As well we should.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.
What i actually stated was that there is a difference between 4 templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.
And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.
And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.
Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it.
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.
What i actually stated was that there is a difference between 4 templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.
And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.
And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.
Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
https://youtu.be/nNXxlYCU0aY The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.
purple-magicb16_ESO wrote: »
lol! who cast silver shards?! that so reminds me of this scene from Harlem Nights:https://youtu.be/nNXxlYCU0aY
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.
TequilaFire wrote: »NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
For noobs that don't wait the 4 seconds after you signal with you wings.
Feel free to wait 4 seconds. And then 4 more seconds as i recast it. And then some more, just for fun.
What i actually stated was that there is a difference between 4 Templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.
The same logic can be applied to Templars too, and Radiant was given to them for a reason. Templars are a stationary class, so they need potent ranged options to deal with enemies. Their Execute is ranged because how else are they supposed to kill the enemies that found their house bit too discomforting and decided to take to the hills? Not like Templars can chase after them...And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.
And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.
Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.

You are taking my words out of context. It was suggested that one can get around reflective scale by waiting 4 seconds. Which is nonsense, since the wings can just be recast, and that was what my reply was about. I never suggested that i am invulnerable to ranged, only that waiting is not the solution.So yes, you did indeed imply that by spamming that one skill Snipe, Frag, Swallow soul and what ever else those 4 players would spam at you would be no big deal, since you would just negate it all by spamming Scales.
A sorc can bolt away. A nightblade can cloak. A templar can just wave his hand and undo all the damage done to him. All in all, DK's have the worst survivability in this scenario, since the 4 reflects can be used up instantly by just two attackers weaving a skill with a LA.When a non DK is faced with 4 whatever spamming whatever, they tend to die. Regardless of what skill is being spammed. That is the true difference you are alluding to.
I am not talking about simply spamming a skill, i am talking about an execute being spammed at full health enemies and still being effective. Only templars can do that.All classes spam skills. What they spam differs from class to class. And they all spam them mindlessly. Each has it's own specific benefit as to why it is spammed.
yvesfouquet4 wrote: »
Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.
Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.
Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p
yvesfouquet4 wrote: »And i think in addition to all of this if there are this many topics about Radiant that there is quite something wrong ^^ :
This is exactly the thing. It's a one button show.And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.
Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
I find it funny that RD is 50% but killers blade a close range skill is 25%. LOL.
DRXHarbinger wrote: »
That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.