timidobserver wrote: »I know not everyone is as pvp-focused, but after spending the past week theorycrafting what our templars will be running, and talking with other leads what the rest of the group should be wearing, I may have to ask our templars to run extended because the new morph of purify doing damage will pretty much ensure you permanently have fasalla's guile on your healers. This change is bad. This change is dumb. I want the old morph back for purify, and the damage can go to the extended morph that no one ever used.
I agree that I would prefer Purifying Ritual back. That said, have you tested this on the PTS? I thought that Fasalla's did not proc on DoT ticks?
It procs. On every tick. Snare is welcome. Damage dot is not.
Vamp bane only procs on initial hit. Go figure.
staracino_ESO wrote: »So with the change to Negate Magic (silence cannot be broken free, for those who don't know), can we get Eclipse to be classified as a silence? So that you cannot break free and get full CC-immunity? It would be a large step towards making it not useless...
Edit: Unless it currently IS working like that on PTS... in that case, nice change!
It would be OP as eff. Even with a 1 second duration, you could light attack animation cancel it on any non stam build and kill them with just that.staracino_ESO wrote: »So with the change to Negate Magic (silence cannot be broken free, for those who don't know), can we get Eclipse to be classified as a silence? So that you cannot break free and get full CC-immunity? It would be a large step towards making it not useless...
Edit: Unless it currently IS working like that on PTS... in that case, nice change!
Single target silence! YES! thats genius man! @Wrobel please consider this!
It would be OP as eff. Even with a 1 second duration, you could light attack animation cancel it on any non stam build and kill them with just that.staracino_ESO wrote: »So with the change to Negate Magic (silence cannot be broken free, for those who don't know), can we get Eclipse to be classified as a silence? So that you cannot break free and get full CC-immunity? It would be a large step towards making it not useless...
Edit: Unless it currently IS working like that on PTS... in that case, nice change!
Single target silence! YES! thats genius man! @Wrobel please consider this!
I'd much rather wrobel fix our current issues rather than give us something that every opponent will complain about and just result in the usual nerfs.
sorry but I prefer to PVP so grinding out bone Shield doing pve in dungeons is not really an option and is pretty boring in my opinion. especially when we have an ability right there in the spear tree that is pretty worthless and that's both morphs..change both morphs into something that gives Dawnbreaker a run for its money. I Run spear because I like to use a spear and would like to see the ultimate become more worthwhile. I actually prefer the animation - Dawnbreaker anyway.
You do realize that pve players already have to grind boring pvp mindlessly, to get certain abilites. Not to mention that it requires waaay more time to get for example magicka detonation, or caltrops. So... we could ask for those kinda class abilites also, because we don't feel like grinding.
Problem is, stamplar hits incredibly hard in pvp. You can stack weapon damage and still have good regen and stam. My Stamplar has 21k health, 31k stamina, 4k weapon damage and 2100 stam regen. I already hit hard. I see a lot of other stamplars who hit really hard too. So they would need be careful with upping skill/class damage
Do you realize how silly this sounds when the only offensive skill a magplar could use is puncturing sweep against a DK with wings? DF? Javelin? Vamps bane? Check. All reflected back in your face.
If it's ok for a DK to counter a magplar, why is it not ok for the reverse?
timidobserver wrote: »
Yep. We're going to need to put our healers on extended ritual because of this crap. I've tried healing over the past week with just using channeled focus, and it's mostly not viable. I'm perpetually recasting it almost every 2-5 seconds because of how mobile we try to be during fights. Next patch when you can't heal through LoS (which is fine as a stand-alone change), you will need to re-position yourself even more, so I'd anticipate everyone needing to recast focus that much more because the combat team is devoted to this "house" mantra at the expense of realistic game-play. There are two scenarios where you can stand in your 'house' to heal.
- PVP - standing behind a wall/altar/box/above the fight healing through LoS, something ZOS doesn't want us doing and is stopping next patch
- PVE - easy dungeons where it doesn't even matter whether or not your house is up because the content is faceroll. Every challenging piece of content I've come across requires you to be mobile.
Force healers to be incredibly mobile to stay alive and to keep allies alive, gut their main capacity to not be permarooted and snared with the rapids nerf, finish the job by nerfing the cleanse of their one remaining tool from 5 to 2 that let them take a single step every cast before being bombarded/talons again. @Wrobel there are seriously contradicting balance visions happening; they need to be addressed. Is the intention of channeled focus really to recast it every 4 seconds? Really? Because that's typically how I have to build it into my rotation if I want to keep it up during most fights. Terrible.
cpuScientist wrote: »Also now flurry seems like the better option by a good buy over jabs. A monster heal at the end. Nothing really beats healing through damage. Can stamplars get some kind of healing component to jabs? On last hit even something?
dodgehopper_ESO wrote: »cpuScientist wrote: »Also now flurry seems like the better option by a good buy over jabs. A monster heal at the end. Nothing really beats healing through damage. Can stamplars get some kind of healing component to jabs? On last hit even something?
I've been wishing for this as well.
timidobserver wrote: »I know not everyone is as pvp-focused, but after spending the past week theorycrafting what our templars will be running, and talking with other leads what the rest of the group should be wearing, I may have to ask our templars to run extended because the new morph of purify doing damage will pretty much ensure you permanently have fasalla's guile on your healers. This change is bad. This change is dumb. I want the old morph back for purify, and the damage can go to the extended morph that no one ever used.
I agree that I would prefer Purifying Ritual back. That said, have you tested this on the PTS? I thought that Fasalla's did not proc on DoT ticks?
It procs. On every tick. Snare is welcome. Damage dot is not.
Vamp bane only procs on initial hit. Go figure.
From 2.3.3 patch notes:
Fasalla’s Guile: This item set no longer procs its healing debuff from single-target damage over time effects. Area damage over time effects from abilities such as Caltrops will still trigger the effect.
That part definitely blows.
dodgehopper_ESO wrote: »
Because Roots/Reflects are so terrible versus Magplars...
Our blazing shield is not good except for a very niche build.
Our Eclipse is worthless versus a DK now.
They reflect all ranged attacks.
They can permanently root a Templar, making it impossible to target with the one skill that can actually hit a MagDK.
But the DOTS are what makes the battle unfair between the two...
I suggest you rethink that.
dodgehopper_ESO wrote: »
Because Roots/Reflects are so terrible versus Magplars...
Our blazing shield is not good except for a very niche build.
Our Eclipse is worthless versus a DK now.
They reflect all ranged attacks.
They can permanently root a Templar, making it impossible to target with the one skill that can actually hit a MagDK.
But the DOTS are what makes the battle unfair between the two...
I suggest you rethink that.
ZOS: "Templar needs some buffs, lets add snare and a DOT to Ritual but all that plus 5 purges is too much, lets cut it to 2."
Actual: Procs Fasallas, nerfed cleanse by a TON and all in all a huge nerf. No one uses new skill.
ZOS: "Everyone loves the new Extended Ritual!" -_-
They make everything they touch on Templar worse, it'd be funny if it wasn't so sad.
dodgehopper_ESO wrote: »
Because Roots/Reflects are so terrible versus Magplars...
Our blazing shield is not good except for a very niche build.
Our Eclipse is worthless versus a DK now.
They reflect all ranged attacks.
They can permanently root a Templar, making it impossible to target with the one skill that can actually hit a MagDK.
But the DOTS are what makes the battle unfair between the two...
I suggest you rethink that.
ZOS: "Templar needs some buffs, lets add snare and a DOT to Ritual but all that plus 5 purges is too much, lets cut it to 2."
Actual: Procs Fasallas, nerfed cleanse by a TON and all in all a huge nerf. No one uses new skill.
ZOS: "Everyone loves the new Extended Ritual!" -_-
They make everything they touch on Templar worse, it'd be funny if it wasn't so sad.
I giggled because it's true xD
potirondb16_ESO wrote: »Problem is, stamplar hits incredibly hard in pvp. You can stack weapon damage and still have good regen and stam. My Stamplar has 21k health, 31k stamina, 4k weapon damage and 2100 stam regen. I already hit hard. I see a lot of other stamplars who hit really hard too. So they would need be careful with upping skill/class damage
Actually I kind of think that you were double dipping in thraumaturge and mighty for most of your skill which is not happening currently on the pts, it did lower how stamplar are doing dps atm which mean we didn't got buff maybe a little but I honnestly achieve mostly the same number on pts as I did on live 26-28k on mamouth
I am really looking forward to testing out Ritual of Retribution which sounds amazing. I do think they should have replaced extended Ritual instead of Purifying Ritual, however I think I understand why they made the decision to remove Purifying. Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so. This is another one we have to eat as we move forward and place faith in the combat team to make Templar skills more diverse and better than one trick ponies.
I believe my Templar will hold ground now with Ritual of Retribution; We have many skills that provide DoT which will work very well within the 12m radius. Players who enter the house of pain will have to deal with the snare and dot, but thats not all. Puncturing sweep (burning light), blazing spears (Stun + DoT + Burning light) and possibly vampires bane/entropy if you choose -Tell me that will not hurt. Oh yeah, stay within your house and you also get 25% healing along with the HoT. Almost forgot about it removing 2 negative effects. That is a lot of goodness in one skill.