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Cyrodiil REALLY needs a passive mode

Thorn416
Thorn416
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I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.

EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.
Edited by Thorn416 on December 16, 2015 7:58PM
  • AFrostWolf
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    As a PvP'er, I agree with you. There is nothing Fun about killing someone who doesn't fight back. AP isn't that important that I'd rather not ruin the game for someone else. Cyrodiil is a war zone yes, but that doesn't mean that its completely lawless or that every faction commits war crimes. Simply have the passive mode hide which faction you are from.
  • Shadowstep2003
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    Haha you're talking about GTA aren't ya. Yeah I agree it's helpful, but I think in this kind of situation we come into Cyrodil knowing it's primarily a PVP zone. It's just something we have to deal with and one of the closest things we have to World PVP atm.
  • Makkir
    Makkir
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    Like UPS, this thread does not deliver
  • lolo_01b16_ESO
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.
    Edited by lolo_01b16_ESO on December 16, 2015 5:02AM
  • Kammakazi
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    PREACH IT BABE
  • RAGUNAnoOne
    RAGUNAnoOne
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    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?
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  • Alucardo
    Alucardo
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    I'm going to try and keep this as short as possible.

    Stupid idea.
  • RAGUNAnoOne
    RAGUNAnoOne
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    Make it a separate instance or special campaign then make it so they can't see any action at all and cannot switch modes without leaving. also disable all battle leveling for that person problem solved
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  • MrDerrikk
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    ...but that's the challenge? As a solo PvEer, I always look forward to the madness that is Cyrodiil and trying to survive to run the delves/collect skyshards/do quests/dolmens etc. If you get ganked, then go to a low-pop campaign and know that if you run into opposition then you'll know they're most likely one of the very, very few of that alliance on the map.
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  • Thorn416
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    Haha you're talking about GTA aren't ya. Yeah I agree it's helpful, but I think in this kind of situation we come into Cyrodil knowing it's primarily a PVP zone. It's just something we have to deal with and one of the closest things we have to World PVP atm.

    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
  • RAGUNAnoOne
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    MrDerrikk wrote: »
    ...but that's the challenge? As a solo PvEer, I always look forward to the madness that is Cyrodiil and trying to survive to run the delves/collect skyshards/do quests/dolmens etc. If you get ganked, then go to a low-pop campaign and know that if you run into opposition then you'll know they're most likely one of the very, very few of that alliance on the map.

    ZOS keeps on deleting low pop campaigns there is only one left on PS4 and I bet 5000 gold it will get closed when or even before thieves guild comes out...
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  • Alucardo
    Alucardo
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    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.
  • DannyLV702
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    Definitely a bad idea.
  • Thorn416
    Thorn416
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    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    This is the best answer lol better idea than mine. If it's a zone for PVP, make it 100% PVP. Instead of adding PVE content that makes PVE players have to enter fights they rather not be in or don't have time for
  • Thorn416
    Thorn416
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    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less
  • MrDerrikk
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    Thorn416 wrote: »
    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less

    Then learn that they're there and signal for a group in chat, or just don't go there in the first place.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Truth be told if this was before IC I would have been in the opposition as there were campaigns where you could actually do quests in with low to no chance of being ganked. but since then ZOS closed so many of the "Dead" campaigns that now the only ones left are auras BwB and buff servers. the buff servers are the WORST place to do this, you have a better chance of getting 3 perfect roe from only 50 fish than not getting ganked at quest hubs. I have yet to even try auras or BwB but I bet the chances are similar (unless it is your faction doing the ganking). the point is that removing all the campaigns is causing PvE players to loose out on over 20 much needed skill points and even achievements not related to PvP but cyrodiil itself due to grievers. I was lucky I got almost all of the skyshards on my main before they closed down the dead campaigns and I know I may never be able to do it again because of this ***.
    Edited by RAGUNAnoOne on December 16, 2015 5:28AM
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Thorn416 wrote: »
    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less

    What he says is correct for the server he's playing on. 2 guild mates of mine leveled from 10 - 50 by doing pve on Azura / Spellbreaker (which are the more populated campaigns) and rarely got killed. But maybe rumours are true and people on other servers enjoy annoying other players much more than those on pc eu.
  • Telel
    Telel
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    Telel does not quest gank. In fact this one often made as point to whisper enemy players if hey found them in a quest hub.

    They think having an off switch for PVP areas is a bad idea. Especially after seeing how extremely selfish and lazy players made PVP an utter mess for two months as they hid inside the sewers and basically helped opposing factions win campaigns when they could have simply gone somewhere less occupied by fighting.

    Though if super hard dungeons had off switches for boss mechanics...they'd change their mind.But they'd still require a bribe as is the custom.

    Further if you are not willing to work with others, avoid obvious death traps, and or simply deal with the difficulty level of something outside of the fairly easy main PVE zones then khajiit humbly feels you have larger problems to overcome. Those two Ms in that one acronym stand for something besides mine mine.

    They will also point out that once you have those skyshards, and a few achivements there's no real reason to continue hogging server space in cyrodiil if you find the concept of cooperation and competition to be unpleasant.

    Therefore this one suggests that you take the time to form a group, work with them to finish the quests and shards you do not have. Then, go back to the easier areas where you can safely do as you please without all this annoying agressive socializing to distract you from the whatevers.
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  • CJohnson81
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    It seems that most complaints on this forum are from people who are faced with a challenge (a real challenge) and immediately want a nerf. Get ganked three times trying to get a skyshard? Try a fourth. You'll feel like you accomplished something.
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  • JMadFour
    JMadFour
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    Nope.

    You don't wanna PVP, stay out of the PVP zone.

    it's already completely isolated from everyone who does not want to PVP.

    You have the entire rest of the game world to do PVE in.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    CJohnson81 wrote: »
    It seems that most complaints on this forum are from people who are faced with a challenge (a real challenge) and immediately want a nerf. Get ganked three times trying to get a skyshard? Try a fourth. You'll feel like you accomplished something.
    Why? some people play ESO to relax not to be stressed by a challenge.

    Edited by TX12001rwb17_ESO on December 16, 2015 5:45AM
  • DannyLV702
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    CJohnson81 wrote: »
    It seems that most complaints on this forum are from people who are faced with a challenge (a real challenge) and immediately want a nerf. Get ganked three times trying to get a skyshard? Try a fourth. You'll feel like you accomplished something.
    Why? some people play ESO to relax not to be stressed by a challenge.

    Wanna hear a good fix? Don't enter pvp land.
  • JMadFour
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    [Why? some people play ESO to relax not to be stressed by a challenge.

    then stay out of Cyrodiil.

    problem solved.
    Edited by JMadFour on December 16, 2015 5:48AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It would be abused. It's not about ruining fun Cyrodiil is a Warzone danger is a given.

    You have to watch your back to be aware of your surroundings.

    Just a tip have one AoE PvE mob bar and a PvP anti ganker build and you will be better with time you will become better.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Thorn416 wrote: »
    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less

    What he says is correct for the server he's playing on. 2 guild mates of mine leveled from 10 - 50 by doing pve on Azura / Spellbreaker (which are the more populated campaigns) and rarely got killed. But maybe rumours are true and people on other servers enjoy annoying other players much more than those on pc eu.

    On PS4 NA when thornblade was a buff server many towns especially bruma had 5+NBs readying ambush, RIP my friend I tried to say be careful but what can you do if they kill you in one second?I bet PC people are more considerate than console people.
    MrDerrikk wrote: »
    Thorn416 wrote: »
    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less

    Then learn that they're there and signal for a group in chat, or just don't go there in the first place.

    On console A you have to be in range of a person or have someone in a guild chat which is rare unless it is a dedicated PvP guild. and B strangers typically don't care aboutPvEers problems and often mute you out.

    the better solution is to add back 2 non vet campaigns and skeleton key then I can avoid sounding like a total jackass by agreeing with this and saying go to those dead campaigns
    Edited by RAGUNAnoOne on December 16, 2015 5:50AM
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  • JaJaLuka
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    There are plenty of other places to PvE in, you don't really need any of the stuff in Cyrodiil to do top tier PvE content including the extra skill points from the Skyshards. Leave it as it is.
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  • DeanTheCat
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    How about this? Presenting you the true passive mode!

    While in passive mode:
    1. EXP gain is reduced by 100% (Additive with other bonuses like Ambrosia or ESO Plus)
    2. Gold gain is reduced by 100%
    3. Item drop rate is reduced by 100%
    4. Damage Taken from players reduced by 100%
    5. Damage Dealt to players is reduced by 100%
    6. Healing Done to players is reduced by 100%
    7. AP gain is reduced by 100%

    Sure, you can be there, but you won't be able to do anything meaningful while you are there. That's what being passive means right? :smile:
    Edited by DeanTheCat on December 16, 2015 6:09AM
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  • MrDerrikk
    MrDerrikk
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    The main thing I want from PvP as a PvEer is the VR16 Lich set, but the chances of me getting taht are almost non-existant so I don't try.
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  • Alucardo
    Alucardo
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    DeanTheCat wrote: »
    How about this? Presenting you the true passive mode!

    While in passive mode:
    1. EXP gain is reduced by 100% (Additive with other bonuses like Ambrosia or ESO Plus)
    2. Gold gain is reduced by 100%
    3. Item drop rate is reduced by 100%
    4. Damage Taken from players reduced by 100%
    5. Damage Dealt to players is reduced by 100%
    6. Healing Done to players is reduced by 100%

    Sure, you can be there, but you won't be able to do anything meaningful while you are there. That's what being passive means right? :smile:

    Fantastic suggestion, but there should also be "AP gain is reduced by 100%". Based on them rules they could still repair walls ;)
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