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Veteran Maelstrom Arena Weapons in DB

  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Seriously, we've been begging for tokens. We're not even asking to be unreasonable with a small amount, 10tokens per run, 120 tokens to buy a Maelstrom Weapon. 12 Runs where we have a maybe 50% chance at the weapon we want, and after that 12th run we can go buy one with something that you'd consider the 2nd Best trait much like the Golden Vendor. This isn't going to stop us from completing the content, many of us have multiple alts and many of us really feel that we should have them all outfitted to do whatever they can.

    While we're at it, the Sword and Shield needs to be a 2piece set, it cannot continue to remain a lousy 1h and absolutely useless shield. There is NO meta build currently that can safely say using the Shield will help. And that low slash enchant is just absolutely sub optimal to the point of useless. I get the direction you wanted to go, but no tank is going to use it.

    Pshh...I'd take 1 token per run and 30 tokens per weapon...
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    I'd take 1 token per run and 150 per weapon, as long as I can pick both weapon and trait. I'd even be fine with choosing if I want a guaranteed token or a random shot at RNG with the current chances.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • InfaM
    InfaM
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    Anything else than that current RNG would be fine.
  • hedna123b14_ESO
    hedna123b14_ESO
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    InfaM wrote: »
    Anything else than that current RNG would be fine.

    I wouldn't go so far as to say this...you are underestimating ZOS's capacity to make things worse...
  • S'yn
    S'yn
    ✭✭✭
    Proposed solution:

    Last chest drops a "Veteran weapon shard: This unique crafting item can be used by any player to create a VMA weapon of their choice. The inherent trait of the weapon is still random due to the chaotic nature of the shards. Drop rate 100% from last chest."

    This give people a guarantee to have a desirable weapon, but still a keeps the trait random. People won't just run it once and never go back (which would be bad for ZOS). Players win because their chance to get the desired weapon is like 10-15% instead of 1-2%. Realistically, people would still have to run the arenas a few times to get the "perfect" choice for their build. Die hards get to keep leader boards, players get a realistic chance for a desired weapon without it being a "gimme," and ZOS makes playerbase happy, no?
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    S'yn wrote: »
    Proposed solution:

    Last chest drops a "Veteran weapon shard: This unique crafting item can be used by any player to create a VMA weapon of their choice. The inherent trait of the weapon is still random due to the chaotic nature of the shards. Drop rate 100% from last chest."

    This give people a guarantee to have a desirable weapon, but still a keeps the trait random. People won't just run it once and never go back (which would be bad for ZOS). Players win because their chance to get the desired weapon is like 10-15% instead of 1-2%. Realistically, people would still have to run the arenas a few times to get the "perfect" choice for their build. Die hards get to keep leader boards, players get a realistic chance for a desired weapon without it being a "gimme," and ZOS makes playerbase happy, no?

    That would make it a little toover easy to acquire. I think you should need at least 15-20 completions to get a weapon of your choice...that seems fair and yet hard to get..
  • S'yn
    S'yn
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    Maybe a wood block and metal ingot? would at least point you in the right direction...
  • LegendaryArcher
    LegendaryArcher
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    Every imaginable idea has been mentioned by now. There have been many pages of discussion regarding different suggestions. As it looks right now, I just feel like ZOS doesn't give a *** about keeping the few % "vMA RNG victims".

    They're ok with 10% getting what they want immediately, 25% getting things within a few runs, 30% struggling through it for 50+ runs to get what they want, 25% that get their stuff after 200+ runs and the 10% that don't even get their weapon after 500+ runs and quit out of frustration.

    Seems like those 10% are just being discarded for the sake of not touching the system... or just for the sake of nothing.
    Edited by LegendaryArcher on May 21, 2016 5:12PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Decado
    Decado
    ✭✭✭✭
    Decado wrote: »
    Let's start swearing and arguing and insulting each other, we may get a reply then, seems to me the only time we get a response in these kinda threads is when we are told to behave ourselves

    Sadly, you're right. That's how mods become aware of threads.

    @Decado I *** your mom.

    You don't *** my mum! My mum *** you! Lol

    And most of these suggestions would be a massive improvement although I kinda wish if they made a token system with a big number attached they'd back date a little, I don't know if I have 30 runs of vMA left in me before rage quitting it completely

  • Artis
    Artis
    ✭✭✭✭✭
    Lol tell me more about students and grades xdddd.

    I already said many times - okay, let's only give weapons for 500k+ runs (and increase this number as we get higher CP cap). But that will make weapons even rarer than they are right now. Isn't that what you were trying to "improve"? So that everyone and their mom could have a guaranteed weapon of their choice just for farming tokens from the first boss? Or even the last boss but having 400 deaths per run?

    And once again. It's not WOW. Endgame dungeons do not have a cooldown of 1 week here. This game already lets players run a dungeons as many times as they want in a row. Making a weapon guaranteed ruins it's purpose. It was supposed to be rare and something you can't count on having.
  • Decado
    Decado
    ✭✭✭✭
    Artis wrote: »
    Lol tell me more about students and grades xdddd.

    I already said many times - okay, let's only give weapons for 500k+ runs (and increase this number as we get higher CP cap). But that will make weapons even rarer than they are right now. Isn't that what you were trying to "improve"? So that everyone and their mom could have a guaranteed weapon of their choice just for farming tokens from the first boss? Or even the last boss but having 400 deaths per run?

    And once again. It's not WOW. Endgame dungeons do not have a cooldown of 1 week here. This game already lets players run a dungeons as many times as they want in a row. Making a weapon guaranteed ruins it's purpose. It was supposed to be rare and something you can't count on having.

    Your full of *** and TBH I'm bored of you,

    Score doesn't mean a *** thing here, now I can run this easily with 0-3 deaths in less than an hour, no problem atall, now that doesn't make me more deserving, TBH if someone sits there for hours and dies 400 times per run, I salute them for having the patience to die 400 times,

    Stop comparing it to wow nobody cares, we are playing ESO not wow,

    So I say again I gear to play not play to gear
  • Artis
    Artis
    ✭✭✭✭✭
    Decado wrote: »

    So I say again I gear to play not play to gear
    You don't need that gear to play, you can complete everything without it.
    Decado wrote: »
    Score doesn't mean a *** thing here, now I can run this easily with 0-3 deaths in less than an hour, no problem atall, now that doesn't make me more deserving, TBH if someone sits there for hours and dies 400 times per run, I salute them for having the patience to die 400 times,
    Lol as I said, this generation. facepalm.
    Just because someone dies 400 times and puts more effort than me dying 3 times it doesnt' mean they deserve to be rewarded.
  • code65536
    code65536
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    Artis wrote: »
    Making a weapon guaranteed ruins it's purpose. It was supposed to be rare and something you can't count on having.

    And what is that purpose? To be a gift from the whims of RNG? You might like that, but in case you haven't noticed, nobody else does. And why the **** is it "supposed to be rare"? As I've said ad nauseam, it is rare by merit of vMA being difficult for the vast majority of players to complete. Why the hell do you think it's a good idea to layer on top of that an additional rarity check that's based on luck? You say that it's "supposed" to be like this. Why? What is the merit in having it like that?

    Luck is not a universally appropriate factor in games. Some games--like gambling--are appropriate places for luck. Some games--like chess--are games where luck has absolutely no place. If I wanted to be rewarded for luck, I'll go find a slot machine and mindlessly pull the lever like an idiot. But when I play a game that requires skill, then my tolerance for luck is very low. And if you can't wrap your head around that... then I don't know what else to say to you.
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  • InfaM
    InfaM
    ✭✭✭
    I think to have a wise point of view about the VMA RNG issue, you need to have ran it 100+ time without the desired weapon, then at this point you're able to realise what's wrong with it.

    I'm sure most of the people against a system that rewards accomplishement (like tokens) are people that never stepped in VMA or that are not able to complete it, so they either don't give a *** about it and talk about something they don't know because they have no idea about what VMA grind is like so they base their arguments according to their experience in other game , or they simply act like the current system is fine because they can't complete VMA and think that it's a good thing that people able to complete it are still at the same point as them (with no VMA weapon yet)

    There is NO players that spent hours farming that place for no rewards that would discuss the accomplishement system rewards, only a player who never plan to step there or who is resigned at never being able to complete it can be against it.

    And I don't want to be elitist but let's be honest , I think nobody gives a *** about those person opinions about VMA , it's like me giving my opinion to F1 pilots about how to tune their cars for better driving control while I never drived one in my life or crashed on a wall when I attempted to drive one.

    At some point you need to talk about the content that you're able to experience in the game and not about content that you don't care about or are not able to experience yet. So come back to talk about how you like VMA RNG when you have opened hundred of chest.
    Like I don't care about RP, I'm not doing RP, I won't go to the RP threads and tell everyone that I know better than them what has to be done for RP.
    Edited by InfaM on May 22, 2016 11:57AM
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    Artis wrote: »
    Just because someone dies 400 times and puts more effort than me dying 3 times it doesnt' mean they deserve to be rewarded.

    The result is what matters. Both deserve to be rewarded. You can argue that the one with higher skill deserves a higher reward, but something like this already exists. It's called Leaderboard Weekly.

    @Artis Are you a communist or something? I used to live in Communist Russia. Everyone was equal, no matter if you're a top-notch entrepreneur, scientist or construction worker. Everyone had the same living conditions and the same pay. You know how that turned out? Empty stores because no one bothered to optimize the supply chains; on the news, the anchors were holding electric shavers to simulate cordless microphones (the US already had them at that point) because no one bothered to invent them; and since life without any chance of reward sucks, absolutely everyone was an alcoholic, including most women and children.

    If it wasn't for the Maelstrom weapon, which would be an extreme improvement to my build, I would've never stepped foot in vMA.
    And yes, I deserve a reward. And yes, I find it unfair that many have gotten their weapons after 10 - 20 runs, some on their first run, while I haven't gotten mine in almost 200 runs. And yes, I find it ridiculous that the only chance to get a weapon is the Leaderboard, since the chest doesn't drop weapons. And for some reason, even though those weapons seem to not matter to you, Artis, people are willing to pay HUGE amounts of real money to cheaters to place their characters on the weekly LB week after week for a shot at the weapon. And as a fair player, I have to compete with that. I can't just chill through it. I have to break mechanics, skip chests and endure a lot of pressure to get on the LB. How can you support such a system?
    Edited by LegendaryArcher on May 22, 2016 1:07PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Artis
    Artis
    ✭✭✭✭✭
    code65536 wrote: »

    And what is that purpose? To be a gift from the whims of RNG? You might like that, but in case you haven't noticed, nobody else does. And why the **** is it "supposed to be rare"? As I've said ad nauseam, it is rare by merit of vMA being difficult for the vast majority of players to complete. Why the hell do you think it's a good idea to layer on top of that an additional rarity check that's based on luck? You say that it's "supposed" to be like this. Why? What is the merit in having it like that?

    Luck is not a universally appropriate factor in games. Some games--like gambling--are appropriate places for luck. Some games--like chess--are games where luck has absolutely no place. If I wanted to be rewarded for luck, I'll go find a slot machine and mindlessly pull the lever like an idiot. But when I play a game that requires skill, then my tolerance for luck is very low. And if you can't wrap your head around that... then I don't know what else to say to you.
    Guys, you don't like it - you want it to change. You go for it. Notice, I have nothing against any of you personally. I just disagree it HAS to be changed. I'm good regardless. You have your opinion, I have mine, no need to bash me for it. I just express it here like you do.

    Why is it supposed to be rare? Well, first of all, because ZOS said that back in vDSA times. Did you complain about those master weps too? I dont' remember them being such a big deal and that dungeon use to be difficult too. With 100 deaths per group (25per player) instead of 400 deaths per player. Like, people could actually fail that dungeon. Second reason - we should have some gear that's rare, why not? If everything is easily accessible then it's not as valuable. Who cares about gear when everyone wears the same stuff?
    Finally, about RNG, as I said already - if it wasn't for RNG everyone would get those weapons really fast. Mind you - there are no cooldowns here. If it can be guaranteed after a week or even a month of farm - everyone would've had it by now. Do you really want that to be the case? If you really really think about it? I just don't think it's better for the game.

    There's luck in chess. Whenever you throw a coin or whatever to see who's white and who's black. White side has advantage and wins more often. You can google it if you don't believe me. It's a trend that can still be seen over millions of games. If you didn't want luck to play any role in your rewards, why did you start playing this MMO? I mean, in every MMO I know there's always some RNG and luck plays role. Even when the skill is required. Once again, let's see at wow, those raid are very very skill-demanding, they are legit hard and you can see that not everyone can complete hard modes (now there's mythic I heard?) in time - as in by the end of the content patch before the next raid/addon is released. And even there you got RNG. And that's the most successful and probably the best MMORPG to date. Sure, ESO has potential to be even better, but they seem to cater to a much lower skill level.

    I literally don't know any MMORPG without RNG/luck factor. Maybe if there is one - it's not successful? And part of the reason it's not might be that players get everything fast and don't stay in game? Anyways, what MMO has no RNG and requires the skill?
    InfaM wrote: »
    I'm sure most of the people against a system that rewards accomplishement (like tokens) are people that never stepped in VMA or that are not able to complete it, so they either don't give a *** about it and talk about something they don't know because they have no idea about what VMA grind is like so they base their arguments according to their experience in other game , or they simply act like the current system is fine because they can't complete VMA and think that it's a good thing that people able to complete it are still at the same point as them (with no VMA weapon yet)

    There is NO players that spent hours farming that place for no rewards that would discuss the accomplishement system rewards, only a player who never plan to step there or who is resigned at never being able to complete it can be against it.

    And I don't want to be elitist but let's be honest , I think nobody gives a *** about those person opinions about VMA , it's like me giving my opinion to F1 pilots about how to tune their cars for better driving control while I never drived one in my life or crashed on a wall when I attempted to drive one.

    At some point you need to talk about the content that you're able to experience in the game and not about content that you don't care about or are not able to experience yet. So come back to talk about how you like VMA RNG when you have opened hundred of chest.
    Like I don't care about RP, I'm not doing RP, I won't go to the RP threads and tell everyone that I know better than them what has to be done for RP.
    Why do you think I haven't spent my hours in vMA? I have no way to prove it to you, but I'm not the worst player in the game, and I am able to complete vMA and completed it many times and got a 500k+ score and a good spot on the leaderboard a while ago (haven't played vma since then, no time). Again, can't prove I had 100+ runs. It's funny how you think ALL players are selfish and just want to get gear 100% even if it interferes with what's best for the whole game.

    But ok, I guess don't give a *** about my opinion? Is there like 10 people in the entire game whose opinion should be taken into account? You can go on and on trying to imply how I'm just bad and never completed vMA, but it's not the case here.


    The result is what matters. Both deserve to be rewarded. You can argue that the one with higher skill deserves a higher reward, but something like this already exists. It's called Leaderboard Weekly.

    @Artis Are you a communist or something? I used to live in Communist Russia. Everyone was equal, no matter if you're a top-notch entrepreneur, scientist or construction worker. Everyone had the same living conditions and the same pay. You know how that turned out? Empty stores because no one bothered to optimize the supply chains; on the news, the anchors were holding electric shavers to simulate cordless microphones (the US already had them at that point) because no one bothered to invent them; and since life without any chance of reward sucks, absolutely everyone was an alcoholic, including most women and children.

    If it wasn't for the Maelstrom weapon, which would be an extreme improvement to my build, I would've never stepped foot in vMA.
    And yes, I deserve a reward. And yes, I find it unfair that many have gotten their weapons after 10 - 20 runs, some on their first run, while I haven't gotten mine in almost 200 runs. And yes, I find it ridiculous that the only chance to get a weapon is the Leaderboard, since the chest doesn't drop weapons. And for some reason, even though those weapons seem to not matter to you, Artis, people are willing to pay HUGE amounts of real money to cheaters to place their characters on the weekly LB week after week for a shot at the weapon. And as a fair player, I have to compete with that. I can't just chill through it. I have to break mechanics, skip chests and endure a lot of pressure to get on the LB. How can you support such a system?

    Yeah, I come from there too. And no, it turned out like that because others united to kill them economically and politically. Look at communist China or native americans who still live in communas. That stuff works.
    Then again, just because they failed once or twice it doesn't mean that the system is bad. I can make the same argument about capitalism , where 1% controls 99% resources and most people are illiterate and can't afford ***. Especially compared to 1%. I say, you should keep politics away from the game forum, please. Also, if you have to bring it up - it's the people who want everyone to have a guaranteed weapon are the ones who promote communism, not me. I say, 1 lucky % should have weapons, just like in your beloved capitalism :D p.s.in real market luck plays role. Not everything depends on your effort and the result is not proportional to effort spent.

    I explained why I support the system. I obviously don't take into account that people pay real money to other players - those guys will be found by IP and banned/weps deleted anyway if ZOS cares. I understand your feelings and not stopping you from asking what you want. I just disagree. Sure, you dislike the system because you happened to be an unlucky one for now, but there's always someone.

    That's the point - it has to be rare AND improve build enough for people to want it. That's what makes it valuable. What you're asking for is to leave us no valuable gear in the game at all. Everyone has everything and access to everything already. And whoever doesn't - will have it in the next DLC. They already gave you 50% to loot a weapon. You won, congrats. I just don't understand why we can't have valuable gear.

    Edited by Artis on May 22, 2016 4:20PM
  • Artis
    Artis
    ✭✭✭✭✭
    deleted
    Edited by Artis on May 22, 2016 4:20PM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Artis wrote: »
    code65536 wrote: »

    And what is that purpose? To be a gift from the whims of RNG? You might like that, but in case you haven't noticed, nobody else does. And why the **** is it "supposed to be rare"? As I've said ad nauseam, it is rare by merit of vMA being difficult for the vast majority of players to complete. Why the hell do you think it's a good idea to layer on top of that an additional rarity check that's based on luck? You say that it's "supposed" to be like this. Why? What is the merit in having it like that?

    Luck is not a universally appropriate factor in games. Some games--like gambling--are appropriate places for luck. Some games--like chess--are games where luck has absolutely no place. If I wanted to be rewarded for luck, I'll go find a slot machine and mindlessly pull the lever like an idiot. But when I play a game that requires skill, then my tolerance for luck is very low. And if you can't wrap your head around that... then I don't know what else to say to you.
    Guys, you don't like it - you want it to change. You go for it. Notice, I have nothing against any of you personally. I just disagree it HAS to be changed. I'm good regardless. You have your opinion, I have mine, no need to bash me for it. I just express it here like you do.

    Why is it supposed to be rare? Well, first of all, because ZOS said that back in vDSA times. Did you complain about those master weps too? I dont' remember them being such a big deal and that dungeon use to be difficult too. With 100 deaths per group (25per player) instead of 400 deaths per player. Like, people could actually fail that dungeon. Second reason - we should have some gear that's rare, why not? If everything is easily accessible then it's not as valuable. Who cares about gear when everyone wears the same stuff?
    Finally, about RNG, as I said already - if it wasn't for RNG everyone would get those weapons really fast. Mind you - there are no cooldowns here. If it can be guaranteed after a week or even a month of farm - everyone would've had it by now. Do you really want that to be the case? If you really really think about it? I just don't think it's better for the game.

    There's luck in chess. Whenever you throw a coin or whatever to see who's white and who's black. White side has advantage and wins more often. You can google it if you don't believe me. It's a trend that can still be seen over millions of games. If you didn't want luck to play any role in your rewards, why did you start playing this MMO? I mean, in every MMO I know there's always some RNG and luck plays role. Even when the skill is required. Once again, let's see at wow, those raid are very very skill-demanding, they are legit hard and you can see that not everyone can complete hard modes (now there's mythic I heard?) in time - as in by the end of the content patch before the next raid/addon is released. And even there you got RNG. And that's the most successful and probably the best MMORPG to date. Sure, ESO has potential to be even better, but they seem to cater to a much lower skill level.

    I literally don't know any MMORPG without RNG/luck factor. Maybe if there is one - it's not successful? And part of the reason it's not might be that players get everything fast and don't stay in game? Anyways, what MMO has no RNG and requires the skill?
    InfaM wrote: »
    I'm sure most of the people against a system that rewards accomplishement (like tokens) are people that never stepped in VMA or that are not able to complete it, so they either don't give a *** about it and talk about something they don't know because they have no idea about what VMA grind is like so they base their arguments according to their experience in other game , or they simply act like the current system is fine because they can't complete VMA and think that it's a good thing that people able to complete it are still at the same point as them (with no VMA weapon yet)

    There is NO players that spent hours farming that place for no rewards that would discuss the accomplishement system rewards, only a player who never plan to step there or who is resigned at never being able to complete it can be against it.

    And I don't want to be elitist but let's be honest , I think nobody gives a *** about those person opinions about VMA , it's like me giving my opinion to F1 pilots about how to tune their cars for better driving control while I never drived one in my life or crashed on a wall when I attempted to drive one.

    At some point you need to talk about the content that you're able to experience in the game and not about content that you don't care about or are not able to experience yet. So come back to talk about how you like VMA RNG when you have opened hundred of chest.
    Like I don't care about RP, I'm not doing RP, I won't go to the RP threads and tell everyone that I know better than them what has to be done for RP.
    Why do you think I haven't spent my hours in vMA? I have no way to prove it to you, but I'm not the worst player in the game, and I am able to complete vMA and completed it many times and got a 500k+ score and a good spot on the leaderboard a while ago (haven't played vma since then, no time). Again, can't prove I had 100+ runs. It's funny how you think ALL players are selfish and just want to get gear 100% even if it interferes with what's best for the whole game.

    But ok, I guess don't give a *** about my opinion? Is there like 10 people in the entire game whose opinion should be taken into account? You can go on and on trying to imply how I'm just bad and never completed vMA, but it's not the case here.


    The result is what matters. Both deserve to be rewarded. You can argue that the one with higher skill deserves a higher reward, but something like this already exists. It's called Leaderboard Weekly.

    @Artis Are you a communist or something? I used to live in Communist Russia. Everyone was equal, no matter if you're a top-notch entrepreneur, scientist or construction worker. Everyone had the same living conditions and the same pay. You know how that turned out? Empty stores because no one bothered to optimize the supply chains; on the news, the anchors were holding electric shavers to simulate cordless microphones (the US already had them at that point) because no one bothered to invent them; and since life without any chance of reward sucks, absolutely everyone was an alcoholic, including most women and children.

    If it wasn't for the Maelstrom weapon, which would be an extreme improvement to my build, I would've never stepped foot in vMA.
    And yes, I deserve a reward. And yes, I find it unfair that many have gotten their weapons after 10 - 20 runs, some on their first run, while I haven't gotten mine in almost 200 runs. And yes, I find it ridiculous that the only chance to get a weapon is the Leaderboard, since the chest doesn't drop weapons. And for some reason, even though those weapons seem to not matter to you, Artis, people are willing to pay HUGE amounts of real money to cheaters to place their characters on the weekly LB week after week for a shot at the weapon. And as a fair player, I have to compete with that. I can't just chill through it. I have to break mechanics, skip chests and endure a lot of pressure to get on the LB. How can you support such a system?

    Yeah, I come from there too. And no, it turned out like that because others united to kill them economically and politically. Look at communist China or native americans who still live in communas. That stuff works.
    Then again, just because they failed once or twice it doesn't mean that the system is bad. I can make the same argument about capitalism , where 1% controls 99% resources and most people are illiterate and can't afford ***. Especially compared to 1%. I say, you should keep politics away from the game forum, please. Also, if you have to bring it up - it's the people who want everyone to have a guaranteed weapon are the ones who promote communism, not me. I say, 1 lucky % should have weapons, just like in your beloved capitalism :D p.s.in real market luck plays role. Not everything depends on your effort and the result is not proportional to effort spent.

    I explained why I support the system. I obviously don't take into account that people pay real money to other players - those guys will be found by IP and banned/weps deleted anyway if ZOS cares. I understand your feelings and not stopping you from asking what you want. I just disagree. Sure, you dislike the system because you happened to be an unlucky one for now, but there's always someone.

    That's the point - it has to be rare AND improve build enough for people to want it. That's what makes it valuable. What you're asking for is to leave us no valuable gear in the game at all. Everyone has everything and access to everything already. And whoever doesn't - will have it in the next DLC. They already gave you 50% to loot a weapon. You won, congrats. I just don't understand why we can't have valuable gear.

    Artis I think why everyone is getting heated with you, is because there is a chance th3 deva might take your opinion instead of ours and that's why it triggers us. Because they often listen to a minority and Institute changes that affect the majority...that's not cool...like when they took away free respec because people complained that they were too lazy to spend extra 10 minutes redoing skills.
  • Artis
    Artis
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    Makes sense, thanks. You know sometimes I think maybe we don't understand who is the majority/minority. And there's a concept of vocal minority too. Looks like lots of people complained about those respecs. But you can't blame them. You can blame ZOS who simply removed it instead of making it optional.
    And yes, it's like that in life that even governments often listen to minorities and those get special treatment.
    Makes me sick, PC culture even got into Tamriel. I literally can't recall as many straight couples as gay couples, not to mention gay NPC who have to mention something to make sure everyone knows they are gay. Straight NPCs don't do that if there are any.. we wouldn't know they don't scream that they are straight left and right. On the other hand, gay NPCsin this game are like vegans and crossfitters and they are everywhere. Why? I wonder if there will be a DLC explaining what happened to them that there are none in TES games that happen later in time. It's just sad that zos caved in and changed the spirit of the world just so that no one says they aren't progressive and not every group is represented including the ones that never really were there.
    But see, they can also listen to you, however it doesn't bother/trigger me. It's still funny how I'm automatically bad and can't complete anything if I disagree with a selfproclaimed Pro.
    Edited by Artis on May 22, 2016 5:09PM
  • code65536
    code65536
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    Artis, since no dev has come in here to defend the RNG loot system, and since you are the only one defending it (probably because you're the only one who actually likes it?), you've made yourself the symbol of something that we all despise. The frustration directed at you is mostly the frustration against a pure RNG loot system (though it also often feels like we're talking to a wall :p).
    Edited by code65536 on May 22, 2016 5:23PM
    Nightfighters ― PC/NA and PC/EU

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  • Artis
    Artis
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    code65536 wrote: »
    Artis, since no dev has come in here to defend the RNG loot system, and since you are the only one defending it (probably because you're the only one who actually likes it?), you've made yourself the symbol of something that we all despise. The frustration directed at you is mostly the frustration against a pure RNG loot system (though it also often feels like we're talking to a wall :p).

    Ah come on. No dev has come in here to support any alternative system either. It might feel like a wall because you can't do much with this unshakable logic lol. The thing is, I'm not the only one. After all, devs came to this system rather than any other possible system. And you guys simply might be the vocal minority. It may be the case that most people do not hate this system so they don't go to forums to complain, ever thought about this? :p

    But sure, direct your anger at me.

    Forgive them Arenjesus for they do not know what they are doing.
  • hedna123b14_ESO
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    Artis wrote: »
    Makes sense, thanks. You know sometimes I think maybe we don't understand who is the majority/minority. And there's a concept of vocal minority too. Looks like lots of people complained about those respecs. But you can't blame them. You can blame ZOS who simply removed it instead of making it optional.
    And yes, it's like that in life that even governments often listen to minorities and those get special treatment.
    Makes me sick, PC culture even got into Tamriel. I literally can't recall as many straight couples as gay couples, not to mention gay NPC who have to mention something to make sure everyone knows they are gay. Straight NPCs don't do that if there are any.. we wouldn't know they don't scream that they are straight left and right. On the other hand, gay NPCsin this game are like vegans and crossfitters and they are everywhere. Why? I wonder if there will be a DLC explaining what happened to them that there are none in TES games that happen later in time. It's just sad that zos caved in and changed the spirit of the world just so that no one says they aren't progressive and not every group is represented including the ones that never really were there.
    But see, they can also listen to you, however it doesn't bother/trigger me. It's still funny how I'm automatically bad and can't complete anything if I disagree with a selfproclaimed Pro.

    Notice btw I never called you bad;)
  • code65536
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    Artis wrote: »
    Forgive them Arenjesus for they do not know what they are doing.
    I spit on Arenjesus's name. :p
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • hedna123b14_ESO
    hedna123b14_ESO
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    Artis wrote: »
    code65536 wrote: »
    Artis, since no dev has come in here to defend the RNG loot system, and since you are the only one defending it (probably because you're the only one who actually likes it?), you've made yourself the symbol of something that we all despise. The frustration directed at you is mostly the frustration against a pure RNG loot system (though it also often feels like we're talking to a wall :p).

    Ah come on. No dev has come in here to support any alternative system either. It might feel like a wall because you can't do much with this unshakable logic lol. The thing is, I'm not the only one. After all, devs came to this system rather than any other possible system. And you guys simply might be the vocal minority. It may be the case that most people do not hate this system so they don't go to forums to complain, ever thought about this? :p

    But sure, direct your anger at me.

    Forgive them Arenjesus for they do not know what they are doing.

    The RNG system is not bad because of an opinion, its bad because it doesn't make sense because of logic. It's like communism. While the theory was good, it doesn't work well at all with human nature since as a poster earlier mentioned it demotivates effort by and large. It's a system that goes against the very nature of merit, which (the way it is now without tokens on top) in every single case is disadvantageous. It's not a some people win while others lose. It's an everyone loses system.

    While you could argue that a pure token based system would favor the elite, since they could complete content faster and thus get tokens faster, you cannot claim that a pure RNG system is good for anyone, it screws every single player whether bad or good.

    Now a combination of RNG (for those that have hard time completing, so they get a dice roll) and tokens (for players that can complete with ease but are screwed by rng), would be ideal. This way the casuals and the pros both win...
  • InfaM
    InfaM
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    Now a combination of RNG (for those that have hard time completing, so they get a dice roll) and tokens (for players that can complete with ease but are screwed by rng), would be ideal. This way the casuals and the pros both win...

    Exactly , now go figure out why some people are against that idea.
  • Artis
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    Notice btw I never called you bad;)

    Oh you wouldn't dare :p I was talking about this:
    InfaM wrote: »
    I think to have a wise point of view about the VMA RNG issue, you need to have ran it 100+ time without the desired weapon, then at this point you're able to realise what's wrong with it.

    I'm sure most of the people against a system that rewards accomplishement (like tokens) are people that never stepped in VMA or that are not able to complete it, so they either don't give a *** about it and talk about something they don't know because they have no idea about what VMA grind is like so they base their arguments according to their experience in other game , or they simply act like the current system is fine because they can't complete VMA and think that it's a good thing that people able to complete it are still at the same point as them (with no VMA weapon yet)

    There is NO players that spent hours farming that place for no rewards that would discuss the accomplishement system rewards, only a player who never plan to step there or who is resigned at never being able to complete it can be against it.

    And I don't want to be elitist but let's be honest , I think nobody gives a *** about those person opinions about VMA , it's like me giving my opinion to F1 pilots about how to tune their cars for better driving control while I never drived one in my life or crashed on a wall when I attempted to drive one.

    At some point you need to talk about the content that you're able to experience in the game and not about content that you don't care about or are not able to experience yet. So come back to talk about how you like VMA RNG when you have opened hundred of chest.
    Like I don't care about RP, I'm not doing RP, I won't go to the RP threads and tell everyone that I know better than them what has to be done for RP.

    And RNG system can screw every player yes, but in this sense it's fair to everyone.
    code65536 wrote: »
    Artis wrote: »
    Forgive them Arenjesus for they do not know what they are doing.
    I spit on Arenjesus's name. :p

    Post the prayer to RNGesus 7 times and send it to 77 friends or no good loot for 7 months :p
    InfaM wrote: »
    Now a combination of RNG (for those that have hard time completing, so they get a dice roll) and tokens (for players that can complete with ease but are screwed by rng), would be ideal. This way the casuals and the pros both win...

    Exactly , now go figure out why some people are against that idea.

    Because some people know how superposition principle works. If you have one system that favors pros by far and another one that is fair to everyone and can screw pros and garbage like myself equally, then when you impose them on each other - you will have a system that favors pros, but the floor will be a little higher.

    In other words, pros will get both tokens and a dice roll, while others will only have dice rolls. This system is obviously asymmetric and isn't fair.
    Edited by Artis on May 22, 2016 7:46PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    @Artis the fact that everyone gets screwed equally is not akin to it being fair as in beneficial to the game. I think you are confusing terms. I would argue not that it's fair that all get screwed equally, I'd argue that it's unfair to all player groups. I'm not sure why you are arguing since u agreed that everyone is getting screwed...how is getting screwed ever a good thing? Especially when it is the same for everyone....
  • InfaM
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    Artis wrote: »
    Because some people know how superposition principle works. If you have one system that favors pros by far and another one that is fair to everyone and can screw pros and garbage like myself equally, then when you impose them on each other - you will have a system that favors pros, but the floor will be a little higher.

    In other words, pros will get both tokens and a dice roll, while others will only have dice rolls. This system is obviously asymmetric and isn't fair.

    As far as I know , people able to complete the arena will ALL get tokens and a dice roll... so I don't even get why you try to create 2 category about people completing VMA, pro/garbage that makes no sense.
    If someone is able to do the arena one time he can do the effort of doing it multiple time, pro or not tokens and RNG will rewards anyone able to complete it.

    The real category is people who accomplished it, and people who didn't, people who didn't can't claim for a reward of something they're not even able to complete.

    But your pro/garbage category...say someone did VMA 2 times ,does he suddently turn from garbage to pro if he's doing it 100 more times ? I don't see that person turning into a pro and being suddently favorized by any system, he's just putting more effort at farming that place. So garbage = lazy , pro = active ?
    A lazy player will maybe have it after 3 runs and a lucky RNG roll (as it is right now), while the active one will have it after 100 runs of unlucky RNG rolls and guaranteed tokens. At some point you have to understand that the time spent doing hundred of runs in VMA is not harmless.
    Anyway I don't see what's penalizing for anyone.
  • Shadesofkin
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    12-20 runs should give you a shot at buying a Maelstrom weapon, I'm thinking....Powered. That's not a great trait, but I can think of worse ones.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • S'yn
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    RNG in vMA NEEDS some compromise... some kind of system to give people a guaranteed weapon for completion, but not necessarily the perfect weapon every time. You can pick a fire staff but the trait is random, for example.

    Some people run vMA purely for leaderboard bragging rights- good for them. I salute your dedication, but that's not why most people do it. I believe most people run it to get their weapon to run OTHER content, say MoL with their guild for example. I don't want to spend weeks/months running the same solo dungeon over and over just so I do what I really enjoy.

    Others certainly have their opinion about the RNG, but I doubt I am alone in this assessment. The other bits and bobs are nice, but the vast majority of people want that powerful weapon and then they are never going back to that arena again. ZOS can make that process relatively painless, or they can make it so brutal and frustrating that they end up losing subs over it.
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