Transairion wrote: »Do any of these folks at ZOS even run vet trials? Highly doubtful.
Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.
Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.
Now you know why most people don't like the "1% best PvE/PvPers" and don't care about their problems in the grand scheme of things. The only groups I've ever seen complete Veteran Trials are guilds, with only MINOR bottom-of-the-barrel PUG members added if they can't field enough players.
Calling them extremely easy just because you have them on farm-mode and are bored to tears just makes you look like an elitist. But go on, we'll be extremely eager to support funding your boring snoozefest Veteran Trials... LOL.
Do any of these folks at ZOS even run vet trials? Highly doubtful.
Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.
Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.
Good job. You just destroyed any sympathy I had for end-game trial groups and their issues with BoP.
anitajoneb17_ESO wrote: »Medieval_Miss81 wrote: »We don't expect or want it to be easy, but we would like to have some incentive to continue pouring gold into our efforts. If there is no incentive other than the end financial award and the achievement, the guild members who can run with elite guilds will simply leave to do that instead of sticking it out to help those non-elites.
Not sure I understand. The issue here is potions. If your good members are here to help, they don't have to run min/maxed and don't need to run on expensive pots...
Giles.floydub17_ESO wrote: »The issue is vet trials, trials in general, are becoming a net loss activity. PvP, overworld questing and pretty much everything else is a net gain in gold.
anitajoneb17_ESO wrote: »Giles.floydub17_ESO wrote: »The issue is vet trials, trials in general, are becoming a net loss activity. PvP, overworld questing and pretty much everything else is a net gain in gold.
Dungeons, trials and maelstroem arena have never been a net gain activity, not for gold and not for XP, in fact.
Yet you don't ask that monster masks or maelstroem weapons are made BoE.
(To make this clear : I don't really care either way (I am a raider too, completed vHRC HM). What I'm concerned about is that some non-raid related stuff like motifs is being made raider-exclusive. And what also bugs me is that, when people ask for tradable maelstroem weapons, (some) high-end raiders brutally answer : no effort/no reward.).
As a high end raid leader, I for one am highly against paid clears for trials.Peekachu99 wrote: »Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.
I don't get what all the whingeing and fuss is about. This is one of the easiest changes to adapt to.
Peekachu99 wrote: »Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.
Silver_Strider wrote: »I still don't see a problem with BoP gear.
Maybe it's because I came from FF14, where the larger majority of loot was BoP and once you had whatever gear X raid had for you, there wasn't a point for you doing that content anymore other than helping guildies or such. There wasn't an incentive to rerun the content, unless they added a RNG mount or some crafting material to that content in a subsequent patch, which is no different than the motif pages ZOS added to trials, so again really no incentive.
You still had to use pots, food, etc. as well as repair your gear on that game too, just like ESO but I find making money in ESO a triviality compared to FF14 where the only real way to make money was crafting/gathering. Even after OT drops, there will be people too lazy/casual to bother farming the overworld sets so there might still be a market for those and motifs are still fairly valuable to collectors/crafters.
I can't really understand the frustration.
Peekachu99 wrote: »Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.
If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.
Peekachu99 wrote: »Peekachu99 wrote: »Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.
If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.
Yeah, because, and likewise, emperors in this game come from the most dedicated, skilled players climbing to the top of the skill ladder right? Get a grip, 99% of all emps come from guild-oriented Zerg squads and backdoor deals. I'm not complaining, but the very concept about which you and others are complaining is already rampant in the game.
Peekachu99 wrote: »Peekachu99 wrote: »Sell clears instead of items. Faster turnaround, no waiting on a sale, less overhead. DPS in this game is way overturned anyway and you don't need a full party of 12 531s for trials. Charge more if the clear-babies want items, since it's all tradeable. There's a whole new moneymaking racket staring people in the face and still the rampant posts about "expenses" "time" "endgame costs" and so on continue. Top tier players sell runs in every other MMORPG under the sun. If you're really top-tier, you'd be doing that, too.
If you are top-tier you mostly care for leaderboards and how you get the gold for repairs and pots. Noone in competitive guidls wants to carry someone through trials. that's just frustrating and boring.
Yeah, because, and likewise, emperors in this game come from the most dedicated, skilled players climbing to the top of the skill ladder right? Get a grip, 99% of all emps come from guild-oriented Zerg squads and backdoor deals. I'm not complaining, but the very concept about which you and others are complaining is already rampant in the game.
drops from normalstevepdodson_ESO888 wrote: »unless i missed something through the walls of text, you can make money by selling the new Celestial Motif and mats you get exclusively from doing trial...you can fix the market that way and make you millions
vyndral13preub18_ESO wrote: »Silver_Strider wrote: »I still don't see a problem with BoP gear.
Maybe it's because I came from FF14, where the larger majority of loot was BoP and once you had whatever gear X raid had for you, there wasn't a point for you doing that content anymore other than helping guildies or such. There wasn't an incentive to rerun the content, unless they added a RNG mount or some crafting material to that content in a subsequent patch, which is no different than the motif pages ZOS added to trials, so again really no incentive.
You still had to use pots, food, etc. as well as repair your gear on that game too, just like ESO but I find making money in ESO a triviality compared to FF14 where the only real way to make money was crafting/gathering. Even after OT drops, there will be people too lazy/casual to bother farming the overworld sets so there might still be a market for those and motifs are still fairly valuable to collectors/crafters.
I can't really understand the frustration.
So no incentive to rerun content, isnt a problem? Seems like it would be to me.
My question is this...... If they remove incentives to run VET trials how will people like me ever see that type of content?
I see BOP creating a gap between the 'Hardcore' raider and the Casual or new raider.
Hardcore raiders want runs to go smooth so they don't waste time and burn money.
Casual players will have longer gaps between when they can afford to raid once they've depleted the funds they have saved up. They will also take longer to gear up and potentially have less knowledge and synergy with groups they hope to run with.
New raiders will be drags on a team. They'll need to learn the trial and with inferior gear to that which players have now (blue jewelry), which will cost the team time and money.
Player gaps create divide. They are terrible for the community.
Raiding will be more exclusive then it is now. Casual guilds will not be able to take on the expense, nor retain players who wish to raid more.