Run invisi pots? Really?
Besides it's hardly fair to compare a pot on cooldown to a class skill (not saying that cloak is OP, I think it's broken AF this patch because they had to mess with it).
Yeah maybe in some very specific situation otherwise imho I think it's almost mandatory to run speed+stam+immovable in a lot of circumstances, as a "slow" class. Especially if you're getting constantly zerged and with the rapids change
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Anyway - I too think Purge is incredibly underwhelming esp with the cost increase to it itself AND the cost increase that came with Vet removal.
That on top of the 5 trillion debuffs and roots, snares and other **** you have to deal with, it almost makes it not worth it.
I would NOT want to see its cap increase though - I think it's perfectly fine in that regard.
I suspect some negative effects are not getting purged as supposed to but still counted as "purged". It isn't purging but still consuming purgeable debuff counters. That can explain why there's a window of time where purge doesn't work at all.
Also, purge seems to be hitting less ppl than it should be. It can be combination of both or complete different issue but it's annoying as hell.
When I try to purge poisons, the DOT timers appear to reset with each recast of Purge. I don't know if they are really still there, or if it's some sort of tool tip error. But the new Templar Purge morph sucks.