Carbonised wrote: »And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you?
Carbonised wrote: »Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.
Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.
Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.
And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
Toc de Malsvi wrote: »Carbonised wrote: »Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.
Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.
Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.
And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
People are QQ'ing? This entire thread of responses are in response to your QQ about not being able to make enough money off of things you wasted time farming in this game. Your entire argument about the health of the in game economy is BS, the root of this is you have more than you want and this bothers you because you cant make nth percentile off of your meta farming gold game.
No one cares if you want to sell things for gold, what they don't want is arbitrarily increasing scarcity in order for certain individuals to profit off of farming certain things. This essentially happens within real economic systems where lobbyists push to get federal restrictions and control in order to force people to pay for services they don't really want in order to profit from it.
This is like me claiming that there are too many white weapons and regular materials dropping and its ruining the market for selling random white weapons and gear for gold on the guild traders. Its just not healthy, we need to arbitrarily reduce the drop rate of materials and items so that I can sell my trash goods on the vendors for more.
While I'm not sure I agree with the OP given what seems like a questionable demand for poisons (and the possibility the demand would completely go away were the difficulty/cost of obtaining poisons to increase), I completely understand the general concept the OP is referring to. Basically, it is about using each game mechanism to create multiple and different areas of gameplay. For example, the potion mats supports gameplay in farming, trading, crafting, and combat (using the potions). The poison mats, pretty much just crafting and combat, since they are so common that farming and trading are for the most part pointless. As game mechanisms, are potions or poisons "better"? I'd say that potions are a clear win because of the greater options for gameplay that they provide. So ignoring the real possibility that raising the mat prices may just kill poisons altogether, yes, decreasing the poison mat drop rate so that they were more like the potion mat drop rate would make gameplay "better". But eliminating all gameplay of poisons by making them a non-choice is obviously "worse".
Theretically to raise the prices on poisons/poison mats (which doesn't seem possible now), first the people should stop telling that poisons are worthless crap in comparison to glyphs with their burst damage and superiority over poisons.
Even if that's true, it spoils the fun from using poisons and spoils the market too. Probably ZOS intervention into nature of poison's damage could turn the tide a bit.
Carbonised wrote: »Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.
Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.
Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.
And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
Carbonised wrote: »
I like having a healthy market and economy.
Carbonised wrote: »Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.
Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.
Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.
And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
Ah, and there it is. You claim to not care about gold and only about the economy. But we know it was because you just want to make more gold off of the alchemy market. Why not QQ about hard it is to make gold off of provisioning? When poisons first came out, there was novelty, the stuff was new, nobody had existing stockpiles, and of course things were going to be expensive. You got a taste of that, and now that the market has normalized, you want those launch-day prices, not for the so-called good of the economy, but, no, for your own personal gain. So why does it surprise you when people respond to your own personal selfish QQ with their selfish QQ? You are a mat farmer and want more gold. Most people aren't and would prefer not to be beholden to you.
Oh, and as for endgame gear being so expensive, that's the result of the new-and-shiny price effect. On the day the revamped Sanctum launched, I could sell a purple Skirmisher ring for 100K, and when people started to clear vSO HM, golden rings sold for 300K or more. And then within a few days, it was 200K. And then lower. And now, golden rings sell for 40K or less and purple ones are worth less than 20K. The profitability of vSO has dropped so much that if you don't get a good drop at the end, you're likely in the deficit after such a run after figuring in the value of consumables. And there's a lot of endgame PvE content where we burn through consumables and have no economic gain to show for it. vMA, in particular, since nothing from there is tradeable and where the RNG forces people to run it hundreds of times.
Again, you got comfortable with the new-and-shiny prices for poison mats, and now that phase is over and the market has come to an equilibrium, you want those glory days back. Well, I'd love to also get the glory days when a vSO run would net me over 100K gold, but those are long gone too. C'est la vie. Deal with it.
Carbonised wrote: »And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.
So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.
By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.
Toc de Malsvi wrote: »Carbonised wrote: »And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.
So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.
By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.
And were back to the issue at hand, you farmed mats and they aren't worth what you think they, are. Oh I've read above, you "didn't" farm them, they just popped into your bags out of thin air. Perhaps you bought out guild stores of them cheap thinking to turn a profit and are now frustrated cause they wont sell. Fact is you don't get any of the poison mats without stopping to pick it up, just because you feel it is necessary to grab every insect and butterfly doesn't mean the rest of us want to.
This entire thread boils down: You have a ton of something that isn't worth much and you want it to be worth more. So you want ZOS to introduce scarcity so you can turn a profit.
Carbonised wrote: »Carbonised wrote: »Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.
Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.
Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.
And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
Ah, and there it is. You claim to not care about gold and only about the economy. But we know it was because you just want to make more gold off of the alchemy market. Why not QQ about hard it is to make gold off of provisioning? When poisons first came out, there was novelty, the stuff was new, nobody had existing stockpiles, and of course things were going to be expensive. You got a taste of that, and now that the market has normalized, you want those launch-day prices, not for the so-called good of the economy, but, no, for your own personal gain. So why does it surprise you when people respond to your own personal selfish QQ with their selfish QQ? You are a mat farmer and want more gold. Most people aren't and would prefer not to be beholden to you.
Oh, and as for endgame gear being so expensive, that's the result of the new-and-shiny price effect. On the day the revamped Sanctum launched, I could sell a purple Skirmisher ring for 100K, and when people started to clear vSO HM, golden rings sold for 300K or more. And then within a few days, it was 200K. And then lower. And now, golden rings sell for 40K or less and purple ones are worth less than 20K. The profitability of vSO has dropped so much that if you don't get a good drop at the end, you're likely in the deficit after such a run after figuring in the value of consumables. And there's a lot of endgame PvE content where we burn through consumables and have no economic gain to show for it. vMA, in particular, since nothing from there is tradeable and where the RNG forces people to run it hundreds of times.
Again, you got comfortable with the new-and-shiny prices for poison mats, and now that phase is over and the market has come to an equilibrium, you want those glory days back. Well, I'd love to also get the glory days when a vSO run would net me over 100K gold, but those are long gone too. C'est la vie. Deal with it.
And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.
So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.
By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.
failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
Carbonised wrote: »
Bla bla bla bla. Think what you will, it makes no difference to me, really.
And yes, poison materials do in fact 'pop into my bag' without me having to lift a finger for it. Do you even know how the game works, mac?
And like I said, I have plenty of gold as it is, there is really no reason for me to buy stuff and sell it on. I sell whatever surpluses I have, and that is plenty of income for me.
failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
Toc de Malsvi wrote: »Carbonised wrote: »
Bla bla bla bla. Think what you will, it makes no difference to me, really.
And yes, poison materials do in fact 'pop into my bag' without me having to lift a finger for it. Do you even know how the game works, mac?
And like I said, I have plenty of gold as it is, there is really no reason for me to buy stuff and sell it on. I sell whatever surpluses I have, and that is plenty of income for me.
No it is you who do not understand the game.
Nothing goes into your bag without being picked up, either through killing, accessing a node, chest, mail, or turning in a quest. If you do not click/press a button and pick it up, you do not get it.
Picking up excess trash alchemy mats is the same as picking up excess trash white items, it is an effect of auto loot, if you would like to not have 2k Alcahest, then turn off auto loot and stop picking it up.
Lobbying for scarcity to increase your own profits because of your own playstyle that nets you excess is not in any way justified under "better economy". Not everyone wants a second job within a fantasy world in order to support the play in the fantasy world that they already have to support with a real job.
failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
Yes, Alkahest does drop a bit too much. I acknowledged this on the first page. But even if it does, why does it matter? Why not also complain about the drop rates of provisioning ingredients, basic style mats, and Ta? And as you point out, the biggest problem is that few people use poisons--they're not competitive. And if poisons are unattractive to begin with, what makes you think that making them harder to acquire is a good idea?