Carbonised wrote: »failkiwib16_ESO wrote: »Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.
They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
Apparently no one sees this as inconvenient, because hey, everyone loves free stuff and stagnant and uninteresting economies.
I killed a troll today, 8 Alkahest in 1 drop. Multiplied with all the alkahest-carrying mobs my characters kill, multiply that with all the accounts on an ESO server.
I'm glad that I'm not the only one finding this extremely rediculous, despite the snide and derogatory comments in this thread.
Carbonised wrote: »First, imo its the lack of demand more than supply. If poisons were the game breaking monsters of all the pre-release panic, even patched down, you would still make plenty. I keep one stack of cloudy drop poisons per char for missions which say use poison.
Second, i just reject thst availability should be drivem by the desires of dome to use scarcity to make more gold off others. Scarcity for unusual or rate items of specific potent capabilities makes sense, like say kuta.
Scarcity for core components like water to make potions or fat to make poisons or orher commonplace elements is absurd, especially when the argument boils down to you wsnting yo take more gold from others.
Yeah, no, this is not about 'me wanting to take more gold from others', so don't even start there.
As it is, I already make plenty of gold selling potions and ruby mats.
This is essentially about creating a healthy market for MMO crafting ingredients. If you cannot see how that is a good thing for an MMO, then I don't really want to spend time explaining it to you.
And your arguement shows that you don't know a thing about how the market works in this game. Lorkhan's Tears and most of the alchemy flowers already sit at prices around 100-300 gold per item, so you may think it is absurd to have prices for 'core components', but that is how this game works, just like the real world. Have you even checked the prices on Ruby mats lately?
Disagree as much as you like, it is the poison ingredients that are the anomaly in this game's economy, not the other way around.