MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
There is no room for PvP in this discussion about difficulty.
PvP "difficulty" is not something ZOS can affect. It is a sum of your skill and investment in the game compared to the same sum of other players.
Those players worked hard to learn and beat the hard content so that they can gain a slight advantage over other players.
Why would you want to belittle their efforts? Does their time have lower value than your own?
That being said, if we talk purely about PvE, what do you need BiS gear for if you can't/don't want to complete hard content?
You want to have a full set of Scathing Mage so you can have an easier time in Wayrest Sewers?
Logic.
I actually went out out of my way to say their efforts should be recognised and rewarded, I gave examples of how rewards don't have to be related to gaining an advantage. If you won an Olympic sport would you rather get a gold medal or a headstart the next race?
Logic? Logically correct arguments never require a condescending or aggressive tone.
cosmic_niklas_93b16_ESO wrote: »Ep1kMalware wrote: »Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
games don't have to be created for all, or anyone. games are what they are. Not calling you out, as I don't know your intent, but the aspect of it MUST BE FOR EVERYONE is part of the entitlement people have been ragimg about. Eso shouldn't be for anyone except eso players. Half the troubles people have seem to be from a fixable lack of knowledge, not genuinely difficult content.
Apparently you forget that games are made to MAKE MONEY, and games make money by appealing to ALL PEOPLE... to encourage the most population. Not appealing to all people means the game has limited appeal which means limited income which equates to limited shelf life.
They can also make the game more appealing to everyone by teaching them how to play the game instead of them just nerfing everything because people can't play the game..... There's tons of things they can do to help teach them to block, roll dodge etc, but they chose the easy way out.
MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
There is no room for PvP in this discussion about difficulty.
PvP "difficulty" is not something ZOS can affect. It is a sum of your skill and investment in the game compared to the same sum of other players.
Those players worked hard to learn and beat the hard content so that they can gain a slight advantage over other players.
Why would you want to belittle their efforts? Does their time have lower value than your own?
That being said, if we talk purely about PvE, what do you need BiS gear for if you can't/don't want to complete hard content?
You want to have a full set of Scathing Mage so you can have an easier time in Wayrest Sewers?
Logic.
I actually went out out of my way to say their efforts should be recognised and rewarded, I gave examples of how rewards don't have to be related to gaining an advantage. If you won an Olympic sport would you rather get a gold medal or a headstart the next race?
Logic? Logically correct arguments never require a condescending or aggressive tone.
I really don't understand your view.
You want to have BiS gear yet you don't want to complete hard content to get it?
What DO you want?
I'm sorry, I just can't help myself being condescending to instant gratification gamers.
I don't mind if people don't want to play hard content. It is your right to play how you want.
But the moment you start DEMANDING BEST IN SLOT GEAR is when my gears start grinding.
MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. ...
... Mr average fights Mr awesome, ...
kylewwefan wrote: »There is no need to become so toxic after you have mastered one bit of content many struggle with. Try helping the community rather than belittling them.
x5ofspadez wrote: »I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.
I cant be the only one who thinks this way.
Ep1kMalware wrote: »Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
games don't have to be created for all, or anyone. games are what they are. Not calling you out, as I don't know your intent, but the aspect of it MUST BE FOR EVERYONE is part of the entitlement people have been ragimg about. Eso shouldn't be for anyone except eso players. Half the troubles people have seem to be from a fixable lack of knowledge, not genuinely difficult content.
Apparently you forget that games are made to MAKE MONEY, and games make money by appealing to ALL PEOPLE... to encourage the most population. Not appealing to all people means the game has limited appeal which means limited income which equates to limited shelf life.
MuddledMuppet wrote: »MuddledMuppet wrote: »MuddledMuppet wrote: »I see the biggest problem is that bis gear is only achieved through the hardest content. I appreciate that people want rewards ( although a point could be made that completion of hard content could be reward enough of itself) but the rewards should be polymorphs, new armour styles, mounts, things that scream out 'Look at me I'm awesome!'
Too many good sets are only available from wgt/ICP etc, to say nothing of maelstrom weapons.
Right now, Mr average fights Mr awesome, not only will he get beat, he'll get utterly destroyed, does Mr awesomne really need the skill differential widened?
So Mr average asks for advice, gets told to join the biggest zerg he can, then gets vilified for being a zergling.
I'm all in favour of better players having content I'll never complete, and all in favour of them getting rewarded for it, having to choose between getting annihilated without a chance or running with a zerg is less appealing.
You can get all those vWGT/ICP-sets in normal mode or by downscaling the dungeons to CP10 and farming the trophys. The only thing which is really hard to get are maelstrome weapons. All other gear is extremely easy (there is RNG, but content is easy) to get.
Well... ish. Dropped sets will be cp150
Not sure what you mean by downscaling to cp10 and farming trophies, mind explaining?
The difference between CP150 and CP160 gear is really small, it only matters for min/maxing. If you don't care about it, CP150 is more than fine.
Get someone with 10CP and give him lead, then port into vWGT/vICP and all the mobs will be CP10. You can now farm the trophys from bosses easily and will get CP160 equip from trophy-vaults.
Ah, thought that's what you meant. I don't know anyone of cp10, or under 160, and obviously once one character is 160 they all are. Do-able under vet system, less so now I think.
As to the smaller difference, it's the less skilled players who NEED to main/Max, not the ones whose skills alloiw them to cut a few corners.
Games don't have to be created for all, a truth that many people don't acknowledge. If you takeaway wow, that approach hasn't worked for one company since then. If anything ESO is where it is now because it isn't like most other mmos out there. The Souls series went from being a unheard of IP to one of the premiere IPS in the rpg space regardless of it's ridiculous hard difficulty they said casuals wouldn't like. ESO should be about Elder Scrolls and not a different skin on a game millions from outside the franchise have played before. That is the whole point of brand new IP.cosmic_niklas_93b16_ESO wrote: »Ep1kMalware wrote: »Well, then it appears it's good that they'll be "battle leveling" all the areas once again, so people can stop complaining about how 'easy' content is... even though I still see new players dying even in the Wailing Prison and all questing zones. Not everyone is a good player and ZOS can easily check game data to see how often players are dying and in which content, so it seems to me THEY know more about how 'easy' content is for the majority of players versus players just speculating based upon their own personal skill level. It's like, "well this content is so easy for me, therefore it must be so easy for everyone else" mentality that really irks me... people love to think everyone is or should be exactly like them when the reality is people are all different with all different sets of skill levels, intellect, physical impairments, etc. A game has to be created with ALL people in mind, not just YOU and YOUR abilities.
games don't have to be created for all, or anyone. games are what they are. Not calling you out, as I don't know your intent, but the aspect of it MUST BE FOR EVERYONE is part of the entitlement people have been ragimg about. Eso shouldn't be for anyone except eso players. Half the troubles people have seem to be from a fixable lack of knowledge, not genuinely difficult content.
Apparently you forget that games are made to MAKE MONEY, and games make money by appealing to ALL PEOPLE... to encourage the most population. Not appealing to all people means the game has limited appeal which means limited income which equates to limited shelf life.
They can also make the game more appealing to everyone by teaching them how to play the game instead of them just nerfing everything because people can't play the game..... There's tons of things they can do to help teach them to block, roll dodge etc, but they chose the easy way out.
visionality wrote: »Having maxed out my CPs gives me the feeling that @x5ofspadez is right. PVE content in general is too easy for advanced players, especially if you also have highly leveled gear. BUT ---
--- leveling a new char atm makes me go into normal dungeons with randoms rather often, and som eof them are REALLY REALLY bad. They don't know how to block, how to dodge, what the red circle below their feet means, and if I add 0 CP on top of such low skill, their frustration level must be terrible. So they need content they can manage and Zenimax is well advised to provide it. And ofc it's exactly those players who want to go where the good gear drops because they hear that the Kena set will give them all the damage they lack or Malubeth will heal them through any damage (not true, but still ...).
I would propose 3 things to make everybody happy:
1) Make the superior stuff earnable instead of linked to an achievement that many can't achieve until they HAVE the superior stuff. Why not make all the masks, shoulders and special armors with all the traits buyable at the undaunted with some sort of currency that you earn by doing the dailies? Whether you go finish vWGT five times to earn your divine Kena or you make the normal Wayrest sewers 100 times is your decision, but in the end you can get what you're longing for even if you'll never be an expert player.
You can still have the scores for vMA, the weekly trials and you might even add a daily vet dungeon which motivates the hard-core gamers, combined with high-end rewards, but normal players wouldn't feel frustrated by realizing that they have no chance on a Maelstrom weapon or a cp160 armor set.
2) Make clear indications of the necessary skills for the content. Why not tagging the dungeons with a difficulty from 1-10, additionally tagged with the number of CPs recommended for the veteran dungeons? It would save ppl from frustration, but also giving them goals to aim at.
3) Give ppl a "skill-o-meter". If you're listing yourself as DD in the group finder, why not adding a little number for your eyes only? Like a scale from 1-10 which corresponds with the listings for dungeon difficulty? If I saw vCOA was listed as difficulty 9 and my dd-skills were evaluated as 6, I might just wait till I improve instead of frustrating me and my group with a permanent failure at Valkyn Skoria.
Sorry for babbling! Just my opinion because I never feel good when I have to tell a group of newbies that they will NOT finish the dungeon with their current amount of damage and skill.
Proposals like this are straight out hilariouskylewwefan wrote: »If you need a challenge that bad, go run around open world naked. Normal dungeons should be FUN for everyone.