inferior gear to that which players have now (blue jewelry), which will cost the team time and money.

    Player gaps create divide. They are terrible for the community.

    Raiding will be more exclusive then it is now. Casual guilds will not be able to take on the expense, nor retain players who wish to raid more.

    Lot of misinformation here.

    For starters, you can get higher quality jewelry than Blue. Purple Jewelry does still drop outside of trials and Gold gear can be bought from the Golden PvP vendor so the whole inferior gear part is just not true.

    Secondly, with the removal of so many sets from Trials, there are really only a handful of sets in those trails that are actually worth getting. Infallible Aether, Vicious Ophidian, Alkosh and Twilight's Remedy are the most commonly used Trial sets that will actually remain in trials while sets like Elegant, Silks of the Sun, Viper's Sting, etc. are all being placed into Dungeons and the Overworld, thus making them much easier to acquire and usable for Trials by the "Casual" players. Besides that, a lot of gear that is used for Trials doesn't even come from Trials; Tava's, NMG, and TBS are all crafted while SPC, Sunderflame, and all the Undaunted sets drop in dungeons. If a Trial group is going to bring new Raiders along, then they've probably already accounted for the new players not having the recommended Trial sets and have made adjustments to cover for that (and if not, then they obviously don't really care all that much about time/expenses for doing Trials.)

    You are making a huge assumption based on very little supporting evidence at all. The only possible outcome for this change would be that Hardcore gamers get bored and leave ESO (it happens all the time with Hardcore gamers) and Casual guilds will remain relatively the same. Casual guilds, by their very nature, don't care about petty things like gold or time sinks; they care about the content itself. They do content because they find it entertaining and challenging, which is why they'll continue to run the content even if it gets to a point of frustration.

    To put this in perspective, let me explain a situation I was in. I don't count myself as a Hardcore Raider, I'm semi-serious about it at best in that all I really care about is clearing the content. I was running with a Casual guild for awhile, doing whatever with them and I knew their limitations. One day, they decided they wanted to try vMoL which I knew they weren't ready for but they insisted and I reluctantly agreed to help them. We spent 3 HOURS dying to the 1st boss. I was frustrated beyond believe but they thought it was a fun challenge they wanted to overcome.
    Argonian forever
  • ForsakenSin
    ForsakenSin
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    I posted this in another similar thread

    "I can see both points in BoE and BoP and i can see when you boys/ girls post that people running the trials should be getting BoP ect but here is the problem ( i might sound like BoP is like end of the world but hear me out)

    BoP will just move the gap further from been elite and casual players and those who support BoP well then you can stop been angry when you get a low dps / healer/tank pug in your random cos they will never be same as you.

    Now some might say that is good as it will put normal players to do raids and grind for the gear they want however i can tell you that will not happen and here is why ..

    Allot of player base in ESO have wife's, husband's,kids and other commitments and its hard to find time to play ESO , by the time you finish work come home , have dinner, wife, kids you can get 1hr or 2hr of playing ESO which would not be enough time to organised a trail and finish it and if you do here is what will happen:

    1) Hope that the piece of gear you need will be dropped
    2) Hope the right trait will be dropped
    3) Hope you will be the one getting that drop
    4) Hope somebody in your team is willing to trade/sell you that piece for a reasonable price
    5) Hope that nobody else in your team will not outbid you for that piece

    .. and in the end if you do not get that piece of gear you might go in again and again and again until you give up cos your wasting time and not having fun with your own friends doing things you like.

    Now if things were BoE

    Same scenario you play for 1 or 2 hr you saved money to upgrade your character you go shopping and you buy the items you need to be equal or to come close as other elite players, you spend say 300k / 400k or more and you are happy cos you finely got the gear you wanted and you go and do the things you love to do , in other end the person who was doing trials is happy as he just made money and he can now buy tempers to upgrade , the person who was doing writs and put tempers to sell has money now to buy other things he needs or to save up money to buy other gear ... the circle keeps on getting bigger and more connected.

    My point is, not all players have so much time to play and grind trials just for one piece they need,the gap between people who are able to do trials and those that don't will be wide, and i understand you can tell me join raiding guild ect however don't forget due to the the time difference it can be difficult .. again you can tell me join the guild in your country ... yes you can do that also however again the time trials starts ect its hard to make everybody contented.

    Same thing happend to Destiny.... amazing MMO game except to be able to compete with other players you need to find team of 12 people ( i think it was 12 or 6 ) and finish this trials and in the end hope RNG will drop you a piece of Armour or weapon so that you can increase your level ( AND if you were not the top or close to the top level you will be kicked out of group )... and those who didn't have time to play for 4 to 5 hr to finish it OR they didn't have friends to organised the raids were left behind ...so... so.... far behind they lost interest and quit the game, once when they started quitting so did i as i joined mmo to play with friends and have fun.

    The only thing i can see happening from BoP is a gap increasing from casual player to hardcore players ( players who have more time ) please don't support this, leave it as BoE so casual gamers can still compete with elites and elites can also make money ect its a win win situation."
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • JwhyBee
    JwhyBee
    I think that the current situation we are in is fine. The ESO economy is working. Sure some things may be a little over priced. Having said that the expensive stuff is the rare stuff hence why it is expensive. Farmers can make money to buy the desired gear. Raiders can buy mats and potions. As many people before me have said the circle keeps going around.

    I say this to you ZOS......
    If its not broken don't fix it!
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