Justice31st wrote: »They stealth nerfed Templars. And also no longer will blazing spear shards or Toppling Charge cc work due to the aoe cc immunity. @Wrobel
Oh yeah? LOL so if you have any ritual morph up those other skills just don't work??? OMG lol *smh*
Yeah that's bad....I didn't even think of that side of it.
xblackroxe wrote: »I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
But its only on mobs. Doesn't work in pvp on players as everybody should know.
Wait, what? Snares give mobs CC immunity? Did I miss that?
Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.
Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?
It is doing this now, yes.
In VMOL if you have any ADD in Ritual or Focus (all morphs and unmorphed because it's the passive), they cannot be chained. So that is bad.
xblackroxe wrote: »I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
But its only on mobs. Doesn't work in pvp on players as everybody should know.
Wait, what? Snares give mobs CC immunity? Did I miss that?
Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.
Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?
It is doing this now, yes.
In VMOL if you have any ADD in Ritual or Focus (all morphs and unmorphed because it's the passive), they cannot be chained. So that is bad.
@Mureel
Sorry - I meant have snares historically granted CC immunity like @xblackroxe stated above? I didn't think they did, in which case this is a pure bug with this passive
xblackroxe wrote: »@Panth141
They do at least since TG cause thats when I first noticed. But it doesn't work in pvp, only mobs can breakfree from snares. So snares themself don't give immunity just the fact that mobs can cc break from snares does.
Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.
Too early for me to be bothered searching this right now
There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.
I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.
Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.
Too early for me to be bothered searching this right now
There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.
I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.
When I try to purge poisons, the DOT timers appear to reset with each recast of Purge. I don't know if they are really still there, or if it's some sort of tool tip error. But the new Templar Purge morph sucks.
Caltrops give cc immunity
Sacred ground is basically the same thing
Caltrops give cc immunity
Sacred ground is basically the same thing
Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.
Caltrops give cc immunity
Sacred ground is basically the same thing
Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.
But Sacred ground is meant to snare, too.
Caltrops give cc immunity
Sacred ground is basically the same thing
Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.
But Sacred ground is meant to snare, too.
But it's a passive, so it applies whether you like it or not and affects several skills. IMO it breaks those skills, but of course that's a matter of opinion.
Caltrops give cc immunity
Sacred ground is basically the same thing
Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.
But Sacred ground is meant to snare, too.
But it's a passive, so it applies whether you like it or not and affects several skills. IMO it breaks those skills, but of course that's a matter of opinion.
I very much enjoy the snare for when I use Rune Focus and Cleansing Ritual. It was a welcome change, giving Templars more control. I speak mostly from a pvp point of view. But I get where you are coming from.
I am curious what other guilds are doing for vMoL. How are they overcoming the difficulty without attempting to change the Templar passive itself?
Yes and it makes no sense to put a damage passive in with a regen related passive imho. Just stick it in one of the others.
monsters simply shouldn't get cc immunity from soft cc, im not sure they need cc immunity from _any_ cc but definitely not soft cc
dodgehopper_ESO wrote: »Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.
@daemonios Did you see this thread and watch the vid?
https://forums.elderscrollsonline.com/en/discussion/272468/bug-purge-always-hitting-same-six/p1
dodgehopper_ESO wrote: »Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.
Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.
Or they can fix it the other way - that soft CC doesn't give CC immunity.
I do not know which one is least involved, but you can bet that will be the one they choose.
dodgehopper_ESO wrote: »Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.
Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.
Or they can fix it the other way - that soft CC doesn't give CC immunity.
I do not know which one is least involved, but you can bet that will be the one they choose.
Hello? I feel like we're just yelling into a black hole.
Can anyone address this please?
dodgehopper_ESO wrote: »Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.
Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.
Or they can fix it the other way - that soft CC doesn't give CC immunity.
I do not know which one is least involved, but you can bet that will be the one they choose.
Hello? I feel like we're just yelling into a black hole.
Can anyone address this please?
Patches come and go, the silence is real about these issues.