Zheg's vision for cyrodiil improvements: VD with map-wide radius. It was such a good idea when it was introduced that we might as well make it even better!
Enable and incentivize contribution to the Cyrodiil Alliance War for all group sizes (1…24)
Siege should damage everyone in it's radius, not just enemies.
Stealth ... stealth is far to powerful. You should not be able to hide in plain sight. No special skill should be needed to spot a dozen people "hiding" in a well lit field with nothing obstructing them. Cloak is a skill and there are vanishing pots and that's all good. But to simply crouch and disappear completely from view is silly. It empowers Zergs/gank groups. If you want to hide you should be behind something ... tall grass, trees, etc or use a skill that has a cost and time limit, etc.
The other issue is the scoring and bonuses. [...] If your team is below pop you should get a buff. If you're team is struggling to stay on the map then you need a buff.
Towns are already coming though hopefully it's not some half assed attempt with no real benefit to participating. I suggested fighting over nodes for columbine and stuff around the map a long time ago, so I'd be surprised to see that actually gain traction. Please ZOS? I also can't see them adding anything that isn't already there, such as a temple. A tower maybe, but understand they're not going to add things to the game just to make it more fun. It has to fit the lore, and currently the lore says that's the way Cyrodiil looks right now.
Like all of it except the farm idea. I know some how, some way, someone will find a way to exploit this and crafters will scream bloody murder that the markets will crash lol.
Otherwise, yeah, great stuff there!
Like all of it except the farm idea. I know some how, some way, someone will find a way to exploit this and crafters will scream bloody murder that the markets will crash lol.
Otherwise, yeah, great stuff there!
Would it crash, or would it go to the price it should be without people trying to keep prices artificially high? Couldn't care less if they make slightly less gold.
Like all of it except the farm idea. I know some how, some way, someone will find a way to exploit this and crafters will scream bloody murder that the markets will crash lol.
Otherwise, yeah, great stuff there!
Would it crash, or would it go to the price it should be without people trying to keep prices artificially high? Couldn't care less if they make slightly less gold.
I'd like forward camps to count as 5 or so siege equipment towards the limit. There needs to be more risk added to laying down camps defensively and offensively.