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Poison ingredients way, way too abundant

  • kargen27
    kargen27
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    Carbonised wrote: »
    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    Apparently no one sees this as inconvenient, because hey, everyone loves free stuff and stagnant and uninteresting economies.

    I killed a troll today, 8 Alkahest in 1 drop. Multiplied with all the alkahest-carrying mobs my characters kill, multiply that with all the accounts on an ESO server.

    I'm glad that I'm not the only one finding this extremely rediculous, despite the snide and derogatory comments in this thread.

    How is it an inconvenience to have more of some resource you want/need when it costs you nothing to store it? While it might keep the cost low it in no way is wrecking the economy of the game nor is it changing game play in any way. You are still posting as if the entire economy hinges on poison ingredients.
    and then the parrot said, "must be the water mines green too."
  • STEVIL
    STEVIL
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    @Carbonised
    Also, this is less of a "complaint" and more of a "suggestion" for improvement. Though I can see how it can be hard to tell the two apart, for some people.

    yeah, i for one often see "This is dull and boring..." and say to myself "self, that looks like a complaint" as a matter of course.

    So, i must be one of those people.

    its from your first post in the thread BTW...

    @Carbonised
    This post was about poisons, thus the issue of Ta and other ingredients is irrelevant.

    yes yes yes this should be limited to discussions about poison ingredients or well alchemy ones rather because as the OP saidn on the subject of other crafts and markets in the OP

    "The same could also be said for Ruby Ash. " with a paragraph to following discussing how the same thing applies to the ash market.

    That was... hey it was you.

    Making it clear to keep this about poisons.

    Basic law of supply and demand is economics 101 but every school worth going to teackes more classes than that.

    Somewhere, maybe econ 102 they will introduce the not-quite-so-basic-addendum: if they dont want your product now, making it harder to get wont make them want it more unless you can turn it into a chiq sort of style thing"

    if you want to make more for your purse off troll fat you need to raise the "value" of troll fat, not its price.

    Make Poisons Great For Once and you will see the gold rolling in for you and the others.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • LadyLethalla
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    I wish they'd nerf the drop rate... I have been trying to farm Coldharbour for worms for bait, and I end up with 30 worms if I'm lucky to about 250 fleshfly larvae, which I will never use. So at the same time I wish they'd increase the drop rate for worms. And to a lesser extent, crawlers.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • failkiwib16_ESO
    failkiwib16_ESO
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    Introducing poisons and making poison solvents so easily farmed, have crashed and burned the potion market - and here is why:
    People used to farm low level solvents to level up alchemy and use or sell low level potions - now because there are so many poison solvents, people use those materials to level up alchemy, and don't farm the regular potion solvents anymore - which makes every damn non-cp150 solvent hard to get.

    It has resulted in filthered water etc. all be non existant in guildstores, so if anyone wants to make low level potions they have to play Wayshrine Simulator Online, and port between towns to find appropriate amount of the potion solvents they want/ need.

    Keep in mind that new players do not have access to all maps, and unless they are in a guild or aware that they can teleport to their group-list, friends-list, guild-list then they will struggle finding what they want.
  • idk
    idk
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    Carbonised wrote: »
    STEVIL wrote: »
    First, imo its the lack of demand more than supply. If poisons were the game breaking monsters of all the pre-release panic, even patched down, you would still make plenty. I keep one stack of cloudy drop poisons per char for missions which say use poison.

    Second, i just reject thst availability should be drivem by the desires of dome to use scarcity to make more gold off others. Scarcity for unusual or rate items of specific potent capabilities makes sense, like say kuta.

    Scarcity for core components like water to make potions or fat to make poisons or orher commonplace elements is absurd, especially when the argument boils down to you wsnting yo take more gold from others.

    Yeah, no, this is not about 'me wanting to take more gold from others', so don't even start there.

    As it is, I already make plenty of gold selling potions and ruby mats.

    This is essentially about creating a healthy market for MMO crafting ingredients. If you cannot see how that is a good thing for an MMO, then I don't really want to spend time explaining it to you.

    And your arguement shows that you don't know a thing about how the market works in this game. Lorkhan's Tears and most of the alchemy flowers already sit at prices around 100-300 gold per item, so you may think it is absurd to have prices for 'core components', but that is how this game works, just like the real world. Have you even checked the prices on Ruby mats lately?

    Disagree as much as you like, it is the poison ingredients that are the anomaly in this game's economy, not the other way around.

    Yea, no. @Carbonised is correct. Very few poisons truly useful for PvE and probably only the more avid PvE played will use poisons. Limited marked. Limited demand.
  • nvyr
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    I like having an abundant amount of items for a change lets not scream nerf AGAIN.
  • CombatPrayer
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    Poisons are game trash. I get them as loot in dungeons and sell them straight out to the merchant. I use the poison solvents to level up alchemy rather than waste the waters. So if they want to give them to me, I'll happily take them. Then when all my toons are leveled, I'll sell them off to some other players who want to level up alchemy without wasting useful ingredients.

    Otherwise, poisons are a waste unless you are pvp it seems.
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