Oh, I have no problem with a healthy debate, and I doubt Zos does either. I was more referring to the baiting / flaming that went on earlier that got pretty personal and required a forum mod's intervention. Not sure how much a thread with that stigma hanging over it is paid any mind by Zos anymorepotirondb16_ESO wrote: »It's true that people are arguing because this new update also help a lot of player which now have acces to new interesting set way easier then they had. The fact that we ask reconsideration of the new politics is de facto affecting a huge part of the community.
silvereyes wrote: »Oh, I have no problem with a healthy debate, and I doubt Zos does either. I was more referring to the baiting / flaming that went on earlier that got pretty personal and required a forum mod's intervention. Not sure how much a thread with that stigma hanging over it is paid any mind by Zos anymorepotirondb16_ESO wrote: »It's true that people are arguing because this new update also help a lot of player which now have acces to new interesting set way easier then they had. The fact that we ask reconsideration of the new politics is de facto affecting a huge part of the community.
People who do trials and only trials can no longer financially sustain their potion requirements and leave the game. I can no longer sell my potion mats, or the price slumps.
anitajoneb17_ESO wrote: »Same could apply here. You could recruit players who don't actually comply with the guild's requirements in terms of DPS/skills/whatever, but who are ready to farm and provide pots for the entire team. In exchange, you would carry them in vet trials for achievements. (No shame in that, farming IS hard work).
anitajoneb17_ESO wrote: »Same could apply here. You could recruit players who don't actually comply with the guild's requirements in terms of DPS/skills/whatever, but who are ready to farm and provide pots for the entire team. In exchange, you would carry them in vet trials for achievements. (No shame in that, farming IS hard work).
I don't want to be the guys who has to farm mats for ~3k potions per raidday. Besides this, i don't think carrying is an option. When should we do this? We probably can't carry more than one every raid, so this will take a lot of time to "pay" all farmers. When are we supposed to make progress?
@anitajoneb17_ESOanitajoneb17_ESO wrote: »Question to competitive raiding guilds :
Why don't you recruit farmers ?
Armies don't have only soldiers. They also have cooks, logisticians and administrative staff. They all share the same objective and therefore are fully part of the team and pursue the same goal (whatever the army is fighting for) as everyone else.
Same could apply here. You could recruit players who don't actually comply with the guild's requirements in terms of DPS/skills/whatever, but who are ready to farm and provide pots for the entire team. In exchange, you would carry them in vet trials for achievements. (No shame in that, farming IS hard work).
Only problem I could see here is that I'm not sure vMoL canbe completed with one weaker member. But the three other trials sure can.
Pot problem solved.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »Same could apply here. You could recruit players who don't actually comply with the guild's requirements in terms of DPS/skills/whatever, but who are ready to farm and provide pots for the entire team. In exchange, you would carry them in vet trials for achievements. (No shame in that, farming IS hard work).
I don't want to be the guys who has to farm mats for ~3k potions per raidday. Besides this, i don't think carrying is an option. When should we do this? We probably can't carry more than one every raid, so this will take a lot of time to "pay" all farmers. When are we supposed to make progress?
Maybe you don't want to be that guy - fine, you don't have to. But if an endgame raiding guild made me such an offer, I would seriously consider being that girl. No need to recruit thousands of farmers, I guess 2 per 12-man team is enough. How often you'd "carry" them would have to be negotiated, but it sure doesn't have to be every week, let alone every time. You'd still have plenty of time and full-power-runs to progress.
I doubt farmers would be interested in being carried often - if they were, they would be raiders and not farmers, and would not need to be carried in the first place. Having the achievements and being able to show the name of a reknown high level guild should be enough of an incentive.
And why would you keep on farming, when you have your achievements? You can get those achievements in maybe 2...3 raiddays, what do you do afterwards? leave the guild? We can't do anything against this...we can't take away your achievements or anything, we only loose time without getting anything in this case.
Note that i don't specifically mean you, so don't take it personally
This is not specifically about the price of potions, I left that in there for a a specific reason. The issue is ZOS are ignoring the costs of running trials. Running content should yield you a way to make profits to keep running the content. That is the issue, it's not about recruiting farmers or anything like that, that's silly. It's simply something being taken out for the raiding community, and nothing being placed there to cover the costs. @ZOS_RichLambert has already let me know that ZOS are not ignoring the costs of trials, I am curious to see what they have in store. I do not want BoE gear to be returned, I like there idea on what they have, but I want a substitute, all of us do.
I am strictly talking about covering costs, BoE gear helped a lot to cover costs while also giving a profit, I can agree it was too much of a profit, personally I barely make a profit at all I do raid leading, there really is not much profits to be had in that most of my loot gets shared to other people, so I really am not talk about my perspectives, you can look in the OP to see my gold and right now I am down to a total of 9k gold.anitajoneb17_ESO wrote: »Covering costs is one thing, making profit beyond that is another thing.
What costs are involved with raiding besides potions ? Repair ? That's very low if you master the trial already. How much does repairing cost ? Some 50g/death ? That's insignificant, and you can also use the repair kits that you get for free when doing crafting writs. And I doubt you guys die a lot in a trial you've already beaten several times.
I suspect your argument of "running costs" is hiding your frustration of not being able to make big profits anymore. I can understand that, it's true that something is being taken away from you. But just because you had something doesn't mean you're entitled to have that thing forever. MMOs are a permanently evolving thing. Sorcs used to have a 20s shield, it's gone, Templars used to have an instant heal healing 3 allies, it's gone, etc. Adapt, I guess ?
We are adapting constantly regarding skills, playstyle gear and so on...anitajoneb17_ESO wrote: »Covering costs is one thing, making profit beyond that is another thing.
What costs are involved with raiding besides potions ? Repair ? That's very low if you master the trial already. How much does repairing cost ? Some 50g/death ? That's insignificant, and you can also use the repair kits that you get for free when doing crafting writs. And I doubt you guys die a lot in a trial you've already beaten several times.
I suspect your argument of "running costs" is hiding your frustration of not being able to make big profits anymore. I can understand that, it's true that something is being taken away from you. But just because you had something doesn't mean you're entitled to have that thing forever. MMOs are a permanently evolving thing. Sorcs used to have a 20s shield, it's gone, Templars used to have an instant heal healing 3 allies, it's gone, etc. Adapt, I guess ?
This isn't something you can just respec, re-roll, or buy a race change for. It's a fundamental change to the rewards calculus of running high-end PvE content, moving it from the self-sustaining to constantly-gold-starved category.anitajoneb17_ESO wrote: »Sorcs used to have a 20s shield, it's gone, Templars used to have an instant heal healing 3 allies, it's gone, etc. Adapt, I guess ?
anitajoneb17_ESO wrote: »People who do trials and only trials can no longer financially sustain their potion requirements and leave the game. I can no longer sell my potion mats, or the price slumps.
Not sure about that. End game top raiders are so few. Right behind them, there are thousands of players who run trials for fun and challenge (not loot or profit) and they all use pots. In fact everybody uses pots these days, in trials AND in dungeons, and it's going to be even more with all dungeons being available in a vet version. I don't think this BoP issue will kill the market.
(That being said, I have no firm opinion on the BoP issue, I see pros and cons in both options).
vyndral13preub18_ESO wrote: »While this isnt an endgame issue dungeons will see the same problem, since all their drops are BoP as well. For awhile the dungeons will be flooded with people looking for their equipment. But then, they will be mostly quiet.
There is a separate thread with the suggestion to provide legendary dungeon jewelry drops for a flawless vet hard-mode run of all bosses in the dungeon. I'm curious what people think of that idea. Is that a sufficient skill-gate for legendary jewel drops?anitajoneb17_ESO wrote: »vyndral13preub18_ESO wrote: »While this isnt an endgame issue dungeons will see the same problem, since all their drops are BoP as well. For awhile the dungeons will be flooded with people looking for their equipment. But then, they will be mostly quiet.
....
The only place where BoE would not have such an adverse effect is vet trials, because that content is truly skill-gated.
silvereyes wrote: »There is a separate thread with the suggestion to provide legendary dungeon jewelry drops for a flawless vet hard-mode run of all bosses in the dungeon. I'm curious what people think of that idea. Is that a sufficient skill-gate for legendary jewel drops?anitajoneb17_ESO wrote: »vyndral13preub18_ESO wrote: »While this isnt an endgame issue dungeons will see the same problem, since all their drops are BoP as well. For awhile the dungeons will be flooded with people looking for their equipment. But then, they will be mostly quiet.
....
The only place where BoE would not have such an adverse effect is vet trials, because that content is truly skill-gated.
Do any of these folks at ZOS even run vet trials? Highly doubtful.
Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.
Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.
Do any of these folks at ZOS even run vet trials? Highly doubtful.
Great post though. Sadly, I highly doubt anyone in a position of authority is willing to consider it.
Vet trials are supposed to be the highest tier of content offered (with the best rewards). Even though most of them are extremely easy to complete, the majority of the player base is too stupid to be able to navigate through most Vet Dungeons.
I am strictly talking about covering costs, BoE gear helped a lot to cover costs while also giving a profit, I can agree it was too much of a profit, personally I barely make a profit at all I do raid leading, there really is not much profits to be had in that most of my loot gets shared to other people, so I really am not talk about my perspectives, you can look in the OP to see my gold and right now I am down to a total of 9k gold.anitajoneb17_ESO wrote: »Covering costs is one thing, making profit beyond that is another thing.
What costs are involved with raiding besides potions ? Repair ? That's very low if you master the trial already. How much does repairing cost ? Some 50g/death ? That's insignificant, and you can also use the repair kits that you get for free when doing crafting writs. And I doubt you guys die a lot in a trial you've already beaten several times.
I suspect your argument of "running costs" is hiding your frustration of not being able to make big profits anymore. I can understand that, it's true that something is being taken away from you. But just because you had something doesn't mean you're entitled to have that thing forever. MMOs are a permanently evolving thing. Sorcs used to have a 20s shield, it's gone, Templars used to have an instant heal healing 3 allies, it's gone, etc. Adapt, I guess ?
The cost of running trials is the single most expensive thing in this game, it is the most demanding, and ZOS have already said they are sympathizing with us because it is true, coming in here acting like you are is very ignorant. Running a trial from the end game perspective which means to be competent and running competitively in blatant terms.
Potions, repairs (you dont have to die for gear to break), upgrade mats, gear, soul gems, crafting, theorycrafting,
Outsourcing things like repair kits drop from crafting writs is not solving a problem, because like I said trials should cover the costs of running them, every single patch we are expected to pull money out of thin air and upgrade new gear and farm for new gear, that is fine and all because up until this recent PTS we have had a way to do so, now with the removal of BoE which would be our income source what else do we have to be able to raid?
I am expecting ZOS to increase our end reward significantly to the point where it gives us a way of covering costs but not by making us overly rich.
Here is a news flash, raiding does not make you the richest person in ESO lol
anitajoneb17_ESO wrote: »Question to competitive raiding guilds :
Why don't you recruit farmers ?
GreatWhite000 wrote: »anitajoneb17_ESO wrote: »Question to competitive raiding guilds :
Why don't you recruit farmers ?
Because that would take an insane amount of micro-managing when we could instead just sell our trial loot for potions instead. And even if this was done, both parties would still be broke because there's absolutely NO money to be made with the new system.
anitajoneb17_ESO wrote: »GreatWhite000 wrote: »anitajoneb17_ESO wrote: »Question to competitive raiding guilds :
Why don't you recruit farmers ?
Because that would take an insane amount of micro-managing when we could instead just sell our trial loot for potions instead. And even if this was done, both parties would still be broke because there's absolutely NO money to be made with the new system.
... which brings us back to the question : is it about covering costs, or is it about making gold beyond that ?
But on the other hand: Why would it be such a bad thing to make money with trials?
Medieval_Miss81 wrote: »We don't expect or want it to be easy, but we would like to have some incentive to continue pouring gold into our efforts. If there is no incentive other than the end financial award and the achievement, the guild members who can run with elite guilds will simply leave to do that instead of sticking it out to help those non-elites.
Do you just skip what I am posting? The issue isn't potions the issue is there is nothing to cover the costs, the costs is a broad term stop associating it with potions, I used that as an example, you are just extending the argument to be more beneficial to act against raiders for some odd reason, fair enough I guess, but like I said I've already been told ZOS are looking into this issue and will adjust certain thingsanitajoneb17_ESO wrote: »Medieval_Miss81 wrote: »We don't expect or want it to be easy, but we would like to have some incentive to continue pouring gold into our efforts. If there is no incentive other than the end financial award and the achievement, the guild members who can run with elite guilds will simply leave to do that instead of sticking it out to help those non-elites.
Not sure I understand. The issue here is potions. If your good members are here to help, they don't have to run min/maxed and don't need to run on expensive pots...