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Official Feedback Thread for Racial Passive Balance

  • ADarklore
    ADarklore
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    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Vythri
    Vythri
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    ADarklore wrote: »
    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    Ok... then how do you explain
    Vythri wrote: »
    Orcs:
    • Swift Warrior - Increases your damage with melee weapon attacks by 2/3/4%

    Redguard:
    • Adrenaline Rush - Your melee attacks restore 1/2/3% of your Max Stamina

    Imperial:
    • Red Diamond - Your melee attacks have a 10% chance to restore 2/4/6% or your Max Health

    Dunmer:
    • Destructive Ancestry - Increases your Flame Damage by 3/5/7% (increasing Flame Staff damage)

    Altmer
    • Elemental Talent - Increases your Flame, Frost, and Shock Damage by 2/3/4% (increasing all Destruction Staff damage)

    So other races have buffs to elemental damage, melee damage, and melee resource regeneration. That pretty much blows up your argument. Hell I even forgot to add in the Argonian passive for healing done/received. There are plenty of role specific racial buffs. You're telling me that bows or poison damage shouldn't be one? Why not?

    Edited by Vythri on July 13, 2016 4:21PM
  • monkeymystic
    monkeymystic
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    Breton is currently underpowered and should get a % increased magicka damage buff or something to be in line with the rest. But I don't expect ZOS to listen or fix it considering there are still bugs from beta, and worse pvp lag/memory leak than before that hasnt even been fixed...
  • Van_0S
    Van_0S
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    Breton and bosmers are in the same boat that is mediocre . They really need a buff!
    Edited by Van_0S on July 14, 2016 1:12AM
  • Anti_Virus
    Anti_Virus
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    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
    Edited by Anti_Virus on July 14, 2016 1:13AM
    Power Wealth And Influence.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.

    What about players who choose Bosmer but still want to be effective? Lets face it, bows are not effective as primary weapons in ESO.
    Edited by khele23eb17_ESO on July 14, 2016 10:14AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Destruent
    Destruent
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    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.

    What about players who choose Bosmer but still want to be effective? Lets face it, bows are not effective as primary weapons in ESO.

    Let's face it, you are wrong?
    Noobplar
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.

    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills. Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that... and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff. Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks. Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Vythri
    Vythri
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    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
    Edited by Vythri on July 14, 2016 12:25PM
  • Lord_Eomer
    Lord_Eomer
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    Vythri wrote: »
    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?

    Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.

    As Dunmer have fire damage buff, as altmers have elements damage buff pasives
  • Destruent
    Destruent
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    Vythri wrote: »
    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?

    Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.

    As Dunmer have fire damage buff, as altmers have elements damage buff pasives

    but elemental and fire damage also applies to class skills, so it should be extra poison, desease or physical damage instead of extra bow damage.
    Noobplar
  • Vythri
    Vythri
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    Destruent wrote: »
    but elemental and fire damage also applies to class skills, so it should be extra poison, desease or physical damage instead of extra bow damage.

    Poison damage would be awesome, not unprecedented, and wouldn't "pigeon hole" people into playing bow, but would be a nice buff for bow users.
    Edited by Vythri on July 14, 2016 1:42PM
  • C4Bliss
    C4Bliss
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    This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
    • What do you think about the changes?
    • Are there any that you feel are too strong compared to the others? Too weak?
    • Did you encounter any issues with the new Racial Passive changes?
    • Are the changes going to make you change your character's race? If so, why?
    • Are the changes going to encourage you to adjust your current build? If so, how?

    I decided to give feedback on the subject of the upcoming changes to the racial passives. I have to be honest I am not impressed by the new changes because there seems to be even less balance between the races. After talking to hundreds of people both on PC/Mac and consoles I was amazed by the number of players who are not happy about either the balance or even their own race passives. We also need to be aware that not every race can be good at everything!

    I think that the current approach is not optimal. Neither from the point of view of the players nor the point of view from the company. A good company wants to make money and players want to feel powerful. The best way to achieve this is to make customers happy so they want to come back and spend more and more money. To do this you should just make all the classes better instead of the current changes.

    After all the feedback I got from other gamers on both PC/Mac and console this is what we would think the passives should look like @ZOS_JessicaFolsom:

    Breton:
    - Opportunist: Increase experience gain with light armor skill line by 15% and Increase AP gained by 1%
    - Gift of Magnus: Increase max magicka by 5%, 7%, 10%
    - Spell critical: Increase Spell critical by 1%, 3%, 5%
    - Magicka Mastery: Reduces the magicka cost by 1%, 2%, 3% and Increase flame, Frost and Shock damage by 1%, 3%, 5%

    Orc
    - Craftsman: Increase experience gain with heavy armor skill line by 15% and increase crafting inspiration by 15%
    - Brawny: Increase max health and max stamina by 2%, 4% 6%
    - Unflinching: Increases healing received by 1%, 3%, 5% and increase health recovery by 10%, 15%, 20%
    - Swift warrior: Increase weapon damage by 1%, 3%, 5%, reduce sprint and doge roll cost by 4%, 8%, 12%, increase sprint speed by 3%, 6%, 10%

    Redguard
    - Wayfarer: Increase experience gain with one handed and shield skill line by 15% and increase the duration of food by 15min
    - Exhiliration: Increase stamina recovery by 3%, 6%, 9%
    - Conditioning: Increase max stamina by 4%, 6%, 10%
    - Adrenaline rush: All weapon attacks restore 1%, 3%, 5% of your max stamina once every 5 seconds

    Argonian
    - Amphibian: Increase experience gain with restoration skill line by 15% and increase swimming speed by 70%
    - Resourceful: Increase max health, max stamina and max magicka by 2%, 4%, 6% and whenever you drink a potion you restore all resources by 4%, 8%, 12% of their maximum
    - Argonian resitance: Increase poison and disease damage by 1%, 2%, 3% and poison and disease resistance by 693, 1386, 2079
    - Quick to mend: Increase healing done and received by 2%, 4%, 6% and increase max health by 1%, 2%, 3%

    Dunmer
    - Ashlander: Increase experience gain with dual wield skill line by 15% and reduces damage taken by lave by 70%
    - Dynamic: Increase max magicka and stamina by 3%, 6%, 9%
    - Resist flame: Increase flame damage by 3%, 6%, 9% and increase flame resistance by 693, 1386, 2079
    - Destructive ancestry: Increase spell damage by 1%, 3%, 5%

    Nord
    - Reveler: Increase experience gain with two handed skill line by 15% and increase the duration of drinks by 15min
    - Stalwart: Increase max stamina and health by 2%, 4%, 6%
    - Resist frost: Increase recovery from all resources by 5%, 10%, 15% and increase cold resistance by 693, 1386, 2079
    - Rugged: Increase damage reduction by 2%, 4%, 8%

    Altmer
    - Highborn: Increase experience gain with destruction staff skill line by 15% and Increase XP gained by 1%
    - Spellcharge: Increase magicka recovery by 3%, 6%, 9% and increase spell resistance by 693, 1386, 2079
    - Gift of Magnus: Increase max magicka by 5%, 7%, 10%
    - Elemental talent: Increase flame, frost and shock damage by 1%, 3%, 5%

    Bosmer
    - Acrobat: Increase experience gain with bow skill line by 15% and decrease fall damage by 30%
    - Y'ffre's endurance: Increase stamina recovery by 7%, 14%, 20%
    - Resist affliction: Increase max stamina by 2%, 4%, 6% and increase poison resistance by 693, 1386, 2079
    - Stealthy Archery: Reduces detection radius in stealth by 1m, 2m, 3m, increases poison damage and damage done while in stealth by 2%, 4%, 6%

    Khajiit
    - Cutpurse: Increase experience gain with medium armor skill by 15% and increase your chance to successfully pickpocket by 5%
    - Nimble: Increase max stamina and max health by 2%, 4%, 6%
    - Stealthy paws: Increases stamina recovery and health recovery by 2%, 4%, 8% and increases damage done while in stealth by 2%, 4%, 6%
    - Carnage: Increases weapon critical by 2%, 4%, 6%

    Imperial
    - Increase experience gain with one handed and shield skill by 20% and increase your gold gained by 3%
    - Tough: Increase max health by 4%, 8%, 12%
    - Conditioning Increase max stamina by 4%, 8%, 12%
    - Red diamond: All weapon attacks have a 10% chance to restore 2%, 4%, 6% of your max health and stamina

    With these changes all classes will get a buff. Some more than others of course.
    I want to thank all the people who have put their time and work into this! Also English is not my native language so my apologies for any mistakes I have made in this wall of words!
    Edited by C4Bliss on July 14, 2016 5:20PM
  • juhasman
    juhasman
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    Vythri wrote: »
    ADarklore wrote: »
    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    Ok... then how do you explain
    Vythri wrote: »
    Orcs:
    • Swift Warrior - Increases your damage with melee weapon attacks by 2/3/4%

    Redguard:
    • Adrenaline Rush - Your melee attacks restore 1/2/3% of your Max Stamina

    Imperial:
    • Red Diamond - Your melee attacks have a 10% chance to restore 2/4/6% or your Max Health

    Dunmer:
    • Destructive Ancestry - Increases your Flame Damage by 3/5/7% (increasing Flame Staff damage)

    Altmer
    • Elemental Talent - Increases your Flame, Frost, and Shock Damage by 2/3/4% (increasing all Destruction Staff damage)

    So other races have buffs to elemental damage, melee damage, and melee resource regeneration. That pretty much blows up your argument. Hell I even forgot to add in the Argonian passive for healing done/received. There are plenty of role specific racial buffs. You're telling me that bows or poison damage shouldn't be one? Why not?

    My sulution , change orc swift warrior to 4% more physical dmg.
  • Lord_Eomer
    Lord_Eomer
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    I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)

    Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?
    Edited by Lord_Eomer on July 14, 2016 6:01PM
  • juhasman
    juhasman
    ✭✭✭✭
    C4Bliss wrote: »
    This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
    • What do you think about the changes?
    • Are there any that you feel are too strong compared to the others? Too weak?
    • Did you encounter any issues with the new Racial Passive changes?
    • Are the changes going to make you change your character's race? If so, why?
    • Are the changes going to encourage you to adjust your current build? If so, how?

    I decided to give feedback on the subject of the upcoming changes to the racial passives. I have to be honest I am not impressed by the new changes because there seems to be even less balance between the races. After talking to hundreds of people both on PC/Mac and consoles I was amazed by the number of players who are not happy about either the balance or even their own race passives. We also need to be aware that not every race can be good at everything!

    I think that the current approach is not optimal. Neither from the point of view of the players nor the point of view from the company. A good company wants to make money and players want to feel powerful. The best way to achieve this is to make customers happy so they want to come back and spend more and more money. To do this you should just make all the classes better instead of the current changes.

    After all the feedback I got from other gamers on both PC/Mac and console this is what we would think the passives should look like @ZOS_JessicaFolsom:

    Breton:
    - Opportunist: Increase experience gain with light armor skill line by 15% and Increase AP gained by 1%
    - Gift of Magnus: Increase max magicka by 5%, 7%, 10%
    - Spell critical: Increase Spell critical by 1%, 3%, 5%
    - Magicka Mastery: Reduces the magicka cost by 1%, 2%, 3% and Increase flame, Frost and Shock damage by 1%, 3%, 5%

    Orc
    - Craftsman: Increase experience gain with heavy armor skill line by 15% and increase crafting inspiration by 15%
    - Brawny: Increase max health and max stamina by 2%, 4% 6%
    - Unflinching: Increases healing received by 1%, 3%, 5% and increase health recovery by 10%, 15%, 20%
    - Swift warrior: Increase weapon damage by 1%, 3%, 5%, reduce sprint and doge roll cost by 4%, 8%, 12%, increase sprint speed by 3%, 6%, 10%

    Redguard
    - Wayfarer: Increase experience gain with one handed and shield skill line by 15% and increase the duration of food by 15min
    - Exhiliration: Increase stamina recovery by 3%, 6%, 9%
    - Conditioning: Increase max stamina by 4%, 6%, 10%
    - Adrenaline rush: All weapon attacks restore 1%, 3%, 5% of your max stamina once every 5 seconds

    Argonian
    - Amphibian: Increase experience gain with restoration skill line by 15% and increase swimming speed by 70%
    - Resourceful: Increase max health, max stamina and max magicka by 2%, 4%, 6% and whenever you drink a potion you restore all resources by 4%, 8%, 12% of their maximum
    - Argonian resitance: Increase poison and disease damage by 1%, 2%, 3% and poison and disease resistance by 693, 1386, 2079
    - Quick to mend: Increase healing done and received by 2%, 4%, 6% and increase max health by 1%, 2%, 3%

    Dunmer
    - Ashlander: Increase experience gain with dual wield skill line by 15% and reduces damage taken by lave by 70%
    - Dynamic: Increase max magicka and stamina by 3%, 6%, 9%
    - Resist flame: Increase flame damage by 3%, 6%, 9% and increase flame resistance by 693, 1386, 2079
    - Destructive ancestry: Increase spell damage by 1%, 3%, 5%

    Nord
    - Reveler: Increase experience gain with two handed skill line by 15% and increase the duration of drinks by 15min
    - Stalwart: Increase max stamina and health by 2%, 4%, 6%
    - Resist frost: Increase recovery from all resources by 5%, 10%, 15% and increase cold resistance by 693, 1386, 2079
    - Rugged: Increase damage reduction by 2%, 4%, 8%

    Altmer
    - Highborn: Increase experience gain with destruction staff skill line by 15% and Increase XP gained by 1%
    - Spellcharge: Increase magicka recovery by 3%, 6%, 9% and increase spell resistance by 693, 1386, 2079
    - Gift of Magnus: Increase max magicka by 5%, 7%, 10%
    - Elemental talent: Increase flame, frost and shock damage by 1%, 3%, 5%

    Bosmer
    - Acrobat: Increase experience gain with bow skill line by 15% and decrease fall damage by 30%
    - Y'ffre's endurance: Increase stamina recovery by 7%, 14%, 20%
    - Resist affliction: Increase max stamina by 2%, 4%, 6% and increase poison resistance by 693, 1386, 2079
    - Stealthy Archery: Reduces detection radius in stealth by 1m, 2m, 3m, increases poison damage and damage done while in stealth by 2%, 4%, 6%

    Khajiit
    - Cutpurse: Increase experience gain with medium armor skill by 15% and increase your chance to successfully pickpocket by 5%
    - Nimble: Increase max stamina and max health by 2%, 4%, 6%
    - Stealthy paws: Increases stamina recovery and health recovery by 2%, 4%, 8% and increases damage done while in stealth by 2%, 4%, 6%
    - Carnage: Increases weapon critical by 2%, 4%, 6%

    Imperial
    - Increase experience gain with one handed and shield skill by 20% and increase your gold gained by 3%
    - Tough: Increase max health by 4%, 8%, 12%
    - Conditioning Increase max stamina by 4%, 8%, 12%
    - Red diamond: All weapon attacks have a 10% chance to restore 2%, 4%, 6% of your max health and stamina

    With these changes all classes will get a buff. Some more than others of course.
    I want to thank all the people who have put their time and work into this! Also English is not my native language so my apologies for any mistakes I have made in this wall of words!

    Non realistic changes. With this racial changes Dps would be around 60k single target for some builds and disbalance on PvP would be bigger then now. Too drastic changes making races bound to builds with no chance to respec and still be able to do something.
  • Vythri
    Vythri
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    I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)

    Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?

    That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.

  • Lord_Eomer
    Lord_Eomer
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    Vythri wrote: »
    I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)

    Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?

    That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.

    Racial pasive buff matter, I can not ignore for example on 32k stamina Redguard received 3200 stamina which good to boost DPS and can not be ignored

    For end game trails and pvp it does matter..
  • Hellbender27
    Hellbender27
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    Can Brenton get some DMG love ?
  • Vythri
    Vythri
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    Vythri wrote: »
    I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)

    Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?

    That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.

    Racial pasive buff matter, I can not ignore for example on 32k stamina Redguard received 3200 stamina which good to boost DPS and can not be ignored

    For end game trails and pvp it does matter..

    Yes... it matters. I never said it didn't. I said that was a problem ZOS created after removing soft caps and eliminating hybrid builds. Do you read?
  • Anti_Virus
    Anti_Virus
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    ADarklore wrote: »
    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.

    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills. Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that... and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff. Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks. Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    1.) Asking for a bow buff is plausable there is No other ranged physical weapon in the game except bow yet is ignored. Orcs get melee weapon dmg increase with all melee weapons and magic builds weather a caster if a magic melee player gets elemental buffs why should bow be excluded?

    Makes your "melee dmg should be better argument" flawed once again altmers and dunmet get flame frost and shock dmg increase which increases their ranged dmg with staff attack yet nobody realizes that but god forbid bow users get a similar buff and its the end of the world.

    2.) On the topic of your "ranged advantage argument" that too is flawed . It really takes skill to press ambush and crit charge eh over and over with no penalty while magic sorcs suffer a teleport penalty for trying to create a distance. It takes skill to dodge roll just about every ranged projectile thats clearly visible and telegraphs its location with an audio que(snipe, dark flare, crystal blast/frags)

    Lets face it zos has been on a melee bias since 1.6 and its never going to stop.

    Gap closers can:

    - snare you constantly if spammed and have no penalty
    - ignore elevation and can go up keeps
    - deal high dmg
    - have a ton of range 22m is pretty long ranged to charge

    Why do you think the magsorc community complain? They have to put up with lower dmg low survivability(low dmg= low healing) and all their class skills are ranged which is ineffective in this stamina melee meta where people shuffle dodge roll every thing. Bow users have it even worse with the only stamina ranged skill line being a bow sucks for anything outside of ganking in PVP yet there are numerous ways to prevent a bow gank in pvp.

    3.) You're going off on a tangent here but i'll counter this anyways.

    In PVE anything can be successful is freaking PVE you can run dual resto staffs and be fine. But in PVP is where bow user are different. Try to 1vX with a bow how about dueal with just a bow ONLY, yeah it sounds silly doesn't it? That because it is right now in this melee meta so when bow users actually want to use a bow in PVP they have to gank and yet people QQ about that too so the struggle is real for ranged builds specificly archers.
    Edited by Anti_Virus on July 15, 2016 12:58AM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Destruent wrote: »
    Vythri wrote: »
    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?

    Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.

    As Dunmer have fire damage buff, as altmers have elements damage buff pasives

    but elemental and fire damage also applies to class skills, so it should be extra poison, desease or physical damageinstead of extra bow damage.

    This would be better than a bow dmg buffs so bow QQer won't lose their minds.
    Edited by Anti_Virus on July 15, 2016 12:56AM
    Power Wealth And Influence.
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Vythri wrote: »
    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?

    Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.

    As Dunmer have fire damage buff, as altmers have elements damage buff pasives

    True!
    But these are the passives/skills for bosmers, also.
    In oblivion:
    +10 Alchemy, Marksman, and Sneak
    +5 Acrobatics, Alteration, and Light Armor

    In skyrim:
    +10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak

    As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
    Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Van_0S wrote: »
    Vythri wrote: »
    ADarklore wrote: »
    Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.

    Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?
    ADarklore wrote: »
    Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...

    And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?
    ADarklore wrote: »
    and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.

    Sure ranged weapon damage is fine if you want to make it that.
    ADarklore wrote: »
    Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.

    So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.
    ADarklore wrote: »
    Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.

    Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.
    ADarklore wrote: »
    Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.

    See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.
    ADarklore wrote: »
    However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?

    People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?

    Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.

    As Dunmer have fire damage buff, as altmers have elements damage buff pasives

    True!
    But these are the passives/skills for bosmers, also.
    In oblivion:
    +10 Alchemy, Marksman, and Sneak
    +5 Acrobatics, Alteration, and Light Armor

    In skyrim:
    +10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak

    As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
    Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?

    Just fyi, "light armor" in oblivion and skyrim are akin to medium armor in this game, not robes.
  • Vythri
    Vythri
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    Van_0S wrote: »
    True!
    But these are the passives/skills for bosmers, also.
    In oblivion:
    +10 Alchemy, Marksman, and Sneak
    +5 Acrobatics, Alteration, and Light Armor

    In skyrim:
    +10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak

    As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
    Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?

    There are no hybrid builds though. They don't exist. ZOS has screwed the game up to the point where it's just not viable. I'd love to be a hybrid of magicka and stamina. That way I could use a lot of the magicka moves that are out there to supplement my Bow build because they are ranged. That's just not how the game is anymore, and I can't see it ever going back.

    Also, Bosmer won't get the potion passive because they want to make Argonians the master of that, and frankly I'm quite fine with that.
    Edited by Vythri on July 15, 2016 2:27AM
  • Vythri
    Vythri
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    At this point, the best course of action would be to add a racial passive that buffed Poison damage. I'm sure StamDK's would be happy about that. I can't possibly see how that's too much to ask for.
    Edited by Vythri on July 15, 2016 2:30AM
  • Lord_Eomer
    Lord_Eomer
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    I believe it's time for racial pasive v2, give buff to every race instead of try to make adjustments in existing race pasives. PlEase stop squeezingng every drop out of them..
    Edited by Lord_Eomer on July 15, 2016 8:34AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Destruent wrote: »
    ADarklore wrote: »
    Vythri wrote: »
    Vythri wrote: »
    Destruent wrote: »
    Vythri wrote: »
    Seriously though, can we please get a racial passive that does something for ranged physical damage? Is that too much to ask for?

    Nope Zos hates Bows man, any buff to ranged physical dmg is a no no lol.

    Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
    This is about the same meelee-stamblades get there without groupbuffs. Not bad imo :)

    I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.

    Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.

    Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.

    The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.

    Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.

    That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?

    Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.

    Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.

    What about players who choose Bosmer but still want to be effective? Lets face it, bows are not effective as primary weapons in ESO.

    Let's face it, you are wrong?

    Only if you limit your definition to snipe ganking. Unless you can show me a build that uses bow as a primary weapon and pumps out damage comparable to top melee (with bow as secondary) or magicka builds.
    Edited by khele23eb17_ESO on July 15, 2016 8:24AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Destruent
    Destruent
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    http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/

    37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
    Noobplar
  • khele23eb17_ESO
    khele23eb17_ESO
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    Destruent wrote: »
    http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/

    37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.

    About 12k short of what Ive seen in melee videos.
    Edited by khele23eb17_ESO on July 15, 2016 11:13AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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