Malubeth

  • Synozeer
    Synozeer
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    I remember reporting Bahraha's Curse bug a while back, and of course nothing was done about it.

    Here comes the new meta: Malubeth, Reactive, Bahraha.
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  • Rohamad_Ali
    Rohamad_Ali
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    Synozeer wrote: »
    I remember reporting Bahraha's Curse bug a while back, and of course nothing was done about it.

    Here comes the new meta: Malubeth, Reactive, Bahraha.

    No ! Don't tell them how to Cheese better !! Fripinfrigintydangdagnabbit
  • olsborg
    olsborg
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    broken set for sure, and because its broken its also the new meta, 50%+ of players in cyrodiil is using this set atm.

    PC EU
    PvP only
  • Valencer
    Valencer
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    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.
  • Sandman929
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    Valencer wrote: »
    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.

    Surely all play styles includes PvP tanking, the most neglected play style in the game? Malubeth has problems, but it's at least geared toward tanking so player can't be taken out of the fight quickly.
  • Valencer
    Valencer
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    Sandman929 wrote: »
    Valencer wrote: »
    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.

    Surely all play styles includes PvP tanking, the most neglected play style in the game? Malubeth has problems, but it's at least geared toward tanking so player can't be taken out of the fight quickly.

    I think allowing people to be super tanky by simply wearing a 2-piece set is doing a great disservice to actual proper tanks.I don't have any problems with the +30% healing received at all, the set works great for that and that should be its' primary purpose.

    But being out of stamina and lying CC'd on the ground with this set keeping you healed up is just a great example of this set rewarding bad play instead of actual skillful tanking...
  • Ghost-Shot
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    Jules wrote: »
    If the set is indeed still bugged, can someone show me a SS of insane heals happening today? -Perhaps with some add on or confirmation of date in photo? It's hard to confirm and really get the ball rolling if we can't even confirm when SS were taken, and whether they were before or after ZOS' fix. If it's indeed still bugged (which I'm not denying, just need thorough reporting), then it should be easy enough to produce.

    And if it is, then @KenaPKK is right. It should be bug fixed before talking balance. I was under the impression it was 'fixed' and just OP.

    I don't have time to read all the responses so sorry if someone already answered this but the bug they fixed had to do with it double dipping on crit chance iirc, not the insane heal it can give.
  • Sandman929
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    Valencer wrote: »
    Sandman929 wrote: »
    Valencer wrote: »
    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.

    Surely all play styles includes PvP tanking, the most neglected play style in the game? Malubeth has problems, but it's at least geared toward tanking so player can't be taken out of the fight quickly.

    I think allowing people to be super tanky by simply wearing a 2-piece set is doing a great disservice to actual proper tanks.I don't have any problems with the +30% healing received at all, the set works great for that and that should be its' primary purpose.

    But being out of stamina and lying CC'd on the ground with this set keeping you healed up is just a great example of this set rewarding bad play instead of actual skillful tanking...

    I'd agree with all that.
  • Erock25
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    There are all sorts of weird little traits I've found with Malubeth after using it and recording it for the past week or so. We all know that bugged out heals are happening, but people also need to realize the bugged heals are happening way less often than they think. Over a long enough time, the average heal per tick of Scourge Harvest is right around 700-800 in PVP while not using any other heal buffs (vitality/mending). This is confirmed by checking my Total Healing Done page on Recount add-on after 2 hour + stretches of PVP. The standard heal tick (which happens probably 80% of the time or more) is 250-600, which IMO is balanced. It's basically a 6% chance to proc 1600 HP regen and 30% bonus to incoming heals while the beam holds. Sometimes, for unknown reasons (doesn't matter how many people are around you or if you have any other heal buffs), Scourge Harvest will heal for much much more. It also locks in a general value of heal per enemy. You'll see in the video I post below that the first Scourge Harvest proc is around 1800. I kill that guy, he respawns and we fight again and yet again the Scourge Harvest is right around 1800. Then I zone into another District and we fight again and this time it only procs for 250-600. It seems like zoning will reset the value that Scourge Harvest heal does. Trust me, if I fought that guy a 3rd and 4th time in the first District we were initially in, I would continue to get the 1800 heals. I've fought plenty of people multiple times in a row and if the first Scourge Harvest heal I get off them is a standard one, all of the subsequent heals will also be standard.

    Another weird thing is that according to my Recount addon (where I'm pulling my heal numbers from), the heal portion of Scourge Harvest crits but it doesn't change the value of the heal. Not sure what that means.

    I know I'm not the best player so please excuse my fat finger overload bar fail in the beginning of the video. Also I don't have a video editing software so I had to pick a clip that had a few bugged procs in a short period of time. Sorry you had to watch me PVE for a bit between fights.

    I've started getting some hate tells recently about Malubeth and I plan on moving on as soon as I find an alternative item set (would prefer to use Bloodspawn), but honestly I've checked the heals for every hate tell I've received and every time I'm getting the 'normal' heals from Malu and people just have confirmation bias that "that bugged set" is the only reason I won.

    https://www.youtube.com/watch?v=yYQ5rEtgn6Q
    Edited by Erock25 on July 26, 2016 7:05PM
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  • Ghostbane
    Ghostbane
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    No one suspects my Malubeth socks.
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  • Hempyre
    Hempyre
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    I ran the set all night last night in Cyro and jumped into hoards of ep and ad with wild abandon...

    Perhaps i did not meet the criteria to proc the bug, but i never saw heals greater than 800 ish off this set. My Ritual heals better and more frequently..

    If truly bugging out and healing the big numbers, it should be fixed. However, nerfing the rather low heals it provides legitimately would render this set worthless imo.
  • zyk
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    Erock25 wrote: »
    There are all sorts of weird little traits I've found with Malubeth after using it and recording it for the past week or so. We all know that bugged out heals are happening, but people also need to realize the bugged heals are happening way less often than they think.

    Perhaps. I have noted players who benefit more consistently than others. As we do not know many details about the bug, we can't know how common it may actually be. It may be that some players better understand the circumstances that trigger it, or do so without realizing it, or perhaps unknown characteristics of certain opponents may trigger it more frequently.

    Still no word from ZOS. Worse than SOE.
  • Joy_Division
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    I think a big reason why people don't seem to die when using this set is that the game calculate heals before damage. We've all seen our add-ons say an enemy has zero health but somehow not die. If this set procs, then it's going to keep a player alive unless the incoming damage is significant. Of course, this also makes templars difficult opponents to fight (as well as players who rely on HoTs in general).

    IMHO, when the set is working correctly, I do not have a problem with it and do not think it's OP. In fact, I think some other monster sets are better than a correctly working Malbeth. Most of the time it does work correctly. We don't know why sometimes the 10K heal pops up, but it does an obviously that's a huge problem, because when that happens, no amount of incoming damage it going to kill the user.

    The screenshot referenced to me is something from earlier from this month, after ZoS "fixed" the set. Actually they did fix it in that it usually works correctly. But sometimes it doesn't. I don't want to see the set nerfed because of a bug. I would like to see ZoS be more transparent how it approaches issues such as this. It would be nice to know if they also can see the 10K ticks and what steps they have taken in their bug testing to isolate the issue.
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  • Iyas
    Iyas
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    I like to see Heavy Armor Healplars nerfed and Im maining one myself atm.
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  • Mojomonkeyman
    Mojomonkeyman
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    I think a big reason why people don't seem to die when using this set is that the game calculate heals before damage. We've all seen our add-ons say an enemy has zero health but somehow not die. If this set procs, then it's going to keep a player alive unless the incoming damage is significant. Of course, this also makes templars difficult opponents to fight (as well as players who rely on HoTs in general).

    I usually dont like your posts, but I think you are right on track here. I came to a similar conclusion about why hots combined with dmg reduc will lead to incredible survivability for little effort and thus be superior to burst heal setups in the current state of the game.
    Edited by Mojomonkeyman on July 27, 2016 9:58AM
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  • Elong
    Elong
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    Watched a Blazing Shield Temp go from 2% hp to around 95% hp in under a second tonight (I don't record so no ss or anything). It's broken af. Completely broken.
  • Valencer
    Valencer
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    Elong wrote: »
    Watched a Blazing Shield Temp go from 2% hp to around 95% hp in under a second tonight (I don't record so no ss or anything). It's broken af. Completely broken.

    I recently fought a magicka sorc who used malubeth. Guy was at 10% health, put up a hardened ward, and a malubeth proc healed him to full in 2 seconds under his hardened ward. :D
  • BRogueNZ
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    Pretty insane for a 2 bit trick
  • Armitas
    Armitas
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    I bet we start seeing malubeth with bahrahas now.
    Edited by Armitas on July 27, 2016 2:32PM
    Retired.
    Nord mDK
  • The Uninvited
    The Uninvited
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    Valencer wrote: »
    Sandman929 wrote: »
    Valencer wrote: »
    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.

    Surely all play styles includes PvP tanking, the most neglected play style in the game? Malubeth has problems, but it's at least geared toward tanking so player can't be taken out of the fight quickly.

    I think allowing people to be super tanky by simply wearing a 2-piece set is doing a great disservice to actual proper tanks.I don't have any problems with the +30% healing received at all, the set works great for that and that should be its' primary purpose.

    But being out of stamina and lying CC'd on the ground with this set keeping you healed up is just a great example of this set rewarding bad play instead of actual skillful tanking...

    Than why not shorten the beam to 5 or 3 meters even? I use it on my pve tank and it would still work there, because a pve boss is always close after you taunt (a few exceptions). So it would still work there and in pvp a dodge roll would break the beam instantly.
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  • Erock25
    Erock25
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    Valencer wrote: »
    Sandman929 wrote: »
    Valencer wrote: »
    Remove the heals from the beam altogether or lower them significantly (aside from bug fixes). This set was perfectly viable before the "fixes" done during the DB update and then the beam itself healed for very little... was perfectly fine.

    The current cyrodiil meta is just... cringe-worthy. Block builds with malubeth everywhere that take ages to kill (unless malubeth's RNG isnt favorable). Sure, very beatable in a 1v1 if you have a while but when are you ever in a real 1v1 in day-to-day cyrodiil?

    You need to be able to outplay people, burst them and take them out of the fight quickly or small scale is as good as dead. Has been like that since 1.6 because of all the massive balance changes ZOS has done and it's kind of their responsibility to keep all playstyles viable in the new meta they themselves created.

    Surely all play styles includes PvP tanking, the most neglected play style in the game? Malubeth has problems, but it's at least geared toward tanking so player can't be taken out of the fight quickly.

    I think allowing people to be super tanky by simply wearing a 2-piece set is doing a great disservice to actual proper tanks.I don't have any problems with the +30% healing received at all, the set works great for that and that should be its' primary purpose.

    But being out of stamina and lying CC'd on the ground with this set keeping you healed up is just a great example of this set rewarding bad play instead of actual skillful tanking...

    Than why not shorten the beam to 5 or 3 meters even? I use it on my pve tank and it would still work there, because a pve boss is always close after you taunt (a few exceptions). So it would still work there and in pvp a dodge roll would break the beam instantly.

    Because why would we change (nerf) a set that is only a problem because it is BUGGED. The standard heal is 250-600 hp (in PVP) every 0.5 seconds for 8 ticks. Nothing imbalanced about that.
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  • Solariken
    Solariken
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    It needs a reasonable cooldown and the beam needs to be Major Vitality or Mending.
  • IxskullzxI
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    Docmandu wrote: »
    It's not the only item that has broken heals, which makes me think something else is bugged in the game (weird, right.. bugs in this game, who would have known!).

    For example, I noticed Bahraha's Curse also has instances that it gives heals that are way way bigger than "normal". (6171 heal on non-CP, while normally it does like 500-800). Reported it on the forum https://forums.elderscrollsonline.com/en/discussion/comment/2833225/#Comment_2833225 but ZOS never commented on it.

    To me, it seems to be a similar issue. Wouldn't surprise me that this "bug" would also trigger for damage in certain cases.

    But.. we all know ZOS ain't going to fix it any time soon.. if ever.

    I was messing around with bahrahas in pvp a few weeks ago and noticed the heal would tick for 300-5k even though the damage would only tick for 250-500.
    Edited by IxskullzxI on July 27, 2016 5:53PM
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  • Sandman929
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    IxskullzxI wrote: »
    Docmandu wrote: »
    It's not the only item that has broken heals, which makes me think something else is bugged in the game (weird, right.. bugs in this game, who would have known!).

    For example, I noticed Bahraha's Curse also has instances that it gives heals that are way way bigger than "normal". (6171 heal on non-CP, while normally it does like 500-800). Reported it on the forum https://forums.elderscrollsonline.com/en/discussion/comment/2833225/#Comment_2833225 but ZOS never commented on it.

    To me, it seems to be a similar issue. Wouldn't surprise me that this "bug" would also trigger for damage in certain cases.

    But.. we all know ZOS ain't going to fix it any time soon.. if ever.

    I was messing around with bahrahas in pvp a few weeks ago and noticed the heal would tick for 300-5k even thought the damage would only tick for 250-500.

    This is sounding more and more like a set healing problem. Anyone checked Briarheart?
  • yodased
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    The worst offenders are also stacking reactive with malubeth, so thats honestly where you see the "knocked down without stam, but can't kill" because of

    50cteyv7ovpp.jpg

    reduces all damage a further 35% and then you get that malubeth proc, :trollface:
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  • Elong
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    Instead of all these solutions, changes, new procs, range etc etc....how about just fix what is obviously broken.
  • stealthyevil
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    Elong wrote: »
    Instead of all these solutions, changes, new procs, range etc etc....how about just fix what is obviously broken.

    Agreed. Stop applying blankets to cover up the obvious *** ups. Identify the problem, then fix it. It sounds pretty simple in theory. However, I'm not sure if our team of monkeys is capable of the first step.
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  • WreckfulAbandon
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    Regardless of what is/isn't working as intended with the set, it shouldn't bypass the Major/Minor buff system ZOS put in. You shouldn't be able to bypass it at all much less with a 2pc set.
    PC NA

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  • Zheg
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    Regardless of what is/isn't working as intended with the set, it shouldn't bypass the Major/Minor buff system ZOS put in. You shouldn't be able to bypass it at all much less with a 2pc set.

    <-- thinks fasallas never should have bypassed the major minor system either.
  • Boomboom
    Boomboom
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    Leeching plate + maulbeth = 25k heal ticks on players. Have fun in PvP everyone
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