khele23eb17_ESO wrote: »http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
About 12k short of what Ive seen in melee videos.
http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
No...he wanted to see a build with bow mainbar which has comparable dps-output compared to a meeleebuild.
khele23eb17_ESO wrote: »Only if you limit your definition to snipe ganking. Unless you can show me a build that uses bow as a primary weapon and pumps out damage comparable to top melee (with bow as secondary) or magicka builds.
No...he wanted to see a build with bow mainbar which has comparable dps-output compared to a meeleebuild.khele23eb17_ESO wrote: »Only if you limit your definition to snipe ganking. Unless you can show me a build that uses bow as a primary weapon and pumps out damage comparable to top melee (with bow as secondary) or magicka builds.
Unless you gank in PvE that I'm unaware of.
Lord_Dexter wrote: »Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.
As Dunmer have fire damage buff, as altmers have elements damage buff pasives
True!
But these are the passives/skills for bosmers, also.
In oblivion:
+10 Alchemy, Marksman, and Sneak
+5 Acrobatics, Alteration, and Light Armor
In skyrim:
+10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak
As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?
@Destruent wrote: »khele23eb17_ESO wrote: »http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
About 12k short of what Ive seen in melee videos.
We are talking about unbuffed parses, no groupbuffs like warhorn, spell power cure, aether, night mothers gaze, alkosh and so on. Show me those 50k unbuffed parses, but i guess you can't.
KoshkaMurka wrote: »@Destruent wrote: »khele23eb17_ESO wrote: »http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
About 12k short of what Ive seen in melee videos.
We are talking about unbuffed parses, no groupbuffs like warhorn, spell power cure, aether, night mothers gaze, alkosh and so on. Show me those 50k unbuffed parses, but i guess you can't.
Thats a silly argument. There's no serious raid groups and guilds that would consider no-buff runs, and for pugs it doesnt matter anyway. No one would pull excellent dps with 0 support.
Dps tests should imitate actual raid environment, not some made-up "challenges" like "now do this naked and turn your screen upside down or your point is invalid".
All these people talking about how bows suck and what not...be glad you have other options for stamina damage. There are no melee magicka weapons. Staves are all counted as ranged attacks. Talk about restricted options.
KoshkaMurka wrote: »@Destruent wrote: »khele23eb17_ESO wrote: »http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.
About 12k short of what Ive seen in melee videos.
We are talking about unbuffed parses, no groupbuffs like warhorn, spell power cure, aether, night mothers gaze, alkosh and so on. Show me those 50k unbuffed parses, but i guess you can't.
Thats a silly argument. There's no serious raid groups and guilds that would consider no-buff runs, and for pugs it doesnt matter anyway. No one would pull excellent dps with 0 support.
Dps tests should imitate actual raid environment, not some made-up "challenges" like "now do this naked and turn your screen upside down or your point is invalid".
Lord_Dexter wrote: »I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)
Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?
That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.
ShadowStarKing wrote: »ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills. Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that... and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff. Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks. Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
1.) Asking for a bow buff is plausable there is No other ranged physical weapon in the game except bow yet is ignored. Orcs get melee weapon dmg increase with all melee weapons and magic builds weather a caster if a magic melee player gets elemental buffs why should bow be excluded?
Makes your "melee dmg should be better argument" flawed once again altmers and dunmet get flame frost and shock dmg increase which increases their ranged dmg with staff attack yet nobody realizes that but god forbid bow users get a similar buff and its the end of the world.
2.) On the topic of your "ranged advantage argument" that too is flawed . It really takes skill to press ambush and crit charge eh over and over with no penalty while magic sorcs suffer a teleport penalty for trying to create a distance. It takes skill to dodge roll just about every ranged projectile thats clearly visible and telegraphs its location with an audio que(snipe, dark flare, crystal blast/frags)
Lets face it zos has been on a melee bias since 1.6 and its never going to stop.
Gap closers can:
- snare you constantly if spammed and have no penalty
- ignore elevation and can go up keeps
- deal high dmg
- have a ton of range 22m is pretty long ranged to charge
Why do you think the magsorc community complain? They have to put up with lower dmg low survivability(low dmg= low healing) and all their class skills are ranged which is ineffective in this stamina melee meta where people shuffle dodge roll every thing. Bow users have it even worse with the only stamina ranged skill line being a bow sucks for anything outside of ganking in PVP yet there are numerous ways to prevent a bow gank in pvp.
3.) You're going off on a tangent here but i'll counter this anyways.
In PVE anything can be successful is freaking PVE you can run dual resto staffs and be fine. But in PVP is where bow user are different. Try to 1vX with a bow how about dueal with just a bow ONLY, yeah it sounds silly doesn't it? That because it is right now in this melee meta so when bow users actually want to use a bow in PVP they have to gank and yet people QQ about that too so the struggle is real for ranged builds specificly archers.
All these people talking about how bows suck and what not...be glad you have other options for stamina damage. There are no melee magicka weapons. Staves are all counted as ranged attacks. Talk about restricted options.
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
PlagueMonk wrote: »Just so you know I understand the bow argument. It's crap that Bosmers get no bow bonus BUT I also well understand the opposite side of the argument......If I don't use a bow you basically get NO BONUS.
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
ShadowStarKing wrote: »All these people talking about how bows suck and what not...be glad you have other options for stamina damage. There are no melee magicka weapons. Staves are all counted as ranged attacks. Talk about restricted options.
For players that want to play a ranged stamina build there is only ONE option and its the bow the other three stamina weapon skill line are melee based.
ShadowStarKing wrote: »All these people talking about how bows suck and what not...be glad you have other options for stamina damage. There are no melee magicka weapons. Staves are all counted as ranged attacks. Talk about restricted options.
For players that want to play a ranged stamina build there is only ONE option and its the bow the other three stamina weapon skill line are melee based.
For melee magicka there are NO options.
PlagueMonk wrote: »Just so you know I understand the bow argument. It's crap that Bosmers get no bow bonus BUT I also well understand the opposite side of the argument......If I don't use a bow you basically get NO BONUS.
Then explain the melee bonuses, and the elemental damage bonuses. But for some reason, it's not ok for Bow users to have the same thing.
PlagueMonk wrote: »PlagueMonk wrote: »Just so you know I understand the bow argument. It's crap that Bosmers get no bow bonus BUT I also well understand the opposite side of the argument......If I don't use a bow you basically get NO BONUS.
Then explain the melee bonuses, and the elemental damage bonuses. But for some reason, it's not ok for Bow users to have the same thing.
Well because melee covers a huge number of weapons and skill sets? and elemental covers 3 skill sets while bow is........bow.
but you seem to have completely glazed over the fact I OFFERED a ******** solution for you but I guess that isn't important? >< Talking about biting the hand that feeds you.
PlagueMonk wrote: »PlagueMonk wrote: »Just so you know I understand the bow argument. It's crap that Bosmers get no bow bonus BUT I also well understand the opposite side of the argument......If I don't use a bow you basically get NO BONUS.
Then explain the melee bonuses, and the elemental damage bonuses. But for some reason, it's not ok for Bow users to have the same thing.
Well because melee covers a huge number of weapons and skill sets? and elemental covers 3 skill sets while bow is........bow.
but you seem to have completely glazed over the fact I OFFERED a ******** solution for you but I guess that isn't important? >< Talking about biting the hand that feeds you.
You do realize that pretty much everybody uses a bow as a secondary weapon right? And you can't just gloss over the fact that a specific playstyle benefits from melee bonuses, and one doesn't. I guess it's cool if you're in the majority though.
Either way, I've said in this thread that I'd prefer a buff to Poison damage. That would make DK's happy I'm sure. Or they could just make all of the other racial passives that specifically state melee, to instead say physical weapon attacks.
No...he wanted to see a build with bow mainbar which has comparable dps-output compared to a meeleebuild.khele23eb17_ESO wrote: »Only if you limit your definition to snipe ganking. Unless you can show me a build that uses bow as a primary weapon and pumps out damage comparable to top melee (with bow as secondary) or magicka builds.
Unless you gank in PvE that I'm unaware of.
PlagueMonk wrote: »PlagueMonk wrote: »PlagueMonk wrote: »Just so you know I understand the bow argument. It's crap that Bosmers get no bow bonus BUT I also well understand the opposite side of the argument......If I don't use a bow you basically get NO BONUS.
Then explain the melee bonuses, and the elemental damage bonuses. But for some reason, it's not ok for Bow users to have the same thing.
Well because melee covers a huge number of weapons and skill sets? and elemental covers 3 skill sets while bow is........bow.
but you seem to have completely glazed over the fact I OFFERED a ******** solution for you but I guess that isn't important? >< Talking about biting the hand that feeds you.
You do realize that pretty much everybody uses a bow as a secondary weapon right? And you can't just gloss over the fact that a specific playstyle benefits from melee bonuses, and one doesn't. I guess it's cool if you're in the majority though.
Either way, I've said in this thread that I'd prefer a buff to Poison damage. That would make DK's happy I'm sure. Or they could just make all of the other racial passives that specifically state melee, to instead say physical weapon attacks.
1) no, "everyone" doesn't use a bow. Only stamina users and then many use 2H in the second row. Not saying that's still not a lot of people (maybe 25-30% if I was to guess?)
2) What part of SOLUTION don't you freakin' get? You are so focused on negativity that you can't comprehend what I was proposing? HERE, let me try again.....(and I quote from my original post) "So how about a dual bonus? You get bonus A when using a bow but when you do anything else that bonus switches to B" Youy can ecen use YOUR wish for a poison buff in "A". You are welcome.