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Cyrodiil REALLY needs a passive mode

  • MasterSpatula
    MasterSpatula
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    Not all achievements and all quests are meant to be done by everyone. The Cyrodiil quests are for people willing to take the risks of being in a PVP zone.
    Edited by MasterSpatula on June 3, 2016 4:44PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • DeanTheCat
    DeanTheCat
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    thread_necromancer.gif?w=480&h=480&fit=clip
    Edited by DeanTheCat on June 3, 2016 5:03AM
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

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  • DaveMoeDee
    DaveMoeDee
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    While I was often the gankee in the scenario described by the OP, no.

    Everyone in the PvP server needs to be killable. You can't introduce players invincible to attack. Server spots also should not be given to people with such immunity as way too many will flock once Cyrodiil becomes free and easy XP land.

    Dedicating additional server resources for a non-PvP instance also seems questionable. If they did such an instance, they would need to drop XP and other gains because the quests in Cyrodiil are trivially easy without the threat of the other alliance attacking. I would also not include skyshards in a PvE instance because they too were designed to introduce risk.
  • FortheloveofKrist
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    Not all achievements and all quests are meant to be done by everyone. The Cyrodiil quests are for people willing to take the risks of being on a PVP zone.

    LV0m4BLmvL2oM.gif
  • DaveMoeDee
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    jrkhan wrote: »
    Cyrodil was designed for pvp.
    I'd agree those quests could stand to be improved:
    Make the rewards tie in to the alliance war in some way.
    E.g. Siege or other buffs.
    There's no reason for 'pve only' quests in the zone.


    The question is, why do you feel compelled to do these quests?
    The xp/gold per hour isn't better than actual pve zones.
    There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)

    It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?

    Skyshards, delve achievements, Cyrodiil town daily achievements. PVE stuff

    Yeah, right. That is why they put skyshards behind enemy gates.

    Those things are there to entice people to take risks and to run into enemies. They are there expressly for "gankers" to attack you while you try to get easy XP. What makes the "achievement" an achievement is the need to win fights when you run into the other alliance. It isn't even really ganking when you get attacked in Cyrodiil. It is war.

    There is a delve in the DC area that was my go-to for aspect runes. They are all over that delve. I don't think they would ever do a delve like that in a PvE zone. The generous delve makes sense in Cyrodiil because it attracts more people and increases the chances of fights.

    Next we are going to hear that sieging is PvE because a wall and a trebuchet are not players. And keeps in general are PvE because you go through a door to enter them and doors are PvE.
  • ShadowscaleSithis
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    Has any of the PvPers crying people should stay out if they do not want PvP though that maybe if the PvE content wasn't there, the lag would not be as bad? I am not saying it would be gone, but it would be a bit less with less population there.
  • DaveMoeDee
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    Oliumzen wrote: »
    How about instead of it being passive, while you're in the town if someone attacks you all NPCs attack said person. I have personally been ganked as i was reading quest dialog when i turned in a quest. Needless to say i just rage quit as i was a lower level Vet at the time (before battle leveling) and got ganked by a VR16. While I would probably do the same thing if the situation was reversed at least i would have to think about the NPCs ganking me before hand.

    That's what happens when you are a draft dodger in Tamriel.
  • STEVIL
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    Would pay crowns for a PVE only instance if IC and a revise cp160 Craglorn with mechanical blocks removed to allow soloing for the truly brave at heart.

    ZOS should listen as this would seem to be an easy-to-code moneymaker.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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  • DaveMoeDee
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    Uberkull wrote: »
    2) If you want to bet the life of ESO on PVE, better prepare to play another game because it won't keep going on PVE alone. PVP is what keeps MMOs alive.
    I don't believe you.

    I have talked to 4 coworders who have been devoted to various MMOs for over a decade and none of them do PvP. They consider MMO PvP to generally be a cesspool.

    It sounds like you can't differentiate your love for PvP with what people generally like about MMOs.
  • Xylphan
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    I don't really get the logic of putting PvE content in a PvP zone. Not only does it add needless overhead to the PvP zone (more things to track, more players, etc.), but it basically puts big red signs of "SET UP CAMP HERE FOR FREE KILLS" and "ARE YOU A TROLL? HERE'S YOUR BRIDGE OF LOLS" around quest turn ins and locations.
  • FortheloveofKrist
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    DaveMoeDee wrote: »
    Next we are going to hear that sieging is PvE because a wall and a trebuchet are not players. And keeps in general are PvE because you go through a door to enter them and doors are PvE.

    Hey, trebuchets are people too.

  • Solid_Metal
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    if you want to jump on pvp area, then you need to kill-able, simple
    if you dont want to get kill, dont jump to pvp area
    want to complete the achievement or skyshard run?, then take the risk
    "i will walk through the fog, as i welcome death"
  • bloodenragedb14_ESO
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    i am in 100% approval of the OP. a pve campaign or a 'passive' mode would be wonderful
  • Ankael07
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    Give me the option to attack anyone I want in any map at any time and I'll give you a passive Cyrodiil
    If you want me to reply to your comment type @Ankael07 in it.
  • ItsGlaive
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    Disagree entirely. I'm no hardcore PVPer by any stretch, but I do like that we have at least one map where PVE and PVP mix in an 'open world' style a little (IC too I guess, but it's tiny by comparison). The heightened sense of danger while questing there makes it so much more engaging than basic mob UI ever could. With Justice part II now shelved, it looks likely that this is all we'll ever have like that, so no, don't take it away.
    Edited by ItsGlaive on June 3, 2016 6:03AM
    Allow cross-platform transfers and merges
  • bloodenragedb14_ESO
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    Ankael07 wrote: »
    Give me the option to attack anyone I want in any map at any time and I'll give you a passive Cyrodiil

    because making the entire game pvp is just recompense for just 1 campaign being made pve. (this is sarcasm)

  • leepalmer95
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    I say we leave the only pvp zone? Pve carebears have 99% of maps to choose from.

    If your not comfortable actually taking a risk when playing the game then go back to pve where the game has been so so easy you can use 1 skill naked and run through it.

    This is what happens when you listen the those casual cryer's zos, the game is so easy there complaining about pvp where they may actually have to learn to play the game, work on a build and not be able to just easy mode the game.

    Lets make this nice and simple, if you don't want to get pvp then stay out of it. If you want achievements and such then take the risk, you'll only need to do them once anyway.
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  • Lucius_Aelius
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    So much no, we've already had to deal with people in Imperial City/Sewers/PvE Questing that take up space without contributing to the fight, and this could only possibly make that worse, much worse. Cyrodiil belongs as a PvP zone, with anything unrelated to fighting others and winning the Campaign kept to a minimum. If you go into Cyrodiil, you expect to fight, anything less would fundamentally break it.
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  • Brutusmax1mus
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    Don't quest in cyro if you get fight or run. There shouldn't ever be a passive mode ina war zone.....
  • Galbrant
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    Maybe they can add a Ambassador quest line where the player is sent to the other factions leaders to do some quests for the opposing factions to resolve their conflicts of interest like returning Prisoners of War to their respective faction leaders as a show of good faith, offer a cure to a disease that the third faction inflicted on them. Once done they can no longer participate in pvp combat and cannot group with players in Cyrodil that can PvP. I honestly have no interest in pvping I've dabble in it. But I do not wish to look over my shoulder every time I want to explore and I do not want to join a guild just to get body guards to roam the area. I want to go to Bravil and see if that Lucky Old Lady statue is there without having an arrow stuck in my head. Seriously I would love a PVE Cyrodil... only for the fact so players wouldn't spy on the other faction with no risk of harm to them. Yeah they can create a character on the opposing faction to spy but at least it is at risk of being killed by the players original faction and the third one if they chose to join the fray. At least with a PVE server there wouldn't be any shenanigans of players turning off their safe mode to attack people out of the blue.

    I could play Oblivion again but I want to experience Cyrodil that is almost a thousand years ago with better graphics.
  • captainwolfos
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    I've done all the PVE content in Cyrodiil, after much frustration. But to this day, I've never heard (or even read) the quest dialogue because every extra second spent talking to an NPC is another second I give a ganker to come along and carve my ass up like a glazed ham.

    In before MAH IMMERSION QQ et cetera but I really would like to hear what these people are saying.
    Edited by captainwolfos on June 3, 2016 8:24AM
    Enemy of Boob Plates
    For the Covenant! For the High King!
    Solo Player | PVEer | Not caring about PVP since 1992
    Spill some blood for me, dear brother
  • Rawst
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    No, a universal turn on/off mode is not going to work. What could work is a small non-combat area exactly on the tiny spot where you have to hand in the quests.

    I'm talking about something like in IC. If they put such an area with all the quest givers in one place in Cropsford, Vlastarus etc. then you'd have at least a better chance to hand in quests, and it wouldn't influence keep capture.

    Additional features should include that you can't stay inside more than 30 sec, and you get x sec invisibility when you leave, so that gankers would have a harder time.

    This is just an idea, and I'm sure it is complicated to implement, and you should simply adapt to what's already working.

    Beasts in amber! Wake and remember!
  • DeanTheCat
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    I've done all the PVE content in Cyrodiil, after much frustration. But to this day, I've never heard (or even read) the quest dialogue because every extra second spent talking to an NPC is another second I give a ganker to come along and carve my ass up like a glazed ham.

    In before MAH IMMERSION QQ et cetera but I really would like to hear what these people are saying.

    You aren't missing much anyway. These quest givers have basically one-liners for their dialogue and provide simple quests like "Kill 4 archers across the river" or "Collect 6 sacks of produce". The payout however is on par with end of zone quests, as the quests are designed with enemy players being the main difficulty rather then AI.

    Edit: If you look at the design of Cyrodiilic quests and delves, they are basically designed to funnel you across Choke points and heavy traffic areas and keep you there for as long as possible, as you are far more likely to encounter enemy combatants at chokes and high traffic passages.
    Edited by DeanTheCat on June 3, 2016 8:40AM
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Bonzodog01
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    Choose the campaign to PvE in carefully. Often the "buff" campaigns tend to be alliance specific, meaning that few players from other alliances bother with it.

    Also, Azura's Star.

    Now that its non-cp, its pretty much a dead campaign on most platforms. Sure one alliance will hold ALL the forts, but you can play for hours without seeing anyone there. Its great for doing the dolmens and delves. The villages you have to be more careful around as the npc guards in the village will switch to the alliance holding the nearby forts.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Oliumzen
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    DaveMoeDee wrote: »
    Oliumzen wrote: »
    How about instead of it being passive, while you're in the town if someone attacks you all NPCs attack said person. I have personally been ganked as i was reading quest dialog when i turned in a quest. Needless to say i just rage quit as i was a lower level Vet at the time (before battle leveling) and got ganked by a VR16. While I would probably do the same thing if the situation was reversed at least i would have to think about the NPCs ganking me before hand.

    That's what happens when you are a draft dodger in Tamriel.

    For some reason i did not see this reply until now. But for the record I PvP regularly and when this happened I was waiting for the rest of the group to show up and went there to waste time while we were all waiting.
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