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Vampire's Bane major prophecy buff not working properly

frozywozy
frozywozy
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Vampire's Bane, upon activating, gives major prophecy granting critical strikes for the duration of the dot. if I switch back to my main bar which have inner light (major prophecy aswell) and then go back to my bar without inner light before Vampire's Bane dot is over, I wont have major prophecy anymore.

In other words, Major prophecy from Vampire's Bane proc gets overlapped by Inner Light and disappears once I get back to my bar without Inner Light.
Edited by frozywozy on August 30, 2016 8:14AM
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“Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
  • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
  • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
  • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
  • Change emperorship to value faction score points and not alliance points - see this and this
  • Fix long loading screens (mostly caused by players joining group out of rendering range)
  • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
  • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
  • Release bigger battlegrounds with 8 to 16 players per team and only two teams
  • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
  • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
  • Add a function to ignore the Claiming system of useless rewards
  • Improve the Mailing System / Rewards of the Worthy stacking
  • Assign specific group sizes to specific campaigns (24-16-8)
  • Make forward camps impossible to place near objectives
  • Make snares only available from ground effects abilities
  • Change emperorship to last minimum 24hours
  • Fix body sliding after cc breaking too quickly
  • Remove Block Casting through Battle Spirit
  • Fix the speed drop while jumping - see video
  • Fix loading screens when keeps upgrade
  • Fix Rams going crazy (spinning around)
  • Bring back dynamic ulti regeneration
  • Fix speed bug (abilities locked)
  • Introduce dynamic population
  • Lower population cap by 20%
  • Add Snare Immunity potions
  • Bring resurrection sickness
  • Fix character desync
  • Fix cc breaking bug
  • Fix gap closer bug
  • Fix health desync
  • Fix combat bug
  • Fix streak bug
  • Fix server lag
  • KenaPKK
    KenaPKK
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    Oh good catch.

    But why run Inner Light at all if you're running Vamp Bane? (PvP I assume since it's in our forum.)
    Kena
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  • frozywozy
    frozywozy
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    KenaPKK wrote: »
    Oh good catch.

    But why run Inner Light at all if you're running Vamp Bane? (PvP I assume since it's in our forum.)

    because I don't have undaunted yet and I need the max magicka. also to reveal nbs.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • The_Saint
    The_Saint
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    frozywozy wrote: »
    Vampire's Bane, upon activating, gives major prophecy granting critical strikes for the duration of the dot. if I switch back to my main bar which have inner light (major prophecy aswell) and then go back to my bar without inner light before Vampire's Bane dot is over, I wont have major prophecy anymore.

    In other words, Major prophecy from Vampire's Bane proc gets overlapped by Inner Light and disappears once I get back to my bar without Inner Light.

    Its not just vampires bane. Also when you have inner light on one bar, drink a pot with major prohecy and switch to other bar without inner light. No major prophecy...

    Same with stamina builds which has flames of oblivion/expert hunter etc on just one bar and drink weapon power pots with major savagery...

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  • donJay
    donJay
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    Wow, if this is fixed. My front bar will be EVEN STRONGER. ggwp
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  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    KenaPKK wrote: »
    Oh good catch.

    But why run Inner Light at all if you're running Vamp Bane? (PvP I assume since it's in our forum.)

    because I don't have undaunted yet and I need the max magicka. also to reveal nbs.

    But Radiant doe.

    Although it would have the same bug, I would assume.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC original dueling and general PvP community guild
    Now the hub of competitive dueling and the joined PvP communities of NA and EU/PC


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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