I vote SA changes remain as they are.
Promote LS as the go-to skill for tanks.
I believe LS should remain toggle, and have a % to grant resources for each blocked attack. If the NB is dedicated to tanking, the HA passives , S&B passives , CPs and enchantments should reduce the block cost enough for the LS to replenish stamina at a steady rate.
ThatNeonZebraAgain wrote: »I vote SA changes remain as they are.
Promote LS as the go-to skill for tanks.
I believe LS should remain toggle, and have a % to grant resources for each blocked attack. If the NB is dedicated to tanking, the HA passives , S&B passives , CPs and enchantments should reduce the block cost enough for the LS to replenish stamina at a steady rate.
Very interesting idea.
Playing now for a while since the TG patch, the effect of not getting SA procs anymore from Caltrops, Twisting Path etc is substantial.
The 10% increase on the SA proc we got from the devs is very much welcome, but the hit on resource gains for a NB Siphoning Tank does hurt.
I lowered my Armor mitigation to get more Magicka Recovery and that's why I have the following suggestion to compensate for the SA proc nerf that we got:
The Shadow passive Shadow Barrier gives the buffs Major Resolve and Major Ward during 4 seconds + 1 second per piece of Heavy Armor.
With 5 pieces of HA this adds up to 9 seconds, which is not in line with 15 second durations of the Taunt and Siphoning Attacks.
So if you have a Shadow ability in a 15 second rotation, you have 9 seconds Major Resolve/Ward up and 6 seconds not.
DK and Sorc get a much longer duration for their class line Majord Resolve/Ward buff, and can synchronise that much better in their rotations.
To the point:
My suggestion is to increase the duration in Shadow Barrier from 1 second to 2 seconds per piece of HA used as compensation for the SA proc nerf.
This brings the duration of the Major Resolve/Ward buff to 4+10=14 seconds for wearing 5 pieces of HA, and will make the NB Tank more viable.
Sooo, you want to only stand there for 15 seconds and do exactly nothing? keep blocking and turn of your brain?Besides the suggestions of @ThatNeonZebraAgain, what would also help the NB Tank is when Summon Shades (and Morphs) would count as a Taunt !!!
That does not strengthen the NB DPS,
but it does save the NB Tank casting an ability every 15 seconds.
Considering Wrobel's explanation and the changements to costs, some tweaks for Siphoning Attacks could be required.
Leeching Strikes isn't still an option for pretty every end game build; maybe some really niche builds not competitive could use it.
More than a little buff to Siphoning Attacks, I'd like to see the cost of stamina and magicka skills like on live server.
The removal of veteran ranks, as correctly already stated by @ThatNeonZebraAgain , resulted in a 6% increase.
The changements in Champion system for block reduction made this increase of cost for magicka and stamina skills even more noticeable.