Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
Orcs:
- Swift Warrior - Increases your damage with melee weapon attacks by 2/3/4%
Redguard:
- Adrenaline Rush - Your melee attacks restore 1/2/3% of your Max Stamina
Imperial:
- Red Diamond - Your melee attacks have a 10% chance to restore 2/4/6% or your Max Health
Dunmer:
- Destructive Ancestry - Increases your Flame Damage by 3/5/7% (increasing Flame Staff damage)
Altmer
- Elemental Talent - Increases your Flame, Frost, and Shock Damage by 2/3/4% (increasing all Destruction Staff damage)
Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
What about players who choose Bosmer but still want to be effective? Lets face it, bows are not effective as primary weapons in ESO.
ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Lord_Dexter wrote: »Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.
As Dunmer have fire damage buff, as altmers have elements damage buff pasives
but elemental and fire damage also applies to class skills, so it should be extra poison, desease or physical damage instead of extra bow damage.
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
Ok... then how do you explainOrcs:
- Swift Warrior - Increases your damage with melee weapon attacks by 2/3/4%
Redguard:
- Adrenaline Rush - Your melee attacks restore 1/2/3% of your Max Stamina
Imperial:
- Red Diamond - Your melee attacks have a 10% chance to restore 2/4/6% or your Max Health
Dunmer:
- Destructive Ancestry - Increases your Flame Damage by 3/5/7% (increasing Flame Staff damage)
Altmer
- Elemental Talent - Increases your Flame, Frost, and Shock Damage by 2/3/4% (increasing all Destruction Staff damage)
So other races have buffs to elemental damage, melee damage, and melee resource regeneration. That pretty much blows up your argument. Hell I even forgot to add in the Argonian passive for healing done/received. There are plenty of role specific racial buffs. You're telling me that bows or poison damage shouldn't be one? Why not?
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
I decided to give feedback on the subject of the upcoming changes to the racial passives. I have to be honest I am not impressed by the new changes because there seems to be even less balance between the races. After talking to hundreds of people both on PC/Mac and consoles I was amazed by the number of players who are not happy about either the balance or even their own race passives. We also need to be aware that not every race can be good at everything!
I think that the current approach is not optimal. Neither from the point of view of the players nor the point of view from the company. A good company wants to make money and players want to feel powerful. The best way to achieve this is to make customers happy so they want to come back and spend more and more money. To do this you should just make all the classes better instead of the current changes.
After all the feedback I got from other gamers on both PC/Mac and console this is what we would think the passives should look like @ZOS_JessicaFolsom:
Breton:
- Opportunist: Increase experience gain with light armor skill line by 15% and Increase AP gained by 1%
- Gift of Magnus: Increase max magicka by 5%, 7%, 10%
- Spell critical: Increase Spell critical by 1%, 3%, 5%
- Magicka Mastery: Reduces the magicka cost by 1%, 2%, 3% and Increase flame, Frost and Shock damage by 1%, 3%, 5%
Orc
- Craftsman: Increase experience gain with heavy armor skill line by 15% and increase crafting inspiration by 15%
- Brawny: Increase max health and max stamina by 2%, 4% 6%
- Unflinching: Increases healing received by 1%, 3%, 5% and increase health recovery by 10%, 15%, 20%
- Swift warrior: Increase weapon damage by 1%, 3%, 5%, reduce sprint and doge roll cost by 4%, 8%, 12%, increase sprint speed by 3%, 6%, 10%
Redguard
- Wayfarer: Increase experience gain with one handed and shield skill line by 15% and increase the duration of food by 15min
- Exhiliration: Increase stamina recovery by 3%, 6%, 9%
- Conditioning: Increase max stamina by 4%, 6%, 10%
- Adrenaline rush: All weapon attacks restore 1%, 3%, 5% of your max stamina once every 5 seconds
Argonian
- Amphibian: Increase experience gain with restoration skill line by 15% and increase swimming speed by 70%
- Resourceful: Increase max health, max stamina and max magicka by 2%, 4%, 6% and whenever you drink a potion you restore all resources by 4%, 8%, 12% of their maximum
- Argonian resitance: Increase poison and disease damage by 1%, 2%, 3% and poison and disease resistance by 693, 1386, 2079
- Quick to mend: Increase healing done and received by 2%, 4%, 6% and increase max health by 1%, 2%, 3%
Dunmer
- Ashlander: Increase experience gain with dual wield skill line by 15% and reduces damage taken by lave by 70%
- Dynamic: Increase max magicka and stamina by 3%, 6%, 9%
- Resist flame: Increase flame damage by 3%, 6%, 9% and increase flame resistance by 693, 1386, 2079
- Destructive ancestry: Increase spell damage by 1%, 3%, 5%
Nord
- Reveler: Increase experience gain with two handed skill line by 15% and increase the duration of drinks by 15min
- Stalwart: Increase max stamina and health by 2%, 4%, 6%
- Resist frost: Increase recovery from all resources by 5%, 10%, 15% and increase cold resistance by 693, 1386, 2079
- Rugged: Increase damage reduction by 2%, 4%, 8%
Altmer
- Highborn: Increase experience gain with destruction staff skill line by 15% and Increase XP gained by 1%
- Spellcharge: Increase magicka recovery by 3%, 6%, 9% and increase spell resistance by 693, 1386, 2079
- Gift of Magnus: Increase max magicka by 5%, 7%, 10%
- Elemental talent: Increase flame, frost and shock damage by 1%, 3%, 5%
Bosmer
- Acrobat: Increase experience gain with bow skill line by 15% and decrease fall damage by 30%
- Y'ffre's endurance: Increase stamina recovery by 7%, 14%, 20%
- Resist affliction: Increase max stamina by 2%, 4%, 6% and increase poison resistance by 693, 1386, 2079
- Stealthy Archery: Reduces detection radius in stealth by 1m, 2m, 3m, increases poison damage and damage done while in stealth by 2%, 4%, 6%
Khajiit
- Cutpurse: Increase experience gain with medium armor skill by 15% and increase your chance to successfully pickpocket by 5%
- Nimble: Increase max stamina and max health by 2%, 4%, 6%
- Stealthy paws: Increases stamina recovery and health recovery by 2%, 4%, 8% and increases damage done while in stealth by 2%, 4%, 6%
- Carnage: Increases weapon critical by 2%, 4%, 6%
Imperial
- Increase experience gain with one handed and shield skill by 20% and increase your gold gained by 3%
- Tough: Increase max health by 4%, 8%, 12%
- Conditioning Increase max stamina by 4%, 8%, 12%
- Red diamond: All weapon attacks have a 10% chance to restore 2%, 4%, 6% of your max health and stamina
With these changes all classes will get a buff. Some more than others of course.
I want to thank all the people who have put their time and work into this! Also English is not my native language so my apologies for any mistakes I have made in this wall of words!
Lord_Dexter wrote: »I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)
Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?
Lord_Dexter wrote: »I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)
Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?
That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.
Lord_Dexter wrote: »Lord_Dexter wrote: »I found only three magicka focused races currently, argonian will be 4th and all remaining 6 races are focused on stamina. (Dunmer have stamina increase pasives, they may be sort of hybrid not pure magicka)
Is this not stamina biased approach? Should not be there more hybrid or magicka focused races? Instead of 6 pure stamina focused?
That goes more toward the problem that ZOS has now after it removed soft caps, and there are no hybrid builds anymore. You either have to be all stamina, or all magicka and nothing in between. If you could spec into both, then it wouldn't matter that your race has a bonus to stamina or magicka because you'd be using both.
Racial pasive buff matter, I can not ignore for example on 32k stamina Redguard received 3200 stamina which good to boost DPS and can not be ignored
For end game trails and pvp it does matter..
ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills. Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that... and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff. Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks. Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
Lord_Dexter wrote: »Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.
As Dunmer have fire damage buff, as altmers have elements damage buff pasives
but elemental and fire damage also applies to class skills, so it should be extra poison, desease or physical damageinstead of extra bow damage.
Lord_Dexter wrote: »Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.
As Dunmer have fire damage buff, as altmers have elements damage buff pasives
Lord_Dexter wrote: »Flawed logic... then tell me, name ONE RACE that has a very specific weapon buff as a racial passive... oh wait, there is NONE. Sure there are those with buffs for 'melee weapons' but that includes both weapons AND some class skills.
Which buffs a specific kind of playstyle. If you want to be a melee character, you play that race. If you happen to want to be a ranged character, you play what race exactly?Adding a buff exclusively for a BOW would completely pigeon hole the Bosmer and many people would be angry about that...
And having buffs for melee weapons, and elemental damage doesn't do that already? Do you even realize what you're saying? Oh I'm going to roll an Redguard magicka sorc! Oh wait I can't do that because I'm being pigeon holed into playing melee stamina! What will I do!?!?and considering the only other ranged weapon is pretty much staff (magicka) and a select few ranged class skills (also magicka), it wouldn't make sense to even give them a ranged 'weapon' buff.
Sure ranged weapon damage is fine if you want to make it that.Yet, Bosmer has a stealth attack buff which can CAN BE used to increase Bow attacks.
So if I want to be an archer, my only choice in playstyle is to be a ganker. Thanks for admitting the problem. Oh, by the way, Khajiit literally have the same exact passive.Oh, and yes, they may have had Bow buff with other ES titles... but not an MMO where the game has to be balanced. In a single player game, who cares about balance because you're not playing against other players, so the devs can do all sorts of things that wouldn't be tolerated or even make sense in an MMO.
Except this game isn't balanced. You can use a bow to apply a pre-dot execute to the target, then switch to melee and then gap close infinitely.Wrobel has said NUMEROUS TIMES about why ranged weapons don't have more buffs, but people don't want to accept what he says or his logic, they want what THEY want and won't stop arguing until they get it. Fact is, range offers less risk and should receive less reward, melee combat is more dangerous and should receive more reward.
See above. Until that is fixed, there is zero benefit to being at range in PvP. If you can't gank your target, you get gap closed and lose all the benefit of being at range. But lets just assume Wrobel is infallible, because that's an easier point to argue.However, even in that, it's amazing how some people argue that they can't be successful with a Bow and yet other people say the exact opposite. So like with anything in this game, how is it that some can be successful and others cannot? Could it be player skill that is the real determining factor, not so much a missing buff?
People argue you can be effective with a Bow in PvE. I agree with those people. In PvP that is a completely different story though. Why is it so offensive to you that a certain playstyle gets buffed a tiny amount to make it more viable in all situations? What do you get out of it exactly?
Bow is real PVP weapon and I believe bosmer should not be generic as they are master of archery. They should get bow damage buff instead generic damage buff.
As Dunmer have fire damage buff, as altmers have elements damage buff pasives
True!
But these are the passives/skills for bosmers, also.
In oblivion:
+10 Alchemy, Marksman, and Sneak
+5 Acrobatics, Alteration, and Light Armor
In skyrim:
+10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak
As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?
True!
But these are the passives/skills for bosmers, also.
In oblivion:
+10 Alchemy, Marksman, and Sneak
+5 Acrobatics, Alteration, and Light Armor
In skyrim:
+10 Archery, +5 Alchemy, +5 Light Armor ,+5 Lockpicking, +5 Pickpocket, +5 Sneak
As you can see that light armor and alteration are meant for magicka users. Thus, this doesn't make bosmers a stamina race but a hybrid race of both stamina and magicka.
Also, why there is no passive to increase the alchemy lvl or potion duration for some time? Since, bosmers are alchemist,also?
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Lord_Dexter wrote: »ShadowStarKing wrote: »
Seems like bow can do good DPS: http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
This is about the same meelee-stamblades get there without groupbuffs. Not bad imo
I've never really been too concerned with PvE, where I think Bow could be alright. It's the PvP part that it's not competitive outside of purely ganking or supporting a melee build.
Bosmer may get 3% bow damage and max stamina should reduce to 3%, this fits very much with lore and will makes bow users happy.
Stamina increased to 6% is also very good, bosmer are in very good position instead other classes need now more attention.
The 6% stamina is nice, but it's also too generic. That's the problem ZOS has with a lot of things though.
Generic is how they keep things 'balanced'... or try to. The problem is when you start adding in individual things that balance becomes a bigger problem especially when trying to appeal to MILLIONS of players. Not every player wants to use a Bow with Bosmer, so giving them a 'bow damage buff' would make a lot of players angry... so ZOS feels it's better to stick with generic stats and allow players to do their own customization through builds.
That's very flawed logic their man. First of all bosmers are the best archers in tamrial they had bow buffs in past ES titles so why is it hard to do they same in this game?
Second other races have passive buffs to melee dmg and some form of magic dmg makes no sense excluding ranged physical dmg but then again this is ZOS and they despise archery anyways.
Having a bow buff might make you angry as a min maxer but not everyone is a min maxer so the players that choose bosmer (which is a very unpopular race) would love a passive that fits their lore from past ES titles.
What about players who choose Bosmer but still want to be effective? Lets face it, bows are not effective as primary weapons in ESO.
Let's face it, you are wrong?
http://tamrielfoundry.com/topic/noss-bo-bo-stamblade-pve-guide/
37k on bloodspawn selfbuffed with bow/bow should be comparable i guess.