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5.7% Resource Cost Increase For All My Skills

Aletheion
Aletheion
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I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
SKILL			LIVE	PTS
Pulsar			1906	2015
Liquid Lighting		2064	2182
Hardened Ward		2064	2182
Harness Magicka		2700	2853
Crystal Frag		2382	2518
Crushing Shock		1588	1679
Boundless Storm		2382	2518
Healing Ward		2700	2853

Did I miss the patch note that said, "by the way, everything is going to cost more now"?

-Aletheion
Edited by Aletheion on April 26, 2016 11:31AM
  • susmitds
    susmitds
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    Aletheion wrote: »
    I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

    I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
    SKILL			LIVE	PTS
    Pulsar			1906	2015
    Liquid Lighting		2064	2182
    Hardened Ward		2064	2182
    Harness Magicka		2700	2853
    Crystal Frag		2382	2518
    Crushing Shock		1588	1679
    Boundless Storm		2382	2518
    Healing Ward		2700	2853
    

    Did I miss the patch note that said, "by the way, everything is going to cost more now"?

    -Aletheion

    It did say everything will cost more though.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    susmitds wrote: »
    Aletheion wrote: »
    I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

    I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
    SKILL			LIVE	PTS
    Pulsar			1906	2015
    Liquid Lighting		2064	2182
    Hardened Ward		2064	2182
    Harness Magicka		2700	2853
    Crystal Frag		2382	2518
    Crushing Shock		1588	1679
    Boundless Storm		2382	2518
    Healing Ward		2700	2853
    

    Did I miss the patch note that said, "by the way, everything is going to cost more now"?

    -Aletheion

    It did say everything will cost more though.

    Where? Its says:
    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.

    Most abilities will cost about the same, but cost reduction abilities should return more predictable results.
    Core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.

    6% more on every tested skill is hardly "about the same".
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  • MaxwellC
    MaxwellC
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    Yup my cost increased for Igneous shield by 400 and I'm a stamina DK so GG ZOS
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  • Aletheion
    Aletheion
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    susmitds wrote: »
    It did say everything will cost more though.

    What I'm reading is it saying:
    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.
    • Most abilities will cost about the same, but cost reduction abilities should return more predictable results.
    • Core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.

    That doesn't sound like every skill should cost 5%+ more.

    -Aletheion
  • Reorx_Holybeard
    Reorx_Holybeard
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    Aletheion wrote: »
    I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

    I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
    SKILL			LIVE	PTS
    Pulsar			1906	2015
    Liquid Lighting		2064	2182
    Hardened Ward		2064	2182
    Harness Magicka		2700	2853
    Crystal Frag		2382	2518
    Crushing Shock		1588	1679
    Boundless Storm		2382	2518
    Healing Ward		2700	2853
    

    Did I miss the patch note that said, "by the way, everything is going to cost more now"?

    -Aletheion

    I noticed this too. With maxed Magician/Warlord everything costs around 5% more, but with 0% cost reduction things cost a whopping 16% more! This hurts hybrid builds like my stamina DK tank who uses a lot of magicka spells more so than dedicated magicka/stamina builds. 5% doesn't sound like much but it is relatively quite a bit.

    This is all due to the change from VR to CP. They removed the old spell cost formula which was 1% increase from VR1-16 and changed it to the same linear rate used from levels 1-50. This results in the same costs from 1-50 but increased costs for CP10-160, increasing as you approach CP160.

    I'd be interested to know if the Azura no-CP campaign uses the Level 50 0CP spell cost or the 160CP spell cost. Ideally it should use the former but unfortunately there is no Azura campaign on PTS to test things.
    Reorx Holybeard -- NA/PC
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Aletheion wrote: »
    I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

    I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
    SKILL			LIVE	PTS
    Pulsar			1906	2015
    Liquid Lighting		2064	2182
    Hardened Ward		2064	2182
    Harness Magicka		2700	2853
    Crystal Frag		2382	2518
    Crushing Shock		1588	1679
    Boundless Storm		2382	2518
    Healing Ward		2700	2853
    

    Did I miss the patch note that said, "by the way, everything is going to cost more now"?

    -Aletheion

    I noticed this too. With maxed Magician/Warlord everything costs around 5% more, but with 0% cost reduction things cost a whopping 16% more! This hurts hybrid builds like my stamina DK tank who uses a lot of magicka spells more so than dedicated magicka/stamina builds. 5% doesn't sound like much but it is relatively quite a bit.

    This is all due to the change from VR to CP. They removed the old spell cost formula which was 1% increase from VR1-16 and changed it to the same linear rate used from levels 1-50. This results in the same costs from 1-50 but increased costs for CP10-160, increasing as you approach CP160.

    I'd be interested to know if the Azura no-CP campaign uses the Level 50 0CP spell cost or the 160CP spell cost. Ideally it should use the former but unfortunately there is no Azura campaign on PTS to test things.

    Maybe they are adjusting the game to compensate for champion points again :trollface:
  • Emma_Overload
    Emma_Overload
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    Aletheion wrote: »
    I just looked at my resource costs on live and on PTS and everything is nearly 6% higher cost.

    I have 100 points into Magician and the setup in the skill/armor/passives/enchants, etc are the same from live to PTS as far as any place where cost reduction is.
    SKILL			LIVE	PTS
    Pulsar			1906	2015
    Liquid Lighting		2064	2182
    Hardened Ward		2064	2182
    Harness Magicka		2700	2853
    Crystal Frag		2382	2518
    Crushing Shock		1588	1679
    Boundless Storm		2382	2518
    Healing Ward		2700	2853
    

    Did I miss the patch note that said, "by the way, everything is going to cost more now"?

    -Aletheion

    I noticed this too. With maxed Magician/Warlord everything costs around 5% more, but with 0% cost reduction things cost a whopping 16% more! This hurts hybrid builds like my stamina DK tank who uses a lot of magicka spells more so than dedicated magicka/stamina builds. 5% doesn't sound like much but it is relatively quite a bit.

    This is all due to the change from VR to CP. They removed the old spell cost formula which was 1% increase from VR1-16 and changed it to the same linear rate used from levels 1-50. This results in the same costs from 1-50 but increased costs for CP10-160, increasing as you approach CP160.

    I'd be interested to know if the Azura no-CP campaign uses the Level 50 0CP spell cost or the 160CP spell cost. Ideally it should use the former but unfortunately there is no Azura campaign on PTS to test things.

    Hmm... I think this explains why my spells only cost about 100 points more, but Break Free costs WAY more than it used to. This is really unfair to Magicka builds, because it will force them to shift more CP into Stamina stuff.
    #CAREBEARMASTERRACE
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    About time. Higher costs means more build diversity because you can't just run 5 Julianos 2 Kena 3 Willpower with all damage enchants for all content.
  • Minalan
    Minalan
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    About time. Higher costs means more build diversity because you can't just run 5 Julianos 2 Kena 3 Willpower with all damage enchants for all content.

    No, you just get pidgeon-holed into seducer/Magnus with atronach mundus and all damage enchants.

    That's not *** build diversity. Fix the costs already, it's clearly bugged.
  • NTclaymore
    NTclaymore
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    I hope its a miscalulation. something they will fix. We have based builds, gear and rotation around a standard cost. this will pretty much force everyone to make major gear changes. The price of Kutas and legendary tempers will skyrocket. and they high priced allready
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  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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  • olsborg
    olsborg
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    Yea this isnt too cool, "slightly" isnt 5%, slightly is 1% and less. @ZOS_JessicaFolsom

    PC EU
    PvP only
  • RobbaYaga
    RobbaYaga
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    Sweet, so now my 6 second shield also costs more than my 20 second shield. seems fair.
    Dragon kings, dying queens; where is salvation now?
  • STEVIL
    STEVIL
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    So a question

    Is this increase turning out in play to be problematic enough that folks might CHOOSE to slot cost reducing enchants on jewelry again (versus damage boosts) and wear more sustain oriented sets like magnus/seducer (versus julianos) like it used to be?

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  • HoloYoitsu
    HoloYoitsu
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    STEVIL wrote: »
    So a question

    Is this increase turning out in play to be problematic enough that folks might CHOOSE to slot cost reducing enchants on jewelry again (versus damage boosts) and wear more sustain oriented sets like magnus/seducer (versus julianos) like it used to be?
    The cost increase is huge, but all its going to do is push people into more burst oriented not sustain. Why? Because you can stack spell/wep dmg higher than ever before, this is not 1.5 and nothing is going to make that resource management meta come back while burst is stronger than ever. When you have the option of building for super high burst and being able to kill stuff, vs building tanky and having to sacrifice all dmg just to sustain through increased resource costs, the choice makes itself.

    If you want the build diversity of 1.5, the first thing that needs to be done is caps on dmg stacking.
  • Smolt
    Smolt
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    This stinks.
  • Zheg
    Zheg
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    Wanted to go heavy armor on my healer, saw the cost of BoL, quickly returned to my senses.

    The new crafted set is supposed to promote hybrid builds, but with cost increases so high you need to specialize even further, and focus on burst even more for dps.
  • ContraTempo
    ContraTempo
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    NTclaymore wrote: »
    I hope its a miscalulation. something they will fix. We have based builds, gear and rotation around a standard cost. this will pretty much force everyone to make major gear changes. The price of Kutas and legendary tempers will skyrocket. and they high priced allready

    And don't forget that all mats, tempers, etc will go up as people feel free to hoard them in craft bags. Double increase.
    ContraTempo
    Carpe DM
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  • Lava_Croft
    Lava_Croft
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    Seems that sustained DPS builds are even more a thing of the past than they already were...

    Burst or bust. Blergh.

    I rather see a step away from the asinine instagib gameplay than a step closer towards it.
    Edited by Lava_Croft on April 27, 2016 8:12PM
  • QuebraRegra
    QuebraRegra
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    Zheg wrote: »
    Wanted to go heavy armor on my healer, saw the cost of BoL, quickly returned to my senses.

    The new crafted set is supposed to promote hybrid builds, but with cost increases so high you need to specialize even further, and focus on burst even more for dps.

    way to kill build diversity ZOS.

    Roll back to 1.5 anybody?
  • HoloYoitsu
    HoloYoitsu
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    Zheg wrote: »
    Wanted to go heavy armor on my healer, saw the cost of BoL, quickly returned to my senses.

    The new crafted set is supposed to promote hybrid builds, but with cost increases so high you need to specialize even further, and focus on burst even more for dps.

    way to kill build diversity ZOS.

    Roll back to 1.5 anybody?
    Better equip that well fitted if you're gonna try rolling your way back to 1.5.
  • susmitds
    susmitds
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    Minalan wrote: »
    About time. Higher costs means more build diversity because you can't just run 5 Julianos 2 Kena 3 Willpower with all damage enchants for all content.

    No, you just get pidgeon-holed into seducer/Magnus with atronach mundus and all damage enchants.

    That's not *** build diversity. Fix the costs already, it's clearly bugged.

    Or you can get a drink.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm pretty sure this is intended to in some ways counter the CP world, and make it more meaningful at the same time. Those of us who had it easy on resources because of CP will feel it the most. New players won't feel it as much. I have an alternate account with no CP and I've done Bwb with it. In all honesty its kind of fun to not be uber. I'm not going to freak out about the changes just yet, because I can understand their desire to push back power creep.
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  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Bump
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