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Vampire's Bane major prophecy buff not working properly

Vampire's Bane, upon activating, gives major prophecy granting critical strikes for the duration of the dot. if I switch back to my main bar which have inner light (major prophecy aswell) and then go back to my bar without inner light before Vampire's Bane dot is over, I wont have major prophecy anymore.

In other words, Major prophecy from Vampire's Bane proc gets overlapped by Inner Light and disappears once I get back to my bar without Inner Light.
Edited by frozywozy on August 30, 2016 8:14AM
Frozn - Stamdk - AR50
Frosted - Magplar - AR50
Frodn - Magden - AR50
Warmed - Magblade - AR50
Mmfrozy - Magsorc - AR30
Necrozn - Magcro - AR14
In the end.. EP WINS!!!
  • Change emperorship to value faction score points and not alliance points - see this and this
  • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
  • Change Retreating Maneuvers to apply only to 12 players and give it the Streak treatment
  • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
  • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
  • Increase Forward Momentum snare immunity duration to 8 seconds
  • Assign specific group sizes to specific campaigns (24-16-8)
  • Make forward camps impossible to place near objectives
  • Add an escape move to templars other than mist form
  • Fix crashes when approaching a keep under attack
  • Make snares only available from ground effects
  • Change emperorship to last minimum 24hours
  • Fix body sliding after cc breaking too quickly
  • Fix the speed drop while jumping - see video
  • Bring back dynamic ulti regeneration
  • Fix speed bug (abilities locked)
  • Lower population cap by 20%
  • Add Snare Immunity potions
  • Wtb dynamic population
  • Fix long loading screens
  • Bring ResSickness
  • Fix gap closer bug
  • Fix health desync
  • Fix combat bug
  • Fix server lag
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