The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable. Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.
The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable (what it should be, obviously not what it's currently like). Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.
There's a lot wrong with your post. Templars better at crowd control than DKs? Wut? You ever hear of talons or cinder storm?
He doesn't play the class and he doesn't understand it either. IF he actually plays the game, then he's obviously just nerfing every class which messes up his day in PVP, and boosting the class he plays (NB).
potirondb16_ESO wrote: »There's a lot wrong with your post. Templars better at crowd control than DKs? Wut? You ever hear of talons or cinder storm?
Actually agree with that I was thinking about ground contrôle, the house systemand also notice some aspect which I lack to explain properly. My opinion on point 4, is that hardened ward is the defensive ability of sorcerer, while Healing is the one templar have (not specificly purifying ritual but most likely other Heal). Other then that...
He doesn't play the class and he doesn't understand it either. IF he actually plays the game, then he's obviously just nerfing every class which messes up his day in PVP, and boosting the class he plays (NB).
Actually I play Nightblade, Sorc and Templar, but I do have to agree magika templar is a spec I don't like to play. Still listening to people, all class should be play with the same specific bonus the other has, and while I feel like it's true that most class should reach an average equal to most of the other, I don't feel like each class should be given the same bonus. Templar have a purge +25% Healing +Huge area of effect spell ... I mean some of you wanted the house alarm system the new dot is one, no more sneaky buisness behind your back and not yet sure if it won't decloak nightblade so it's pretty amazing as an alarm system, and you also have the meanest single target domage skill in the game, which is dark flare. When I specced magika on my templar to try it I could crit with it even stronger that what overload does with pretty much the same gear as my sorc use yes is situationnal but so are most heavy hitter.
I mean sometime people like to see their class as a one and only thing which has all those cool feature and the opposite class as that big bad wolf who only use one, that's their right, I mean ok. But I don't feel like I enter Inside those specific,
Some people don't like the new Nightblade buff, I get it, it's one of the only single target ultimate in the game and he is going to hit as a truck, but once again as most stipulate on the incap forum it's probably going to hit for like 10k when it crit (16k was on no impen, no resistance and 11% resistance toon, if you looked at the forum thread about it).
The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable (what it should be, obviously not what it's currently like). Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.
This exactly. The problem with the "step in my house and I will hurt you" is that half or more of the classes in this game will not step in our house and just wreck us from outside it. And also once they are "in our house" it doesn't do the kind of dmg that would justify all of these nerfs and broken skills/passives.
Templar is a terribly designed class.
cpuScientist wrote: »I think Ritual of Retribution damage should tick every second and sacred ground should be 70% snare instead of 30% this might help the Templars a little.
The damage should either be higher or tick every second and hell no 70% snare is far too much. That's more tha n Caltrops and way to overtuned that would be OP. 30% is FINE. It just needs to take off more than 2 negative effects and the damage morph be put on extended and leave purify alone or atleast ket it take off 3 or 4...
cpuScientist wrote: »I think Ritual of Retribution damage should tick every second and sacred ground should be 70% snare instead of 30% this might help the Templars a little.
The damage should either be higher or tick every second and hell no 70% snare is far too much. That's more tha n Caltrops and way to overtuned that would be OP. 30% is FINE. It just needs to take off more than 2 negative effects and the damage morph be put on extended and leave purify alone or atleast ket it take off 3 or 4...
Cinder Storm has 70% snare. why cant Templars. You have to remember that Templars HAVE NO NO NO NO NO NO area CC like other classes. And more importantly the snare is not casted at distance its only casted where the Templar stands. This would be a welcomed defense for healers as well as a solid means for CC control.
staracino_ESO wrote: »Make retribution knock back enemies between you and the edge of the circle to the edge of the circle. If they get knocked back, they get knocked down. Instant templar house.
Sugaroverdose wrote: »staracino_ESO wrote: »Make retribution knock back enemies between you and the edge of the circle to the edge of the circle. If they get knocked back, they get knocked down. Instant templar house.
Make retribution disappear and return purifying.
Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.
Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.
If it is effing up or not depends entirely on the goal in mind. A goal that increasingly seems to be to stop people from playing the Templar class. Or use heavy armor for any reason.
staracino_ESO wrote: »Actually, now that I am thinking about it, is the fact that poisons are available for $$$ the reason they had to nerf cleanses? Think about it: Player A spends their money to buy poisons, and uses 1 on Player B. Player B completely removes the poison before it has any effect. Player A is now furious and demands a refund because their poison was wasted. Think about it, no other Crown store utility item can be wasted by other players' actions. Food, drink, soul gems, repair kits and potions are used at the buyers discretion, and cannot be undone by other players.
I would hate to think that this would be part of the truth, but I fear for the worst.
Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.
If it is effing up or not depends entirely on the goal in mind. A goal that increasingly seems to be to stop people from playing the Templar class. Or use heavy armor for any reason.
I think he genuinely thought we'd all be excited about the morph change. I feel like our feedback over the last few patches seems to come out of left field from their perspective and they don't seem to be on the same wavelength as the players. It's why the class is so confused. Myself and others have continuously used the word clunky to describe the class for over a year now, and I honestly can't think of a better adjective. I can still play it, but it's just so awkward and no where near done baking. WTB NB balance, PST.
staracino_ESO wrote: »Actually, now that I am thinking about it, is the fact that poisons are available for $$$ the reason they had to nerf cleanses? Think about it: Player A spends their money to buy poisons, and uses 1 on Player B. Player B completely removes the poison before it has any effect. Player A is now furious and demands a refund because their poison was wasted. Think about it, no other Crown store utility item can be wasted by other players' actions. Food, drink, soul gems, repair kits and potions are used at the buyers discretion, and cannot be undone by other players.
I would hate to think that this would be part of the truth, but I fear for the worst.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
Joy_Division wrote: »ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
TY.
I'm not sure this choice is compelling though. If I PvP I am taking Extended. If I PvE, I am taking Retribution. Now, if you folks at ZoS can please give us a free respec scroll for major updates since every templar is going to want to change their current morph
Joy_Division wrote: »ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
TY.
I'm not sure this choice is compelling though. If I PvP I am taking Extended. If I PvE, I am taking Retribution. Now, if you folks at ZoS can please give us a free respec scroll for major updates since every templar is going to want to change their current morph
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
Point of Clarification please, "Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast" does this mean that the synergy only removes 2 from allies or do they also get the 5??? Kinda important.