why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
That's okay, if they don't want that. I don't want to do faceroll-easy content aswell. Noone is forcing them to do hard content, but i have to do easy content (regarding 4-men-content) bc there is no challenging content. Do you see the difference?
And don't tell me to just leave...that's not good for business to tell customers to go and buy something else.
why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
That's okay, if they don't want that. I don't want to do faceroll-easy content aswell. Noone is forcing them to do hard content, but i have to do easy content (regarding 4-men-content) bc there is no challenging content. Do you see the difference?
And don't tell me to just leave...that's not good for business to tell customers to go and buy something else.
Why would I want you to leave?- I have nothing to do with that actually, you have to address ZOS, not me. I did not request that.
why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
That's okay, if they don't want that. I don't want to do faceroll-easy content aswell. Noone is forcing them to do hard content, but i have to do easy content (regarding 4-men-content) bc there is no challenging content. Do you see the difference?
And don't tell me to just leave...that's not good for business to tell customers to go and buy something else.
Why would I want you to leave?- I have nothing to do with that actually, you have to address ZOS, not me. I did not request that.
So why do you defend them if you don't agree with their decissions?
cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
If it's stressful for them to press 5-10 different buttons every now and then I'm not sure that playing games are for those people, maybe watching a movie or go out and sit and watch the world or something would be more approperiate? And I'd be worried for humanity as a whole if everything it takes for the majority of people to get stressed is to push a few buttons every now and then.
jamesharv2005ub17_ESO wrote: »Tried that in craglorn its deserted. So ya as you can see that isnt going to help retain customers. all it will do is drive more and more away. While your "hardcore" people arent buying things like cosmetics and differently skinned mounts. Most I would bet dont pay for a monthly sub either. So ya I mean what can they say? if anything they probably will make the trials more accessible next.Vets either have all already or are not interested into buying from the crown store - so there is not much to gain from them. And when there is not much to gain from a customer group, then there is not much to do for them either. It would be wasted money and resources. They rather do content for those, who do not have all yet, and want to see all of Tamriel, and will most likely subscribe and over time buy a whole lot from the crown store with their allotment of crowns and because those are not nearly enough for all the new stuff - because they have nothing yet - they will buy extra crowns on top of it. This is the target group - with vets they have made their money already, there is not much further to gain from them, unlike from new players.
Can we stop this opinionated gibberish, accusations and not make triple posts? "Hardcore people" have as much a purse as anyone else in the game and they aren't exempt from wanting fancy customizations, DLC, subs and other content. "Money" is also an extremely weak way of making an argument. Maybe something you should avoid.jamesharv2005ub17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »martinhpb16_ESO wrote: »
Not the games fault. It was made for every level,not just level V16s,wasnt it?:)
Exactly. It was made for everyone, so v16s should have some content as well. If there isn't any, it's very much the game's fault(or you can say it's my fault for, well, playing the game, reaching v16 and completing all the 10 vet dungeons and 3/4 Trials we have o_o).
Well,just what would you suggest? Stop making content that lower levels can enjoy? Only new content for level V16 players? Well,without the Vet rank soon. Those kids and newbies wont be able to play your special content. ZOS wants to keep those players who have the world to conquor and explore.They arent worried about those who have hit the ceiling and want more. They can only do so much with a game.Go so far.Every game can only take you to a certain height. I've been level 85 in WoW and once you get there it's pretty same same.Nothing spectacular really. Just people running around showing off their rides,pets,and gear. People still play it just fine.They run a new character,..just like I did.Once they reach the top,they start over.Same as this game.Same as most games.The top is the top.No more than that.
For starters I'd suggest scaling the already existing content to where it can actually be fun or at least have meaningful rewards. (v)DSA, AA and HR are already there, can't be that hard to scale. They did scale all vet dungeons in one update after all.
I would also suggest adding new (vet) dungeons more often than once a year.
As it stands, last dungeons we had were with IC on 1st September. WGT and ICP. Okay, cool, whole 2 dungeons, fun mechanics, though nerfed time and again...then we had Wrothgar. Lots of solo questing, one solo(!!!) laggy Trial. Then TG. Some solo questing, one 12-man Trial(good thing really, but not exactly 4 man content). Then DB. Some solo questing. Scaling of one old Trial(which shouldn't even be part of a DLC, I just fail to see why all Trials and DSA are not scaled yet).
DB is gonna be when...start of June, give or take? So next DLC, where we MIGHT finally get some 4 man content, will be just about a year away from IC. Great job for giving everyone something to do imo /sarcasm
I'd also strictly advise against nerfing current content and instead for incentivizing people to learn it but seems ZOS is religiously against that.
The idea of adding new vet dungeons,or the equivalent,would be a great idea. Also,if they added a few challenging arenas and delves for groups only,that too would work.
I dont agree with nerfing,but I dont agree with raising the levels of difficulty for lower levels either.If things are too hard for new players,they wont be inspired,they'll get tired of trying and give up.Incentives arent making things so hard that you just cant do it unless you are an elite player.Incentives are things that make you want to play and learn.This isnt good for the game.It might please you,as one who wants hard core content,but it wont please that majority who just want good plain old fun.A distraction from RL. Which is what most players want. Not all are those gamers who are in it for the challenge.
It's one thing to be told if you learn to drive you can have a car.That's an incentive to learn. Its another being told that even if you learn to drive,you cant have a car until your 50.Who the hell wants to learn to drive with that age limit over your head.Same with level V16 content as you suppose it.
Well, they don't need to up it too much, just up it to reasonable levels instead of having it so the below average person can solo most group dungeons by themselves....
I think you have a distorted view on what an average person is - they are far below what you think they are capable of. A lot cannot even do the content, which is meant for their level, especially not as newbies.
The reason why many people can't do most group content though is because of there being literally nothing even remotely difficult at all and then hit a brick wall when they reach vet dungeons etc. I mean, my friend ran vCoA and one dps was using impulse as a single target spell for a boss. They don't know how to block, dodge etc as the game doesn't teach them that and there's no need for it in normal solo content as nothing can even get close to killing them in it.
There needs to be a higher difficulty in solo content, maybe not in the first few areas, but there needs to be something that can prepare them for group dungeons, not just expect the people that already know what to do to carry them through it.
I understand what you are trying with it - to make them care more about tactics - but you just should watch what newbies do, when they do the first longer quest in Daggerfall - save king Casimir - how many get killed there, because it is labeled for level 4 - a lot get killed there, this would have to be labeled level 7 or so for them, they struggle with it at level 4 and might leave, because they get the impression, I suck, this game is too hard for me.
Yes, I want to make the game help people learn how to play the game instead of letting the people that already know how to play teach people how to do the most basic of things, as that's something anyone that reaches the higher levels should already know about, but with things being so bad at explaining things they come into a vet dungeon, get one shot by things and do basically no damage because they just haven't gotten to learn how the game works.
Yes, overland things should be easy to start off with, but it should gradually increase little by little to ease people into it so that they don't hit a brick wall once they start trying vet dungeons.
In your opinion only. Like I said a LOT of people will never run a vet dungeon. What about them? Your whole premise is that everyone must learn to do vet dungeons. What if I dont give a flip about dungeons? Im just chopped liver even tho I pay the same $15 a month as you do? (You do pay right?)
The guild I am in runs nights where they take newbies and teach them the ropes. Its called taking things into our own hands and not depending on ZOS to do it all for us.
What...? If they don't care about dungeons then what does the difficulty matter in the first place? It's also funny how again you have to emphasize that you're paying sub as if this makes you somehow better than everyone else.
Everything else has already been said by me. But it seems actual arguments are too inconvenient to deal with.
Money is a weak argument?- For a profit business, which is funded by investors?- Are you crazy?- Money is the only argument.
Yeah, using facts, logic and reason for your arguments. That sure is crazy. They receive a TON of money so no, money is not only not an argument, it's also irrelevant and a cheap distraction from your side. And even on this irrelevant aspect you failed to refute anything of what I said. "Vet players" pay as much as anyone else. There is no differentiation to casual players and their spendings.
I see even on the forums I'm not getting any challenge.
You have spent money - but as you have all you need already, you will not spend as much as a new player in the future. That is the point of it - and why older players and older people in the real world are no longer the target group - they have done their part, not much to expect from them in the future, compared to the new and younger ones, who have nothing and need all.
Edit: what was in the past, is pretty irrelevant for a business, what counts is what revenue can be generated now and in future.
jamesharv2005ub17_ESO wrote: »Tried that in craglorn its deserted. So ya as you can see that isnt going to help retain customers. all it will do is drive more and more away. While your "hardcore" people arent buying things like cosmetics and differently skinned mounts. Most I would bet dont pay for a monthly sub either. So ya I mean what can they say? if anything they probably will make the trials more accessible next.Vets either have all already or are not interested into buying from the crown store - so there is not much to gain from them. And when there is not much to gain from a customer group, then there is not much to do for them either. It would be wasted money and resources. They rather do content for those, who do not have all yet, and want to see all of Tamriel, and will most likely subscribe and over time buy a whole lot from the crown store with their allotment of crowns and because those are not nearly enough for all the new stuff - because they have nothing yet - they will buy extra crowns on top of it. This is the target group - with vets they have made their money already, there is not much further to gain from them, unlike from new players.
Can we stop this opinionated gibberish, accusations and not make triple posts? "Hardcore people" have as much a purse as anyone else in the game and they aren't exempt from wanting fancy customizations, DLC, subs and other content. "Money" is also an extremely weak way of making an argument. Maybe something you should avoid.jamesharv2005ub17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »martinhpb16_ESO wrote: »
Not the games fault. It was made for every level,not just level V16s,wasnt it?:)
Exactly. It was made for everyone, so v16s should have some content as well. If there isn't any, it's very much the game's fault(or you can say it's my fault for, well, playing the game, reaching v16 and completing all the 10 vet dungeons and 3/4 Trials we have o_o).
Well,just what would you suggest? Stop making content that lower levels can enjoy? Only new content for level V16 players? Well,without the Vet rank soon. Those kids and newbies wont be able to play your special content. ZOS wants to keep those players who have the world to conquor and explore.They arent worried about those who have hit the ceiling and want more. They can only do so much with a game.Go so far.Every game can only take you to a certain height. I've been level 85 in WoW and once you get there it's pretty same same.Nothing spectacular really. Just people running around showing off their rides,pets,and gear. People still play it just fine.They run a new character,..just like I did.Once they reach the top,they start over.Same as this game.Same as most games.The top is the top.No more than that.
For starters I'd suggest scaling the already existing content to where it can actually be fun or at least have meaningful rewards. (v)DSA, AA and HR are already there, can't be that hard to scale. They did scale all vet dungeons in one update after all.
I would also suggest adding new (vet) dungeons more often than once a year.
As it stands, last dungeons we had were with IC on 1st September. WGT and ICP. Okay, cool, whole 2 dungeons, fun mechanics, though nerfed time and again...then we had Wrothgar. Lots of solo questing, one solo(!!!) laggy Trial. Then TG. Some solo questing, one 12-man Trial(good thing really, but not exactly 4 man content). Then DB. Some solo questing. Scaling of one old Trial(which shouldn't even be part of a DLC, I just fail to see why all Trials and DSA are not scaled yet).
DB is gonna be when...start of June, give or take? So next DLC, where we MIGHT finally get some 4 man content, will be just about a year away from IC. Great job for giving everyone something to do imo /sarcasm
I'd also strictly advise against nerfing current content and instead for incentivizing people to learn it but seems ZOS is religiously against that.
The idea of adding new vet dungeons,or the equivalent,would be a great idea. Also,if they added a few challenging arenas and delves for groups only,that too would work.
I dont agree with nerfing,but I dont agree with raising the levels of difficulty for lower levels either.If things are too hard for new players,they wont be inspired,they'll get tired of trying and give up.Incentives arent making things so hard that you just cant do it unless you are an elite player.Incentives are things that make you want to play and learn.This isnt good for the game.It might please you,as one who wants hard core content,but it wont please that majority who just want good plain old fun.A distraction from RL. Which is what most players want. Not all are those gamers who are in it for the challenge.
It's one thing to be told if you learn to drive you can have a car.That's an incentive to learn. Its another being told that even if you learn to drive,you cant have a car until your 50.Who the hell wants to learn to drive with that age limit over your head.Same with level V16 content as you suppose it.
Well, they don't need to up it too much, just up it to reasonable levels instead of having it so the below average person can solo most group dungeons by themselves....
I think you have a distorted view on what an average person is - they are far below what you think they are capable of. A lot cannot even do the content, which is meant for their level, especially not as newbies.
The reason why many people can't do most group content though is because of there being literally nothing even remotely difficult at all and then hit a brick wall when they reach vet dungeons etc. I mean, my friend ran vCoA and one dps was using impulse as a single target spell for a boss. They don't know how to block, dodge etc as the game doesn't teach them that and there's no need for it in normal solo content as nothing can even get close to killing them in it.
There needs to be a higher difficulty in solo content, maybe not in the first few areas, but there needs to be something that can prepare them for group dungeons, not just expect the people that already know what to do to carry them through it.
I understand what you are trying with it - to make them care more about tactics - but you just should watch what newbies do, when they do the first longer quest in Daggerfall - save king Casimir - how many get killed there, because it is labeled for level 4 - a lot get killed there, this would have to be labeled level 7 or so for them, they struggle with it at level 4 and might leave, because they get the impression, I suck, this game is too hard for me.
Yes, I want to make the game help people learn how to play the game instead of letting the people that already know how to play teach people how to do the most basic of things, as that's something anyone that reaches the higher levels should already know about, but with things being so bad at explaining things they come into a vet dungeon, get one shot by things and do basically no damage because they just haven't gotten to learn how the game works.
Yes, overland things should be easy to start off with, but it should gradually increase little by little to ease people into it so that they don't hit a brick wall once they start trying vet dungeons.
In your opinion only. Like I said a LOT of people will never run a vet dungeon. What about them? Your whole premise is that everyone must learn to do vet dungeons. What if I dont give a flip about dungeons? Im just chopped liver even tho I pay the same $15 a month as you do? (You do pay right?)
The guild I am in runs nights where they take newbies and teach them the ropes. Its called taking things into our own hands and not depending on ZOS to do it all for us.
What...? If they don't care about dungeons then what does the difficulty matter in the first place? It's also funny how again you have to emphasize that you're paying sub as if this makes you somehow better than everyone else.
Everything else has already been said by me. But it seems actual arguments are too inconvenient to deal with.
Money is a weak argument?- For a profit business, which is funded by investors?- Are you crazy?- Money is the only argument.
Yeah, using facts, logic and reason for your arguments. That sure is crazy. They receive a TON of money so no, money is not only not an argument, it's also irrelevant and a cheap distraction from your side. And even on this irrelevant aspect you failed to refute anything of what I said. "Vet players" pay as much as anyone else. There is no differentiation to casual players and their spendings.
I see even on the forums I'm not getting any challenge.
cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
If it's stressful for them to press 5-10 different buttons every now and then I'm not sure that playing games are for those people, maybe watching a movie or go out and sit and watch the world or something would be more approperiate? And I'd be worried for humanity as a whole if everything it takes for the majority of people to get stressed is to push a few buttons every now and then.
No, it is just playing games in a competitive or overly challenging way is not for them - and they are the majority, most do not want that. And as they are adults - or should be - that is understandable. They have enough competition in their career and they have enough stress in their family - you might not know what a drama that is every evening to get children into bed - if they want to relax a bit then and play an enjoyable game - they do not want to fill that with stress again.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
It is not us, requesting that - just to say this. It is ZOS, who want to maximize their return on investments. And they do that by looking at if their investment in content is paying off or not. It is not paying off, if too less people are using the content and it would be wasted resources. So they adjust the difficulty to attract more people to use their content. Using content keeps them in game and make them pay more over time - this is the connection to business with it.
You didn't read their statement completely. They looked at the numbers AFTER they read the complaints about difficulty on the forums.cosmic_niklas_93b16_ESO wrote: »why do some casuals always think they have to able to faceroll hardmodes by spamming one button and without knowing the games core mechanics...
Because they can't be bothered to actually do anything except being completely braindead zombies that can't figure anything out for themselves and need to be told what to do every single step of the way and it needs to not require them to use more than button as otherwise they need to work too much.
You are just using buttons as well -- it is not as if you would be a super hero, you have just learnt to press these buttons faster and in the correct order.
So why does not everyone do it like he does? it's really not that hard.
Because people have different interests and reasons why they play this game and they have different goals and some have just one goal, to have fun and that in a stressfree way. Playing like vets do is pure stress for them, they don't want that.
If it's stressful for them to press 5-10 different buttons every now and then I'm not sure that playing games are for those people, maybe watching a movie or go out and sit and watch the world or something would be more approperiate? And I'd be worried for humanity as a whole if everything it takes for the majority of people to get stressed is to push a few buttons every now and then.
No, it is just playing games in a competitive or overly challenging way is not for them - and they are the majority, most do not want that. And as they are adults - or should be - that is understandable. They have enough competition in their career and they have enough stress in their family - you might not know what a drama that is every evening to get children into bed - if they want to relax a bit then and play an enjoyable game - they do not want to fill that with stress again.
Yes, but then why would they go into the harder content then if they don't want stress? There's like the 95% of the rest of the game that is catered to them. Why can't the other 5% of the game cater to the ones looking for a challenge? If the roles had been reversed I'm sure that people would be complaining about it too, and it used to be like that. Now it's just at the other end of the spectrum where everything is pretty much too easy instead and you got people complaining about it.
You interpret things into my comments which I did not say. I do not defend them nor do I support or not support their decision. I am just trying to make you understand, why ZOS is doing that and what their reasoning with it is.
jamesharv2005ub17_ESO wrote: »Exactly. Its not defending them explaining why they do the things that they do. Its not us against them.
I just wonder when people will finally realize, that this game does not have an end game, just an end of game.
jamesharv2005ub17_ESO wrote: »While your "hardcore" people arent buying things like cosmetics and differently skinned mounts. Most I would bet dont pay for a monthly sub either. So ya I mean what can they say? if anything they probably will make the trials more accessible next.
jamesharv2005ub17_ESO wrote: »In your opinion only. Like I said a LOT of people will never run a vet dungeon. What about them? Your whole premise is that everyone must learn to do vet dungeons. What if I dont give a flip about dungeons? Im just chopped liver even tho I pay the same $15 a month as you do? (You do pay right?)
jamesharv2005ub17_ESO wrote: »
Plus just as a creator you want people to like your stuff. You want people to play it and use it. Get enjoyment from it.
jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
Well if they are listening right now I love the new changes. IC is worth going to now for a lot more people.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
Well if they are listening right now I love the new changes. IC is worth going to now for a lot more people.
It will be a kind of pvp-area, that's good. But you will not be able to kill groups with the bosses bc they got nerfed aswell. That's bad imo...was so much fun to whipe entire groups with them
And they will kill the last remaining challenging 4-men-groupconten ingame which is bad for the game.
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »
Edit: Ah I see, they uploaded something, I guess this is ithttps://www.youtube.com/watch?v=rypU8EoXFxo
minute 21 and following is where it is said.
Thanks for the link
my question is though what about the constant scaling down of difficulty in open world?
They told you - just listen to what they say from minute 21 and following on - it is not about a certain location, but overall in the game world.
I didnt hear anything about open world difficulty only dungeons. they talk about dungeon difficulty again at 46.
It is between the "lines", you have to abstract from the actual words and see the meaning of it, not just the words.
people, who just want to have an easy go through the content and enjoy scenery and that they can accomplish something without to have to min/max. And with hybrid builds and skill points spent on non-combat skills, the content is not too easy. Not all play like you do nor would they want to.
Edit: or to put it differently - you think that game is like a wrestling arena - whereas in fact it is more like disney world, a theme park, not a competitive environment. It has a playground for those as well, but well ghettoed.
jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
jamesharv2005ub17_ESO wrote: »martinhpb16_ESO wrote: »@Lysette & @jamesharv2005ub17_ESO
Ok so if the definition of too difficult is that not enough people are completing.
What is the definition of too easy?
If its too easy people wont do the content either. So its a fine line. You dont want people being bored but you also dont want to lock 99.9% of your userbase out of something you spent months designing. How do I justify spending that money again to the bean counters when hardly anyone is using the last thing I created.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
Well if they are listening right now I love the new changes. IC is worth going to now for a lot more people.
It will be a kind of pvp-area, that's good. But you will not be able to kill groups with the bosses bc they got nerfed aswell. That's bad imo...was so much fun to whipe entire groups with them
And they will kill the last remaining challenging 4-men-groupconten ingame which is bad for the game.
Its only bad for the game in your opinion. I dont share it.
jamesharv2005ub17_ESO wrote: »On a side note why the heck do they limit how many people you can ignore on here?
cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
Well if they are listening right now I love the new changes. IC is worth going to now for a lot more people.
It will be a kind of pvp-area, that's good. But you will not be able to kill groups with the bosses bc they got nerfed aswell. That's bad imo...was so much fun to whipe entire groups with them
And they will kill the last remaining challenging 4-men-groupconten ingame which is bad for the game.
Its only bad for the game in your opinion. I dont share it.
Yes, it's so good to have content that when you finish the last content you can't say that you accomplished anything at all since you just facerolled the entire content with no challenge whatsoever. These people that like it that way aren't gamers, they're zombies that instead of craving human flesh have the need to whine about everything being too hard until you can go through completely naked, no weapons or skills and completely alone as that's the way they want to play while everyone else got to find a real game that doesn't spoon feed you and hold your hand every single step of the way while pretty much killing everything for you.
cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »They only changed two 4 man dungeons. There is still MoL that noone has beaten except hodor. Have you thought about doing that?
What about all the other dungeons though, that have gotten the nerf hammer on them over and over and over again? Can't they raise the difficulty on them again? I mean, you want overland content the way it is, so you got to understand that the people that want a challenge wants to keep it that way in group content.
And should people wanting a challenge have literally 0.1% of the game then if vMaw is the only challenge in the game left? What if it was like that for the super casuals?
You don't understand - ZOS is a business, they do content for the masses, not for a few 1337 players. If the content is not done by a lot of people, it will be scaled down, until enough players are doing that content. Your wishes are just relevant, if they match with the wishes of the masses and with the expectations of ZOS - if they don't, they are irrelevant.
cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I am explaining to you why they say they did what they did. Sure I like the changes but that's beside the point. Noone is trying to "shut you up". Feel free to express your opinions just as we are. While I agree with ZOS it is fact that they did explain why they did this. I know you dont like the epxlination but I have no say down at ZOS. This is what they are doing not what I am doing. My opinion means nothing to them. Id be surprised outside of a post being reported they even read anything either of us wrote.
lol...we are the customers, so they will listen to us if we express our opinion on their decission. But if lots of people defend them or even just repeat what they think why ZOS does it they will just be happy. Maybe without even recognizing the problems.
Well if they are listening right now I love the new changes. IC is worth going to now for a lot more people.
It will be a kind of pvp-area, that's good. But you will not be able to kill groups with the bosses bc they got nerfed aswell. That's bad imo...was so much fun to whipe entire groups with them
And they will kill the last remaining challenging 4-men-groupconten ingame which is bad for the game.
Its only bad for the game in your opinion. I dont share it.
Yes, it's so good to have content that when you finish the last content you can't say that you accomplished anything at all since you just facerolled the entire content with no challenge whatsoever. These people that like it that way aren't gamers, they're zombies that instead of craving human flesh have the need to whine about everything being too hard until you can go through completely naked, no weapons or skills and completely alone as that's the way they want to play while everyone else got to find a real game that doesn't spoon feed you and hold your hand every single step of the way while pretty much killing everything for you.
Why be so abusive?
Just because others do not share your views doesnt mean you have to belittle them and their thoughts.It doesnt make you look more good at all. You even insult people who arent a part of this conversation.Why? What does it gain you but to look brutish and lacking in the ability to argue at a decent level of intelligence.
Can you reply respectfully? People might listen better.