;AmberLaTerra wrote: »I avoided weighing in to much on this topic last month as I was still focused mostly on crafting and working on master angler and had done few dungeons. Now I have done many more (though still focus a lot on fishing as well only a couple zones away from the title.) and feel I have a basis to speak from with a well rounded and thought out answer in several points.
1. Veteran players will always find content to become easier and easier for them that is just how things are. Once you know the mechanics of a boss and how to defeat it that boss will forever more be far easier to you then when you were learning the mechanics. You cannot complain something it to easy for you after you have learned how to defeat it when newer players still have to do that same learning. Constantly cranking up the difficulty of things for the vet players would leave newer players so far behind the learning curve they could never catch up.
2. While I do not agree with things being nerfed to such a degree, in an MMO there does have to be a balance of difficulty where the vast majority of players are capable of completing content, leaving content so only the elite few can complete it causes a divide in the community. However nerfing things to far also causes issues with people then not learning how to handle harder content and needing more and more things nerfed. There is a very fine line of balance for that. That line is always going to favor the newer players because the game will not grow without bringing in more and more new players.
3. Please stop with the comparisons to WOW, or any other game out there. If you think they are so much better go play them, I do not want to see this wonderful game end up just another crappy WOW or SWTOR clone. This game is unique in that it has so many options for both solo or group content. Removing those options to focus on forced group content like what much of late game WOW is would drive away many of us us who love the TES like aspects of soloing and having this be a TES game we can play with friends and group up with them when we wish to but also be able to play solo when not in the mood to group. It is a good mix that traditional MMO's do not have for the most part.
4. No MMO traditional or not should contain content only the elite top few percent can complete and get rewards that are unique from. Should ZOS choose to add elite versions of the dungeons and trials they should contain the same drops and the same drop rates as the normal veteran ones and just be an option for those who want the challenge. Your desire to have a challenge should not mean you get special drop rates or special gear that 95% of the other players do not have access to. Let's face facts the vast majority of players have like myself have jobs and real life responsibilities that mean we cannot play unlimited hours to memorize every little mechanic for every level of challenge. I like a challenge but I do not like the idea of something i will never have the time to learn because it is so difficult only the elite few or those with unlimited play time to learn the mechanics can do it.
Ep1kMalware wrote: »cosmic_niklas_93b16_ESO wrote: »Ep1kMalware wrote: »cosmic_niklas_93b16_ESO wrote: »Ep1kMalware wrote: »phaneub17_ESO wrote: »You could try to, you know, reset all your Champion points and not spend a single one. Just leave them open without allocating a single one.
why is this the first nonsense people say? You know, if it's too hard for you, you could just not [play? Minecraft is there.
Problem with them is that the people wanting the difficulty braindead easy are the ones that wants everything handed to them for free and not have to put in any work at all for it. Soon we'll see them demand a fully levelled character with all the best gear fully upgraded and all just so that they don't have to do anything themselves and just let ZoS play the game for them......
I like braindead easy content. That's why we have dungeons, quests, and the ENTIRE map of tamriel. I just do want stuff I have to think about . I guess thinking = too hard OP content.
Well, you can go through all the original zones spamming 1-2 buttons and you'll be fine, I mean I was levelling a NB in the nerfed down content and I have 2 skills I actually use, the rest are on my bar to get levelled, lol. You don't even need to think about moving out of a red circle or blocking/dodging a heavy hitting attack these days as it just doesn't hurt. That's why when people actually get to the vet dungeons etc they suck as they just haven't learned half the stuff you need to do to succeed. I've had people that doesn't even know you can block or dodge roll and they were vr1+
I blow peoples minds when I dodgeroll attks and shieldbash channeling abilities. There's no ridk of dying outsidd group activities.
Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
Ep1kMalware wrote: »Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
games don't have to be created for all, or anyone. games are what they are. Not calling you out, as I don't know your intent, but the aspect of it MUST BE FOR EVERYONE is part of the entitlement people have been ragimg about. Eso shouldn't be for anyone except eso players. Half the troubles people have seem to be from a fixable lack of knowledge, not genuinely difficult content.
Ep1kMalware wrote: »Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
games don't have to be created for all, or anyone. games are what they are. Not calling you out, as I don't know your intent, but the aspect of it MUST BE FOR EVERYONE is part of the entitlement people have been ragimg about. Eso shouldn't be for anyone except eso players. Half the troubles people have seem to be from a fixable lack of knowledge, not genuinely difficult content.
Apparently you forget that games are made to MAKE MONEY, and games make money by appealing to ALL PEOPLE... to encourage the most population. Not appealing to all people means the game has limited appeal which means limited income which equates to limited shelf life.
Tavore1138 wrote: »It has to be easy because if it was really really tough and took months to complete for only the top players who then got a well fitted belt of the set they did not want then they might snap and go on a serial killing spree that would end up in negative press for ZOS... and that's just one possible scenario... others could quite literally lead to global war. So just be careful what you ask for....
Apparently you forget that games are made to MAKE MONEY, and games make money by appealing to ALL PEOPLE... to encourage the most population. Not appealing to all people means the game has limited appeal which means limited income which equates to limited shelf life.
The Uninvited wrote: »
kylewwefan wrote: »The game is way better now than it was. And it will be way better with one tamriel. The battle leveling works as intended and tweaks are making it much better. If you need a challenge that bad, go run around open world naked. Normal dungeons should be FUN for everyone. You can set dungeon level to the leaders level and burn through a L10 dungeon helping them out, or random and battle leveled so everyone in group can be included and it's a bit more challenging. Vet dungeons are still quite the challenge for many players...even those that think they're so great and tell everyone how easy things are now SMH.
kylewwefan wrote: »The game is way better now than it was. And it will be way better with one tamriel. The battle leveling works as intended and tweaks are making it much better. If you need a challenge that bad, go run around open world naked. Normal dungeons should be FUN for everyone. You can set dungeon level to the leaders level and burn through a L10 dungeon helping them out, or random and battle leveled so everyone in group can be included and it's a bit more challenging. Vet dungeons are still quite the challenge for many players...even those that think they're so great and tell everyone how easy things are now SMH.
clocksstoppe wrote: »If the content is so easy then why do I struggle to find a team that can do vWGT properly?
kylewwefan wrote: »There is no need to become so toxic after you have mastered one bit of content many struggle with. Try helping the community rather than belittling them.
In an interview they stated, that they watch the data closely of how many people are doing the content, how many get through it and how many abandon it. And based on this data they decide about the difficulty of the content
AmberLaTerra wrote: »I avoided weighing in to much on this topic last month as I was still focused mostly on crafting and working on master angler and had done few dungeons. Now I have done many more (though still focus a lot on fishing as well only a couple zones away from the title.) and feel I have a basis to speak from with a well rounded and thought out answer in several points.
1. Veteran players will always find content to become easier and easier for them that is just how things are. Once you know the mechanics of a boss and how to defeat it that boss will forever more be far easier to you then when you were learning the mechanics. You cannot complain something it to easy for you after you have learned how to defeat it when newer players still have to do that same learning. Constantly cranking up the difficulty of things for the vet players would leave newer players so far behind the learning curve they could never catch up.
2. While I do not agree with things being nerfed to such a degree, in an MMO there does have to be a balance of difficulty where the vast majority of players are capable of completing content, leaving content so only the elite few can complete it causes a divide in the community. However nerfing things to far also causes issues with people then not learning how to handle harder content and needing more and more things nerfed. There is a very fine line of balance for that. That line is always going to favor the newer players because the game will not grow without bringing in more and more new players.
3. Please stop with the comparisons to WOW, or any other game out there. If you think they are so much better go play them, I do not want to see this wonderful game end up just another crappy WOW or SWTOR clone. This game is unique in that it has so many options for both solo or group content. Removing those options to focus on forced group content like what much of late game WOW is would drive away many of us us who love the TES like aspects of soloing and having this be a TES game we can play with friends and group up with them when we wish to but also be able to play solo when not in the mood to group. It is a good mix that traditional MMO's do not have for the most part.
4. No MMO traditional or not should contain content only the elite top few percent can complete and get rewards that are unique from. Should ZOS choose to add elite versions of the dungeons and trials they should contain the same drops and the same drop rates as the normal veteran ones and just be an option for those who want the challenge. Your desire to have a challenge should not mean you get special drop rates or special gear that 95% of the other players do not have access to. Let's face facts the vast majority of players have like myself have jobs and real life responsibilities that mean we cannot play unlimited hours to memorize every little mechanic for every level of challenge. I like a challenge but I do not like the idea of something i will never have the time to learn because it is so difficult only the elite few or those with unlimited play time to learn the mechanics can do it.
MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
Well... ish. Dropped sets will be cp150
Not sure what you mean by downscaling to cp10 and farming trophies, mind explaining?
MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
Well... ish. Dropped sets will be cp150
Not sure what you mean by downscaling to cp10 and farming trophies, mind explaining?
The difference between CP150 and CP160 gear is really small, it only matters for min/maxing. If you don't care about it, CP150 is more than fine.
Get someone with 10CP and give him lead, then port into vWGT/vICP and all the mobs will be CP10. You can now farm the trophys from bosses easily and will get CP160 equip from trophy-vaults.
MuddledMuppet wrote: »MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
Well... ish. Dropped sets will be cp150
Not sure what you mean by downscaling to cp10 and farming trophies, mind explaining?
The difference between CP150 and CP160 gear is really small, it only matters for min/maxing. If you don't care about it, CP150 is more than fine.
Get someone with 10CP and give him lead, then port into vWGT/vICP and all the mobs will be CP10. You can now farm the trophys from bosses easily and will get CP160 equip from trophy-vaults.
Ah, thought that's what you meant. I don't know anyone of cp10, or under 160, and obviously once one character is 160 they all are. Do-able under vet system, less so now I think.
As to the smaller difference, it's the less skilled players who NEED to main/Max, not the ones whose skills alloiw them to cut a few corners.
MuddledMuppet wrote: »MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
Well... ish. Dropped sets will be cp150
Not sure what you mean by downscaling to cp10 and farming trophies, mind explaining?
The difference between CP150 and CP160 gear is really small, it only matters for min/maxing. If you don't care about it, CP150 is more than fine.
Get someone with 10CP and give him lead, then port into vWGT/vICP and all the mobs will be CP10. You can now farm the trophys from bosses easily and will get CP160 equip from trophy-vaults.
Ah, thought that's what you meant. I don't know anyone of cp10, or under 160, and obviously once one character is 160 they all are. Do-able under vet system, less so now I think.
As to the smaller difference, it's the less skilled players who NEED to main/Max, not the ones whose skills alloiw them to cut a few corners.
The difference between CP150 and CP160 won't make or brake the game...only on weapons (and jewelry) its important to have them at C160 and gold (for weapons).
A CP150 Set will give ~2k maybe 3k less magicka/stamina from enchants and setbonus. The difference in wep/spelldmg is somewhere between 10 and 20. This accounts for 5...7% less stats and somewhere around 2...3% less dps. Assuming you do 30k DPS with this gear, DPS will increase by ~ 1k DPS. I don't think this is extremely huge...Rotation and CP have a far bigger impact.
MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
There is no room for PvP in this discussion about difficulty.
PvP "difficulty" is not something ZOS can affect. It is a sum of your skill and investment in the game compared to the same sum of other players.
Those players worked hard to learn and beat the hard content so that they can gain a slight advantage over other players.
Why would you want to belittle their efforts? Does their time have lower value than your own?
That being said, if we talk purely about PvE, what do you need BiS gear for if you can't/don't want to complete hard content?
You want to have a full set of Scathing Mage so you can have an easier time in Wayrest Sewers?
Logic.