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Poison ingredients way, way too abundant

  • Mojmir
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    you realize what your asking for and it never turns out well?







































    Nerfage
  • maboleth
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    I don't like hunting down the solvents. I don't mind having a good supply of solvents if that's the case. Poisons are made in such a way that you have to make MANY to have it available 100% of time on your weapons, so they go quite fast.
  • Carbonised
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    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.
    Edited by Carbonised on August 7, 2016 1:14PM
  • anitajoneb17_ESO
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    Carbonised wrote: »
    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you?

    Noone complains that stuff that takes time, effort or skill to gather costs gold. But requesting that stuff that doesn't require time, effort or skill to gather should actually take time, effort or skill to gather so that people can make more gold out of them : that IS very questionable.



  • Toc de Malsvi
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    Carbonised wrote: »
    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.

    People are QQ'ing? This entire thread of responses are in response to your QQ about not being able to make enough money off of things you wasted time farming in this game. Your entire argument about the health of the in game economy is BS, the root of this is you have more than you want and this bothers you because you cant make nth percentile off of your meta farming gold game.

    No one cares if you want to sell things for gold, what they don't want is arbitrarily increasing scarcity in order for certain individuals to profit off of farming certain things. This essentially happens within real economic systems where lobbyists push to get federal restrictions and control in order to force people to pay for services they don't really want in order to profit from it.

    This is like me claiming that there are too many white weapons and regular materials dropping and its ruining the market for selling random white weapons and gear for gold on the guild traders. Its just not healthy, we need to arbitrarily reduce the drop rate of materials and items so that I can sell my trash goods on the vendors for more.
    Legendary Archer of Valenwood
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    Templar's are evil..
  • Carbonised
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    Carbonised wrote: »
    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.

    People are QQ'ing? This entire thread of responses are in response to your QQ about not being able to make enough money off of things you wasted time farming in this game. Your entire argument about the health of the in game economy is BS, the root of this is you have more than you want and this bothers you because you cant make nth percentile off of your meta farming gold game.

    No one cares if you want to sell things for gold, what they don't want is arbitrarily increasing scarcity in order for certain individuals to profit off of farming certain things. This essentially happens within real economic systems where lobbyists push to get federal restrictions and control in order to force people to pay for services they don't really want in order to profit from it.

    This is like me claiming that there are too many white weapons and regular materials dropping and its ruining the market for selling random white weapons and gear for gold on the guild traders. Its just not healthy, we need to arbitrarily reduce the drop rate of materials and items so that I can sell my trash goods on the vendors for more.

    Yes, people are indeed QQing, just see the amount of posts complaining that stuff costs gold in this thread.

    And no, this is not about me making money. Frankly, I make enough money selling ruby mats and tempers, as well as potions. I could swim in gold if I wanted to, so no, I don't really care about the gold, believe it or not.

    And no, I have not farmed any poison materials, had you even bothered reading what I wrote instead of deliberately misinterpreting me, you would see that. Why bother farming something that is obviously not profitable, so no, this is no QQ from me, I have lost neither time nor effort faming any poison materials, so there you go.

    And your vicious and rude tone you can kep to yourself, thank you.
  • smacx250
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    While I'm not sure I agree with the OP given what seems like a questionable demand for poisons (and the possibility the demand would completely go away were the difficulty/cost of obtaining poisons to increase), I completely understand the general concept the OP is referring to. Basically, it is about using each game mechanism to create multiple and different areas of gameplay. For example, the potion mats supports gameplay in farming, trading, crafting, and combat (using the potions). The poison mats, pretty much just crafting and combat, since they are so common that farming and trading are for the most part pointless. As game mechanisms, are potions or poisons "better"? I'd say that potions are a clear win because of the greater options for gameplay that they provide. So ignoring the real possibility that raising the mat prices may just kill poisons altogether, yes, decreasing the poison mat drop rate so that they were more like the potion mat drop rate would make gameplay "better". But eliminating all gameplay of poisons by making them a non-choice is obviously "worse".
    Edited by smacx250 on August 7, 2016 2:20PM
  • Jade1986
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    I dont have every torchbug drop ingredients. its 50 - 50 best.
  • Carbonised
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    smacx250 wrote: »
    While I'm not sure I agree with the OP given what seems like a questionable demand for poisons (and the possibility the demand would completely go away were the difficulty/cost of obtaining poisons to increase), I completely understand the general concept the OP is referring to. Basically, it is about using each game mechanism to create multiple and different areas of gameplay. For example, the potion mats supports gameplay in farming, trading, crafting, and combat (using the potions). The poison mats, pretty much just crafting and combat, since they are so common that farming and trading are for the most part pointless. As game mechanisms, are potions or poisons "better"? I'd say that potions are a clear win because of the greater options for gameplay that they provide. So ignoring the real possibility that raising the mat prices may just kill poisons altogether, yes, decreasing the poison mat drop rate so that they were more like the potion mat drop rate would make gameplay "better". But eliminating all gameplay of poisons by making them a non-choice is obviously "worse".

    (insert 'thank you' gif here)

    Yes, this was exactly the point I was trying to convey here. In the end it's not about gold or profit, it's more about enhancing the gameplay and dynamics of the crafting area of this MMO, and not having it become stale and uninteresting.

    Funnily not a lot of people seem to get that.
  • Lysette
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    Also, the game does not have just level 50 players who do end game content - you have to think as well about those, who are not yet level 50 and are playing the game for the first time. I read a lot here about just the top level player perspective, as if there would just be those - but I guess the majority is not level 50 yet - a huge amount of new players flood into the game. You might not see that, because you are not in starter zones often - they start on the tutorial islands now, not like before in Glenumbra, Auridon or Vulkhel Guard, so if you do not go there, you will most likely not see how many those are.
  • Gargath
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    Theretically to raise the prices on poisons/poison mats (which doesn't seem possible now), first the people should stop telling that poisons are worthless crap in comparison to glyphs with their burst damage and superiority over poisons ;).
    Even if that's true, it spoils the fun from using poisons and spoils the market too. Probably ZOS intervention into nature of poison's damage could turn the tide a bit.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Lysette
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    Gargath wrote: »
    Theretically to raise the prices on poisons/poison mats (which doesn't seem possible now), first the people should stop telling that poisons are worthless crap in comparison to glyphs with their burst damage and superiority over poisons ;).
    Even if that's true, it spoils the fun from using poisons and spoils the market too. Probably ZOS intervention into nature of poison's damage could turn the tide a bit.

    That and if the poisons would have other level requirements - like it is, there are not really useful poisons for lower levels, which would justify to sacrifice enchantments for it. And this again makes lower levels not want to experiment with poisons and so they get neglected overall and you do not have a real demand for them - given that you can anyway not sell lower level poisons other than to NPC merchants, no one wants those.

    I am not for to intentionally hide the truth, just because this would be beneficial for someone - truth is truth, you should not bend it or hide it (with the exception of compliments maybe, those should just be positive, but nevertheless not be a lie).
    Edited by Lysette on August 7, 2016 2:56PM
  • code65536
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    Carbonised wrote: »
    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.

    Ah, and there it is. You claim to not care about gold and only about the economy. But we know it was because you just want to make more gold off of the alchemy market. Why not QQ about hard it is to make gold off of provisioning? When poisons first came out, there was novelty, the stuff was new, nobody had existing stockpiles, and of course things were going to be expensive. You got a taste of that, and now that the market has normalized, you want those launch-day prices, not for the so-called good of the economy, but, no, for your own personal gain. So why does it surprise you when people respond to your own personal selfish QQ with their selfish QQ? You are a mat farmer and want more gold. Most people aren't and would prefer not to be beholden to you.

    Oh, and as for endgame gear being so expensive, that's the result of the new-and-shiny price effect. On the day the revamped Sanctum launched, I could sell a purple Skirmisher ring for 100K, and when people started to clear vSO HM, golden rings sold for 300K or more. And then within a few days, it was 200K. And then lower. And now, golden rings sell for 40K or less and purple ones are worth less than 20K. The profitability of vSO has dropped so much that if you don't get a good drop at the end, you're likely in the deficit after such a run after figuring in the value of consumables. And there's a lot of endgame PvE content where we burn through consumables and have no economic gain to show for it. vMA, in particular, since nothing from there is tradeable and where the RNG forces people to run it hundreds of times.

    Again, you got comfortable with the new-and-shiny prices for poison mats, and now that phase is over and the market has come to an equilibrium, you want those glory days back. Well, I'd love to also get the glory days when a vSO run would net me over 100K gold, but those are long gone too. C'est la vie. Deal with it.
    Edited by code65536 on August 7, 2016 3:00PM
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  • TequilaFire
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    Another nerf something for personal profit (save the economy :p ) thread.
  • Origin
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    Carbonised wrote: »

    I like having a healthy market and economy.

    I don't know if you do realize, but the economy in this game is strongly limited by using guild stores instead of a global auction house. This significantly reduces the access to trading. Compare it with the implementation in GW2 or SWTOR and you will understand.
  • Bonzodog01
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    A lot of the potion and poison users craft their own poisons, and the drop rate is generally high enough that they don't need to buy ingredients off guild traders.

    Alchemy takes 2-3 hours at most to level to level 50.

    And, strangely enough, two of the most lethal poisons actually use all plant materials and do not use the new ingredients.

    Also, they are very useful in PvE. Even with a 20% proc chance, when they do proc, any normal mob at your level becomes a one hit insta-kill, and a boss mob will die in 3-4 hits.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Carbonised
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    code65536 wrote: »
    Carbonised wrote: »
    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.

    Ah, and there it is. You claim to not care about gold and only about the economy. But we know it was because you just want to make more gold off of the alchemy market. Why not QQ about hard it is to make gold off of provisioning? When poisons first came out, there was novelty, the stuff was new, nobody had existing stockpiles, and of course things were going to be expensive. You got a taste of that, and now that the market has normalized, you want those launch-day prices, not for the so-called good of the economy, but, no, for your own personal gain. So why does it surprise you when people respond to your own personal selfish QQ with their selfish QQ? You are a mat farmer and want more gold. Most people aren't and would prefer not to be beholden to you.

    Oh, and as for endgame gear being so expensive, that's the result of the new-and-shiny price effect. On the day the revamped Sanctum launched, I could sell a purple Skirmisher ring for 100K, and when people started to clear vSO HM, golden rings sold for 300K or more. And then within a few days, it was 200K. And then lower. And now, golden rings sell for 40K or less and purple ones are worth less than 20K. The profitability of vSO has dropped so much that if you don't get a good drop at the end, you're likely in the deficit after such a run after figuring in the value of consumables. And there's a lot of endgame PvE content where we burn through consumables and have no economic gain to show for it. vMA, in particular, since nothing from there is tradeable and where the RNG forces people to run it hundreds of times.

    Again, you got comfortable with the new-and-shiny prices for poison mats, and now that phase is over and the market has come to an equilibrium, you want those glory days back. Well, I'd love to also get the glory days when a vSO run would net me over 100K gold, but those are long gone too. C'est la vie. Deal with it.

    And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.

    So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.

    By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.
    Edited by Carbonised on August 7, 2016 5:51PM
  • Toc de Malsvi
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    Carbonised wrote: »
    And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.

    So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.

    By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.

    And were back to the issue at hand, you farmed mats and they aren't worth what you think they, are. Oh I've read above, you "didn't" farm them, they just popped into your bags out of thin air. Perhaps you bought out guild stores of them cheap thinking to turn a profit and are now frustrated cause they wont sell. Fact is you don't get any of the poison mats without stopping to pick it up, just because you feel it is necessary to grab every insect and butterfly doesn't mean the rest of us want to.

    This entire thread boils down: You have a ton of something that isn't worth much and you want it to be worth more. So you want ZOS to introduce scarcity so you can turn a profit.
    Edited by Toc de Malsvi on August 7, 2016 6:01PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Carbonised
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    Carbonised wrote: »
    And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.

    So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.

    By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.

    And were back to the issue at hand, you farmed mats and they aren't worth what you think they, are. Oh I've read above, you "didn't" farm them, they just popped into your bags out of thin air. Perhaps you bought out guild stores of them cheap thinking to turn a profit and are now frustrated cause they wont sell. Fact is you don't get any of the poison mats without stopping to pick it up, just because you feel it is necessary to grab every insect and butterfly doesn't mean the rest of us want to.

    This entire thread boils down: You have a ton of something that isn't worth much and you want it to be worth more. So you want ZOS to introduce scarcity so you can turn a profit.

    Bla bla bla bla. Think what you will, it makes no difference to me, really.

    And yes, poison materials do in fact 'pop into my bag' without me having to lift a finger for it. Do you even know how the game works, mac?

    And like I said, I have plenty of gold as it is, there is really no reason for me to buy stuff and sell it on. I sell whatever surpluses I have, and that is plenty of income for me.
    Edited by Carbonised on August 7, 2016 6:04PM
  • code65536
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    Carbonised wrote: »
    code65536 wrote: »
    Carbonised wrote: »
    Also, agree or disagree about the amount of ingredients available, I can't help to see a huge amount of QQ in this thread about ingredients and components costing gold.

    Seriously, what is it that you don't get? Don't you realize that endgame trial and pvp gear is being sold for 300k-500k per piece? Do you hear any QQ about people farming trials to get rich off the spoils? New motifs sit at 40k-80k per piece, why don't you QQ some more over that? The prices for raw materials and components is extremely competitive, and there is always the risk of being undercut by someone else. If you think you get rich off of this, compared to selling trial and pvp gear, then you aren't really understanding the market here.

    Also, no one's forcing you to use tripots, spell power/weapon power potions or anything else. For the most part you can survive easily on the potions that drop in abundance in this game. But sure, if you want to get that edge over your competition, you will need better consumables, and guess what, those aren't free. It's your choice, this game is easily played without those consumables.

    And lastly, why the hell shouldn't I charge gold for the time and effort I put into farming materials, collecting a wide array of components and crafting them into potions for you? Do you think this takes less time and effort than farming a trial over and over? Do you think it takes less skill to constantly monitor the market for fluctuations, to calculate the current trends in prices for everything from ruby mats to potions to tempers and runestones? If you don't want to pay store prices, nothing is preventing you from farming the mats yourself, leveling up your crafts yourself and doing your own crafting and gathering. It is easily done in this game to say the least.
    But don't come here to the forums and QQ that stuff actually costs gold, it is nothing but disrespect to those who actually spend time, skill and effort into playing the whole crafter/gatherer/merchant part of this game.

    Ah, and there it is. You claim to not care about gold and only about the economy. But we know it was because you just want to make more gold off of the alchemy market. Why not QQ about hard it is to make gold off of provisioning? When poisons first came out, there was novelty, the stuff was new, nobody had existing stockpiles, and of course things were going to be expensive. You got a taste of that, and now that the market has normalized, you want those launch-day prices, not for the so-called good of the economy, but, no, for your own personal gain. So why does it surprise you when people respond to your own personal selfish QQ with their selfish QQ? You are a mat farmer and want more gold. Most people aren't and would prefer not to be beholden to you.

    Oh, and as for endgame gear being so expensive, that's the result of the new-and-shiny price effect. On the day the revamped Sanctum launched, I could sell a purple Skirmisher ring for 100K, and when people started to clear vSO HM, golden rings sold for 300K or more. And then within a few days, it was 200K. And then lower. And now, golden rings sell for 40K or less and purple ones are worth less than 20K. The profitability of vSO has dropped so much that if you don't get a good drop at the end, you're likely in the deficit after such a run after figuring in the value of consumables. And there's a lot of endgame PvE content where we burn through consumables and have no economic gain to show for it. vMA, in particular, since nothing from there is tradeable and where the RNG forces people to run it hundreds of times.

    Again, you got comfortable with the new-and-shiny prices for poison mats, and now that phase is over and the market has come to an equilibrium, you want those glory days back. Well, I'd love to also get the glory days when a vSO run would net me over 100K gold, but those are long gone too. C'est la vie. Deal with it.

    And do you know what I hear? Someone who doesn't want to lift a finger harvesting his own mats, but expects it all to be handed to him cheap as fries on a silver platter without having to pay a single coin for it.

    So why don't you deal with market prices for flowers, potions and everything else. I believe that is also something you simply have to deal with.

    By the way, I'm looking forward to selling you my overpriced tripots in the guild stores.

    LOL. I'll have you know I run weekly circuits in Coldharbor for my mats. But thanks for assuming.

    But it would be nice for me--and for a lot of other people--if the yields were higher and so that they can actually play the content instead of wasting time picking flowers.

    And, yes, that is a self-interested perspective. Just as yours is blatantly self-interested. If you want to complain that prices have fallen so you can't suck as much gold out of other players, just go ahead and say it--don't try to hide it behind these false platitudes of economical balance, because nobody in this thread is buying that nonsense.

    (And the fall of prices is tied to a number of factors, including the poor appeal of poisons in PvE and the wearing off of the novelty factor, whereas all you seem to care about is the harvest rate.)
    Edited by code65536 on August 7, 2016 9:47PM
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  • kargen27
    kargen27
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    "Seriously, what is it that you don't get?"
    Carbonised

    That is the question we have been asking you. What is it you do not get? The economy and game play (bugs aside) works just fine and the price of poison ingredients has very little (if any) impact on either economy or game play. Why are you not getting that?

    Edited by kargen27 on August 8, 2016 12:11AM
    and then the parrot said, "must be the water mines green too."
  • failkiwib16_ESO
    failkiwib16_ESO
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    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.
  • Carbonised
    Carbonised
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    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    Apparently no one sees this as inconvenient, because hey, everyone loves free stuff and stagnant and uninteresting economies.

    I killed a troll today, 8 Alkahest in 1 drop. Multiplied with all the alkahest-carrying mobs my characters kill, multiply that with all the accounts on an ESO server.

    I'm glad that I'm not the only one finding this extremely rediculous, despite the snide and derogatory comments in this thread.
    Edited by Carbonised on August 8, 2016 12:59AM
  • STEVIL
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    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    I gots ks of troll fat too.

    So what?

    If players value it lower than npc vendors, you sell it to the vendor.
    Or hold it in hopes of troll fat bubble from a later patch.

    Cutting back on quantity wont raise demand. Its not like a mint stamp that collectors will pay for later.

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  • Kelces
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    The amount of real life mentality in this game is the real problem here. Imagine people sharing more with each other, instead of amassing mountains of gold, which you probably won't ever spend. Except of course, if you always want to be "high-end" all the time. This again is another symptom of (forced) scarcity in our world, which players keep dragging into every fantasy world they step into, just to make it look all the same again and again.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
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  • Toc de Malsvi
    Toc de Malsvi
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    Carbonised wrote: »

    Bla bla bla bla. Think what you will, it makes no difference to me, really.

    And yes, poison materials do in fact 'pop into my bag' without me having to lift a finger for it. Do you even know how the game works, mac?

    And like I said, I have plenty of gold as it is, there is really no reason for me to buy stuff and sell it on. I sell whatever surpluses I have, and that is plenty of income for me.

    No it is you who do not understand the game.

    Nothing goes into your bag without being picked up, either through killing, accessing a node, chest, mail, or turning in a quest. If you do not click/press a button and pick it up, you do not get it.

    Picking up excess trash alchemy mats is the same as picking up excess trash white items, it is an effect of auto loot, if you would like to not have 2k Alcahest, then turn off auto loot and stop picking it up.

    Lobbying for scarcity to increase your own profits because of your own playstyle that nets you excess is not in any way justified under "better economy". Not everyone wants a second job within a fantasy world in order to support the play in the fantasy world that they already have to support with a real job.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    White items also do not sell, and are also fairly worthless, introducing scarcity only serves to promote gameplay centered around spending hours gathering.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Carbonised
    Carbonised
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    Carbonised wrote: »

    Bla bla bla bla. Think what you will, it makes no difference to me, really.

    And yes, poison materials do in fact 'pop into my bag' without me having to lift a finger for it. Do you even know how the game works, mac?

    And like I said, I have plenty of gold as it is, there is really no reason for me to buy stuff and sell it on. I sell whatever surpluses I have, and that is plenty of income for me.

    No it is you who do not understand the game.

    Nothing goes into your bag without being picked up, either through killing, accessing a node, chest, mail, or turning in a quest. If you do not click/press a button and pick it up, you do not get it.

    Picking up excess trash alchemy mats is the same as picking up excess trash white items, it is an effect of auto loot, if you would like to not have 2k Alcahest, then turn off auto loot and stop picking it up.

    Lobbying for scarcity to increase your own profits because of your own playstyle that nets you excess is not in any way justified under "better economy". Not everyone wants a second job within a fantasy world in order to support the play in the fantasy world that they already have to support with a real job.

    Don't tell me how to play my game, and you know what buddy, I think I'm done debating anything with someone as toxic and vindictive as you.

    I made my point, and some people seem to agree with it, while others like you just want a free ride to everywhere.
  • code65536
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    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    Yes, Alkahest does drop a bit too much. I acknowledged this on the first page. But even if it does, why does it matter? Why not also complain about the drop rates of provisioning ingredients, basic style mats, and Ta? And as you point out, the biggest problem is that few people use poisons--they're not competitive. And if poisons are unattractive to begin with, what makes you think that making them harder to acquire is a good idea?
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  • Carbonised
    Carbonised
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    code65536 wrote: »
    Do you people who are against OP's suggestion do pve? I have vendored 50k worth of Alcahest alone these last few weeks, and I still have 2-3k Alcahest in my crafting bag.

    They don't sell at traders - even for prices lower than vendors, and very few pvp players use them. Most veterans I know all have 2k+ Alcahest in their inventory or crafting bag.

    Yes, Alkahest does drop a bit too much. I acknowledged this on the first page. But even if it does, why does it matter? Why not also complain about the drop rates of provisioning ingredients, basic style mats, and Ta? And as you point out, the biggest problem is that few people use poisons--they're not competitive. And if poisons are unattractive to begin with, what makes you think that making them harder to acquire is a good idea?

    So you concede that "Alkahest does drop a bit too much", amazing, thank you for proving my point from like 30 posts ago.

    Also, this is less of a "complaint" and more of a "suggestion" for improvement. Though I can see how it can be hard to tell the two apart, for some people.

    As for Ta, I have mentioned the problem of useless and overabundant quality runes on numerous other occasions, and so has several other people, we have even had threads about this here on the forums. This post was about poisons, thus the issue of Ta and other ingredients is irrelevant.

    I would have you know, however, that I am working on a suggestion post that deals with all the crafts of this game, and how I believe it could be improved.

    Few people use poisons, yes, but they are still used, especially in pvp. Having the ingredients drop somewhat less frequently would still improve the market. Basic laws of supply and demand. Dealing with the other issue, that is the lacklustre poisons and their small usage, is of course another lever one can pull. But that would require a reworking of the poison mechanisms, and I don't really see that coming anytime soon.
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