ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
If I understand this correctly this seems like a rather odd change. Why move the block cost reduction from a tree that gives you bonuses for blocking with it's passives to a tree that is all about avoidance and vice versa?
... and where am I going to get all them Thief CPs from? :<
Do like the buff to Fortress and Sturdy and the room this gives for heavy armor to develop beyond just the block-cost-reduction armor.
ZOS_GinaBruno wrote: »[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Right. They've either thought about this already, and it's already on the board, with this being the first stage of rollout, or they will realize that it's a crazy suggestion and will see that doing that exact thing to potency runes is just as crazy. If this is the ultimate plan for crafting, we should encourage them to stop it now, before it goes any further. If they want people to engage in crafting, making it harder for that to happen by restricting what mats can be gathered from the world is certainly not going to help.lordrichter wrote: »Please. Don't go suggesting crazy things. Bah, what am I saying. I am sure there is someone in the studio that would love to do this and this is already on the white board.The only way this would be a fair compromise is if they changed all water, ore, wood, and clothing nodes so that they also always scaled to level/passive regardless of what zone you're in.
Dagoth_Rac wrote: »No Thaumaturge fix for Biting Jabs? Stamplar DPS is in a bad place on live, Stamplar got barely any buffs in this patch, and are potentially actually being nerfed via this Thaumaturge change. Stamplars can't heal, are weak Tanks, stink in VMSA, cannot do DPS necessary for VMOL. This was supposed to be the Major Update that improved Stamina? Stamina Nightblades and Stamina Dragonknights look very good, but Stamina Templars and Stamina Sorcerers are still not very good. :-(
But... why? There was no reason to change the block passive to require Thief points, especially when The Steed is the tree with all the shield unlocks. Please don't nerf tanks again, this is a build-killing change T~TZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
But... why? There was no reason to change the block passive to require Thief points, especially when The Steed is the tree with all the shield unlocks. Please don't nerf tanks again, this is a build-killing change T~TZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
Dracan_Fontom wrote: »@ZOS_GinaBruno I humbly as you and the rest of the Zenimax Online Studios team to not move the Perks of Elusive and Block Expertise as they are well place right now in live. Tanks have been nerfed a few times in the past and this change could topple them. As I who have tanked in the past and till now believe that the change is unnecessary as this provides no benefits to another playstyle. I could understand no stamina regen while blocking but this is not acceptable.
There was plenty of outrage over the stem regen nerf and they didn't budge. I'd hazard a guess that this is another unwarranted change for PvP, but I figured the non-CP campaigns would make Champion whining less of a problem. Either way, the more I look at this change the more utterly crippling it seems...Personofsecrets wrote: »Dracan_Fontom wrote: »@ZOS_GinaBruno I humbly as you and the rest of the Zenimax Online Studios team to not move the Perks of Elusive and Block Expertise as they are well place right now in live. Tanks have been nerfed a few times in the past and this change could topple them. As I who have tanked in the past and till now believe that the change is unnecessary as this provides no benefits to another playstyle. I could understand no stamina regen while blocking but this is not acceptable.
This is why we shouldn't have let the slippery slope start ages ago. It's a soapy steep slope.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Nightblade
- Siphoning
- Power Extraction (Drain Power morph): This morph now deals Disease Damage instead of Physical Damage.
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
McSwaggins wrote: »ZOS_GinaBruno wrote: »[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
This has got to be a typo! It was already ridiculous that they made abilities cost 30% more and now you're doubling it! If this is your idea of rebalancing poisons, just take them out of the game before everybody leaves because of it.
McSwaggins wrote: »ZOS_GinaBruno wrote: »[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
This has got to be a typo! It was already ridiculous that they made abilities cost 30% more and now you're doubling it! If this is your idea of rebalancing poisons, just take them out of the game before everybody leaves because of it.
30% isn't TOO bad. A 3K-ish attack will cost 4K-ish. It'll be a good reason to stack more cost reduction instead of damage.
The problem of course, is how much better that is than a weapon enchant for a resource battle.
Right. They've either thought about this already, and it's already on the board, with this being the first stage of rollout, or they will realize that it's a crazy suggestion and will see that doing that exact thing to potency runes is just as crazy. If this is the ultimate plan for crafting, we should encourage them to stop it now, before it goes any further. If they want people to engage in crafting, making it harder for that to happen by restricting what mats can be gathered from the world is certainly not going to help.lordrichter wrote: »Please. Don't go suggesting crazy things. Bah, what am I saying. I am sure there is someone in the studio that would love to do this and this is already on the white board.The only way this would be a fair compromise is if they changed all water, ore, wood, and clothing nodes so that they also always scaled to level/passive regardless of what zone you're in.
Bandit1215 wrote: »You guys had a chance with sorcs and you guys dropped the ball again. Passive changes for Stam Sorc, and nothing for Magicka players? Not even an instant damage spam for example? Nice. Fantastic job, ZOS.
Are you kidding me man? Magicka Sorcs have the best burst in the game. Sure they have no spammable DPS (btw neither do stamsorcs other than weapon abilities, and if you want one as a mag sorc, use destro) but they do NOT need a spammable DPS.
Right there boys, I've spotted the not so rare ignorant forum poster.
So A. the best burst award goes to nightblades
and B. who cares about PvE, right? It's not like Sorc has the absolute lowest PvE DPS or anything.
By the way, "use a destro" is just pidgeonholing us into having less build variety.