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Sacred Ground Passive granting CC immunity.

  • Justice31st
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    Mureel wrote: »
    They stealth nerfed Templars. And also no longer will blazing spear shards or Toppling Charge cc work due to the aoe cc immunity. @Wrobel

    Oh yeah? LOL so if you have any ritual morph up those other skills just don't work??? OMG lol *smh*

    Yeah that's bad....I didn't even think of that side of it.

    So we end up with an 10% less movement snare aoe version of vampires bane with weaker dot damage, with no major prophecy and now cannot stun any opponents lol... First they took away our CC from Sweeps, now our CC from all our other skills. LOL @Wrobel
    Edited by Justice31st on June 15, 2016 5:48PM
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  • Panth141
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    Mureel wrote: »
    Panth141 wrote: »
    xblackroxe wrote: »
    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
    But its only on mobs. Doesn't work in pvp on players as everybody should know.

    Wait, what? Snares give mobs CC immunity? Did I miss that?

    Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.

    Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?

    It is doing this now, yes.

    In VMOL if you have any ADD in Ritual or Focus (all morphs and unmorphed because it's the passive), they cannot be chained. So that is bad.

    @Mureel

    Sorry - I meant have snares historically granted CC immunity like @xblackroxe stated above? I didn't think they did, in which case this is a pure bug with this passive
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  • xblackroxe
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    @Panth141

    They do at least since TG cause thats when I first noticed. But it doesn't work in pvp, only mobs can breakfree from snares. So snares themself don't give immunity just the fact that mobs can cc break from snares does.
    Member of HODOR

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  • Mureel
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    Panth141 wrote: »
    Mureel wrote: »
    Panth141 wrote: »
    xblackroxe wrote: »
    Panth141 wrote: »
    I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.

    This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.

    Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.

    It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
    But its only on mobs. Doesn't work in pvp on players as everybody should know.

    Wait, what? Snares give mobs CC immunity? Did I miss that?

    Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.

    Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?

    It is doing this now, yes.

    In VMOL if you have any ADD in Ritual or Focus (all morphs and unmorphed because it's the passive), they cannot be chained. So that is bad.

    @Mureel

    Sorry - I meant have snares historically granted CC immunity like @xblackroxe stated above? I didn't think they did, in which case this is a pure bug with this passive

    It was no problem in VMOL till DB patch dropped.

    I do not know for sure with other things 'historically' because I am not using them much in these sorts of raids. :-)
  • Mureel
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    xblackroxe wrote: »
    @Panth141

    They do at least since TG cause thats when I first noticed. But it doesn't work in pvp, only mobs can breakfree from snares. So snares themself don't give immunity just the fact that mobs can cc break from snares does.

    Yeah this has only been happening with this since the DB patch because before that - this snare was not there so i couldn't have said.

    It DOES make sense though because we do not use Caltrops in there either presumably for same reason - then DKs cannot gather adds.
  • Pomaikai
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    maxjapank wrote: »
    Mureel wrote: »
    maxjapank wrote: »
    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.

    Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.

    Too early for me to be bothered searching this right now :blush:

    There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.

    I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.

    When I try to purge poisons, the DOT timers appear to reset with each recast of Purge. I don't know if they are really still there, or if it's some sort of tool tip error. But the new Templar Purge morph sucks.
  • maxjapank
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    Pomaikai wrote: »
    maxjapank wrote: »
    Mureel wrote: »
    maxjapank wrote: »
    Mureel wrote: »
    Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.

    Wait...what?! Purge is applying all dots instead of removing them? Huh?? Wait...what?!

    When did this happen? Someone please confirm.

    Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.

    Too early for me to be bothered searching this right now :blush:

    There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.

    I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.

    When I try to purge poisons, the DOT timers appear to reset with each recast of Purge. I don't know if they are really still there, or if it's some sort of tool tip error. But the new Templar Purge morph sucks.

    Thank you @Pomaikai. Please add to this discussion about purge. https://forums.elderscrollsonline.com/en/discussion/269939/bug-purge-purify/p2
  • Pomaikai
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    I'm pretty sure that I have, but I'll cut and paste it there.
  • Nifty2g
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    Caltrops give cc immunity
    Sacred ground is basically the same thing
    #MOREORBS
  • daemonios
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    Nifty2g wrote: »
    Caltrops give cc immunity
    Sacred ground is basically the same thing

    Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.
  • maxjapank
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    daemonios wrote: »
    Nifty2g wrote: »
    Caltrops give cc immunity
    Sacred ground is basically the same thing

    Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.

    But Sacred ground is meant to snare, too.
  • daemonios
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    maxjapank wrote: »
    daemonios wrote: »
    Nifty2g wrote: »
    Caltrops give cc immunity
    Sacred ground is basically the same thing

    Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.

    But Sacred ground is meant to snare, too.

    But it's a passive, so it applies whether you like it or not and affects several skills. IMO it breaks those skills, but of course that's a matter of opinion.
  • maxjapank
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    daemonios wrote: »
    maxjapank wrote: »
    daemonios wrote: »
    Nifty2g wrote: »
    Caltrops give cc immunity
    Sacred ground is basically the same thing

    Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.

    But Sacred ground is meant to snare, too.

    But it's a passive, so it applies whether you like it or not and affects several skills. IMO it breaks those skills, but of course that's a matter of opinion.

    I very much enjoy the snare for when I use Rune Focus and Cleansing Ritual. It was a welcome change, giving Templars more control. I speak mostly from a pvp point of view. But I get where you are coming from.

    I am curious what other guilds are doing for vMoL. How are they overcoming the difficulty without attempting to change the Templar passive itself?
  • daemonios
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    maxjapank wrote: »
    daemonios wrote: »
    maxjapank wrote: »
    daemonios wrote: »
    Nifty2g wrote: »
    Caltrops give cc immunity
    Sacred ground is basically the same thing

    Difference being that caltrops is meant to snare, while the templar skills affected by the new passive primarily serve other purposes (healing, resource regen, healer buff). Adding snare has rendered them a potential raid wiper, namely on vMoL 2nd boss as has been stated several times because they prevent chaining the adds.

    But Sacred ground is meant to snare, too.

    But it's a passive, so it applies whether you like it or not and affects several skills. IMO it breaks those skills, but of course that's a matter of opinion.

    I very much enjoy the snare for when I use Rune Focus and Cleansing Ritual. It was a welcome change, giving Templars more control. I speak mostly from a pvp point of view. But I get where you are coming from.

    I am curious what other guilds are doing for vMoL. How are they overcoming the difficulty without attempting to change the Templar passive itself?

    It is possible to do it, we have done it in our guild. It's just that much harder and in a way nonsensical for the healers to avoid these skills because of a passive. Instead of making them more useful, sacred ground made the skills less useful. For PvE at least.
  • Mureel
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    Yes and it makes no sense to put a damage passive in with a regen related passive imho. Just stick it in one of the others.
  • maxjapank
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    Mureel wrote: »
    Yes and it makes no sense to put a damage passive in with a regen related passive imho. Just stick it in one of the others.

    Rather than change the passive that some Templars enjoy, why not focus on what @holosoul suggested.
    holosoul wrote: »
    monsters simply shouldn't get cc immunity from soft cc, im not sure they need cc immunity from _any_ cc but definitely not soft cc

    ^^This
  • Mureel
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    Whatever. Or that.

    I like the snare too. But the damage is even better than the snare. The snare is just kinda ok and since when do any monsters other than mages try and run AWAY from you anyway?? They usually come straight at your face, so whilst the dot is good, the snare is just meh, imo.

    Seems that would be more effective in PVP.
  • dodgehopper_ESO
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    Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.
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  • Mureel
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    Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.

    Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.

    Or they can fix it the other way - that soft CC doesn't give CC immunity.

    I do not know which one is least involved, but you can bet that will be the one they choose.
  • daemonios
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    @ZOS_JessicaFolsom any chance you could tell us whether this is being passed along to the combat team? Purge apparently is actually broken, and the sacred ground passive giving CC immunity to any enemy standing in a templar's ground-based skills feels like an unintended consequence.
  • maxjapank
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  • daemonios
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    maxjapank wrote: »

    I do know others have reported the purge bug in-game and in the forums, but I've been following this thread mostly.
  • Mureel
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    Also, if you see isT's recap, That dot never hits like that. It's multiplied and hit all at once in that recap, and that's never happened until DB patch. We just do not know how to recreate it because it seems random.

    Also, getting to that point of that Trial just to take screenshots of trying to die to crazy dot? lol. Well no, we're not gonna do that. :neutral:
    Edited by Mureel on June 17, 2016 12:12PM
  • Mureel
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    Mureel wrote: »
    Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.

    Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.

    Or they can fix it the other way - that soft CC doesn't give CC immunity.

    I do not know which one is least involved, but you can bet that will be the one they choose.

    Hello? I feel like we're just yelling into a black hole.

    Can anyone address this please?
  • daemonios
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    Mureel wrote: »
    Mureel wrote: »
    Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.

    Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.

    Or they can fix it the other way - that soft CC doesn't give CC immunity.

    I do not know which one is least involved, but you can bet that will be the one they choose.

    Hello? I feel like we're just yelling into a black hole.

    Can anyone address this please?

    Patches come and go, the silence is real about these issues.
  • Mureel
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    daemonios wrote: »
    Mureel wrote: »
    Mureel wrote: »
    Templar needs some kind of crowd control. They need to just resolve the issue of cc immunity here, in my view.

    Yeah and putting it in a passive that doesn't also host Healing and Regen healers like to use would solve it because when running certain stuff we could just not spec into that passive. This particular passive is the one that buffs the Rune Focus etc for major mending, regen, etc.

    Or they can fix it the other way - that soft CC doesn't give CC immunity.

    I do not know which one is least involved, but you can bet that will be the one they choose.

    Hello? I feel like we're just yelling into a black hole.

    Can anyone address this please?

    Patches come and go, the silence is real about these issues.

    I know, how many days now? How do they just keep ignoring stuff like this? At least an answer that it is 'A Thing' would be nice. Even 'Yeah if it seems like we don't care, it's because We Don't Care.' would be nice.
    Edited by Mureel on June 22, 2016 10:53AM
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