VaxtinTheWolf wrote: »One idea for changing Debilitate.
Binding Thorns(Cripple) 28m Range, 5m Radius
- Sap the agility of up to 3 enemies and bolster your own, reducing their movement speed by 30% and granting you Major Expedition.
- Affected enemies also take (x) Poison Damage over 8 seconds.
- This morph does 15-25% less base damage due to having split targets. Scales of max stamina and weapon damage.
Strider_Roshin wrote: »YurtTheSilentChief wrote: »Everybody says that stam nb is better for ganking...but is that true? You can gank with you magblade...is just that you need more hits but you can escape easily and drive the other person mad.
Now with the poison thing.You can mark, land a resto thick,lotus,concealed,soul harvest and 70% of times is dead. If not fear,and end like you want.
The difference is the burst damage/ kill an enemy player less than 1 sec.
MagiNB needs to use alot of hard work to get burst up damage i.e. sometimes the target doesn't die.
Note: you have to wait for your soul tether to fill up or ultimate.
StamNB doesn't require that much work in order to get that burst damage.
Note: sometimes you dont require an ultimate to kill your target.
Note: Gank build only
Lol yeah okay, I've been attacked by a vr 16 stam Nightblade as I was lock picking a chest, and I killed him. If someone is getting killed in less than 1 second, it's not just because someone has high burst, it's because the guy getting ganked has garbage defense. And now (in the PTS) I would say stamina has an edge, but you know what magicka doesn't need to try hard to get? Good resource management. In PvP, magicka can use max food, whereas stamina is stuck with regen drinks. We need to sacrifice a lot of damage in order to get what you guys naturally have.
arkansas_ESO wrote: »Strider_Roshin wrote: »YurtTheSilentChief wrote: »Everybody says that stam nb is better for ganking...but is that true? You can gank with you magblade...is just that you need more hits but you can escape easily and drive the other person mad.
Now with the poison thing.You can mark, land a resto thick,lotus,concealed,soul harvest and 70% of times is dead. If not fear,and end like you want.
The difference is the burst damage/ kill an enemy player less than 1 sec.
MagiNB needs to use alot of hard work to get burst up damage i.e. sometimes the target doesn't die.
Note: you have to wait for your soul tether to fill up or ultimate.
StamNB doesn't require that much work in order to get that burst damage.
Note: sometimes you dont require an ultimate to kill your target.
Note: Gank build only
Lol yeah okay, I've been attacked by a vr 16 stam Nightblade as I was lock picking a chest, and I killed him. If someone is getting killed in less than 1 second, it's not just because someone has high burst, it's because the guy getting ganked has garbage defense. And now (in the PTS) I would say stamina has an edge, but you know what magicka doesn't need to try hard to get? Good resource management. In PvP, magicka can use max food, whereas stamina is stuck with regen drinks. We need to sacrifice a lot of damage in order to get what you guys naturally have.
Gotta disagree with you there, I've been able to get 2.5k stam regen, 3.5k weapon damage, and max stam in the low 30k range on my dark elf stam NB. You don't really have to sacrifice much to hit hard as stamina; stamina just naturally hits hard.
cpuScientist wrote: »arkansas_ESO wrote: »Strider_Roshin wrote: »YurtTheSilentChief wrote: »Everybody says that stam nb is better for ganking...but is that true? You can gank with you magblade...is just that you need more hits but you can escape easily and drive the other person mad.
Now with the poison thing.You can mark, land a resto thick,lotus,concealed,soul harvest and 70% of times is dead. If not fear,and end like you want.
The difference is the burst damage/ kill an enemy player less than 1 sec.
MagiNB needs to use alot of hard work to get burst up damage i.e. sometimes the target doesn't die.
Note: you have to wait for your soul tether to fill up or ultimate.
StamNB doesn't require that much work in order to get that burst damage.
Note: sometimes you dont require an ultimate to kill your target.
Note: Gank build only
Lol yeah okay, I've been attacked by a vr 16 stam Nightblade as I was lock picking a chest, and I killed him. If someone is getting killed in less than 1 second, it's not just because someone has high burst, it's because the guy getting ganked has garbage defense. And now (in the PTS) I would say stamina has an edge, but you know what magicka doesn't need to try hard to get? Good resource management. In PvP, magicka can use max food, whereas stamina is stuck with regen drinks. We need to sacrifice a lot of damage in order to get what you guys naturally have.
Gotta disagree with you there, I've been able to get 2.5k stam regen, 3.5k weapon damage, and max stam in the low 30k range on my dark elf stam NB. You don't really have to sacrifice much to hit hard as stamina; stamina just naturally hits hard.
This is true... That guy that did not take you down was trash.
The disease damage arrow that I can trigger from relentless focus doesn't correctly scale off of stamina and weapon damage. Edit: it's called "Assassin's Scourge" now.
This means it's often better to simply let the Relentless Focus buff wear off than it is to use an available "Assassin's Scourge"
I offer two potential solutions:
1. Have the disease dmg spectral arrow scale with stamina and weapon damage -or-
2. Remove the spectral arrow part of the skill for this morph and have it do something else that's interesting and useful.
I hope this makes sense - long night at work here
Can you post some screenshots with dps of a magicka nb? I say that you are kidding.
Proxy det was never supposed to be used in a 1v1 its a zerg buster skill.It should do more damage the more people you hit and less damage to a single player.Their finally making the skill function as it always should have.A Zerg busting Skill.WHAT?!
Why you boost stamina builds again and nerf magicka?
Why the фuck you nerf proximity detonation again?
How i should play in magicka melee build with dual wield in pvp now? Especially 1v1 or 1v2.
Can someone finally shoot down your combat designer? Cuz looks like he have no idea about some balance in PvP and what is MMO at all.
Now Im playing only as melee magicka NB and its not so strong in 1v1. I dont want to play as stamina nightblade or any another class in game. With this stupid detonation nerf and with no other boosts I don't see any reason to play this s....t
tons of cyrodiil lags
tons of bugs
stupid gameplay decisions as champion system
boring pvp without any motivation or good reward
The last thing that holding me here was solo/smallscale PvP and duels. Now you're killing it for me.
See ya in GW2.
Proxy det was never supposed to be used in a 1v1 its a zerg buster skill.It should do more damage the more people you hit and less damage to a single player.Their finally making the skill function as it always should have.A Zerg busting Skill.WHAT?!
Why you boost stamina builds again and nerf magicka?
Why the фuck you nerf proximity detonation again?
How i should play in magicka melee build with dual wield in pvp now? Especially 1v1 or 1v2.
Can someone finally shoot down your combat designer? Cuz looks like he have no idea about some balance in PvP and what is MMO at all.
Now Im playing only as melee magicka NB and its not so strong in 1v1. I dont want to play as stamina nightblade or any another class in game. With this stupid detonation nerf and with no other boosts I don't see any reason to play this s....t
tons of cyrodiil lags
tons of bugs
stupid gameplay decisions as champion system
boring pvp without any motivation or good reward
The last thing that holding me here was solo/smallscale PvP and duels. Now you're killing it for me.
See ya in GW2.
Let's not forgot magica NB still have a lot of abilities that work well in close range.Conceal weapon, Shallow soul,Fear,Soul harvest which is cheap as hell and a good number of Dots.You will be fine in a 1v1 if you know what your doing.Don't use proxy as a crutch.
Hey sometimes you have to humor people.kendellking_chaosb14_ESO wrote: »Proxy det was never supposed to be used in a 1v1 its a zerg buster skill.It should do more damage the more people you hit and less damage to a single player.Their finally making the skill function as it always should have.A Zerg busting Skill.WHAT?!
Why you boost stamina builds again and nerf magicka?
Why the фuck you nerf proximity detonation again?
How i should play in magicka melee build with dual wield in pvp now? Especially 1v1 or 1v2.
Can someone finally shoot down your combat designer? Cuz looks like he have no idea about some balance in PvP and what is MMO at all.
Now Im playing only as melee magicka NB and its not so strong in 1v1. I dont want to play as stamina nightblade or any another class in game. With this stupid detonation nerf and with no other boosts I don't see any reason to play this s....t
tons of cyrodiil lags
tons of bugs
stupid gameplay decisions as champion system
boring pvp without any motivation or good reward
The last thing that holding me here was solo/smallscale PvP and duels. Now you're killing it for me.
See ya in GW2.
Let's not forgot magica NB still have a lot of abilities that work well in close range.Conceal weapon, Shallow soul,Fear,Soul harvest which is cheap as hell and a good number of Dots.You will be fine in a 1v1 if you know what your doing.Don't use proxy as a crutch.
After he said he can't 1v1 on a Nightblade I was 150% done. We have the most single target powers with little AoE/splash damage. Saying you can't 1v1 on a Nightblade is like saying you can't heal on a Templar.
Attackopsn wrote: »*Regarding Leeching Strikes and Siphoning Strikes*
Currently no tank uses leeching due to the superior sustain offered by siphoning. To avoid creating a pre TG SA where you maintain the damage and the sustain, you could make Leeching Strikes reduce your overall dmg by 15% but give you the ability to receive additional resource gains from DoTs similar to the way it was used in previous iterations.
Strider_Roshin wrote: »Can we get rid of the stun from incapacitating strike, and switch it with something else? I personally find it to be a burden since I would rather CC my opponent with mass hysteria; making the CC useless to me. Also a lot of magicka users are whining about it because they think it makes it OP (lol). I would honestly prefer no CC at all. Change it to a DoT, snare, debuff, idc. Just get rid of the stun.