RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Dont ya just love the boring khajiit lore that they could have finally showed in its full glory? Its so boring that they cut out 90% of it! YAY!!! who cares about the intricacies of phases of the moon related to birth type! Who cares about Senche-rhat, senche, alfiq, tojay, or the friggin mane (or any of the others)? all that stuff was made up by a high elf high on skooma!
The pain is palpable.
Why does Black-Briar Mead exist?
Why is there a recipe for Raven Rock (founded late 3rd era) Baked Ash Yams (Solstheim did not have a climate to support ash yams until early 4th era)?
Just how old is Ababael Timsar-Dadisun by the time of Morrowind, anyway?
I can headcanon these all away, but I do wish I didn't have to do so quite this often. It's surely possible that Maven's family has a rich history of mead-making and she just decided to start up the old family business after it had fallen on hard times several generations back. Maybe there's a different Raven Rock somewhere in Morrowind from which the Solstheim colony will eventually get its name. Perhaps Ababael used his master mercantile skills to buy some form of immortality. Or he could be a vampire, hence the mask he always wears when you meet him in the third era.
Oh, sure it seems that way, but I can practically guarantee you that it isn't true. When you're dealing with a universe as large as Elder Scrolls, things like this are bound to slip through the cracks. Every TES games have them, and they usually don't have the sheer breadth of lore that ESO has.RealLifeRedguard wrote: »Damn. I didn't realize just how many anachronisms there were.
You can definitely explain away some of this stuff, but putting it all together just seems like Zenimax was sloppy and didn't care.
Oh, sure it seems that way, but I can practically guarantee you that it isn't true. When you're dealing with a universe as large as Elder Scrolls, things like this are bound to slip through the cracks. Every TES games have them, and they usually don't have the sheer breadth of lore that ESO has.RealLifeRedguard wrote: »Damn. I didn't realize just how many anachronisms there were.
You can definitely explain away some of this stuff, but putting it all together just seems like Zenimax was sloppy and didn't care.
I'd say it's our nature as fans to pick up on this stuff as being obvious in retrospect, but when you're in the thick of it creating an entire world, things like this are bound to happen. Yes, it irks me, but I would never go so far as to say they don't care after they've given us so many wonderful lore gifts with this game.
RealLifeRedguard wrote: »Oh, sure it seems that way, but I can practically guarantee you that it isn't true. When you're dealing with a universe as large as Elder Scrolls, things like this are bound to slip through the cracks. Every TES games have them, and they usually don't have the sheer breadth of lore that ESO has.RealLifeRedguard wrote: »Damn. I didn't realize just how many anachronisms there were.
You can definitely explain away some of this stuff, but putting it all together just seems like Zenimax was sloppy and didn't care.
I'd say it's our nature as fans to pick up on this stuff as being obvious in retrospect, but when you're in the thick of it creating an entire world, things like this are bound to happen. Yes, it irks me, but I would never go so far as to say they don't care after they've given us so many wonderful lore gifts with this game.
The anachronisms are just one part of a larger problem though. It's also their strange obsession with taking the life and color out of the world. Sure, they let us have some interesting environments and they understand the basic lore buzzwords of kalpas and towers, but more often than not all of the exotic, strange, and unique aspects of The Elder Scrolls universe are reduced to "fanciful exaggerations" and "unreliable narrators". Again, I can't think of any better metaphor for this than how they made all the ayleid ruins grey. No reason, no technology issue. They just want everything to look dark and gritty. It's indicative of their entire vision.
It's been like this since the game was announced, with statements like "You can't build buildings out of poetry" when they were asked why Summerset looks nothing like it was described in lore. It just feels like Zenimax wanted Nirn to fit their generic medieval fantasy box and toned everything down to fit their vision, with little regard for the fine details of the world.
Yes, making a game this big is hard, but having a hard job isn't an excuse for making these sorts of decisions. It's not an excuse for Zenimax, or Bethesda. If you're going to make a game out of a world millions of people care deeply about, go all the way with it or don't do it at all. At the very least they could act like they've played previous games and lay off all these hilarious anachronisms.
RealLifeRedguard wrote: »Oh, sure it seems that way, but I can practically guarantee you that it isn't true. When you're dealing with a universe as large as Elder Scrolls, things like this are bound to slip through the cracks. Every TES games have them, and they usually don't have the sheer breadth of lore that ESO has.RealLifeRedguard wrote: »Damn. I didn't realize just how many anachronisms there were.
You can definitely explain away some of this stuff, but putting it all together just seems like Zenimax was sloppy and didn't care.
I'd say it's our nature as fans to pick up on this stuff as being obvious in retrospect, but when you're in the thick of it creating an entire world, things like this are bound to happen. Yes, it irks me, but I would never go so far as to say they don't care after they've given us so many wonderful lore gifts with this game.
The anachronisms are just one part of a larger problem though. It's also their strange obsession with taking the life and color out of the world. Sure, they let us have some interesting environments and they understand the basic lore buzzwords of kalpas and towers, but more often than not all of the exotic, strange, and unique aspects of The Elder Scrolls universe are reduced to "fanciful exaggerations" and "unreliable narrators". Again, I can't think of any better metaphor for this than how they made all the ayleid ruins grey. No reason, no technology issue. They just want everything to look dark and gritty. It's indicative of their entire vision.
It's been like this since the game was announced, with statements like "You can't build buildings out of poetry" when they were asked why Summerset looks nothing like it was described in lore. It just feels like Zenimax wanted Nirn to fit their generic medieval fantasy box and toned everything down to fit their vision, with little regard for the fine details of the world.
Yes, making a game this big is hard, but having a hard job isn't an excuse for making these sorts of decisions. It's not an excuse for Zenimax, or Bethesda. If you're going to make a game out of a world millions of people care deeply about, go all the way with it or don't do it at all. At the very least they could act like they've played previous games and lay off all these hilarious anachronisms.
You saw Skyrim, right? Not much life and vibrancy there. Lots of snow and brown.
Morrowind? Very very alien and wonderful landscapes. Lots of ash and lava. Not the most vibrant of colour pallets.
An Ayleid ruin in Oblivion.
An Ayleid ruin in ESO. Greyer but not massively different.
I think you are blowing things out of all proportion for nothing.
Now, of course, Auridon does not match people's expectations of the Summerset Isles. Of course it didn't because we haven't seen the Summerset Isles. Merely the island outside of the main isles, which I think would be slightly less remarkable. It is a gateway to Tamriel from the Summerset isles, so I feel it would be more Tamriel like.
On the main island, of course, are such things as:
Alinor:
"Alinor has been described by human traders as “made from glass or insect wings.” Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, “a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall.”
Now whereas I hope we do see things like this, I am not sure the game engine would support it without it looking a bit cartoon like. Time shall tell.
We all have very different opinions on how things will look, of course, but with the amount of detail that has gone into this world, I rather think saying the devs haven't played the previous games and toned down Tamriel purposely is a little bit insulting. They are human, and make some mistakes. But with the amount of hours and work gone into this game, these things will occur. Not everything will fit your idea of a world, or indeed mine and everyone else's.
Why does Black-Briar Mead exist?
Why is there a recipe for Raven Rock (founded late 3rd era) Baked Ash Yams (Solstheim did not have a climate to support ash yams until early 4th era)?
Just how old is Ababael Timsar-Dadisun by the time of Morrowind, anyway?
I can headcanon these all away, but I do wish I didn't have to do so quite this often. It's surely possible that Maven's family has a rich history of mead-making and she just decided to start up the old family business after it had fallen on hard times several generations back. Maybe there's a different Raven Rock somewhere in Morrowind from which the Solstheim colony will eventually get its name. Perhaps Ababael used his master mercantile skills to buy some form of immortality. Or he could be a vampire, hence the mask he always wears when you meet him in the third era.
Did you say before that this was with regards to a recipe? Maybe recipes are subject to the same lexicological temporal displacement (the one caused by Gandranen Ruins) that pulls other books out of time, like Ruminations on the Elder Scrolls (which was also from the Fourth Era).RealLifeRedguard wrote: »Some of these things are glaring and obvious. Even a cursory playthrough of Bloodmoonand Dragonborn would tell you Raven Rock does not exist yet. There is no way it can exist yet. Even if it did exist, there is no way you could make ash yams there. That is insane. It's not a nitpick. Solstheim is a frozen wasteland. There is no ash to make ash yams. There wont be any ash until Red Mountain explodes in the fourth era.
Did you say before that this was with regards to a recipe? Maybe recipes are subject to the same lexicological temporal displacement (the one caused by Gandranen Ruins) that pulls other books out of time, like Ruminations on the Elder Scrolls (which was also from the Fourth Era).RealLifeRedguard wrote: »Some of these things are glaring and obvious. Even a cursory playthrough of Bloodmoonand Dragonborn would tell you Raven Rock does not exist yet. There is no way it can exist yet. Even if it did exist, there is no way you could make ash yams there. That is insane. It's not a nitpick. Solstheim is a frozen wasteland. There is no ash to make ash yams. There wont be any ash until Red Mountain explodes in the fourth era.
I dunno I'd say Gandranen Ruins is a pretty solid argument for displaced texts and recipes. ESO has already added hundreds of lorebooks. Why should they rewrite texts that just reiterate what is written in previous textbooks? And I'm willing to bet that the person who came up with that recipe likely isn't the lead loremaster or writer.RealLifeRedguard wrote: »At what point do we just accept that Zenimax put a bunch of stuff in the wrong time period?Did you say before that this was with regards to a recipe? Maybe recipes are subject to the same lexicological temporal displacement (the one caused by Gandranen Ruins) that pulls other books out of time, like Ruminations on the Elder Scrolls (which was also from the Fourth Era).RealLifeRedguard wrote: »Some of these things are glaring and obvious. Even a cursory playthrough of Bloodmoonand Dragonborn would tell you Raven Rock does not exist yet. There is no way it can exist yet. Even if it did exist, there is no way you could make ash yams there. That is insane. It's not a nitpick. Solstheim is a frozen wasteland. There is no ash to make ash yams. There wont be any ash until Red Mountain explodes in the fourth era.
The Ruminations on the Elder Scrolls thing was clearly done on purpose. I think there's even a note at the end of the book hinting at this. That's fine.
But are we really going to sit here and come up with timey whimey explanations for why a food recipe that shouldn't exist yet is in the game? Is that really what this has come to?
RealLifeRedguard wrote: »But are we really going to sit here and come up with timey whimey explanations for why a food recipe that shouldn't exist yet is in the game? Is that really what this has come to?
Did you say before that this was with regards to a recipe? Maybe recipes are subject to the same lexicological temporal displacement (the one caused by Gandranen Ruins) that pulls other books out of time, like Ruminations on the Elder Scrolls (which was also from the Fourth Era).RealLifeRedguard wrote: »Some of these things are glaring and obvious. Even a cursory playthrough of Bloodmoonand Dragonborn would tell you Raven Rock does not exist yet. There is no way it can exist yet. Even if it did exist, there is no way you could make ash yams there. That is insane. It's not a nitpick. Solstheim is a frozen wasteland. There is no ash to make ash yams. There wont be any ash until Red Mountain explodes in the fourth era.
nurrtibub16_ESO wrote: »The first thing I thought when I saw the Ayleid ruins was, oh, these look so damn similar to earlier depictions of the ruins (=positive experience). Are you honestly saying that you looked at the same ruins and yelled out in the open 'In Akatosh's name, what have they done!!!' ?RealLifeRedguard wrote: »But are we really going to sit here and come up with timey whimey explanations for why a food recipe that shouldn't exist yet is in the game? Is that really what this has come to?
I don't see Cropsford as an anachronism so much as a nostalgia nod to Oblivion. It seems to me that ZOS decided to put 5 quest hubs around Cyrodiil and tried to space them out equally. Rather than inventing new towns, they simply reused the old names.
ZOS obviously like to reuse maps from older ES games. Look at how similar 2nd Era Anvil is to 3rd Era Anvil. The Guildhalls and Chapel in the same places make sense, but the rest of it goes far beyond coincidence. They're trying to make the towns seem familiar to those of us who have been fans for a while, and I for one appreciate it.
Your comment about blandness seems like a different matter. I agree, base ESO was very generic Western fantasy. (Except for Hammerfell). They're gradually adding more interesting architecture, environments, and animals with the DLC. I'm sure we will eventually see more of Elsweyr, Black Marsh and the Summerset Isles, and they will be worth seeing.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Why isn't there a jungle in Cyrodiil?
Well that could be explained by CHIM
Or this book
The backwards-Chim explanation is kind of weak in my view.
Yeah, not buying that one either
But yeah, who knows. Maybe Cyrodiil never was subtropical, maybe the White-Gold Tower's Zero Stone magic changed the landscape when men came to power, maybe the whole "Talos changed the landscape" is just propaganda, or maybe it isn't,...
I guess we'll never find out. A bit of brain food for us
ShedsHisTail wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Why isn't there a jungle in Cyrodiil?
Well that could be explained by CHIM
Or this book
The backwards-Chim explanation is kind of weak in my view.
Yeah, not buying that one either
But yeah, who knows. Maybe Cyrodiil never was subtropical, maybe the White-Gold Tower's Zero Stone magic changed the landscape when men came to power, maybe the whole "Talos changed the landscape" is just propaganda, or maybe it isn't,...
I guess we'll never find out. A bit of brain food for us
I always chocked it up to plain old climate change and deforestation with a little mythology thrown in to simplify it to the uneducated and glorify the Emperor.
I mean, look at what humans can do to an entire continent in just a couple hundred years...
I imagine the settlement of the Imperial capital could have a similar impact on it's surroundings.
ShedsHisTail wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Why isn't there a jungle in Cyrodiil?
Well that could be explained by CHIM
Or this book
The backwards-Chim explanation is kind of weak in my view.
Yeah, not buying that one either
But yeah, who knows. Maybe Cyrodiil never was subtropical, maybe the White-Gold Tower's Zero Stone magic changed the landscape when men came to power, maybe the whole "Talos changed the landscape" is just propaganda, or maybe it isn't,...
I guess we'll never find out. A bit of brain food for us
I always chocked it up to plain old climate change and deforestation with a little mythology thrown in to simplify it to the uneducated and glorify the Emperor.
I mean, look at what humans can do to an entire continent in just a couple hundred years...
I imagine the settlement of the Imperial capital could have a similar impact on it's surroundings.
And a war that burns through so many siege engines and keep repairs...
Those "future" book like Ruminations or recipes like Raven Rock Ash Yams could also have an explanation. I mean, isn't there like an Oblivion realm where all kinds of book from the past, present and future are gathered?Apocrypha, where all knowledge is hoarded
And that knowledge does find its way to Nirn, like on Khenarti's Roost
WardenofArcherus wrote: »Those "future" book like Ruminations or recipes like Raven Rock Ash Yams could also have an explanation. I mean, isn't there like an Oblivion realm where all kinds of book from the past, present and future are gathered?Apocrypha, where all knowledge is hoarded
And that knowledge does find its way to Nirn, like on Khenarti's Roost
Other prime examples are "The Dragon Break Re-Examined" (First found in ES:Morrowind, yet it mentioned the "Fall of the Septim Dynasty" years before it actually occurred during ES:Oblivion) and "Where Were You When the Dragon Broke?" (Mannimarco wasn't called the "God of Worms" until his supposed ascension into godhood after the Warp in the West, yet this very book is found in ESO during the second era)
theroyalestpythonnub18_ESO wrote: »There's also the possibility that Raven Rock is the name of another settlement in Morrowind and the Raven Rock in Bloodmoon/Dragonborn is "New Raven Rock" a la Ebonheart.
RealLifeRedguard wrote: »theroyalestpythonnub18_ESO wrote: »There's also the possibility that Raven Rock is the name of another settlement in Morrowind and the Raven Rock in Bloodmoon/Dragonborn is "New Raven Rock" a la Ebonheart.
Raven Rock isn't part of Morrowind until the 4th era. It's an island between Morrowind and Skyrim inhabited mostly by the tribal skaal nords. There also wont be any ash with which to make ash yams until the 4th era when Red Mountain erupts.
I understand you're all trying to explain this via dragonbreaks, but do you guys really think Zenimax intentionally took a recipe from the future and flung it into the past for *** and giggles? Or did they just not realize that Raven Rock does not exist yet, and wont have the climate or the populace to make ash yams for a thousand years?
I mean...am I crazy? Or is it silly that we're resorting to time-distortion and alternate timeline theories to explain the existence of a recipe for yams?
RealLifeRedguard wrote: »But are we really going to sit here and come up with timey whimey explanations...
RealLifeRedguard wrote: »theroyalestpythonnub18_ESO wrote: »There's also the possibility that Raven Rock is the name of another settlement in Morrowind and the Raven Rock in Bloodmoon/Dragonborn is "New Raven Rock" a la Ebonheart.
Raven Rock isn't part of Morrowind until the 4th era. It's an island between Morrowind and Skyrim inhabited mostly by the tribal skaal nords. There also wont be any ash with which to make ash yams until the 4th era when Red Mountain erupts.
starkerealm wrote: »RealLifeRedguard wrote: »But are we really going to sit here and come up with timey whimey explanations...
There's already plenty in game talking about documents being dropped in out of sequence. Including a bit from Telenger talking about finding a copy of Crassius Curio's version of The Lusty Argonian Maid. Ruminations explicitly tells you the book doesn't belong. There's snippets of text scattered throughout the game mentioning that books are showing up which are impossible to explain.
So, no, the idea that you're finding recipes that are also displaced is a lot easier to stomach than any of the garbage that's been getting passed off as Dr Who for the last decade.
RealLifeRedguard wrote: »We can argue whether or not this MATTERS, I mean I know I'm just a crazy lore-nerd, but are we really making the argument that this is all part of Zenimax's master plan and not a glaring error that we're trying to retroactively explain?
ShedsHisTail wrote: »RealLifeRedguard wrote: »theroyalestpythonnub18_ESO wrote: »There's also the possibility that Raven Rock is the name of another settlement in Morrowind and the Raven Rock in Bloodmoon/Dragonborn is "New Raven Rock" a la Ebonheart.
Raven Rock isn't part of Morrowind until the 4th era. It's an island between Morrowind and Skyrim inhabited mostly by the tribal skaal nords. There also wont be any ash with which to make ash yams until the 4th era when Red Mountain erupts.
Red Mountain erupted in the First Era as well.
Check "Sun's Death." In fact it's theorized that the event caused so much ash to fall that Nirnroot nearly went extinct.
As to Raven Rock, it's not exactly an original name... Any place with ravens and rocks might end being called Raven Rock. And borders are notoriously dynamic.