No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
Whatzituyah wrote: »No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
Yeah I guess your right and I think Sheogorath's existence means it already happened... *points* Hey look its the dragon break! "I see that excuse all over the forums about lore breaking things"
Whatzituyah wrote: »No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
Yeah I guess your right and I think Sheogorath's existence means it already happened... *points* Hey look its the dragon break! "I see that excuse all over the forums about lore breaking things"
Um what? Yea, it happened already at the end of the first era. It's not going to happen again untill the end of the second (quite a few years from now.)
Whatzituyah wrote: »Whatzituyah wrote: »No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
Yeah I guess your right and I think Sheogorath's existence means it already happened... *points* Hey look its the dragon break! "I see that excuse all over the forums about lore breaking things"
Um what? Yea, it happened already at the end of the first era. It's not going to happen again untill the end of the second (quite a few years from now.)
I know that didn't occur to till now that its not going to happen for awhile.
I wonder at that. Why should events in a realm of Oblivion depend on the Tamrielic timeline of Eras? I'm inclined to believe that it was just a coincidence that the end of the Third Era coincided with the end of a Shivering Isles era. Based on in-game sources in SI, an "era" in that realm always lasts 1000 years.Um what? Yea, it happened already at the end of the first era. It's not going to happen again untill the end of the second (quite a few years from now.)Whatzituyah wrote: »Yeah I guess your right and I think Sheogorath's existence means it already happened... *points* Hey look its the dragon break! "I see that excuse all over the forums about lore breaking things"No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
RealLifeRedguard wrote: »So it just happens that 500 years later a random breton fresh from High Rock happens to "come up with" the exact same name without any knowledge of a settlement being there before?
RealLifeRedguard wrote: »So it just happens that 500 years later a random breton fresh from High Rock happens to "come up with" the exact same name without any knowledge of a settlement being there before?
500 Years..... I believe the events of ESO take place in the 2nd Era........ which is alot more than 500 years from the events of Oblivion.
I wonder at that. Why should events in a realm of Oblivion depend on the Tamrielic timeline of Eras? I'm inclined to believe that it was just a coincidence that the end of the Third Era coincided with the end of a Shivering Isles era. Based on in-game sources in SI, an "era" in that realm always lasts 1000 years.Um what? Yea, it happened already at the end of the first era. It's not going to happen again untill the end of the second (quite a few years from now.)Whatzituyah wrote: »Yeah I guess your right and I think Sheogorath's existence means it already happened... *points* Hey look its the dragon break! "I see that excuse all over the forums about lore breaking things"No. We're not at the end of an Era in ESO, so it won't be happening.Whatzituyah wrote: »Also in the Shivering Isle expansion of Oblivion...Sheogorath was Jyggalag because of a curse and is free once every era known as the Grey Marchwill this happen in ESO?
RealLifeRedguard wrote: »Is there some timey-wimey stuff of which I'm unaware?
Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Ok so looking at the original dialogue, all they say is "We plan to call it Cropsford". I can certainly see when playing Oblivion that maybe they just came up with the name, but looking back now how do you know why they planned to call it that? It's very plausible that they knew/heard of it's history and decided to keep the name.
Simple enough.
Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
RealLifeRedguard wrote: »So it just happens that 500 years later a random breton fresh from High Rock happens to "come up with" the exact same name without any knowledge of a settlement being there before?
500 Years..... I believe the events of ESO take place in the 2nd Era........ which is alot more than 500 years from the events of Oblivion.
Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
learn 2 history
RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Ok, about that... Keep in mind that the last time we saw Firsthold was in Arena, and it looked like this:
Everything we think we know about the Summerset Isles are things we heard from npcs and read in books. They might be exaggerating a little bit.
RealLifeRedguard wrote: »RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Ok, about that... Keep in mind that the last time we saw Firsthold was in Arena, and it looked like this:
Everything we think we know about the Summerset Isles are things we heard from npcs and read in books. They might be exaggerating a little bit.
Come on, dude. Arena and Daggerfall were made long before the Elder Scrolls lore was solidified in 1999. EVERY city looked like that in Arena. The devs themselves joke about how Arena and Daggerfall were just faux Dungeons and Dragons worlds. It wasn't until Todd Howard, Michael Kirkbride, and Kurt Kuhlmann made The Pocket Guide to the Empire that we had any sort of solidified background for the world.
The land of Tamriel has gone through numerous interpretations, revisions, and reboots. There are millions of ways to interpret the world of Nirn.
I don't have a problem with things changing. It's not that I want everything to be just as it was when the first game came out. It's that I feel like Zenimax often (not always, but often) chooses the more tame and mundane interpretation when given the choice. Firsthold (and Auridon in general) is a good example of this. A city that's a museum for ancient astronauts turns into grey, colorless Rivendell. I understand you prefer the latter, but I was looking forward to the former.
RealLifeRedguard wrote: »RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Ok, about that... Keep in mind that the last time we saw Firsthold was in Arena, and it looked like this:
Everything we think we know about the Summerset Isles are things we heard from npcs and read in books. They might be exaggerating a little bit.
Come on, dude. Arena and Daggerfall were made long before the Elder Scrolls lore was solidified in 1999. EVERY city looked like that in Arena. The devs themselves joke about how Arena and Daggerfall were just faux Dungeons and Dragons worlds. It wasn't until Todd Howard, Michael Kirkbride, and Kurt Kuhlmann made The Pocket Guide to the Empire that we had any sort of solidified background for the world.
The land of Tamriel has gone through numerous interpretations, revisions, and reboots. There are millions of ways to interpret the world of Nirn.
I don't have a problem with things changing. It's not that I want everything to be just as it was when the first game came out. It's that I feel like Zenimax often (not always, but often) chooses the more tame and mundane interpretation when given the choice. Firsthold (and Auridon in general) is a good example of this. A city that's a museum for ancient astronauts turns into grey, colorless Rivendell. I understand you prefer the latter, but I was looking forward to the former.
That's the thing, though. The Pocket Guide to the Empire was written (in game) by a citizen of Tamriel. An unreliable narrator. My point was that we never saw "real" Firsthold before ESO, and we shouldn't take what is written in the Pocket Guide to the Empire as fact. It is, like every other work of literature in the game, biased because of the author's vision, story and personal impressions.
Take everything npcs tell you in the game with a grain of salt, and it will be much easier for you to accept when something turns out not to be exactly like that npc told you. In a franchise with a lore all based around unreliable narrators passing "common knowledge" forward, it is easy to lose track of what is fact and what might as well be mere conjecture.
And about "things changing", you see, if you doubt the information given by an unreliable narrator, you will come to the conclusion this isn't actually a change as much as something new being shown to us. Because, as you said yourself, Arena was made long before the Elder Scrolls lore was solidified. And that was ALL we had regarding the Summerset Isles that was somehow reliable before ESO, because it was the only time we saw it ourselves instead of reading about it from an unreliable narrator. Taking everything we didn't see/do ourselves with a grain of salt avoids so much frustration, and is in line with the way the lore in TES is presented.
I am not saying that it wouldn't be nice to have a more impressive Altmeri architecture. Unlike your assumption, I do not prefer "the latter". Many Altmer are, after all, obsessed with perfection and aesthetics (which brings me to my pet peeve, the Altmer Light Armor and their awfully sloppy stitching), and this is something we can notice by interacting with the Altmer in Auridon and not just something that we read in a book. What I AM saying is that saying "It SHOULD be like this because this book/npc says so, otherwise it is a lore inconsistency" isn't a good argument on this franchise. I prefer "It would be better if it was like this because it seems to me that it would match their culture better, and because of my personal preferences".
HeroOfNone wrote: »I think another thing to consider is people lie.
You think an guy named Rorik wouldn't be vain enough to claim a settlement was named after him? It could have easily been the other way around and he was named after the town.
RealLifeRedguard wrote: »RealLifeRedguard wrote: »RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Ok, about that... Keep in mind that the last time we saw Firsthold was in Arena, and it looked like this:
Everything we think we know about the Summerset Isles are things we heard from npcs and read in books. They might be exaggerating a little bit.
Come on, dude. Arena and Daggerfall were made long before the Elder Scrolls lore was solidified in 1999. EVERY city looked like that in Arena. The devs themselves joke about how Arena and Daggerfall were just faux Dungeons and Dragons worlds. It wasn't until Todd Howard, Michael Kirkbride, and Kurt Kuhlmann made The Pocket Guide to the Empire that we had any sort of solidified background for the world.
The land of Tamriel has gone through numerous interpretations, revisions, and reboots. There are millions of ways to interpret the world of Nirn.
I don't have a problem with things changing. It's not that I want everything to be just as it was when the first game came out. It's that I feel like Zenimax often (not always, but often) chooses the more tame and mundane interpretation when given the choice. Firsthold (and Auridon in general) is a good example of this. A city that's a museum for ancient astronauts turns into grey, colorless Rivendell. I understand you prefer the latter, but I was looking forward to the former.
That's the thing, though. The Pocket Guide to the Empire was written (in game) by a citizen of Tamriel. An unreliable narrator. My point was that we never saw "real" Firsthold before ESO, and we shouldn't take what is written in the Pocket Guide to the Empire as fact. It is, like every other work of literature in the game, biased because of the author's vision, story and personal impressions.
Take everything npcs tell you in the game with a grain of salt, and it will be much easier for you to accept when something turns out not to be exactly like that npc told you. In a franchise with a lore all based around unreliable narrators passing "common knowledge" forward, it is easy to lose track of what is fact and what might as well be mere conjecture.
And about "things changing", you see, if you doubt the information given by an unreliable narrator, you will come to the conclusion this isn't actually a change as much as something new being shown to us. Because, as you said yourself, Arena was made long before the Elder Scrolls lore was solidified. And that was ALL we had regarding the Summerset Isles that was somehow reliable before ESO, because it was the only time we saw it ourselves instead of reading about it from an unreliable narrator. Taking everything we didn't see/do ourselves with a grain of salt avoids so much frustration, and is in line with the way the lore in TES is presented.
I am not saying that it wouldn't be nice to have a more impressive Altmeri architecture. Unlike your assumption, I do not prefer "the latter". Many Altmer are, after all, obsessed with perfection and aesthetics (which brings me to my pet peeve, the Altmer Light Armor and their awfully sloppy stitching), and this is something we can notice by interacting with the Altmer in Auridon and not just something that we read in a book. What I AM saying is that saying "It SHOULD be like this because this book/npc says so, otherwise it is a lore inconsistency" isn't a good argument on this franchise. I prefer "It would be better if it was like this because it seems to me that it would match their culture better, and because of my personal preferences".
You're not listening. This isn't about character bias, unreliable narrators, or in-game writing, or me wanting things to be exactly like they were in outdated books. I understand that everything could be propaganda or lies or misinformation. This is about the fact that everything I find cool and interesting in The Elder Scrolls universe has been reduced to "fanciful exaggerations" and "impossibilities".
This is simply about the fact the fact that Tamriel can be interpreted in different ways. I feel Zenimax chooses the more "safe, toned down" interpretation more often than I personally like.
I like The Elder Scrolls when it feels unique and different from regular D&D / LoTR inspired medieval fantasy. I like to believe the descriptions of altmer and imperial "mananauts" and mothships and coral skyscrapers and flying whales and "making buildings out of poetry", and altmer ships with butterfly sails.
Obviously we're getting off the topic of Cropsford, but my irritation obviously goes deeper than that. It's just a symptom of something that bothers me about this otherwise enjoyable game. It's selfish, I know, but Zenimax just isn't portaying the Tamriel I fell in love with. This feels like medieval fantasy world #378 with an Elder Scrolls coating. They insist on making almost everything grey. Even the ayleid ruins are grey now. It's symbolic of their whole mentality I feel. Sucking the fun and wackiness out of the world with a few notable exceptions
I was hoping to see more of the weirder, unique side of Nirn. None of these nitpicks would be bothering me if the world was sucking me in more, I guess.
I'm probably not going to post in this thread anymore because I'm just depressing myself now, and seemingly pissing off everyone else.
RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Dont ya just love the boring khajiit lore that they could have finally showed in its full glory? Its so boring that they cut out 90% of it! YAY!!! who cares about the intricacies of phases of the moon related to birth type! Who cares about Senche-rhat, senche, alfiq, tojay, or the friggin mane (or any of the others)? all that stuff was made up by a high elf high on skooma!
The pain is palpable.
RealLifeRedguard wrote: »Thrasher91604 wrote: »Thrasher91604 wrote: »Lore is one thing that keeps me coming back this series. If the devs can't keep that straight anymore I will quickly lose interest.
Lore is the only thing keeping me interested in ESO. And one of the big things am hoping for in ESO, being a game with a long continuous dev cycle as opposed to one limited game and it's dlc, is that they expand the Lore rather than trying to conform to set standards. Stagnation is boring.
So screwing up timelines is expanding the lore and avoiding stagnation. Gotcha.
Of course! Same reason Firsthold was changed from a glorious city with a massive orrery and relics from altmer astronauts to a grey, washed out Rivendell ripoff!
#MakeSummersetGreatAgain
Dont ya just love the boring khajiit lore that they could have finally showed in its full glory? Its so boring that they cut out 90% of it! YAY!!! who cares about the intricacies of phases of the moon related to birth type! Who cares about Senche-rhat, senche, alfiq, tojay, or the friggin mane (or any of the others)? all that stuff was made up by a high elf high on skooma!
The pain is palpable.
They really focused on Bosmeri lore with the Dominion quest line (not complaining, they are one of my favourite races). The Khajiit had like half a map plus the starting island in this game only, so it is understandable that they would only skim over it. I would expect to see Khajiiti lore in its full glory if we get an Elsweyr DLC eventually. Although, then I would hope ZOS would do the right thing and populate the rest of the maps with other Khajiiti furstocks. Everybody being (apparently) Cathay really bothers me, almost as much as the total lack of children in all of Tamriel.