ZOS_BrianWheeler wrote: »Playstyle vs. Population vs. What constitutes that population, is the crux of what we have been tackling with performance. The main focus is to keep the population steady/full and improve on the play experience without sacrificing or compromising the warzone game-play of Cyrodiil or combat in general. This includes well organized groups vs. non-organized groups and finding how to optimize/prioritize information going to the server and back to your PC/Mac/Xbox/PS4. It's not as easy as turning on this switch or turning off that one (as much as we'd like it to be), as every week we look at the data logs and combat situations by playing in Cyrodiil and Imperial City ourselves. We look at what hits the server the hardest and tackle them with either code or data solutions as fast as we can with proper testing, and appreciate your patience in the rolling out of these fixes.
Keep us posted about the performance in both the EU and the US, and on all platforms with each update, hot-fix, and incremental we do! It is greatly appreciated!
ZOS_BrianWheeler wrote: »Playstyle vs. Population vs. What constitutes that population, is the crux of what we have been tackling with performance. The main focus is to keep the population steady/full and improve on the play experience without sacrificing or compromising the warzone game-play of Cyrodiil or combat in general. This includes well organized groups vs. non-organized groups and finding how to optimize/prioritize information going to the server and back to your PC/Mac/Xbox/PS4. It's not as easy as turning on this switch or turning off that one (as much as we'd like it to be), as every week we look at the data logs and combat situations by playing in Cyrodiil and Imperial City ourselves. We look at what hits the server the hardest and tackle them with either code or data solutions as fast as we can with proper testing, and appreciate your patience in the rolling out of these fixes.
Keep us posted about the performance in both the EU and the US, and on all platforms with each update, hot-fix, and incremental we do! It is greatly appreciated!
So if we are solo PvPers, you classify us as "non-organized" groups? Well that explains a lot. It's no wonder PvP has become zerg or die.
@heystreethawk so it's a variable that they use when running their statistical analysis? In that sense, it makes sense. It's just the word choice that seemed suggestive. It doesn't seem like an objective term. Large group and small group seems to have less bias than organized and non-organized.
How do they differentiate between a zerg formed by a coordinated guild and a zerg formed by smaller groups of people sticking together?
ZOS_BrianWheeler wrote: »Population caps were not adjusted this patch.
ZOS_BrianWheeler wrote: »Population caps were not adjusted this patch.
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
Seemingly unresponsive controls are at the heart of why ESO PvP is often such an annoyance.ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
bob.ellisonb16_ESO wrote: »ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
Yes.
I notice no difference since the last major overhaul you did @ZOS_BrianWheeler a few months(?) ago. My ping is always between 80-120 , YET the repressiveness in fights and even 1v1 is often very poor. Abilities are sluggish, unleash, get stuck and are overall unpredictable. To me this is worse then actual lag because the game does not feel right, it leads to button mashing and hoping the server figures it out, or pre-mashing where you simply try to pre-use abilities before you should actually use them. Nothing is crisp...
I get the impression that abilities miss or act very weird because what's on my screen is not what's on the other players screen, the server is having a hell of a hard time figuring out which one to pick.
For example: Last night someone rode by me on a horse and I jumped then with ambush/dawnbreaker/suprise attack - all three abilities missed, he then jumped off his horse and my next 3 attacks missed..I was not able to hit him and yet he was able to hit me. I logged because this happens often and is very frustrating, it's clearly a server issue, my pink was 90 and fps was 100.
I have gone so far as to diagnose my computer /network and packets, but my conclusion is the servers checks and balances are just bad as this point and the ping has zero indication on actual game latency.
All this started to happened with the cheat engine changes went into place and the quality of game play has gone down a lot.
If you recall people in DAOC were intentionally flooding packets to cause lag in fights, this isn't that bad , but the feeling is similar.
If what I'm doing on my screen is not actually happening accurately on the server, then you have a major issue on your hands.
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through?
@ZOS_BrianWheeler
Often it's reproducable during you flip a keep or just porting to a "new area" (keep or outpost).
As soon new environment is being loaded or as more people are joining your location there is a high chance you run straight into that issue.
Sometimes it can be helpful paying attention to your hardrive, as soon you realize loading and swapping it's just a matter of time until the gamble starts with responsivness. (Do you remember the tiny reload peak and very short harddrive swapping sound in DAOC that actually was an indicator that enemies are near by?) That's exactly the moment in ESO when your responsiveness could fail or stack up skills. It's not always reproducable but there is a high chance it happens in the above described scenarios.
Darnathian wrote: »KisoValley wrote: »Darnathian wrote: »KisoValley wrote: »Good to see that we now have confirmation that these guilds are causing the lagg.
ya your right. its players fault for playing the game the way it was advertized and designed for.
not the companies.
Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie
ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.
Ya "bro" it was. Large scale pvp. You think 4 guilds at a keep is alot you havent been here since launch.
ZOS DESIGNED GROUPS TO BE MAX 24 PEEPS.
lol.
You think they only wanted 24 man pug groups????
lmao
Carbonised wrote: »@ZOS_BrianWheeler
Cyrodiil lag is still horrible for me, especially on EU/PC Trueflame campaign.
We are talking several performance issues, game freezes, halts, bar doesn't respond to my commands, or does so with 4-5 seconds delay. What is even worse are the constant disconnections I get, like every 5 or 10 minutes. This is usually during afternoon/evening times. Go past midnight and into 1-2-3 in the night, and all the lag and disconnecting is not present, so clearly a server issue due to too many people in the game (or your servers not being able to handle the players).
This is extremely frustrating to say the least, I don't play Cyrodiil PvP to spend half an hour trying to log back in game, for ever 10 minutes I actually get to play.