NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
TequilaFire wrote: »NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
For noobs that don't wait the 4 seconds after you signal with you wings.
yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
Of course you can. But you have to do it in the right direction.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Nightblades are able to execute 4 or 5 damage abilitiesin the matter of a second and this guy talks about radiant. lmfao
yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
Of course you can. But you have to do it in the right direction.
yvesfouquet4 wrote: »
Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.
Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.
Stop defending the obviously broken and easy mode skill in the game. Not once have I tried to say this skill is balanced, I want it to be made able to be dodged or the worst case scenario, reduced the damage it deals in non execute range.
Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?
yvesfouquet4 wrote: »
Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.
Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.
Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p
Actually_Goku wrote: »"I couldn't 1v4 these guys, nerf the skill they killed me with"
TequilaFire wrote: »NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
For noobs that don't wait the 4 seconds after you signal with you wings.
Feel free to wait 4 seconds. And then 4 more seconds as i recast it. And then some more, just for fun.
Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
yvesfouquet4 wrote: »
Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.
Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.
Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p
Ok ,,human beeing" i still dont agree with You. Your ideas sounds nice on paper but not in the game. L2P? How about You'll make a vid where 4 templars all around You spamming jesus beam at You from 20-40 meters range and You bravely gap closing and bashing each one ot them and then You roll dodging away? Call it ,,Jesus beam counter guide" I would be glad to see it but we all know how it'll end.
I PvP every single day and hardly find this a problem. If 4 people are raining down hell on you, it doesn't matter if it's templars or any other class - you will die unless you're a permablocking tank. In a 1 vs 1 scenario using RD is suicide. But if your complaint is that you can't kill 4 people at once then you really do deserve to die.
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
And some people consider Radiant to be OP?
The same mentality is shown with dodge rollers: "No other attack is an issue since I can dodge roll out of everything! I can easily 1vX as many as I want, since I can just dodge roll out of everything. Except Radiant, that skill is broken! When facing multiple Templars I can't dodge roll out of everything and die to Radiant. It's so unfair. 1v1 against a Templar is naturally not a problm due to me superior skill and stuff, but a gagle of Templars is OP since I can't dodge roll out of everything, and thus can't 1vX them with ease by dodge rolling out of everything."
Right... I sense somewhat skewed set of principles at work here.
Also, as has been posted on multiple threads before, and even on this thread too - there are plenty of ways to deal with Radiant. Learn to use them. There is more to this game than dodge rolling or relying on scales to take care of all ranged attacks.
And if you are being beamed by 4 Templars at the same time... use any of the multiple ways a stam user can get a speed buff and just run away from the Templars. Radiant locks the beamers to a crawl. Once out of range the beams stop. Spam vigor or somethign a few times while running and that's it. Problem solved.
"Oh but they will jsut run after me and recast the beams! I am so doomed!"
Well of course you are. Duh. They have the numbers. it's 4 vs 1. Your chances to win are low anyway. Unless the opponents are total noobs or just plain dumb. To win agaisnt such a crowd you need to move the fight to somewhere where you can use your higher mobility to your advantage. Tempalrs are slow after all. Use LoS to keep them all from beaming at you at the same time. Take the fight to somewhere that has cover, and use it to disrupt their cohesion and burst them down one by one, then you can win. If they are skilled players, they will not let you do that of course. But come on... If it's 1 v 4 where everyone is more or less of equal skill... Then shouldn't the side with numbers have the advantage?
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.