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Sacred Ground Passive granting CC immunity.

Mureel
Mureel
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@ZOS_JessicaFolsom @Wrobel

The slow in Sacred Ground Passive is granting CC immunity to MOBS and ADDS in cast range of Rune Focus and Morphs as well as Cleansing Ritual and Morphs.

Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

Please fix or give ETA.

Thank you.

  • daemonios
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    Mureel wrote: »
    @ZOS_JessicaFolsom @Wrobel

    The slow in Sacred Ground Passive is granting CC immunity to MOBS and ADDS in cast range of Rune Focus and Morphs as well as Cleansing Ritual and Morphs.

    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Please fix or give ETA.

    Thank you.
    What @Mureel said.

    This is making vMoL much harder than it needs to be since healers can't use purifying ritual or whatever it's called for fear of preventing the chaining of adds, and they can't purge the dots at 2nd boss.
  • UltimaJoe777
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    Snaring actually counts as CC against mobs though, believe me I know as I've seen it happen by using the Spider Web pre-DB to snare enemies and when they had immunity they wouldn't snare. The issue here isn't Sacred Grounds but the fact CC immunity blocks snaring in general.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Mureel
    Mureel
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    Which is lame thing to put in this particular passive xD put it in one not also hosting major mending.

    Then people can just not spec that passive. Not specing this one though is senseless for healers
    Edited by Mureel on June 14, 2016 4:53PM
  • Justice31st
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    They stealth nerfed Templars. And also no longer will blazing spear shards or Toppling Charge cc work due to the aoe cc immunity. @Wrobel
    Edited by Justice31st on June 14, 2016 7:55PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • LadyNalcarya
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    Yeah it gives cc immunity and its very annoying in vMoL. Cant chain the adds because of that.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • maxjapank
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    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.
  • Mureel
    Mureel
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    maxjapank wrote: »
    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.

    Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.

    Too early for me to be bothered searching this right now :blush:
  • maxjapank
    maxjapank
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    Mureel wrote: »
    maxjapank wrote: »
    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.

    Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.

    Too early for me to be bothered searching this right now :blush:

    There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.

    I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.
  • dodgehopper_ESO
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    CC immunity has been causing problems with the entire design of the Templar class since the first few months of the game (Whenever they put cc immunity in the game).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mureel
    Mureel
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    maxjapank wrote: »
    Mureel wrote: »
    maxjapank wrote: »
    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.

    Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.

    Too early for me to be bothered searching this right now :blush:

    There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.

    I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.

    Well then google and search forum.

    I also am not sure how else to prove it - but at the VERY MINIMUM is is not consistently removing 2 effects.

    Finally, that's just part of this and I personally am much more concerned with the templar passive granting CC immunity than this to be honest.

    So search it, don't, up to you - it affects me not at all how you choose to react to my passing on info I was given.

    Like many bugs in this game, this is hard to prove and not like he expected this to happen so didn't have video running etc.

    I did see him cast it, immediately die 3x in total, and i also saw death recaps for 2 of them.
  • Panth141
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    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    @Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
    PS4 EU - Panth141 | CP 630+
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  • Sotha_Sil
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    Don't forget the rapid regen/mutagen not being a smart heal anymore.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Mureel
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    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    @Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    Well YES because basically.

    So if it IS intended it needs to be moved to a different passive.

    If not, it needs a fix desperately.
  • Mureel
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    Sotha_Sil wrote: »
    Don't forget the rapid regen/mutagen not being a smart heal anymore.

    I didn't read this yet, is it a change or a bug? If you know can you tell me or else I will search it later.
  • holosoul
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    monsters simply shouldn't get cc immunity from soft cc, im not sure they need cc immunity from _any_ cc but definitely not soft cc
  • xblackroxe
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    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    @Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
    But its only on mobs. Doesn't work in pvp on players as everybody should know.

    Member of HODOR

    Dro-m'Athra Destroyer
  • holosoul
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    @xblackroxe How can you say that monsters walking near a templar getting CC immunity 100% of the time from a passive skill is "working as intended"? Unless the intention is to invest points in a passive that makes you weaker.

    I don't even play templar, only sorc. I would like to see this fixed because it's in poor taste and the rules of the game are wrong whether it's intended or not.
  • Peekachu99
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    I'm confused, is the passive actually slowing (snaring) the mobs? If so, that's CC and additional CC should fail. If it's not snaring, then yes, it sounds like a bug. I haven't checked this out on PC or PS4 (later today).

    Should work the same as Caltrops to be honest.
  • daemonios
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    Peekachu99 wrote: »
    I'm confused, is the passive actually slowing (snaring) the mobs? If so, that's CC and additional CC should fail. If it's not snaring, then yes, it sounds like a bug. I haven't checked this out on PC or PS4 (later today).

    Should work the same as Caltrops to be honest.

    Yes, in the latest update one of the templar skills was changed to add snare to some of their ground-based skills (rune focus, purifying ritual, etc).

    This has the effect that if you absolutely need to avoid giving CC immunity to mobs (such as the adds on vMoL 2nd boss, which have to be chained in order to kill them more efficiently) you can't use those skills. Which sucks because in the case of purifying ritual in particular it's a huge area heal, healer buff and cleanse (using the synergy).
  • xblackroxe
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    @holosoul
    i say its working as intended because it is. I'm not saying its good but it is how it is.
    The thing is now that those ground abilities like runefocus snare enemies thats what happens.
    Payers get snared and can't break-free, mobs can and will.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Mureel
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    xblackroxe wrote: »
    @holosoul
    i say its working as intended because it is. I'm not saying its good but it is how it is.
    The thing is now that those ground abilities like runefocus snare enemies thats what happens.
    Payers get snared and can't break-free, mobs can and will.

    It is this from Sacred Ground Passive in Restoring Light Tree:
    While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.
    Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 30%.

    Seems pretty unfair and broken, to me.
    Edited by Mureel on June 15, 2016 9:31AM
  • Panth141
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    xblackroxe wrote: »
    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    @Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
    But its only on mobs. Doesn't work in pvp on players as everybody should know.

    Wait, what? Snares give mobs CC immunity? Did I miss that?

    Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.

    @Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?
    PS4 EU - Panth141 | CP 630+
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  • Mureel
    Mureel
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    Panth141 wrote: »
    xblackroxe wrote: »
    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    @Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
    But its only on mobs. Doesn't work in pvp on players as everybody should know.

    Wait, what? Snares give mobs CC immunity? Did I miss that?

    Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.

    @Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?

    It is doing this now, yes.

    In VMOL if you have any ADD in Ritual or Focus (all morphs and unmorphed because it's the passive), they cannot be chained. So that is bad.
    Edited by Mureel on June 15, 2016 10:21AM
  • maxjapank
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    Mureel wrote: »

    Well then google and search forum.

    I also am not sure how else to prove it - but at the VERY MINIMUM is is not consistently removing 2 effects.

    Finally, that's just part of this and I personally am much more concerned with the templar passive granting CC immunity than this to be honest.

    So search it, don't, up to you - it affects me not at all how you choose to react to my passing on info I was given.

    You claimed that purge was applying all dots at once rather than removing 2. And you also claimed that there were threads everywhere talking bout this. But there aren't.

    Edited to remove inflammatory language.
    Edited by ZOS_DaryaK on June 15, 2016 2:37PM
  • isT
    isT
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    maxjapank wrote: »
    Mureel wrote: »

    Well then google and search forum.

    I also am not sure how else to prove it - but at the VERY MINIMUM is is not consistently removing 2 effects.

    Finally, that's just part of this and I personally am much more concerned with the templar passive granting CC immunity than this to be honest.

    So search it, don't, up to you - it affects me not at all how you choose to react to my passing on info I was given.

    You claimed that purge was applying all dots at once rather than removing 2. And you also claimed that there were threads everywhere talking bout this. But there aren't.

    W1rTIiZ.jpg

    working as intended, get 100k of dots damage while your two healers spam purge.

    Edited to remove quoted content that was removed.
    Edited by ZOS_DaryaK on June 15, 2016 2:39PM
  • Mureel
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    Thanks for that :wink: I haven't seen W yet to ask him for his.
    Edited by Mureel on June 15, 2016 11:53AM
  • maxjapank
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    isT wrote: »

    W1rTIiZ.jpg

    working as intended, get 100k of dots damage while your two healers spam purge.

    Thank you for the screenshot @isT. It is a shame that the op claimed that there were multiple threads talking about purge when there weren't...and then proceeded to just tell me to google it. That's disrespectful. I'm just looking for answers and proof. A thread was initiated by my guild because we felt Purge was off. We felt that at times it was removing debuffs appropriately. But other times, it wasn't. We attributed it to latency as we are Oceanic based. But we just weren't sure.

    I have include your screenshot in the thread talking about purge here. https://forums.elderscrollsonline.com/en/discussion/269939/bug-purge-purify/p2

    Feel free to add whatever you wish to that discussion. And I'll leave this one to talking about sacred ground. Cheers.
    Edited by maxjapank on June 15, 2016 11:07PM
  • ZOS_DaryaK
    ZOS_DaryaK
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  • Mureel
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    They stealth nerfed Templars. And also no longer will blazing spear shards or Toppling Charge cc work due to the aoe cc immunity. @Wrobel

    Oh yeah? LOL so if you have any ritual morph up those other skills just don't work??? OMG lol *smh*

    Yeah that's bad....I didn't even think of that side of it.
    Edited by Mureel on June 15, 2016 5:11PM
  • Justice31st
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    Peekachu99 wrote: »
    I'm confused, is the passive actually slowing (snaring) the mobs? If so, that's CC and additional CC should fail. If it's not snaring, then yes, it sounds like a bug. I haven't checked this out on PC or PS4 (later today).

    Should work the same as Caltrops to be honest.


    A 30% movement speed reduction vs. a 70% movement speed reduction. LOL...
    "The more you know who you are, and what you want, the less you let things upset you."
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