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Radiant Destruction AKA PVP/tamriel destruction

  • TequilaFire
    TequilaFire
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    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    For noobs that don't wait the 4 seconds after you signal with you wings.
  • Pomaikai
    Pomaikai
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    Block, heal, and dodge roll out of range. Protect your health bar at all times.
  • Pomaikai
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    Of course you can. But you have to do it in the right direction.
  • BuddyAces
    BuddyAces
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    I hope they do not nerf this skill because of PvP people complaining. Sometimes it's not all about PvP.(Gasp)Templars are not OP in PVE and to nerf 1 of there better dps skills and nerf BOL again would not be fair.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Sharee
    Sharee
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    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    For noobs that don't wait the 4 seconds after you signal with you wings.

    Feel free to wait 4 seconds. And then 4 more seconds as i recast it. And then some more, just for fun.
  • Pomaikai
    Pomaikai
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    ^^^^
    This

    It would be the final straw for me playing.
  • yvesfouquet4
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    Pomaikai wrote: »
    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    Of course you can. But you have to do it in the right direction.

    sorry what direction? dodge up in the sky into heaven cuz ur going there anyway? ^^
    Malm - #sorc lives matter
  • Alpheu5
    Alpheu5
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    Spamming in general makes for very boring fights, but oddly satisfying death recaps.
    Alpheu5 wrote: »
    76edf01691f44a7699fd1f1631e87c60.png

    bc2c141e1ae147b2adbf8e4365d7d560.png

    87c9f13be2bf458c9b77a67a0c0594c1.png

    :|

    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • leepalmer95
    leepalmer95
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    Eshelmen wrote: »
    Nightblades are able to execute 4 or 5 damage abilitiesin the matter of a second and this guy talks about radiant. lmfao

    No they are not.

    Think of it this way if 4x templar start jesus beaming you, your dead. You get to 50% hp and then pretty much auto die. You can't dodge roll it, you can't 'bash' them all because even if you bash one you have 3x on you and the guy thats bashed will just cast it again.

    If 4x sorc spam endless fury on you, they'll tickle you, you have plenty of time to dodge roll, vigor etc... because it only does noticeable damage at 20%. Something beam as an execute seems to ignore.

    If 4x nb's use impale/killers blade, they are melee range or in gap closer range, not 40m away. It'll do nothing and do no damage, can be dodge rolled etc...

    In the scenerio where 4x of the same class spam execute they only jesus beam gives you a 100% death rate, unless your luckily enough to be in LoS range.



    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • juhasman
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    Pomaikai wrote: »
    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    Of course you can. But you have to do it in the right direction.

    You mean 40 meters dodge roll in right direction? While You'll still get dmg while dodging? Are You playing in this game on in the game where roll dodge cost is 0 ?
  • Ballzy321
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    I just wish they would reduce range the range of rd. Make it so they can't spam it all day behind the zerg
  • Voxicity
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    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p
  • Sallington
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    a9x4Uqh.png

    Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?
    Stop defending the obviously broken and easy mode skill in the game. Not once have I tried to say this skill is balanced, I want it to be made able to be dodged or the worst case scenario, reduced the damage it deals in non execute range.

    Really all they need to do is make it dodgeable, and have a dodge roll break the beam. That would eliminate 50% of the annoyingness of it.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Pomaikai
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    Get out of range. Put something between you and the Templar to break LOS. Sprint and/or use a speed pot to get out of range, because when casting RD I'm slowed down to a crawl.

    Oh, and heal while doing this.
  • Azoryl
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    4 players focusing their attack should kill anyone... you should not be able to "shuffle/dodge" it...

    The only issue with beam is it "marks the target" so when one beams.. they all beam the same target.... but that is no different then using voice coms to call targets... It is just the masses doing it now in the zerg...
  • Actually_Goku
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    "I couldn't 1v4 these guys, nerf the skill they killed me with"
  • juhasman
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    KaiVox22 wrote: »
    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p

    Ok ,,human beeing" i still dont agree with You. Your ideas sounds nice on paper but not in the game. L2P? How about You'll make a vid where 4 templars all around You spamming jesus beam at You from 20-40 meters range and You bravely gap closing and bashing each one ot them and then You roll dodging away? Call it ,,Jesus beam counter guide" I would be glad to see it but we all know how it'll end.
    Edited by juhasman on July 5, 2016 3:12PM
  • juhasman
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    "I couldn't 1v4 these guys, nerf the skill they killed me with"

    If that skill is counted as ,,execute" then yes. Show me other scenario where 4 same build players using their executes only and killing someone with that.
  • vyndral13preub18_ESO
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    An i the only one who screams, ' Dodge this Mother F'er!!' Everytime they Jesus Beam someone?
  • TequilaFire
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    Sharee wrote: »
    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    For noobs that don't wait the 4 seconds after you signal with you wings.

    Feel free to wait 4 seconds. And then 4 more seconds as i recast it. And then some more, just for fun.

    Kill DKs all the time, oh wait I am one also. lol
  • ParaNostram
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    KaiVox22 wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    a9x4Uqh.png

    Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?

    Have you been in Cyrodiil? Combat is won and lost in seconds. That many Templar focusing you with their Jesus beams, you're dead before you could manage to stun spam them all.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Cydone
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    The main reason it's a templar fest out there isn't because of RD, it's because they brought in those stupid poisons. So, everyone hopped on their temp alts for the in-class purge.
  • xerasia
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    Templar here with RO on the bar. Plenty of players break radiant by line-of-sighting or just jack up the whole group by VD/Proxy bombing. If something has to be done to it I think reducing the range is a more fair compromise than making it dodgeable. The only powerful ranged skills I have in my rotation are dark flare (dodgeable) and radiant. Up close, sweeps are screwed at the moment (on console) and are akin to poking someone in the chest with a glowing coffee stirrer, and toppling isn't reliable or a solid DPS move without sweeps to back it up. I need *something* to work with. Particularly since magicka builds are feeling the sting bad enough right now. And there is the point made earlier about how reducing damage would screw the PvEers pretty bad.

    I agree that there are players out there spamming it on full-health targets (which, when I accidentally target the wrong player and hit the full or mostly full health guy, I cringe and break it myself) and it's super cheeseball when they do - almost making it an embarrassing skill to use - but just hang in there, there will be something new that everyone hops on soon enough.
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • Hymzir
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    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.

    And some people consider Radiant to be OP?

    The same mentality is shown with dodge rollers: "No other attack is an issue since I can dodge roll out of everything! I can easily 1vX as many as I want, since I can just dodge roll out of everything. Except Radiant, that skill is broken! When facing multiple Templars I can't dodge roll out of everything and die to Radiant. It's so unfair. 1v1 against a Templar is naturally not a problm due to me superior skill and stuff, but a gagle of Templars is OP since I can't dodge roll out of everything, and thus can't 1vX them with ease by dodge rolling out of everything."

    Right... I sense somewhat skewed set of principles at work here.

    Also, as has been posted on multiple threads before, and even on this thread too - there are plenty of ways to deal with Radiant. Learn to use them. There is more to this game than dodge rolling or relying on scales to take care of all ranged attacks.

    And if you are being beamed by 4 Templars at the same time... use any of the multiple ways a stam user can get a speed buff and just run away from the Templars. Radiant locks the beamers to a crawl. Once out of range the beams stop. Spam vigor or somethign a few times while running and that's it. Problem solved.

    "Oh but they will jsut run after me and recast the beams! I am so doomed!"

    Well of course you are. Duh. They have the numbers. it's 4 vs 1. Your chances to win are low anyway. Unless the opponents are total noobs or just plain dumb. To win agaisnt such a crowd you need to move the fight to somewhere where you can use your higher mobility to your advantage. Tempalrs are slow after all. Use LoS to keep them all from beaming at you at the same time. Take the fight to somewhere that has cover, and use it to disrupt their cohesion and burst them down one by one, then you can win. If they are skilled players, they will not let you do that of course. But come on... If it's 1 v 4 where everyone is more or less of equal skill... Then shouldn't the side with numbers have the advantage?
  • Voxicity
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    juhasman wrote: »
    KaiVox22 wrote: »
    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p

    Ok ,,human beeing" i still dont agree with You. Your ideas sounds nice on paper but not in the game. L2P? How about You'll make a vid where 4 templars all around You spamming jesus beam at You from 20-40 meters range and You bravely gap closing and bashing each one ot them and then You roll dodging away? Call it ,,Jesus beam counter guide" I would be glad to see it but we all know how it'll end.

    Who even calls that skill 'jesus beam' any more? lol.

    And let's be honest now, how often are you alone in the middle of the field with 4 templars surrounding you spamming radiant at range? If the answer is often, then I'd consider learning how to avoid situations like that in the first place. Stay near walls or objects and don't play the superhero solo guy in the middle of the field basically screaming for templars to radiant you. ;)
  • IcyDeadPeople
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    Egonieser wrote: »
    I PvP every single day and hardly find this a problem. If 4 people are raining down hell on you, it doesn't matter if it's templars or any other class - you will die unless you're a permablocking tank. In a 1 vs 1 scenario using RD is suicide. But if your complaint is that you can't kill 4 people at once then you really do deserve to die.

    In my experience, it's getting to be rare to not have 4 people raining down hell on me. And I try to stay away from keeps under siege due to performance problems with my PC.

    In most cases I can escape or at least stand my ground for a little while. However, I got insta-melted several times by a group that was playing all naked templars (no armor), taking resources and deliberately using only jesus beam from on top of the tower, to make a point or for laughs perhaps.

    The ranged counters that seem to work well if it's just one or two of them are crushing shock and to a lesser extent, venom arrow.
  • Pomaikai
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    As a Templar, we'd much rather that y'all keep believing that once that Beam hits you that you're dead. Just stand still and accept your fate. We'd appreciate it.

    Just keep believing that once you're lit, you're DOOMED! DOOMED I tell you! DOOMED!
  • xerasia
    xerasia
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    Also, I don't see how a few templars ranging radiant is different than a few nightblades stealthing up and Ambushing a single target to death. Happens all the time and I'm dead before I can CC break, and even if I could I'd just blow in their ears a bit with my weak sweeps. Just sayin'.

    (editing to clarify that I'm not all for spamming a skill, I'm just saying that all classes do The Thing)
    Edited by xerasia on July 5, 2016 4:00PM
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • Qbiken
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    Hymzir wrote: »
    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.

    And some people consider Radiant to be OP?

    The same mentality is shown with dodge rollers: "No other attack is an issue since I can dodge roll out of everything! I can easily 1vX as many as I want, since I can just dodge roll out of everything. Except Radiant, that skill is broken! When facing multiple Templars I can't dodge roll out of everything and die to Radiant. It's so unfair. 1v1 against a Templar is naturally not a problm due to me superior skill and stuff, but a gagle of Templars is OP since I can't dodge roll out of everything, and thus can't 1vX them with ease by dodge rolling out of everything."

    Right... I sense somewhat skewed set of principles at work here.

    Also, as has been posted on multiple threads before, and even on this thread too - there are plenty of ways to deal with Radiant. Learn to use them. There is more to this game than dodge rolling or relying on scales to take care of all ranged attacks.

    And if you are being beamed by 4 Templars at the same time... use any of the multiple ways a stam user can get a speed buff and just run away from the Templars. Radiant locks the beamers to a crawl. Once out of range the beams stop. Spam vigor or somethign a few times while running and that's it. Problem solved.

    "Oh but they will jsut run after me and recast the beams! I am so doomed!"

    Well of course you are. Duh. They have the numbers. it's 4 vs 1. Your chances to win are low anyway. Unless the opponents are total noobs or just plain dumb. To win agaisnt such a crowd you need to move the fight to somewhere where you can use your higher mobility to your advantage. Tempalrs are slow after all. Use LoS to keep them all from beaming at you at the same time. Take the fight to somewhere that has cover, and use it to disrupt their cohesion and burst them down one by one, then you can win. If they are skilled players, they will not let you do that of course. But come on... If it's 1 v 4 where everyone is more or less of equal skill... Then shouldn't the side with numbers have the advantage?

    Finally someone with braincells :)
  • Sharee
    Sharee
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    Hymzir wrote: »
    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.

    Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.

    What i actually stated was that there is a difference between 4 templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.

    And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.

    And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.

    Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
    Edited by Sharee on July 5, 2016 5:14PM
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