MuddledMuppet wrote: »Asherons_Call wrote: »
I am definitely a self declared completionist and a PVE player. In order to complete the PVE objectives in Cyrodiil I played during off peak hours on a low population campaign. Worked pretty well with only a few ganks
Don't get me wrong, I have no problem with someone being a completionist at all, horses for courses etc, but once people go across the pve/pvp dividing line, does your OCD (jokingly said!) drive you to complete the quests like 'kill enemy players'? Doesn't it leave an un-itchable scratch to not pick those up?
lolo_01b16_ESO wrote: »No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
Or you could go to one of the grind spots and noone could do anything about it.
americansteel wrote: »lolo_01b16_ESO wrote: »No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
Or you could go to one of the grind spots and noone could do anything about it.
maybe Zo$ would make the passive available before entering cyrodiil and can not be taken off in cyrodiil.
RAGUNAnoOne wrote: »whatever thanks for lightening the thread a bit @DeanTheCat any more tension and it would have turned into something Alex would close.
americansteel wrote: »lolo_01b16_ESO wrote: »No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
Or you could go to one of the grind spots and noone could do anything about it.
maybe Zo$ would make the passive available before entering cyrodiil and can not be taken off in cyrodiil.
Saucy_Jack wrote: »Heck, just make the delves PvE. That way PvPers can get in, kill a delve boss, get their AP buff, and get back out to the OVERWORLD WAR, which is *entirely* the premise for this game's PvP experience. Setting the delves as PvE would affect the overworld war...exactly none. So why would that be a problem?
Cyrodil was designed for pvp.
I'd agree those quests could stand to be improved:
Make the rewards tie in to the alliance war in some way.
E.g. Siege or other buffs.
There's no reason for 'pve only' quests in the zone.
The question is, why do you feel compelled to do these quests?
The xp/gold per hour isn't better than actual pve zones.
There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)
It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?
Cyrodil was designed for pvp.
I'd agree those quests could stand to be improved:
Make the rewards tie in to the alliance war in some way.
E.g. Siege or other buffs.
There's no reason for 'pve only' quests in the zone.
The question is, why do you feel compelled to do these quests?
The xp/gold per hour isn't better than actual pve zones.
There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)
It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?
Cyrodil was designed for pvp.
I'd agree those quests could stand to be improved:
Make the rewards tie in to the alliance war in some way.
E.g. Siege or other buffs.
There's no reason for 'pve only' quests in the zone.
The question is, why do you feel compelled to do these quests?
The xp/gold per hour isn't better than actual pve zones.
There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)
It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?
Once you get familir with those quests and understand the rotation, you can complete em pretty quickly and make a good bit of gold from them. I'm not a guy that makes a lot of money from guild stores so those quests are where all my vr16's money comes from. Plus levelling my second character is simpler with those quests when I don't feel like taking my time going through early quests zones that I already played through on my main. TLDR; It's just quicker to run through the Cyrodill dailies to level my alt
lolo_01b16_ESO wrote: »No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.
What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less
What he says is correct for the server he's playing on. 2 guild mates of mine leveled from 10 - 50 by doing pve on Azura / Spellbreaker (which are the more populated campaigns) and rarely got killed. But maybe rumours are true and people on other servers enjoy annoying other players much more than those on pc eu.
Lol. Passivists
No! Its not lore friendly.
Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
thunderwell wrote: »I yet to buy IC, and a passive mode may tempt me to buy it.
Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
If I want to PvP, I will.
As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
Plenty of other MMOs have done this, via PvP currency.