kendellking_chaosb14_ESO wrote: »Strider_Roshin wrote: »Can we get rid of the stun from incapacitating strike, and switch it with something else? I personally find it to be a burden since I would rather CC my opponent with mass hysteria; making the CC useless to me. Also a lot of magicka users are whining about it because they think it makes it OP (lol). I would honestly prefer no CC at all. Change it to a DoT, snare, debuff, idc. Just get rid of the stun.
The stun was always there I would let players get me down in health to proc the CP that grants 18 ultimate and for the incapacitating Strike stun. Even when not trying to proc it has saved my life more times then I can count.
You don't have to use fear and IS on the same bar plus fear hits the two that your single target attack can't. Dragon Knights have Leap, Sorcerers have Overload and we have Death Stroke. Templars are next for a good ultimate.
elven.were_wolf wrote: »Power extraction really needs to be changed from magick damage to disease damage.
And what about samina NB's that have Incapacitating Strike to generate Ultimate, like me? Can't they make an alternative for stamina NB's?
elven.were_wolf wrote: »Power extraction really needs to be changed from magick damage to disease damage.
And what about samina NB's that have Incapacitating Strike to generate Ultimate, like me? Can't they make an alternative for stamina NB's?
elven.were_wolf wrote: »Power extraction really needs to be changed from magick damage to disease damage.
omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
bowmanz607 wrote: »Thank you zos for finally changing power extraction!!! It is finally usefull!
And why is that? Say I want to run sword and board. Now i have a buff and a viable aoe. Creates more viable build diversity.bowmanz607 wrote: »Thank you zos for finally changing power extraction!!! It is finally usefull!
except that it's not, no one in their right mind would use that lol
bowmanz607 wrote: »And why is that? Say I want to run sword and board. Now i have a buff and a viable aoe. Creates more viable build diversity.bowmanz607 wrote: »Thank you zos for finally changing power extraction!!! It is finally usefull!
except that it's not, no one in their right mind would use that lol
elven.were_wolf wrote: »Surprise attack needs to be disease damage.
elven.were_wolf wrote: »Surprise attack needs to be disease damage.
Surprise Attack and Ambush should be disease damage for the sake of consistency. I mean, it would still deal the same damage anyway.
bowmanz607 wrote: »elven.were_wolf wrote: »Surprise attack needs to be disease damage.Surprise Attack and Ambush should be disease damage for the sake of consistency. I mean, it would still deal the same damage anyway.
No way. Need diversity. All attacks can't do the same thing.
Lifecode666 wrote: »We need a aoe ultimate that do disease damage for stamina. The other soul teether morph
I believe that Power Extraction needs another component to make it competitive with the likes of Steel Tornado and Bombard -- not necessarily a damage buff, but some utility component.
Ideas include a bleed, a heal per enemy hit like on Sap Essence, a minor penetration debuff, a minor increased damage taken debuff, etc.
Other ideas? Input? Please buff this ability to give us a reason to take it over Bombard or Steelnado.
Thread here: https://forums.elderscrollsonline.com/en/discussion/265072/power-extraction-needs-a-little-something-extra?new=1
imo now only agony is the last really useless skill we have.
So i would like to see something new on that. But i dont know really what because we have a good dot (crippling) and good aoe (with path and sap/power)...
With all the new sets that works on synergies, it would be nice to have a skill with a synergy for group. NB is the only class without a synergy from a skill (not ulti)
And remove a very good AoE burst heal? No thanks.Lifecode666 wrote: »We need a aoe ultimate that do disease damage for stamina. The other soul teether morph
elven.were_wolf wrote: »If surprise attack was disease damage, that would make stamblades like me that use it as their main dps spam ability hit harder and in my opinion that is a much needed change. And also we will be using the same cp pool which is mighty.