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Official Feedback Thread for Templars

  • Van_0S
    Van_0S
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    Zheg wrote: »
    The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable. Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.

    Pfft, Yea! that poor excuse for an AoE damage! /laughs

    Tell, Wr :trollface: bel to bring back purifying ritual or he will see his house soon!
  • Sallington
    Sallington
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    Zheg wrote: »
    The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable (what it should be, obviously not what it's currently like). Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.

    And here we have the crux of the problem. Whoever said that they need to release a detailed statement on exactly how they are designing each class to function in different roles/situations is exactly right. Maybe if they start writing that up, it'll hit them that "holy crap, WE don't even know where we're going with this."
    Edited by Sallington on May 6, 2016 7:05PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • potirondb16_ESO
    potirondb16_ESO
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    Zheg wrote: »
    There's a lot wrong with your post. Templars better at crowd control than DKs? Wut? You ever hear of talons or cinder storm?

    Actually agree with that I was thinking about ground contrôle, the house system :) and also notice some aspect which I lack to explain properly. My opinion on point 4, is that hardened ward is the defensive ability of sorcerer, while Healing is the one templar have (not specificly purifying ritual but most likely other Heal). Other then that...
    Pomaikai wrote: »
    He doesn't play the class and he doesn't understand it either. IF he actually plays the game, then he's obviously just nerfing every class which messes up his day in PVP, and boosting the class he plays (NB).

    Actually I play Nightblade, Sorc and Templar, but I do have to agree magika templar is a spec I don't like to play. Still listening to people, all class should be play with the same specific bonus the other has, and while I feel like it's true that most class should reach an average equal to most of the other, I don't feel like each class should be given the same bonus. Templar have a purge +25% Healing +Huge area of effect spell ... I mean some of you wanted the house alarm system the new dot is one, no more sneaky buisness behind your back and not yet sure if it won't decloak nightblade so it's pretty amazing as an alarm system, and you also have the meanest single target domage skill in the game, which is dark flare. When I specced magika on my templar to try it I could crit with it even stronger that what overload does with pretty much the same gear as my sorc use yes is situationnal but so are most heavy hitter.

    I mean sometime people like to see their class as a one and only thing which has all those cool feature and the opposite class as that big bad wolf who only use one, that's their right, I mean ok. But I don't feel like I enter Inside those specific,

    Some people don't like the new Nightblade buff, I get it, it's one of the only single target ultimate in the game and he is going to hit as a truck, but once again as most stipulate on the incap forum it's probably going to hit for like 10k when it crit (16k was on no impen, no resistance and 11% resistance toon, if you looked at the forum thread about it).




  • AfkNinja
    AfkNinja
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    Zheg wrote: »
    There's a lot wrong with your post. Templars better at crowd control than DKs? Wut? You ever hear of talons or cinder storm?

    Actually agree with that I was thinking about ground contrôle, the house system :) and also notice some aspect which I lack to explain properly. My opinion on point 4, is that hardened ward is the defensive ability of sorcerer, while Healing is the one templar have (not specificly purifying ritual but most likely other Heal). Other then that...
    Pomaikai wrote: »
    He doesn't play the class and he doesn't understand it either. IF he actually plays the game, then he's obviously just nerfing every class which messes up his day in PVP, and boosting the class he plays (NB).

    Actually I play Nightblade, Sorc and Templar, but I do have to agree magika templar is a spec I don't like to play. Still listening to people, all class should be play with the same specific bonus the other has, and while I feel like it's true that most class should reach an average equal to most of the other, I don't feel like each class should be given the same bonus. Templar have a purge +25% Healing +Huge area of effect spell ... I mean some of you wanted the house alarm system the new dot is one, no more sneaky buisness behind your back and not yet sure if it won't decloak nightblade so it's pretty amazing as an alarm system, and you also have the meanest single target domage skill in the game, which is dark flare. When I specced magika on my templar to try it I could crit with it even stronger that what overload does with pretty much the same gear as my sorc use yes is situationnal but so are most heavy hitter.

    I mean sometime people like to see their class as a one and only thing which has all those cool feature and the opposite class as that big bad wolf who only use one, that's their right, I mean ok. But I don't feel like I enter Inside those specific,

    Some people don't like the new Nightblade buff, I get it, it's one of the only single target ultimate in the game and he is going to hit as a truck, but once again as most stipulate on the incap forum it's probably going to hit for like 10k when it crit (16k was on no impen, no resistance and 11% resistance toon, if you looked at the forum thread about it).




    Nothing that follows is said with any animosity:

    1. Not everyone plays magic Templar. There is also Stamina Templar and the recent nerf guts its primary defense.
    2. The quote you tagged was not directed at you but at Wrobbel.
    3. You don't like to play Templar. Why are you commenting in a Templar thread where people who actually understand the class and love it are debating our most recent NERF?
    4. No offense meant but spell check is your friend.
    5. Educate yourself on issues before you attempt to add to the discussion, otherwise your post can appear arrogant and uninformed.
  • GoodOlPinkly
    GoodOlPinkly
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    AfkNinja wrote: »
    Zheg wrote: »
    The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable (what it should be, obviously not what it's currently like). Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.

    This exactly. The problem with the "step in my house and I will hurt you" is that half or more of the classes in this game will not step in our house and just wreck us from outside it. And also once they are "in our house" it doesn't do the kind of dmg that would justify all of these nerfs and broken skills/passives.

    Templar is a terribly designed class.

    Adding to that, if I see another Templar building his house up I'll toppling charge ( 1% of the time when it works) right into it with no regard..... But when I see a sorc lay down those mines,shields, and astro, now that's a house I'll think carefully on invading.
  • Anazasi
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    Anazasi wrote: »
    I think Ritual of Retribution damage should tick every second and sacred ground should be 70% snare instead of 30% this might help the Templars a little.

    The damage should either be higher or tick every second and hell no 70% snare is far too much. That's more tha n Caltrops and way to overtuned that would be OP. 30% is FINE. It just needs to take off more than 2 negative effects and the damage morph be put on extended and leave purify alone or atleast ket it take off 3 or 4...

    Cinder Storm has 70% snare. why cant Templars. You have to remember that Templars HAVE NO NO NO NO NO NO area CC like other classes. And more importantly the snare is not casted at distance its only casted where the Templar stands. This would be a welcomed defense for healers as well as a solid means for CC control.
  • Ashamray
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    Anazasi wrote: »
    Anazasi wrote: »
    I think Ritual of Retribution damage should tick every second and sacred ground should be 70% snare instead of 30% this might help the Templars a little.

    The damage should either be higher or tick every second and hell no 70% snare is far too much. That's more tha n Caltrops and way to overtuned that would be OP. 30% is FINE. It just needs to take off more than 2 negative effects and the damage morph be put on extended and leave purify alone or atleast ket it take off 3 or 4...

    Cinder Storm has 70% snare. why cant Templars. You have to remember that Templars HAVE NO NO NO NO NO NO area CC like other classes. And more importantly the snare is not casted at distance its only casted where the Templar stands. This would be a welcomed defense for healers as well as a solid means for CC control.

    No, because 70% snare doesn't solve Templar problems, but makes gameplay more disturbing. Too much snares in this game now.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • staracino_ESO
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    Make retribution knock back enemies between you and the edge of the circle to the edge of the circle. If they get knocked back, they get knocked down. Instant templar house.
  • Sugaroverdose
    Sugaroverdose
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    Make retribution knock back enemies between you and the edge of the circle to the edge of the circle. If they get knocked back, they get knocked down. Instant templar house.

    Make retribution disappear and return purifying.
  • staracino_ESO
    staracino_ESO
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    Make retribution knock back enemies between you and the edge of the circle to the edge of the circle. If they get knocked back, they get knocked down. Instant templar house.

    Make retribution disappear and return purifying.

    I am working with what I have here. I am fairly certain at this point that they will never add back the cleanses, because this would let us scrub off their brand new poisons. which is WRONG.
  • Zheg
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    Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.
    Edited by Zheg on May 9, 2016 1:00PM
  • Tdroid
    Tdroid
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    Zheg wrote: »
    Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.

    If it is effing up or not depends entirely on the goal in mind. A goal that increasingly seems to be to stop people from playing the Templar class. Or use heavy armor for any reason.
  • Zheg
    Zheg
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    Tdroid wrote: »
    Zheg wrote: »
    Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.

    If it is effing up or not depends entirely on the goal in mind. A goal that increasingly seems to be to stop people from playing the Templar class. Or use heavy armor for any reason.

    I think he genuinely thought we'd all be excited about the morph change. I feel like our feedback over the last few patches seems to come out of left field from their perspective and they don't seem to be on the same wavelength as the players. It's why the class is so confused. Myself and others have continuously used the word clunky to describe the class for over a year now, and I honestly can't think of a better adjective. I can still play it, but it's just so awkward and no where near done baking. WTB NB balance, PST.
  • Cinbri
    Cinbri
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    New fighters guild protection circle - reduce cost of dodge inside by 20%! Thats what i call a house, why can't we have 20% dodge chance of Major Evasion at least inside our Rune Focus house :(
  • staracino_ESO
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    Actually, now that I am thinking about it, is the fact that poisons are available for $$$ the reason they had to nerf cleanses? Think about it: Player A spends their money to buy poisons, and uses 1 on Player B. Player B completely removes the poison before it has any effect. Player A is now furious and demands a refund because their poison was wasted. Think about it, no other Crown store utility item can be wasted by other players' actions. Food, drink, soul gems, repair kits and potions are used at the buyers discretion, and cannot be undone by other players.
    I would hate to think that this would be part of the truth, but I fear for the worst.
  • Ashamray
    Ashamray
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    Actually, now that I am thinking about it, is the fact that poisons are available for $$$ the reason they had to nerf cleanses? Think about it: Player A spends their money to buy poisons, and uses 1 on Player B. Player B completely removes the poison before it has any effect. Player A is now furious and demands a refund because their poison was wasted. Think about it, no other Crown store utility item can be wasted by other players' actions. Food, drink, soul gems, repair kits and potions are used at the buyers discretion, and cannot be undone by other players.
    I would hate to think that this would be part of the truth, but I fear for the worst.

    But Poisons will be purged anyway (if they are purgeable). Moreover AvA purify significantly cuts their duration - it's a reason to whine too.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Tdroid
    Tdroid
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    Zheg wrote: »
    Tdroid wrote: »
    Zheg wrote: »
    Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.

    If it is effing up or not depends entirely on the goal in mind. A goal that increasingly seems to be to stop people from playing the Templar class. Or use heavy armor for any reason.

    I think he genuinely thought we'd all be excited about the morph change. I feel like our feedback over the last few patches seems to come out of left field from their perspective and they don't seem to be on the same wavelength as the players. It's why the class is so confused. Myself and others have continuously used the word clunky to describe the class for over a year now, and I honestly can't think of a better adjective. I can still play it, but it's just so awkward and no where near done baking. WTB NB balance, PST.

    Shh... I am being salty... don't ruin it :wink:

    Seriously though, you do have a point here. I have no idea what Wrobel is planning for the class, and, honestly, I am not sure I want to find out.
  • ZOS_KNowak
    ZOS_KNowak
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    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
    Edited by ZOS_GinaBruno on May 9, 2016 1:59PM
    Gameplay Designer
    ZeniMax Online Studios
    Staff Post
  • Cinbri
    Cinbri
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    @ZOS_KNowak
    may i ask if instant reveal coz Sacred Ground snare was fixed or its intended?
    http://www.youtube.com/watch?v=FlcTaCSP7Sk
    P.S.: Now both morphs indeed comparable and will be hard to choose for pvp.
    Edited by Cinbri on May 9, 2016 2:06PM
  • GoodOlPinkly
    GoodOlPinkly
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    Actually, now that I am thinking about it, is the fact that poisons are available for $$$ the reason they had to nerf cleanses? Think about it: Player A spends their money to buy poisons, and uses 1 on Player B. Player B completely removes the poison before it has any effect. Player A is now furious and demands a refund because their poison was wasted. Think about it, no other Crown store utility item can be wasted by other players' actions. Food, drink, soul gems, repair kits and potions are used at the buyers discretion, and cannot be undone by other players.
    I would hate to think that this would be part of the truth, but I fear for the worst.

    Clouding Swarm from vamp is completely broken and that's for sale in the crown store...
  • Solariken
    Solariken
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    Thanks for touching base with us @ZOS_KNowak. We sincerely appreciate your communication and this change. You rock.
  • GoodOlPinkly
    GoodOlPinkly
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    Thank you so much!!
  • Kilandros
    Kilandros
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    !!!!
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Joy_Division
    Joy_Division
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    TY.

    I'm not sure this choice is compelling though. If I PvP I am taking Extended. If I PvE, I am taking Retribution. Now, if you folks at ZoS can please give us a free respec scroll for major updates since every templar is going to want to change their current morph :wink:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AfkNinja
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    So glad they are listening to us and responding now, even if it takes awhile.

    These changes look good and I will have a hard time picking which morph to use now.
  • Sallington
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    TY.

    I'm not sure this choice is compelling though. If I PvP I am taking Extended. If I PvE, I am taking Retribution. Now, if you folks at ZoS can please give us a free respec scroll for major updates since every templar is going to want to change their current morph :wink:

    Agreed. The damage is still incredibly underwhelming. Maybe have the damage scale with the amount of enemies in your house?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • timidobserver
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    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    TY.

    I'm not sure this choice is compelling though. If I PvP I am taking Extended. If I PvE, I am taking Retribution. Now, if you folks at ZoS can please give us a free respec scroll for major updates since every templar is going to want to change their current morph :wink:

    I remorph every time I go from PvE to PvP or vice versa anyway. I use the add-on Superstar to do it quickly.
    Edited by timidobserver on May 9, 2016 2:17PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    Who are you and what have you done with the combat team?

    GlTwCV.gif
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    Point of Clarification please, "Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast" does this mean that the synergy only removes 2 from allies or do they also get the 5??? Kinda important.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    AfkNinja wrote: »
    ZOS_KNowak wrote: »
    Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.

    In today's PTS patch, you should see the following changes:
    • Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
    • Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.

    Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.

    Point of Clarification please, "Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast" does this mean that the synergy only removes 2 from allies or do they also get the 5??? Kinda important.

    Synnergy always removed all effects.
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