sunshineflame wrote: »Why all the complaints about a nerf to blocking? All I saw was in increase in block cost reduction from 30% to 36% and 1% more on your gear. That makes a potential total of 13% more reduction. Am I missing something, because that sounds like a buff.
So now it's no longer possible to get low-level potency runes from harvesting? That will be very bad for crafter players who create glyphs for lower-level friends or guild mates. The level of harvested Potency runes should depend on the zone level, not player level (except in battle-levelled zones, obviously).ZOS_GinaBruno wrote: »Crafting & Economy
Enchanting
- Potency runes can once again be obtained from runestones!
- Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune.
- Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.
ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
If I understand this correctly this seems like a rather odd change. Why move the block cost reduction from a tree that gives you bonuses for blocking with it's passives to a tree that is all about avoidance and vice versa?
... and where am I going to get all them Thief CPs from? :<
Do like the buff to Fortress and Sturdy and the room this gives for heavy armor to develop beyond just the block-cost-reduction armor.
But I thought Vicious death was causing my health bar to desync?Fixed an issue where several abilities (such as Daedric Curse or Weapon Enchantment damage procs) was causing your health bar to become desynced.
Yeeah but what about those more "normal" builds like balanced between damage and regen? They are screwed even more. They could simply put a hard cap on those like they did for armor and resist and be done with it.Rugz_Maulgoth wrote: »I guess we got our answer as to how they were going to deal with infinite sustain builds.
Also what is MoL?No CD on MoL, yay
You guys had a chance with sorcs and you guys dropped the ball again. Passive changes for Stam Sorc, and nothing for Magicka players? Not even an instant damage spam for example? Nice. Fantastic job, ZOS.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Sorcerer
- Dark Magic
- Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
- Storm Calling
- Disintegrate:
- Renamed this passive ability to Implosion.
- This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
- Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
- Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
- Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
- Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Sorcerer
- Dark Magic
- Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
- Storm Calling
- Disintegrate:
- Renamed this passive ability to Implosion.
- This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
- Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
- Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
- Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
- Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
mzapkeneb18_ESO wrote: ».....you nerfed blocking again....well done.
ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
potirondb16_ESO wrote: »mzapkeneb18_ESO wrote: ».....you nerfed blocking again....well done.
They didn't the lower the cost of block coming from passive
potirondb16_ESO wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Sorcerer
- Dark Magic
- Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
- Storm Calling
- Disintegrate:
- Renamed this passive ability to Implosion.
- This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
- Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
- Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
- Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
- Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
What ! I mean I do understand stamsorc needed a buff but I really tought this wasn't going to be done against the magsorc at any given time ! I mean there's Nothing said about magika sorc defensive ability being revamp ! (shield is now as good as anyone else to begin with ! Not great !)
Desintegration passive ... sure we needed to lower the lowest magika class dps in the game ... (against it)
Surge now gives constant Healing ... not sure how this will play out at all it will probably lower the sorc self-Healing capacity on magika build (as far as the really needed one goes).
Also no modification to Crystal frag (this skill sometime takes like 7 time before it proc ! can you make it so Crystal Frag has a chance to make himself be ready to proc ? like a two time Crystal frag in a row (35% of the time ?) I mean you gave Templar 5 dot cleans !!! (that's not even right !) I hope this morph no longer clear allies in any way ! When you guys talked about looking into sorcerer magika and stamina I didn't tought this was going to mean lower magika, I tought it was really looking it up to see what could be mage to even the Plainfield now that shield are going to be universal.
Also can you tell us if our finisher is being be look at ?
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
GoodOlPinkly wrote: »sunshineflame wrote: »Why all the complaints about a nerf to blocking? All I saw was in increase in block cost reduction from 30% to 36% and 1% more on your gear. That makes a potential total of 13% more reduction. Am I missing something, because that sounds like a buff.
They took our 20% from bracing and now block cost reduction is now in the Green CP tree not the Red which is WTH
ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
If I understand this correctly this seems like a rather odd change. Why move the block cost reduction from a tree that gives you bonuses for blocking with it's passives to a tree that is all about avoidance and vice versa?
... and where am I going to get all them Thief CPs from? :<
Do like the buff to Fortress and Sturdy and the room this gives for heavy armor to develop beyond just the block-cost-reduction armor.
ZOS_GinaBruno wrote: »[...]
Sorcerer
- Dark Magic
- Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
- Storm Calling
- Disintegrate:
- Renamed this passive ability to Implosion.
- This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
- Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
- Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
- Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
- Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.