What @Mureel said.@ZOS_JessicaFolsom @Wrobel
The slow in Sacred Ground Passive is granting CC immunity to MOBS and ADDS in cast range of Rune Focus and Morphs as well as Cleansing Ritual and Morphs.
Also, PURGE and morphs is still bugged and applying all dots at once rather than removing 2.
Please fix or give ETA.
Thank you.
Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.
Too early for me to be bothered searching this right now
Search forum :-) it's everywhere. It is a bug and I am not sure it happens every time, but I personally and also our other healer has been blown up by it.
Too early for me to be bothered searching this right now
There has been exactly one thread that I know of talking about Purge being off. But nothing has been proven. And noone has said anything about all dots being applied instead of them being removed.
I'm pretty up to date with what's happening on the forums, but please enlighten me about it being "everywhere." My guild would be happy to know this info.
I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
@Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
@Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
Peekachu99 wrote: »I'm confused, is the passive actually slowing (snaring) the mobs? If so, that's CC and additional CC should fail. If it's not snaring, then yes, it sounds like a bug. I haven't checked this out on PC or PS4 (later today).
Should work the same as Caltrops to be honest.
xblackroxe wrote: »@holosoul
i say its working as intended because it is. I'm not saying its good but it is how it is.
The thing is now that those ground abilities like runefocus snare enemies thats what happens.
Payers get snared and can't break-free, mobs can and will.
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.
Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
xblackroxe wrote: »I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
@Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
But its only on mobs. Doesn't work in pvp on players as everybody should know.
xblackroxe wrote: »I see no way for this to be considered 'working as intended'. Other, similar AoE snares (e.g. Caltrops) don't grant CC immunity - if they did then their usefulness in both PvP and PvE would plummet.
This 'buff' first seemed like a great change for the Templar house - it would offer some great control in PvP (exc. shuffle...), but this issue actually makes it worse.
@Wrobel - if you could let us know either way that this is a bug or as intended, it'd be very helpful.
It is sorking as intended. Snares have always granted to mobs. Works with caltrops and eruption too.
But its only on mobs. Doesn't work in pvp on players as everybody should know.
Wait, what? Snares give mobs CC immunity? Did I miss that?
Snares are a soft CC, like crippling grasp, which doesn't grant CC immunity - or at least didn't when I last used it.
@Alcast - I saw that you were around this morning, so can you tell me if I'm being stupid or not please - do snares (such as caltrops) currently grant CC immunity?
Well then google and search forum.
I also am not sure how else to prove it - but at the VERY MINIMUM is is not consistently removing 2 effects.
Finally, that's just part of this and I personally am much more concerned with the templar passive granting CC immunity than this to be honest.
So search it, don't, up to you - it affects me not at all how you choose to react to my passing on info I was given.
Well then google and search forum.
I also am not sure how else to prove it - but at the VERY MINIMUM is is not consistently removing 2 effects.
Finally, that's just part of this and I personally am much more concerned with the templar passive granting CC immunity than this to be honest.
So search it, don't, up to you - it affects me not at all how you choose to react to my passing on info I was given.
You claimed that purge was applying all dots at once rather than removing 2. And you also claimed that there were threads everywhere talking bout this. But there aren't.

working as intended, get 100k of dots damage while your two healers spam purge.
Justice31st wrote: »They stealth nerfed Templars. And also no longer will blazing spear shards or Toppling Charge cc work due to the aoe cc immunity. @Wrobel
Peekachu99 wrote: »I'm confused, is the passive actually slowing (snaring) the mobs? If so, that's CC and additional CC should fail. If it's not snaring, then yes, it sounds like a bug. I haven't checked this out on PC or PS4 (later today).
Should work the same as Caltrops to be honest.